You may be able to guess what this topic is about. Ever since TU31 has released, finding a decent seed has become something of a chore. Often times settling for a seed that is missing certain features, only to realize a few days later that those 2 or 3 types of blocks you cannot legitimately get are all you really care about. So You search again, and again, and again.... and again. The efforts of even the entire community has yet to pan out a truly perfect seed that contains all the biomes, all the blocks and all the structures.
Seed searching has become more or less like scratch lotto. Peel back the map and get ready to waste a few hours of your life at a time, just to find that one illusive seed that everyone has been looking for. I can say that through my searching, I have became aware of certain patterns. Generally speaking, a seed can be judged by what appears at spawn. How many types of trees, how many newer biomes. How much ocean. If you spawn on an island, there is usually a large mass of land further above or below spawn point. If the land is more strip like, you may have numerous small islands and a few medium sized islands.
If spawn has a rather forested but flat area it will likely be a snowier seed. If it has forest and extreme hills, large amounts of land mass and usually excessive amounts of dark oak, spruce or birch forests. Flower forests, mesa and jungle tend to generate toward the edges of the map where mega taiga, ice spikes and deep ocean tend to generate more near the center. Generally speaking, I search my seeds by uncovering the edges first. Working toward the center. At some point it becomes clear that a seed just doesn't have enough space to house the remaining biomes needed for a perfect seed.
Pro tip- When searching, look for biomes first, this prevents wasted effort trying to find certain structures or all 6 trees.
My search critique now goes
1. Biomes: Mesa, mega taiga, mooshroom island, ice spikes, swamp, flower forest
2. Trees: Oak, birch, spruce, dark oak (these 4 are almost guaranteed on every map) acacia and jungle (these 2 are not as common. Acacia 75% jungle 60%)
This is the criteria I have developed for finding the perfect seed. I hope this information will aid any of you who are still searching. But honestly, I feel like there is something wrong with world generation. Things don't generate very high, mooshroom islands are next to impossible to find and there just is not a very diverse selection of the 61 available biomes available in most seeds.
I'll be honest, I'm more inclined to do things that can't be discussed here to get everything in a world before du ping twelve hours into flying around map after map. It's really sad to say that, too, since I'm all for being legit.
The reality is that our worlds are just too dang small for everything, which is why I kept saying that this update was something that I really wasn't looking forward to from a survival standpoint. Until villagers can trade us missable things or recipes unique to the consoles are implemented to allow us to make things like packed ice, having everything in a vanilla survival I essentially impossible.
Then when the glorious day comes and someone finds the perfect seed, eeeveeerryone will be using it.
With so many biomes, it's equally impossible now to get single-biome seeds, like survival island... which was the one potential upside to a small world. Now, it's really a no win situation and frustrating as all get out.
Yesterday, I confirmed that even with a typed in seed, the nature of the technical biomes can change from generation to generation of that seed. So, on one generation you might get a Bryce mesa and on the next generation of the same seed, it might generate as a regular mesa. If you've found a nice flat savannah... careful, the next creation of the same seed might give you a Savannah M. So far, the length of the numerical seed seems to be making a bit of a difference. Meaning, a longer numerical seed seems to generate pretty much the same each time, but a short numerical seed seems to change more radically and frequently. IMO, seed/biome/terrain generation is just, quite frankly, a mess right now... and I'm officially giving up looking for more seeds. I'll play with what I've got until the next update comes out... hopefully, hopefully, with something better.
I'm officially giving up looking for more seeds. I'll play with what I've got until the next update comes out... hopefully, hopefully, with something better.
The Meaning of Life, the Universe, and Everything.
Join Date:
4/6/2015
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Member Details
I would recommend having a program that searches PC seeds with the following biomes within 1724 PC blocks from 0,0. Yes oak wood spawns in Jungles, Savannas, and Roofed forests and birch in Roofed forests, making the other biomes redundant. Next, try the seeds you get on console and check for the biomes.
