Well you are a bit late to the party, we're on tu31. The best iron golem farm I have seen so far is a 20x20 structure with villager pods on each side. The minimal amount needed to make the farm operational is 10 villagers. The build itself with require the following;
1. 2 lava buckets
2. 4 signs
3. 4 hoppers
4. 2 chests
5. a stack of torches
6. 2 stacks of half slabs
7. 2 stacks of ice
8. 15 stacks of stone/cobblestone or any other block that endermen cannot pick up.
9. villagers
10 3 stacks of rails, 1 stack of power rails, 2 minecarts and 1 stack of redstone torches or activator rails.
11. 1 Stack of doors
The build is fairly simple, dig a 2x2x1 hole at the center. Then surround that with 8 blocks of stone in each direction. This will give you a 20x20 floor. Next, build a wall on the edges 3 blocks high. After that, place 6 doors on the coners of each side, filling in the middle with 1 layer of stone. Build pods in the middle of each side. 4x4x3 including the floor. Place ice in each corner of each pod and break the ice. Next, build a 1 block tall square above the doors, all the way around. Then jump down into the main holding area and build a 2x2 platform in each corner.
After that, go to the center and build up to the level above the doors. Fill in the area leaving only a 2x2 hole directly above the hole below. Build a 2 block high wall around the rim, place half slabs across each wall except for the corners. The corners will be used for torches. Then drop back down to the second floor and create 2x2 platforms in each corner, after that, place ice in each corner and every other block in between each platform. Break the ice blocks between each platform first, mine out the platforms and break the corner ice blocks.
Head down to the first floor and repeat those steps again. Afterward, drop down into the 2x2 hole and dig 4 spaces down. Dig 2 spaces in the direction you wish to use for your entrence. Mine 2 blocks on either side of the shaft 2 blocks below the water, place the 2 chests in front of the 2x2 hole, connect the 4 hoppers to that chest, place 4 signs below the 2 holes and place lava in the those holes. Last but not least, time for the villagers.
Here is one that I like and use. There are farms that produce more iron but this farm looks nice and doubles as a villager trading area. Hope that helps.
Most people seem to use a variant of DocM77's tutorial:
The ones mentioned by Wolfhusband and IAMBaldur are variants of this design. The video below is a much simplified variant as well:
The smaller sized platforms work without spawning golems outside the platform only because there are absolutely no solid blocks outside the platforms for golems to spawn on (that's wjy it's built up in the air and the villager pods are completely made of glass including the floor). It also uses hoppers and kills the golems immediately (as opposed to transporting them out of the village and merely weakening them - a step that is no longer necessary since hoppers were introduced). It's also important to note that the second spawning floor is actually not necessary. It's not the spawn area that controls the number of golems that spawn but the number of villagers. If you have 10 to 19 villagers, 1 golem will spawn at a time. If you have 20 to 29 villagers, 2 golems can spawn at once, etc. However, taking your farm to 20 or more villagers does mean that zombie sieges can spawn within the villager area.
In this update, I used my own version that combines the larger platform area (19 x 19) with building the golem farm right at ground level with the golem lava kill area underground beneath the farm that I access via a tunnel. I made the floor of the villager area into a vegetable garden that goes all around the outside of the farm, but divided into sections with gates. I also have gates set up so I can enter the villager area to trade with them and maintain the gardens as necessary. This means that they will breed and self-sustain their population if anything happen to kill any of them. It is a 20-villager design with 60 doors. It's working quite well both for producing golems and enabling trading. Because of the possibility of zombie sieges, I generally make sure that I am not anywhere near the farm at night. Having the perimeter sectioned off with gates, however, does make it unlikely that all the villagers would get killed should a siege spawn some zombies inside the villager area (since neither villagers nor zombies can open or break down gates). If they do breed in such a way that they get bunched up in one section, I can also redistribute villagers around the perimeter of the farm as needed simply by pushing them into different gated sections.
