So I've been experimenting with some ways for reducing lag on servers, but the problem is there are no good ways to measure the lag. Yes, you could have a person sitting there watching some kind of clock in - game, and compare that to real time. But I want to know if there are better ways of doing this.
To better visualize this, let's say we have a repeater clock. The clock pulses a current every second. Then we'll add some lag; not FPS/client side lag, but server lag. Now the thing is, all we'd have to do to measure that lag is take the current and store some how. Then measure how many we get, in let's say 10 seconds. The problem is, we can't even time that 10 seconds, because no matter how accurate we measure the pulses in 10 seconds in - game, those 10 seconds will always be proportionally longer to how much the clock is being lagged up. Since server - side lag affects all game mechanics, it should'nt work. Right?
I'm here to kinda prove a point, but also want you guys to come up a solution too my problem. If there is no solution, then add one to my explanation and prove your point!
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----Strong Words----
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So I've been experimenting with some ways for reducing lag on servers, but the problem is there are no good ways to measure the lag. Yes, you could have a person sitting there watching some kind of clock in - game, and compare that to real time. But I want to know if there are better ways of doing this.
To better visualize this, let's say we have a repeater clock. The clock pulses a current every second. Then we'll add some lag; not FPS/client side lag, but server lag. Now the thing is, all we'd have to do to measure that lag is take the current and store some how. Then measure how many we get, in let's say 10 seconds. The problem is, we can't even time that 10 seconds, because no matter how accurate we measure the pulses in 10 seconds in - game, those 10 seconds will always be proportionally longer to how much the clock is being lagged up. Since server - side lag affects all game mechanics, it should'nt work. Right?
I'm here to kinda prove a point, but also want you guys to come up a solution too my problem. If there is no solution, then add one to my explanation and prove your point!
----Strong Words----