Weren't we told that the consoles would get exclusives? What exactly do we have that's exclusive other than easier crafting, some kind of unique skins that few people actually use, and a flat Nether (the latter of which could easily be made with some /fill ~ ~ ~ air commands on the PC)?
I'd like to see things that truly are ours. The pace at which it is updated doesn't bother me, but the lack of truly unique things does.
What were we officially told and what people keep spreading rumors about what we were told are two different things. Really, there was no expectation at the outset that the game could or would be updated so far. The initial goal, as I recall, was to merely get 1.0 (the official game release) onto the Xbox 360... and there were many, many naysayers at that time saying it couldn't be done. There were also numerous PC gamers who were adamently against the game being brought to the consoles at all. The whole thing was considered to be a big challenge... remember, it took a year of predevelopment for 4J to get the initial beta release running up to 60 fps on the Xbox 360, which is what put the console that year behind the PC right at the start.
Then there were those in the public who just assumed the whole transfer should be easy and simultaneous with the PC... and they would continually run 4J through the muck because they couldn't magically get PC features onto the Xbox even before Mojang had thought of them let alone coded them. So, I think, worn down by the pressure, 4J said that they were discussing with Mojang about the possibility of being allowed to take the game in its own direction. Then everything on that front went quiet... so, I've long assumed that Mojang snuffed out the idea back then... but the public has been rue to let go of the idea and continues to DEMAND (IMHO) more and more out of this ancient system... setting itself up for disappointment rather than just appreciating the game that 4J had made available to them..
Initially, here was no expectation that it would ever even make it onto the Sony systems. It was the success of the Xbox 360 edition that helped pave the way for the game's release on the other systems. Bottomline, I don't think that anyone in business would ever call something that has sold so many copies and provided so many hours of gaming entertainment to so many people on a gaming system that is so ancient "a dud."
Will they stop development on it someday? - YES. Should they sooner rather than later? Actually, I think yes. They should focus further development on the next gen consoles and lose the 360 and PS3 millstones around their necks
hey should focus further development on the next gen consoles and lose the 360 and PS3 millstones around their necks
Hey, I've got one of those millstones.
That's what got me into playing Minecraft, actually: I saw it in the box for the 360, bought it, and got heavily addicted. Within a couple of months I got the PC version because I wanted hoppers, and I've kind of stayed there, but if it hadn't been for the little green box, I doubt I'd ever have tried Minecraft at all. And you know how that went.
Remember that the installed base of the XBox 360 is still about 8x that of the XBone. It's not an insignificant market, and the people who are likely to own a 360 (like, um, me) are also those who are likely to be interested in games like Minecraft; if they were interested in bleeding-edge cinematic FPS games, they'd have bought a PS4 or XBone already, or of course a PC. Even if we assume every XBone buyer had a 360 first, and that half of the remaining 360s are dead/disused/whatever, that still leaves nearly 37 million 360s out there, still nearly 4x the XBone numbers. And not only is the 360 installed base larger, but given my guess that likely Minecraft buyers are a larger percentage of that group as well, we're probably looking at at least 5x the number of potential sales. Look at the thread counts in the console sections: XBox 360 Discussion, about 19k posts. XBox One Discussion, about 1k posts. When I used to moderate this section, I always paid the most attention to the 360 forums, because they were as active as all of the other consoles combined. There was a big jump in activity when MC for the XBone was released, then it died down again; the 360 sections have remained active.
Don't diss the millstones! They're still good consoles, still being sold, and their players are still buying Minecraft. If your business involves selling Minecraft, it's a market you can't afford to ignore.
OK, millstone might be a little strong. My point is really that I'd prefer they stop development on the Xbox 360 BEFORE they overload the console with it, not after. I don't want to be left with an unplayable version of the 360 Edition because people keep pushing and pushing for it to do as much as the PC and/or the next gen console editions can or will be able to do. Nor do I want to see the PC or next gen console editions limited to just what the Xbox 360 can do.
