Its that time again for me now to build an exp farm in my new world. So before I get started I wanted to hear some of your ideas for an exp farm to get a better idea. The one I always build takes a lot of material and time to build but is very highly effective in collecting 30 exp in 20 mins or less and a ton of enchanted items and drops. I just want to cut down on building time let me know what you got! Anything!
find a spawner and turn it into a farm, blaze spawners used to be the best, but right now its probably skelly farm. Later game build an enderman farm they churn out xp - 30 levels in a couple of minutes.
Endermen farm. Pretty easy to build in TU31. Just search for docm enderender 2.0 and you'll find it Gets me to level 30 from 27 in a couple of seconds. Be sure to check it out
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'Life is too short to short to kill the Ender Dragon'~ ThatOneBrat
Endermen farm. Pretty easy to build in TU31. Just search for docm enderender 2.0 and you'll find it Gets me to level 30 from 27 in a couple of seconds. Be sure to check it out
All I can find is docm77's 1.8 version. Is this the one you're using? I'm gonna defeat the dragon today and start gathering resources for the build.
This one works great. I built it in my last world. 0 to 30 in less than a minute and no lag. You will have to light up the entire end though for any enderman farm to work efficiently (our end is not large enough to build 150 blocks away from the island). Jack-o-lanterns work great, and it'll take around 900 of them, if you use torches it will take more. Docm77's simple enderman farm with an endermite does not work right on console, enderman don't agro on endermites like they do on pc. Pigman behavior now allows for afk xp farming but the only working farm I can come up with is a large portal farm (takes almost a double chest of obsidian) that uses an adapted xp orb elevator from snocrash's donut farm. Sadly his donut farm design doesn't work on console either. I built the portal farm in my new survival world and I love it, no going to the end for xp and all I have to do is throw a snowball at a named pigman and stand on a pressure plate. And I get gold. 0 to 30 in less than two minutes, so its slower than an enderman farm.
Is there any videos of this gold farm? I'm currently mining crazy obsidian in hopes of building one. My witch farm is 2400 blocks away so I need tons of gold to get there quickly on a minecart.
No, its my own design and I haven't seen anything like it anywhere. I can't capture video so I can't make one. I could take some screenshots and make a picture tutorial in the builds section. I've been considering this anyway because this is the most productive gold farm I've seen that works on console. The most difficult part of the build is the redstone and it's not terribly complicated but repeater timings have to be correct for the xp elevator to work. You may even be able to find a way to make it better if you know redstone well. You will want to incorporate the xp farm part because they spawn faster when they're aggro'd at you and you get ingots too because you get the rare drops, including swords that have to be disposed of or they will fill a double chest in a matter of minutes. This requires a sorting system but I've used a design that can't be broken by overloading and water streams and a test elevator to get the items to the sorter so hoppers are kept to a minimum.
Ghasts will not because even if you enter the portal the connection portal generated in the nether is a standard 4 x 5 portal. If you change the nether side portal to a larger one and re-link it then they will be able to enter the new portal when you are in the nether.
The game calculates how many zombie pigman to spawn based on difficulty level and the number of portal blocks there are, not the total number of portals (I hope that makes sense). So hard difficulty and large portals increase the spawn rate greatly. The one I came up with and am using in survival starts with an outside wall that is 45 wide and 23 tall so it can house two max size portals and then there is one air block in between each inner ring with trapdoors and a wash table. They wander off the trapdoors pretty reliably and don't stay in the farm for long most of the time. With that many portal blocks they will spawn to cap (hard cap still applies to spawned pigmen), and output slows at night if there are spawnable spaces within 128 blocks. If you capture and house a pigman near the drop tube underground and use a half slab so there is a hole to throw a snowball through you can use snowballs or eggs to aggro the pigman and spawns will increase. If pigmen fall through the drop tube at a fast enough rate they will be aggro'd as they fall and drop xp without manually killing them. When they are aggro'd on the way down the tube they will reset the aggro timer on your caged pigman and the process will continue indefinately as long as pigmen fall at a fast enough rate to not let the aggro timer expire and the player stays within 40ish blocks of the caged pigman. This is the principle I used to make my farm and it makes rediculous amounts of xp (I've reached level 134 after several hours of afk). It will fill three double chests with nuggets to overflowing if left overnight. Thats not counting the swords or ingots. Several stacks of ingots and many, many swords (more that you will want to store or sort through) can be obtained overnight in addition to the nuggets. When I built my farm I adapted the xp orb elevator from snocrash's donut farm to my farm and I stand right underneath the wash table and the xp travels from the hoppers on the bottom all the way up to me where I stand 20 blocks up right under the farm. A one block hole is too small to manage that many pigmen the way I have the wash table designed but I believe with some creative water stream placement and elevation changes they could be washed into a one block hole at a fast enough rate. These things always occur to me after I've already built my designs in survival. Also (if you don't have it already) ice on the floor will cause any mob to be washed at a faster rate this includes under the skelly spawner as the normal 'spawnable block' rules do not apply to spawners and pigmen will spawn on the obsidian block of the portal ring, not any block adjacent to the portal.
P.S. you probably already know this but even with diamond armor and good weapons aggro'd pigmen are very lethal especially in hard difficulty, I died twice during the survival build at the hands of a pigman.
i got my idea from Thinknoodles Skeleton XP farm, so watch that vid. if it seems to long just try googling some xp farms, then you should find a simple one, sorry for no screenshot,
Its that time again for me now to build an exp farm in my new world. So before I get started I wanted to hear some of your ideas for an exp farm to get a better idea. The one I always build takes a lot of material and time to build but is very highly effective in collecting 30 exp in 20 mins or less and a ton of enchanted items and drops. I just want to cut down on building time let me know what you got! Anything!
find a spawner and turn it into a farm, blaze spawners used to be the best, but right now its probably skelly farm. Later game build an enderman farm they churn out xp - 30 levels in a couple of minutes.
interesting, how would the enderman farm work or be constructed? I'm assuming you would need to go to The End for this
Yes, and just look up a design on YouTube. It's a lot faster and easier than having it explained here.