NEEDED BIOMES (Some biomes are redundant, only the block and resource is important)
Jungle, jungle saplings, melons, jungle temples, oak saplings
Mesa, stained clay, red sand
Desert, desert temples, yellow sand, villages
Mega Taiga, spruce saplings, moss stone, potzol, coarse dirt
Ice Plains, snow, chance of ice spikes spawning
Plains, sunflowers, villages
Savanna, oak saplings, acacia saplings, villages
Roofed Forest, mushrooms, dark oak wood, birch wood, oak wood
Oak Forest, oak wood, birch wood, chance of being flower forest
Mushroom Island, mycellium, mooshroom, mushrooms
Deep Ocean, ocean monument, gravel, water
Swamp, blue flowers, witch huts, slimes
A playlist with PC all biome seeds is a good starter for those looking for TU31 all biome seeds
TU31 seeds are similar to PC seeds with these differences.
*Biomes are shrunk 4x (16x area) (Biome Size 2 if you customize 1.8 seeds) (Jungle at X+448 Z-320 on PC would be at X+112 Z-80 on Console)
*Rivers, Ocean islands, M biomes, and Structures remain in their PC locations. (ie, a M biome and river with a temple at X+100 Z-231 on PC will still be just that at X+100 Z-231 on Console)
*Mega Taiga and Taiga biomes generate cold beach instead of beach
*Mushroom Islands generate differently
*Roofed Forest, Plains, and Forest generate differently around each other.
Trivia:
*On PC default world maps, console limits is classic: 1728 and large: 10240 blocks from 0,0 due to console using small biomes (Biome Size 2)
*PC and Console use the same biome maps aside from shrunken biomes.
*Mesa color banding is the same for the same seed on PC and console
You may be able to guess what this topic is about. Ever since TU31 has released, finding a decent seed has become something of a chore. Often times settling for a seed that is missing certain features, only to realize a few days later that those 2 or 3 types of blocks you cannot legitimately get are all you really care about. So You search again, and again, and again.... and again. The efforts of even the entire community has yet to pan out a truly perfect seed that contains all the biomes, all the blocks and all the structures.
Seed searching has become more or less like scratch lotto. Peel back the map and get ready to waste a few hours of your life at a time, just to find that one illusive seed that everyone has been looking for. I can say that through my searching, I have became aware of certain patterns. Generally speaking, a seed can be judged by what appears at spawn. How many types of trees, how many newer biomes. How much ocean. If you spawn on an island, there is usually a large mass of land further above or below spawn point. If the land is more strip like, you may have numerous small islands and a few medium sized islands.
If spawn has a rather forested but flat area it will likely be a snowier seed. If it has forest and extreme hills, large amounts of land mass and usually excessive amounts of dark oak, spruce or birch forests. Flower forests, mesa and jungle tend to generate toward the edges of the map where mega taiga, ice spikes and deep ocean tend to generate more near the center. Generally speaking, I search my seeds by uncovering the edges first. Working toward the center. At some point it becomes clear that a seed just doesn't have enough space to house the remaining biomes needed for a perfect seed.
Pro tip- When searching, look for biomes first, this prevents wasted effort trying to find certain structures or all 6 trees.
My search critique now goes
1. Biomes: Mesa, mega taiga, mooshroom island, ice spikes, swamp, flower forest
2. Trees: Oak, birch, spruce, dark oak (these 4 are almost guaranteed on every map) acacia and jungle (these 2 are not as common. Acacia 75% jungle 60%)
3.Structures: Ocean monument, jungle temple, desert temple, stronghold, nether fortress, villages
This is the criteria I have developed for finding the perfect seed. I hope this information will aid any of you who are still searching. But honestly, I feel like there is something wrong with world generation. Things don't generate very high, mooshroom islands are next to impossible to find and there just is not a very diverse selection of the 61 available biomes available in most seeds.
