Just updated and noticed a couple things that never occurred for me before.
1. Map does show with "display hand" off, yet now doesnt show any hand
2. No skulls are being shown when placed in creative
I know there are a couple more that were minor but forgotten but really makes me wonder who is testing these, especially the display hand map deal. While its not a huge issue for me, it just looks a little odd and would rather the floating map than going into options every few minutes
My Xbox hasn't frozen since the update even though all I've done is basically generate new random worlds so far.
I'm really not seeing much of a difference with the generation... still haven't gotten a world with everything, although all of them have had mushroom islands. The water border around the map appears to have been essentially eliminated so that the edge of the land is often perfectly straight and goes right up to the outer world boundary... as opposed to there being a more natural looking shoreline at the edge of the world. It was probably a conscious choice made by 4J in response to those who were unhappy about the amount of water on the map and is not a bug, but I liked it better they way it was before.
Just updated and noticed a couple things that never occurred for me before.
1. Map does show with "display hand" off, yet now doesnt show any hand
2. No skulls are being shown when placed in creative
I know there are a couple more that were minor but forgotten but really makes me wonder who is testing these, especially the display hand map deal. While its not a huge issue for me, it just looks a little odd and would rather the floating map than going into options every few minutes
1. This is a bug and the relevant tracker bug has been re-opened.
2. I've not seen any issues with skulls in Creative mode.
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2. I've not seen any issues with skulls in Creative mode.
I had forgot to mention that I was playing splitscreen with my son then. We were using the Skyrim tex pack and could "place" the skull but it wasnt showing.
I had forgot to mention that I was playing splitscreen with my son then. We were using the Skyrim tex pack and could "place" the skull but it wasnt showing.
I'll have a look into this.
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Twitter - @4JSteve
Currently Playing - League of Legends (EUW), Tales of Vesperia (PS4) and Kingdom Hearts 2 (PS4)
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I also experienced this bug occasionally. It is not exclusive to the Skyrim Texture pack, I was using either the default or fantasy texture pack, though I can't remember which.
It also seems that during splitscreen in creative, the splash potion and regular potion of swiftness doesnt seem to work. Has anyone else had this issue?
It also seems that during splitscreen in creative, the splash potion and regular potion of swiftness doesnt seem to work. Has anyone else had this issue?
I have not tried that yet, but in creative sometimes the water breathing potion does not give you underwater visibility, and the night vision won't work.
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I ran into an issue with "Fire Spreads" a little bit earlier. I was trying to tear down another player's TU1 looking castle build and noticed that wooden stair were not burning. (It was an eyesore quite honestly.) I don't know if anyone else noticed that.
I can confirm the issue with skulls in splitscreen Creative. They actually do get placed, but they're invisible. Not sure if they remain invisible when you leave and re-join, but I could tell they were there because it showed the outline of their hitbox where I placed them.
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Just updated and noticed a couple things that never occurred for me before.
1. Map does show with "display hand" off, yet now doesnt show any hand
2. No skulls are being shown when placed in creative
I know there are a couple more that were minor but forgotten but really makes me wonder who is testing these, especially the display hand map deal. While its not a huge issue for me, it just looks a little odd and would rather the floating map than going into options every few minutes
Perpetually negative
The update improved my laggy world, but it's still slow for no apparent reason.
Other than that, all I've noticed is both parts of a chest display breaking when being broken, which looks weird.
Stay fluffy~
My Xbox hasn't frozen since the update even though all I've done is basically generate new random worlds so far.
I'm really not seeing much of a difference with the generation... still haven't gotten a world with everything, although all of them have had mushroom islands. The water border around the map appears to have been essentially eliminated so that the edge of the land is often perfectly straight and goes right up to the outer world boundary... as opposed to there being a more natural looking shoreline at the edge of the world. It was probably a conscious choice made by 4J in response to those who were unhappy about the amount of water on the map and is not a bug, but I liked it better they way it was before.
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4J Studios1. This is a bug and the relevant tracker bug has been re-opened.
2. I've not seen any issues with skulls in Creative mode.
Twitter - @4JSteve
Currently Playing - League of Legends (EUW), Tales of Vesperia (PS4) and Kingdom Hearts 2 (PS4)
Feel free to add me on Steam, PSN and XboxLive, Make sure and leave a message saying you are from the forums
I had forgot to mention that I was playing splitscreen with my son then. We were using the Skyrim tex pack and could "place" the skull but it wasnt showing.
Perpetually negative
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4J StudiosI'll have a look into this.
Twitter - @4JSteve
Currently Playing - League of Legends (EUW), Tales of Vesperia (PS4) and Kingdom Hearts 2 (PS4)
Feel free to add me on Steam, PSN and XboxLive, Make sure and leave a message saying you are from the forums
I also experienced this bug occasionally. It is not exclusive to the Skyrim Texture pack, I was using either the default or fantasy texture pack, though I can't remember which.
The skulls have hit boxes, but are invisible.
It definitely occurred in split screen.
Slytherin is greener than Ravenclaw.
It also seems that during splitscreen in creative, the splash potion and regular potion of swiftness doesnt seem to work. Has anyone else had this issue?
Perpetually negative
I have not tried that yet, but in creative sometimes the water breathing potion does not give you underwater visibility, and the night vision won't work.
Slytherin is greener than Ravenclaw.
I ran into an issue with "Fire Spreads" a little bit earlier. I was trying to tear down another player's TU1 looking castle build and noticed that wooden stair were not burning. (It was an eyesore quite honestly.) I don't know if anyone else noticed that.
I can confirm the issue with skulls in splitscreen Creative. They actually do get placed, but they're invisible. Not sure if they remain invisible when you leave and re-join, but I could tell they were there because it showed the outline of their hitbox where I placed them.