With the 19 x 19 platform, my water pushes the golems into a 3 x 3 (rather than 2 x 2) hole that uses different water streams to push them into a short 2 x 3 tunnel and into a lava blade kill area built on top of hoppers that collect the drops. I access this area via a tunnel from the outside. All I have to do is periodically stop in to pick up the drops out of the chests (and I ususally do my villagers trading at the same time). My golem farm is set up to look like an open-air (no doors) market place on the outside
Thank for all the help. The problem are the villagers
I try to make the Iron Titan for Tango Tek and doesnt work and the farm give a lot of Lag ( No recomend)
Next i goint to try to make Iron Trenh for Tango tek
All the other I made it but I want something more efficent and if I want efficient with the farm simples I need a lot of villagers ande the game cant handlet
Thank for all the help. The problem are the villagers
I try to make the Iron Titan for Tango Tek and doesnt work and the farm give a lot of Lag ( No recomend)
Next i goint to try to make Iron Trenh for Tango tek
All the other I made it but I want something more efficent and if I want efficient with the farm simples I need a lot of villagers ande the game cant handlet
(and I miss click it was Tu 31)
i goin to post if the Iron Trench work
Before TU31, there were a couple of people who reported that they had working Iron Trench golem farms. I did notice, however, with this update that people are reporting a bug with villages merging when they shouldn't be (which destroys the village chaining concept the iron trench works on); but good luck. Hope it works for you.
The iron trench will not work as of tu31. I had a design that used tango's method with much simplified redstone and it no longer works correctly (perfected it the end of november, go figure). If you want a chained farm you need a 1.8 version farm and so far I haven't had much luck. I tried Daniel Kotes' iron towers and it didn't work, but the tutorial is not the best and I may have constructed it wrong. He actually didn't include part of the build in the tutorial and I had to pause and count and hope it was right. There is a guy in the xboxone forums, cire360, he claims to have a working design (I believe he does, as the info he posted about a previous iron farm he designed helped me a lot with my old farm design) but theres no tutorial for it yet.
I already make the Iron Towers just like in his video and all the redstone works but The Iron Towers dont work, I dont kwon why the Golems spawn but never into the farm and give me a lot of lag.
I think the problem is Minecraft Xbox 360 dont have the capacity to handled (farms like Iron Titan, Towers...)
the villagers are problem too but Its ok
The best option for us is make a simple Iron Farm maybe two and wait to have Iron (and dont lag me )
This is the way for us a SIMPLY FARM
maybe in the future we can make a better farm but is going to give us a lot of lag
I didn't experience any lag when I built the iron towers. I did have the same problem as you described though, they spawn everywhere except where they're supposed to. There are reports of people having lag issues since the last update so it may not necessarily be the iron farm. There is also a bug report on JIRA about chaining not working correctly on playstation platforms (I believe this is what Up Up was referring to). It is possible this is the case with 360 as well.
I already make the Iron Towers just like in his video and all the redstone works but The Iron Towers dont work, I dont kwon why the Golems spawn but never into the farm and give me a lot of lag.
I think the problem is Minecraft Xbox 360 dont have the capacity to handled (farms like Iron Titan, Towers...)
the villagers are problem too but Its ok
The best option for us is make a simple Iron Farm maybe two and wait to have Iron (and dont lag me )
This is the way for us a SIMPLY FARM
maybe in the future we can make a better farm but is going to give us a lot of lag
My 20-villager iron golem farm is not lagging at all. I don't think the lag issues are that consistent... that is, some people are having a problem even in brand new worlds and others aren't having any problems at all. I'm wondiering if it isn't an issue with height rather than # of villagers. My iron golem farm is built on the ground and I don't have any tall builds in that world yet. Also, the seed is quite flat with no ice spikes or bryce mesas.
In my iron farm test world the prototype I've been working with tops out at y127, although the world was generated before tu31. In my survival world the guardian farm is at y128 at the highest point of the tower and it was generated after tu31, obviously. I do experience fps lag after a couple hours of afk at either the guardian farm or the gold farm, but tickspeed is not affected, as redstone clocks and pistons operate at normal speed, they appear glitchy and erratic but work the way they're supposed to. I attributed this to the fact that there are many entities to keep track of and the xbox does get quite hot. If I unload and reload without exiting to the dashboard all lag is gone and the xbox cools off. I also clear the cache once a week or more, so that may help?