Youtube-eonwolfx9, Twitter @eonwolfx9
I'll be honest, I'm more inclined to do things that can't be discussed here to get everything in a world before du ping twelve hours into flying around map after map. It's really sad to say that, too, since I'm all for being legit.
The reality is that our worlds are just too dang small for everything, which is why I kept saying that this update was something that I really wasn't looking forward to from a survival standpoint. Until villagers can trade us missable things or recipes unique to the consoles are implemented to allow us to make things like packed ice, having everything in a vanilla survival I essentially impossible.
Then when the glorious day comes and someone finds the perfect seed, eeeveeerryone will be using it.
Stay fluffy~
The size of the world map in combination with the expanding number of biomes means that this is the new norm.
With so many biomes, it's equally impossible now to get single-biome seeds, like survival island... which was the one potential upside to a small world. Now, it's really a no win situation and frustrating as all get out.
Yesterday, I confirmed that even with a typed in seed, the nature of the technical biomes can change from generation to generation of that seed. So, on one generation you might get a Bryce mesa and on the next generation of the same seed, it might generate as a regular mesa. If you've found a nice flat savannah... careful, the next creation of the same seed might give you a Savannah M. So far, the length of the numerical seed seems to be making a bit of a difference. Meaning, a longer numerical seed seems to generate pretty much the same each time, but a short numerical seed seems to change more radically and frequently. IMO, seed/biome/terrain generation is just, quite frankly, a mess right now... and I'm officially giving up looking for more seeds. I'll play with what I've got until the next update comes out... hopefully, hopefully, with something better.
Pretty much this, yeah.
Stay fluffy~
I watched an all achievements speed run last night. They were talking about the seed and how it was one of the best found to date.
...Some of the biomes were thousands of blocks apart.
Stay fluffy~
I would recommend having a program that searches PC seeds with the following biomes within 1724 PC blocks from 0,0. Yes oak wood spawns in Jungles, Savannas, and Roofed forests and birch in Roofed forests, making the other biomes redundant. Next, try the seeds you get on console and check for the biomes.
NEEDED BIOMES (Some biomes are redundant, only the block and resource is important)
Jungle, jungle saplings, melons, jungle temples, oak saplings
Mesa, stained clay, red sand
Desert, desert temples, yellow sand, villages
Mega Taiga, spruce saplings, moss stone, potzol, coarse dirt
Ice Plains, snow, chance of ice spikes spawning
Plains, sunflowers, villages
Savanna, oak saplings, acacia saplings, villages
Roofed Forest, mushrooms, dark oak wood, birch wood, oak wood
Oak Forest, oak wood, birch wood, chance of being flower forest
Mushroom Island, mycellium, mooshroom, mushrooms
Deep Ocean, ocean monument, gravel, water
Swamp, blue flowers, witch huts, slimes
A playlist with PC all biome seeds is a good starter for those looking for TU31 all biome seeds
If you are looking for single biome seeds, all hope isn't lost. http://www.minecraftforum.net/forums/minecraft-discussion/seeds/323996-1-8-1-7-x-awesome-collection-the-largest-biomes
TU31 seeds are similar to PC seeds with these differences.
*Biomes are shrunk 4x (16x area) (Biome Size 2 if you customize 1.8 seeds) (Jungle at X+448 Z-320 on PC would be at X+112 Z-80 on Console)
*Rivers, Ocean islands, M biomes, and Structures remain in their PC locations. (ie, a M biome and river with a temple at X+100 Z-231 on PC will still be just that at X+100 Z-231 on Console)
*Mega Taiga and Taiga biomes generate cold beach instead of beach
*Mushroom Islands generate differently
*Roofed Forest, Plains, and Forest generate differently around each other.
Trivia:
*On PC default world maps, console limits is classic: 1728 and large: 10240 blocks from 0,0 due to console using small biomes (Biome Size 2)
*PC and Console use the same biome maps aside from shrunken biomes.
*Mesa color banding is the same for the same seed on PC and console