Don't get me wrong, I really enjoy my Xbox 360 and will, hopefully, be still playing some games on it for years to come (as long as the hardware stays running). I'm still a fan of consoles much older than the 360 and enjoy the old games... I wouldn't want to see them "updated" in such a way that they would be unplayable on those old consoles. At some point, 4J will have to abandon updating and/or adding to the Xbox 360 edition or they'll risk making it unplayable on the 360.
I agree with you there. The game I bought is just fine; hanging more stuff on it to make it into a different "better" game is going to be an issue, if not now then in the long run. Fixing bugs, good. Adding hoppers, good. (because you know me and hoppers) Trying to add every single thing from the PC, probably not so good. Though it's amazing what MCPE can do on a phone.
Perhaps "dud" is too strong of a word. I definitely agree that 4J should stop updating the last gen consoles and focus on
the current gen. That's coming from a guy who only has a 360 with no way to afford a One nor ps4. If thet chose to
drop last gen, say, after the next "big update" it would allow them to bring the massive biomes and a few other things
in as well. Not to mention coding for the 360 is likely the most time consuming and resource demanding.
However, even though there were doubts in the beginning of the capability to bring minecraft to console, that doubt has long
been replaced by fact. The fact is that during the first year 4J had brought in so many features and had squashed so many
bugs. They had big updates rolling out every few months. Even though the intention may have been to just get it to console
to begin with. They were paid to keep the game updated. Like I said, nothing is free.
So even with all the previous doubts of the capability and the idea of just getting minecraft on console, those ideas have
long been surpassed and in the wake of Minecraft coming to console there was a flurry of new things to be added. Tons
of bugs to be squashed. Now, here we are at the final stretch and we have seen 4J really just putting out bare minimum.
In the last year we have only seen one update that brought anything outside of creative mode.
It just really seems like a dud, not due to any lack of sales but a dud as a game, upkeep and all. Whether it took 4J a year
or if it would have taken longer, just comparing the quality of the previous updates to anything beyond tu19 tells a lot.
It shows that 4J has the power and resources to really push the console edition ahead. Rather they chose to keep
it going at a really rather slow pace. Even youtubers are beginning to lose faith in 4J. And thats were being a dud comes
in. The game is beginning to see negative feedback and word spreads faster than lightning these days.
Minecraft was/is a cultural phenomenon but console edition appears to be slated over in the corner, forever behind, forever
ununique. So long as the same amount of effort keeps going in. 3-5 bug fixes here every 9 months to a year.
maybe a new block or a varient of a block there every year to year and 4 months. With the rare large update that may
contain up to 30 new features. Whether it is just complacency or just lack of motivation, 4J has really slowed down.
Perhaps they are simply trying to keep the game "fresh" but even then.
I think our understanding of the meaning of the word "dud is quite different. After a few years of playing and enjoying this game both by myself and with others, I would certainly not even remotely consider it a "dud" in a gaming sense. If I did think it was a dud, I would have never become interested in it and dropped it right away. It doesn't need to be kept "fresh" with constant updates - I use my own imagination to keep it fresh (new build ideas)... that was the point of it being such an open-ended sandbox game afterall. As I do with a host of other old games I still enjoy... I also take breaks away from playing... then whenever I get back too them, those games seem "fresh" again.
I also wanted to add that the number of bug fixes is a good thing... shows they're really try to ensure the game is as clean as possible before pushing it another step forward. If they encounter a bug that really can't be fixed, then that might be the cue for them to stop at that point and not put out the next planned big update... lest it leave us all with a completely unplayable game. Unlike others, the slowness gives me more faith that they're being prudent and practical about how they continue to push the old gen consoles... and it grows my faith in their competence. When you're adding logs to a wagon that is already overloaded, isn't it wise to perhaps just add smaller logs and add them more slowly and carefully and take heed if the suspension starts to groan and creak?
Interesting conversation. To answer the OP's question: no, the console version of MC is nowhere near a "dud".