In my iron farm test world the prototype I've been working with tops out at y127, although the world was generated before tu31. In my survival world the guardian farm is at y128 at the highest point of the tower and it was generated after tu31, obviously. I do experience fps lag after a couple hours of afk at either the guardian farm or the gold farm, but tickspeed is not affected, as redstone clocks and pistons operate at normal speed, they appear glitchy and erratic but work the way they're supposed to. I attributed this to the fact that there are many entities to keep track of and the xbox does get quite hot. If I unload and reload without exiting to the dashboard all lag is gone and the xbox cools off. I also clear the cache once a week or more, so that may help?
Another thing that has been known to cause significant lag in the past are pistons. My iron golem farm doesn't use any so that might be why it's lag free. The seed was created after TU31, but I have a TU30 world with a similar iron golem farm and it doesn't lag either. It's a survival island world (so very minimal land mass) and the only thing I built above Y120 is my mob drop farm. I mentioned the height thing because the only time my Xbox freezes has been while I'm creating new random worlds. Of course, I have no sure way to tell what is causing the freezing up, but I suspect it might be any world's that have ice spikes... since I've yet to randomly generate a single world with them in it. One known ice spike world kept freezing my Xbox repeatedly when I was trying to create it. I have managed since to get a couple of known ice spike worlds to be created on my console (one even had a spike that topped out at Y130)... so I don't know.
My mob drop trap built right up to Y128, however, is only one level of spawns pads though so very low volume compared with the larger ones most people build. I didn't use pistons in that on either. In my TU31 world, the only time I've experienced any noticeable lag is when I've been operating my cobblestone generator, which does use pistons. With other people on the forums here, we've experimented with turning the music on and off (no change). Some people seem to get lag and others don't... and it's still a mystery as to what makes the difference.
You may be on to something there. I light my redstone religiously and spread farms out across the map so there isn't too much loaded at one time. My base has four automatic farms, a nanofarm, an adjustable enchanting table, train station and my slime farm is close by so its running whenever I'm there. Thats a total of six comparator clocks, 76 pistons, 29 hoppers and a block swapper setup. The worst lag I get is a fps hiccup after several hours around the base. The auto farms are bud arrays and that accounts for 56 pistons. The rest of them are in the block swapper and the adjustable enchanting table. The hoppers are in my slime farm and storage for the auto farms and wherever possible there is an inventory item on top of them and there are a couple in my train station.
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I want to build a Iron Farm but I dont have any clue about which is the best
If somebody can help, I appreciate a lot
(If is possible Iron farm efficent)
Thank you for all
Well you are a bit late to the party, we're on tu31. The best iron golem farm I have seen so far is a 20x20 structure with villager pods on each side. The minimal amount needed to make the farm operational is 10 villagers. The build itself with require the following;
1. 2 lava buckets
2. 4 signs
3. 4 hoppers
4. 2 chests
5. a stack of torches
6. 2 stacks of half slabs
7. 2 stacks of ice
8. 15 stacks of stone/cobblestone or any other block that endermen cannot pick up.
9. villagers
10 3 stacks of rails, 1 stack of power rails, 2 minecarts and 1 stack of redstone torches or activator rails.
11. 1 Stack of doors
The build is fairly simple, dig a 2x2x1 hole at the center. Then surround that with 8 blocks of stone in each direction. This will give you a 20x20 floor. Next, build a wall on the edges 3 blocks high. After that, place 6 doors on the coners of each side, filling in the middle with 1 layer of stone. Build pods in the middle of each side. 4x4x3 including the floor. Place ice in each corner of each pod and break the ice. Next, build a 1 block tall square above the doors, all the way around. Then jump down into the main holding area and build a 2x2 platform in each corner.
