The Meaning of Life, the Universe, and Everything.
Join Date:
9/13/2015
Posts:
58
Member Details
I built Snocrash's gold farm and it works okay. Pigman spawning and aggro distance doesn't work the same as the computer.
You would be better off building the original gold farm that Snocrash used to come up with his design. I forgot the guy's name but I think Snocrash links to his video.
The iron towers did not work for me, and I tried a design like redstonespire's farms too with no luck. I'm working on it right now and I seem to get two villages, one on each side. I'm looking at two golems as I type and there are only 18 villagers in the farm. There is a bug report, MCCE-1461, that the playstation platforms are having problems with chained iron farms, but there are claims that xbox one users are getting working farms up and running. I haven't found any vids yet. I'm going to keep experimenting, as its all really a guessing game without the ability to mod.
I also tried snocrash's donut farm design above the nether and it doesn't work correctly either. They don't spawn fast enough and the radius around the player where they will aggro and pathfind to you seems smaller on console, they don't react at all from halfway across the platform to the outer edge, but will come to you if they happen to wander in close enough. The mechanic where they drop xp and rare drops when aggro'd at the player works though. I used this and the big portals we can build now to make an overworld gold farm that works better than any other design I've seen to date for console. I used the xp elevator from the donut farm and adapted it to my farm and I can afk it and get as much xp as I want (I've gotten to 134 after a couple hours).
I have a guardian farm too and it works great. 10,000 plus items an hour and I have prismarine blocks and sea lanterns by the chestfull.
If you have one that fixes itself it will work. I came up with a working design using the old chaining method in late november and it worked great but you had to reset it every time you loaded your world. It was a 10 village farm so not that big and didnt take much time to reset, but it was perfect for single player and only used 11 villagers. It should be possible to create a similar design or even larger ones like the iron towers as long as they rebuild themselves. It took me a while to nail down spacings and timings for the last farm so, while discouraging, my lack of results thus far is not surprising to me.
Hey all. I just wanted to ask if you have built these things in TU31 and if they work or not (and how efficient they are):
-Iron Titan/Towers
-An above nether gold farm
-Guardian farm.
I know I'm asking for too much, but it would be a great (insert grammer here).
Thanks!
'Life is too short to short to kill the Ender Dragon'~ ThatOneBrat
I built Snocrash's gold farm and it works okay. Pigman spawning and aggro distance doesn't work the same as the computer.
You would be better off building the original gold farm that Snocrash used to come up with his design. I forgot the guy's name but I think Snocrash links to his video.
The iron towers did not work for me, and I tried a design like redstonespire's farms too with no luck. I'm working on it right now and I seem to get two villages, one on each side. I'm looking at two golems as I type and there are only 18 villagers in the farm. There is a bug report, MCCE-1461, that the playstation platforms are having problems with chained iron farms, but there are claims that xbox one users are getting working farms up and running. I haven't found any vids yet. I'm going to keep experimenting, as its all really a guessing game without the ability to mod.
I also tried snocrash's donut farm design above the nether and it doesn't work correctly either. They don't spawn fast enough and the radius around the player where they will aggro and pathfind to you seems smaller on console, they don't react at all from halfway across the platform to the outer edge, but will come to you if they happen to wander in close enough. The mechanic where they drop xp and rare drops when aggro'd at the player works though. I used this and the big portals we can build now to make an overworld gold farm that works better than any other design I've seen to date for console. I used the xp elevator from the donut farm and adapted it to my farm and I can afk it and get as much xp as I want (I've gotten to 134 after a couple hours).
I have a guardian farm too and it works great. 10,000 plus items an hour and I have prismarine blocks and sea lanterns by the chestfull.
I think village chaining only works if your iron farm is always loaded, which cannot be done without realms or a dedicated server.
If you have one that fixes itself it will work. I came up with a working design using the old chaining method in late november and it worked great but you had to reset it every time you loaded your world. It was a 10 village farm so not that big and didnt take much time to reset, but it was perfect for single player and only used 11 villagers. It should be possible to create a similar design or even larger ones like the iron towers as long as they rebuild themselves. It took me a while to nail down spacings and timings for the last farm so, while discouraging, my lack of results thus far is not surprising to me.
On a skeleton grinder I placed additional nether portals to drop pigmen in hoppers for the gold and it works.