I still have my 360 "millstone" happily connected to my TV, and I fire it up every few days, for one thing or another. But I've mostly moved on to the One. I agree that keeping the MC versions for these two consoles in lockstep makes moving forward more difficult. At some point, they need to finalize the old gen's version, and move ahead with the new one's. The 360 is already starting to creak under the weight of development shared with a more powerful system. Every time new music gets loaded in the background, the game hitches badly. This never happened in the earlier versions of the game.
Akynth makes a good point about the installed base of the 360, but then he recognized that much of that base is rather dormant. I am an example of that. (My 360 is connected, I still use it and sign into XBL with it occasionally, but I use the One at least 10 times as much.) It will be left behind at some point, and the sooner, the better it will be for the versions on the newer systems.
Then again, the lack of activity on the One's boards is distressing. If the game doesn't make a healthy, enduring transition to the One, then I'm not sure what's best anymore. Perhaps continuing to cater to the 360 crowd is not such a bad idea then.
@cobra951 it really depends on when Microsoft plans to start shutting down servers on the 360. I imagine for 4J the coding
is horrific. The One at least uses a similar program language to java, from what I understand. Forcing the 360 community
to update may not be so bad. They have had some pretty decent deals for it, combined with backwards compatability it
just sweetens the pot.
As for the whole dud bit, like I had stated "dud" may be a bit too harsh, just cannot think of a better word for it. Most games
that are enjoyable, even those without any form of updates, don't generally go on to recieve much negative feedback
regarding the game. We aren't talking controversial content, just the game itself. Say Super Mario. For me, I love minecraft,
I plan to pass this wonderful game down to my kids, by that time updates won't even matter. I just do not want to see
console edition to continue recieving bad rep for lack of content/updates. I know I have my own copy to pass on but
I think everyone who is interested should enjoy this game. With even the youtube community growing tired of waiting,
eventually, newcomers may be less likely to actually play the game. Granted 20 million fans can't be wrong. How many
of those who haven't bought it actually even play games at all.
Not entirely certain where I'm going with this. I just feel like the whole bit could have been handled better. But, in the very
least the game exists.
The Minecraft community is certainly far more into criticizing the game than the fan base of other games. My theory is that it stems from the fact that Mojang deliberately fostered community participation in the development of the vanilla game and extensively promoted modding in the PC version. These factors just don't translate well over to the more closed systems (i.e. the consoles) and particularly the Xbox 360 environment (given Microsoft's stringest rules and regs with respect to Live and also some of the prejudices people have held about Microsoft as a company). The animosity/resentment about not being able to participate in those ways on the console edition was, as a result, well imbedded in the community long before the 360 Edition even launched (remember I mentioned all those naysayers at the start?) Some of the "efforts" made over the years to show 4J up as incompetent have, I believe, stemmed from those feelings as well. All in all, I think 4J has weathered being in the middle of this "storm" with grace, dignity, and integrity. (I may sound like just a fanboy here, but really I'm not. They have made some mistakes certainly, and I do recognize those; but they have also done enough right to have earned my respect.)
The YouTubers impatience probably also has to do with the fact that it's been a rather slow summer for the release of new games overall and they do have a vested interest in getting new content up to keep more viewers watching their channels (so they can pay their bills). As things heat up a bit here before Christmas, they'll start happily previewing the new games again, I'm sure.
Then again, the lack of activity on the One's boards is distressing. If the game doesn't make a healthy, enduring transition to the One, then I'm not sure what's best anymore. Perhaps continuing to cater to the 360 crowd is not such a bad idea then.
I can see you're point. It may just be that the next gen consoles came along after Minecraft had jumped the proverbial shark (i.e. was past it's prime to attract new players on the consoles in general). I still think, though, that the best bet is to press on with development on the One for a bit after stopping development on the 360. If Microsoft on the One can see it's way to really break with console traditions and protocols and allow for some form of "community participation in development;",then Minecraft may gain some added years of life on the One... otherwise, it may just fade into pretty much a PC exclusive game that attracts the sort of person who likes to tinker with self-programming and modding.