After that, go to the center and build up to the level above the doors. Fill in the area leaving only a 2x2 hole directly above the hole below. Build a 2 block high wall around the rim, place half slabs across each wall except for the corners. The corners will be used for torches. Then drop back down to the second floor and create 2x2 platforms in each corner, after that, place ice in each corner and every other block in between each platform. Break the ice blocks between each platform first, mine out the platforms and break the corner ice blocks.
Head down to the first floor and repeat those steps again. Afterward, drop down into the 2x2 hole and dig 4 spaces down. Dig 2 spaces in the direction you wish to use for your entrence. Mine 2 blocks on either side of the shaft 2 blocks below the water, place the 2 chests in front of the 2x2 hole, connect the 4 hoppers to that chest, place 4 signs below the 2 holes and place lava in the those holes. Last but not least, time for the villagers.
Youtube-eonwolfx9, Twitter @eonwolfx9
Here is one that I like and use. There are farms that produce more iron but this farm looks nice and doubles as a villager trading area. Hope that helps.
Most people seem to use a variant of DocM77's tutorial:
The ones mentioned by Wolfhusband and IAMBaldur are variants of this design. The video below is a much simplified variant as well:
The smaller sized platforms work without spawning golems outside the platform only because there are absolutely no solid blocks outside the platforms for golems to spawn on (that's wjy it's built up in the air and the villager pods are completely made of glass including the floor). It also uses hoppers and kills the golems immediately (as opposed to transporting them out of the village and merely weakening them - a step that is no longer necessary since hoppers were introduced). It's also important to note that the second spawning floor is actually not necessary. It's not the spawn area that controls the number of golems that spawn but the number of villagers. If you have 10 to 19 villagers, 1 golem will spawn at a time. If you have 20 to 29 villagers, 2 golems can spawn at once, etc. However, taking your farm to 20 or more villagers does mean that zombie sieges can spawn within the villager area.
In this update, I used my own version that combines the larger platform area (19 x 19) with building the golem farm right at ground level with the golem lava kill area underground beneath the farm that I access via a tunnel. I made the floor of the villager area into a vegetable garden that goes all around the outside of the farm, but divided into sections with gates. I also have gates set up so I can enter the villager area to trade with them and maintain the gardens as necessary. This means that they will breed and self-sustain their population if anything happen to kill any of them. It is a 20-villager design with 60 doors. It's working quite well both for producing golems and enabling trading. Because of the possibility of zombie sieges, I generally make sure that I am not anywhere near the farm at night. Having the perimeter sectioned off with gates, however, does make it unlikely that all the villagers would get killed should a siege spawn some zombies inside the villager area (since neither villagers nor zombies can open or break down gates). If they do breed in such a way that they get bunched up in one section, I can also redistribute villagers around the perimeter of the farm as needed simply by pushing them into different gated sections.
With the 19 x 19 platform, my water pushes the golems into a 3 x 3 (rather than 2 x 2) hole that uses different water streams to push them into a short 2 x 3 tunnel and into a lava blade kill area built on top of hoppers that collect the drops. I access this area via a tunnel from the outside. All I have to do is periodically stop in to pick up the drops out of the chests (and I ususally do my villagers trading at the same time). My golem farm is set up to look like an open-air (no doors) market place on the outside
Thank for all the help. The problem are the villagers
I try to make the Iron Titan for Tango Tek and doesnt work and the farm give a lot of Lag ( No recomend)
Next i goint to try to make Iron Trenh for Tango tek
All the other I made it but I want something more efficent and if I want efficient with the farm simples I need a lot of villagers ande the game cant handlet
(and I miss click it was Tu 31)
i goin to post if the Iron Trench work
Before TU31, there were a couple of people who reported that they had working Iron Trench golem farms. I did notice, however, with this update that people are reporting a bug with villages merging when they shouldn't be (which destroys the village chaining concept the iron trench works on); but good luck. Hope it works for you.