Stay fluffy~
Endermen farm. Pretty easy to build in TU31. Just search for docm enderender 2.0 and you'll find it
Gets me to level 30 from 27 in a couple of seconds. Be sure to check it out 
'Life is too short to short to kill the Ender Dragon'~ ThatOneBrat
All I can find is docm77's 1.8 version. Is this the one you're using? I'm gonna defeat the dragon today and start gathering resources for the build.
Checks this vid out.
This one works great. I built it in my last world. 0 to 30 in less than a minute and no lag. You will have to light up the entire end though for any enderman farm to work efficiently (our end is not large enough to build 150 blocks away from the island). Jack-o-lanterns work great, and it'll take around 900 of them, if you use torches it will take more. Docm77's simple enderman farm with an endermite does not work right on console, enderman don't agro on endermites like they do on pc. Pigman behavior now allows for afk xp farming but the only working farm I can come up with is a large portal farm (takes almost a double chest of obsidian) that uses an adapted xp orb elevator from snocrash's donut farm. Sadly his donut farm design doesn't work on console either. I built the portal farm in my new survival world and I love it, no going to the end for xp and all I have to do is throw a snowball at a named pigman and stand on a pressure plate. And I get gold. 0 to 30 in less than two minutes, so its slower than an enderman farm.
Is there any videos of this gold farm? I'm currently mining crazy obsidian in hopes of building one. My witch farm is 2400 blocks away so I need tons of gold to get there quickly on a minecart.
No, its my own design and I haven't seen anything like it anywhere. I can't capture video so I can't make one. I could take some screenshots and make a picture tutorial in the builds section. I've been considering this anyway because this is the most productive gold farm I've seen that works on console. The most difficult part of the build is the redstone and it's not terribly complicated but repeater timings have to be correct for the xp elevator to work. You may even be able to find a way to make it better if you know redstone well. You will want to incorporate the xp farm part because they spawn faster when they're aggro'd at you and you get ingots too because you get the rare drops, including swords that have to be disposed of or they will fill a double chest in a matter of minutes. This requires a sorting system but I've used a design that can't be broken by overloading and water streams and a test elevator to get the items to the sorter so hoppers are kept to a minimum.
Skeleton grinder with pigman and fishing boost. Any ideas or suggestions would be appreciated.
You just gave me so many ideas for my smelly farm. Awesome man. I just wish my skelly farm weren't so far down. Lava galore.
Also you could make your portals 23 x 23 if you want more gold. Get the obsidian from the end towers.
If I make the larger portals will ghast come through?
Ghasts will not because even if you enter the portal the connection portal generated in the nether is a standard 4 x 5 portal. If you change the nether side portal to a larger one and re-link it then they will be able to enter the new portal when you are in the nether.
The game calculates how many zombie pigman to spawn based on difficulty level and the number of portal blocks there are, not the total number of portals (I hope that makes sense). So hard difficulty and large portals increase the spawn rate greatly. The one I came up with and am using in survival starts with an outside wall that is 45 wide and 23 tall so it can house two max size portals and then there is one air block in between each inner ring with trapdoors and a wash table. They wander off the trapdoors pretty reliably and don't stay in the farm for long most of the time. With that many portal blocks they will spawn to cap (hard cap still applies to spawned pigmen), and output slows at night if there are spawnable spaces within 128 blocks. If you capture and house a pigman near the drop tube underground and use a half slab so there is a hole to throw a snowball through you can use snowballs or eggs to aggro the pigman and spawns will increase. If pigmen fall through the drop tube at a fast enough rate they will be aggro'd as they fall and drop xp without manually killing them. When they are aggro'd on the way down the tube they will reset the aggro timer on your caged pigman and the process will continue indefinately as long as pigmen fall at a fast enough rate to not let the aggro timer expire and the player stays within 40ish blocks of the caged pigman. This is the principle I used to make my farm and it makes rediculous amounts of xp (I've reached level 134 after several hours of afk). It will fill three double chests with nuggets to overflowing if left overnight. Thats not counting the swords or ingots. Several stacks of ingots and many, many swords (more that you will want to store or sort through) can be obtained overnight in addition to the nuggets. When I built my farm I adapted the xp orb elevator from snocrash's donut farm to my farm and I stand right underneath the wash table and the xp travels from the hoppers on the bottom all the way up to me where I stand 20 blocks up right under the farm. A one block hole is too small to manage that many pigmen the way I have the wash table designed but I believe with some creative water stream placement and elevation changes they could be washed into a one block hole at a fast enough rate. These things always occur to me after I've already built my designs in survival. Also (if you don't have it already) ice on the floor will cause any mob to be washed at a faster rate this includes under the skelly spawner as the normal 'spawnable block' rules do not apply to spawners and pigmen will spawn on the obsidian block of the portal ring, not any block adjacent to the portal.
P.S. you probably already know this but even with diamond armor and good weapons aggro'd pigmen are very lethal especially in hard difficulty, I died twice during the survival build at the hands of a pigman.
i got my idea from Thinknoodles Skeleton XP farm, so watch that vid. if it seems to long just try googling some xp farms, then you should find a simple one, sorry for no screenshot,
Thinknoodles vid:
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