Of course, the other thing that the quiet on the Xbox One boards could be indicating is just plain ol' satisfaction - i.e. no issues to complain about so maybe people on the One are just happily playing the game.
Over the last few weeks of waiting for the next bug fix it had occured to me that I really didn't know much about the update
history. So I began digging around in the change logs and I noted that significantly less things have been added over
the course of console edition's lifespan.
Now, I know that coding can be very difficult but the evidence is there. tu19, 14, 11, 7(I think these are the right ones) and
anything prior tu7. All of them added significant amounts of features to the game. However, there were also some very
intense bug fixes as well. Often mixed together.
When you look at tu20 and up, what do you see? Custom superflats was, to me, the biggest coding of all the updates.
It really made me wonder if the idea was to just get the base amount of acceptable work done. Basically, we should
have had 1.8 in it's full extent long ago. Just look at pocket edition.
Before anyone goes screaming "be happy we get updates at all, and they are free" just stop to think for a second.
We may not be paying for these updates, directly, but nothing comes free. There is no reason other than uncertainty
that console doesn't keep pace with pc, even 1.9 snapshots. There are things that are tests but others are certain
to stay. Those "staying" features could be incorporated into console edition.
As I wrap this up, I do want to say that I am not trying to bash 4J in any way. This is purely obsevation. I do respect
them for the amount of work it takes to do this stuff, I just feel it could have been handled better. Personally, I'd
love to see console edition get a few special exclusives like mobs and blocks and biomes, within the next 5 years.
So in ending, I know it makes no difference what I think, just putting it out there. If you agree or disagree then
voice yourself. Please no flaming. I'd like this to be a respectable, unblocked topic.
Youtube-eonwolfx9, Twitter @eonwolfx9
Weren't we told that the consoles would get exclusives? What exactly do we have that's exclusive other than easier crafting, some kind of unique skins that few people actually use, and a flat Nether (the latter of which could easily be made with some /fill ~ ~ ~ air commands on the PC)?
I'd like to see things that truly are ours. The pace at which it is updated doesn't bother me, but the lack of truly unique things does.
Stay fluffy~
What were we officially told and what people keep spreading rumors about what we were told are two different things. Really, there was no expectation at the outset that the game could or would be updated so far. The initial goal, as I recall, was to merely get 1.0 (the official game release) onto the Xbox 360... and there were many, many naysayers at that time saying it couldn't be done. There were also numerous PC gamers who were adamently against the game being brought to the consoles at all. The whole thing was considered to be a big challenge... remember, it took a year of predevelopment for 4J to get the initial beta release running up to 60 fps on the Xbox 360, which is what put the console that year behind the PC right at the start.
Then there were those in the public who just assumed the whole transfer should be easy and simultaneous with the PC... and they would continually run 4J through the muck because they couldn't magically get PC features onto the Xbox even before Mojang had thought of them let alone coded them. So, I think, worn down by the pressure, 4J said that they were discussing with Mojang about the possibility of being allowed to take the game in its own direction. Then everything on that front went quiet... so, I've long assumed that Mojang snuffed out the idea back then... but the public has been rue to let go of the idea and continues to DEMAND (IMHO) more and more out of this ancient system... setting itself up for disappointment rather than just appreciating the game that 4J had made available to them..
Initially, here was no expectation that it would ever even make it onto the Sony systems. It was the success of the Xbox 360 edition that helped pave the way for the game's release on the other systems. Bottomline, I don't think that anyone in business would ever call something that has sold so many copies and provided so many hours of gaming entertainment to so many people on a gaming system that is so ancient "a dud."
Will they stop development on it someday? - YES. Should they sooner rather than later? Actually, I think yes. They should focus further development on the next gen consoles and lose the 360 and PS3 millstones around their necks
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Retired StaffHey, I've got one of those millstones.