The iron trench will not work as of tu31. I had a design that used tango's method with much simplified redstone and it no longer works correctly (perfected it the end of november, go figure). If you want a chained farm you need a 1.8 version farm and so far I haven't had much luck. I tried Daniel Kotes' iron towers and it didn't work, but the tutorial is not the best and I may have constructed it wrong. He actually didn't include part of the build in the tutorial and I had to pause and count and hope it was right. There is a guy in the xboxone forums, cire360, he claims to have a working design (I believe he does, as the info he posted about a previous iron farm he designed helped me a lot with my old farm design) but theres no tutorial for it yet.
I already make the Iron Towers just like in his video and all the redstone works but The Iron Towers dont work, I dont kwon why the Golems spawn but never into the farm and give me a lot of lag.
I think the problem is Minecraft Xbox 360 dont have the capacity to handled (farms like Iron Titan, Towers...)
the villagers are problem too but Its ok
The best option for us is make a simple Iron Farm maybe two and wait to have Iron (and dont lag me )
This is the way for us a SIMPLY FARM
maybe in the future we can make a better farm but is going to give us a lot of lag
I didn't experience any lag when I built the iron towers. I did have the same problem as you described though, they spawn everywhere except where they're supposed to. There are reports of people having lag issues since the last update so it may not necessarily be the iron farm. There is also a bug report on JIRA about chaining not working correctly on playstation platforms (I believe this is what Up Up was referring to). It is possible this is the case with 360 as well.
My 20-villager iron golem farm is not lagging at all. I don't think the lag issues are that consistent... that is, some people are having a problem even in brand new worlds and others aren't having any problems at all. I'm wondiering if it isn't an issue with height rather than # of villagers. My iron golem farm is built on the ground and I don't have any tall builds in that world yet. Also, the seed is quite flat with no ice spikes or bryce mesas.
In my iron farm test world the prototype I've been working with tops out at y127, although the world was generated before tu31. In my survival world the guardian farm is at y128 at the highest point of the tower and it was generated after tu31, obviously. I do experience fps lag after a couple hours of afk at either the guardian farm or the gold farm, but tickspeed is not affected, as redstone clocks and pistons operate at normal speed, they appear glitchy and erratic but work the way they're supposed to. I attributed this to the fact that there are many entities to keep track of and the xbox does get quite hot. If I unload and reload without exiting to the dashboard all lag is gone and the xbox cools off. I also clear the cache once a week or more, so that may help?
Another thing that has been known to cause significant lag in the past are pistons. My iron golem farm doesn't use any so that might be why it's lag free. The seed was created after TU31, but I have a TU30 world with a similar iron golem farm and it doesn't lag either. It's a survival island world (so very minimal land mass) and the only thing I built above Y120 is my mob drop farm. I mentioned the height thing because the only time my Xbox freezes has been while I'm creating new random worlds. Of course, I have no sure way to tell what is causing the freezing up, but I suspect it might be any world's that have ice spikes... since I've yet to randomly generate a single world with them in it. One known ice spike world kept freezing my Xbox repeatedly when I was trying to create it. I have managed since to get a couple of known ice spike worlds to be created on my console (one even had a spike that topped out at Y130)... so I don't know.
My mob drop trap built right up to Y128, however, is only one level of spawns pads though so very low volume compared with the larger ones most people build. I didn't use pistons in that on either. In my TU31 world, the only time I've experienced any noticeable lag is when I've been operating my cobblestone generator, which does use pistons. With other people on the forums here, we've experimented with turning the music on and off (no change). Some people seem to get lag and others don't... and it's still a mystery as to what makes the difference.
I always lag at sunrise and sunset. I think it's caused by lighting updates.
You may be on to something there. I light my redstone religiously and spread farms out across the map so there isn't too much loaded at one time. My base has four automatic farms, a nanofarm, an adjustable enchanting table, train station and my slime farm is close by so its running whenever I'm there. Thats a total of six comparator clocks, 76 pistons, 29 hoppers and a block swapper setup. The worst lag I get is a fps hiccup after several hours around the base. The auto farms are bud arrays and that accounts for 56 pistons. The rest of them are in the block swapper and the adjustable enchanting table. The hoppers are in my slime farm and storage for the auto farms and wherever possible there is an inventory item on top of them and there are a couple in my train station.