That's what got me into playing Minecraft, actually: I saw it in the box for the 360, bought it, and got heavily addicted. Within a couple of months I got the PC version because I wanted hoppers, and I've kind of stayed there, but if it hadn't been for the little green box, I doubt I'd ever have tried Minecraft at all. And you know how that went.
Remember that the installed base of the XBox 360 is still about 8x that of the XBone. It's not an insignificant market, and the people who are likely to own a 360 (like, um, me) are also those who are likely to be interested in games like Minecraft; if they were interested in bleeding-edge cinematic FPS games, they'd have bought a PS4 or XBone already, or of course a PC. Even if we assume every XBone buyer had a 360 first, and that half of the remaining 360s are dead/disused/whatever, that still leaves nearly 37 million 360s out there, still nearly 4x the XBone numbers. And not only is the 360 installed base larger, but given my guess that likely Minecraft buyers are a larger percentage of that group as well, we're probably looking at at least 5x the number of potential sales. Look at the thread counts in the console sections: XBox 360 Discussion, about 19k posts. XBox One Discussion, about 1k posts. When I used to moderate this section, I always paid the most attention to the 360 forums, because they were as active as all of the other consoles combined. There was a big jump in activity when MC for the XBone was released, then it died down again; the 360 sections have remained active.
Don't diss the millstones! They're still good consoles, still being sold, and their players are still buying Minecraft. If your business involves selling Minecraft, it's a market you can't afford to ignore.
The golden age: it's not the game, it's you ⋆ Why Minecraft should not be harder ⋆ Spelling hints
OK, millstone might be a little strong. My point is really that I'd prefer they stop development on the Xbox 360 BEFORE they overload the console with it, not after. I don't want to be left with an unplayable version of the 360 Edition because people keep pushing and pushing for it to do as much as the PC and/or the next gen console editions can or will be able to do. Nor do I want to see the PC or next gen console editions limited to just what the Xbox 360 can do.
Don't get me wrong, I really enjoy my Xbox 360 and will, hopefully, be still playing some games on it for years to come (as long as the hardware stays running). I'm still a fan of consoles much older than the 360 and enjoy the old games... I wouldn't want to see them "updated" in such a way that they would be unplayable on those old consoles. At some point, 4J will have to abandon updating and/or adding to the Xbox 360 edition or they'll risk making it unplayable on the 360.
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Retired StaffI agree with you there. The game I bought is just fine; hanging more stuff on it to make it into a different "better" game is going to be an issue, if not now then in the long run. Fixing bugs, good. Adding hoppers, good. (because you know me and hoppers) Trying to add every single thing from the PC, probably not so good. Though it's amazing what MCPE can do on a phone.
The golden age: it's not the game, it's you ⋆ Why Minecraft should not be harder ⋆ Spelling hints
Perhaps "dud" is too strong of a word. I definitely agree that 4J should stop updating the last gen consoles and focus on
the current gen. That's coming from a guy who only has a 360 with no way to afford a One nor ps4. If thet chose to
drop last gen, say, after the next "big update" it would allow them to bring the massive biomes and a few other things
in as well. Not to mention coding for the 360 is likely the most time consuming and resource demanding.
However, even though there were doubts in the beginning of the capability to bring minecraft to console, that doubt has long
been replaced by fact. The fact is that during the first year 4J had brought in so many features and had squashed so many
bugs. They had big updates rolling out every few months. Even though the intention may have been to just get it to console
to begin with. They were paid to keep the game updated. Like I said, nothing is free.
So even with all the previous doubts of the capability and the idea of just getting minecraft on console, those ideas have
long been surpassed and in the wake of Minecraft coming to console there was a flurry of new things to be added. Tons
of bugs to be squashed. Now, here we are at the final stretch and we have seen 4J really just putting out bare minimum.
In the last year we have only seen one update that brought anything outside of creative mode.
It just really seems like a dud, not due to any lack of sales but a dud as a game, upkeep and all. Whether it took 4J a year
or if it would have taken longer, just comparing the quality of the previous updates to anything beyond tu19 tells a lot.
It shows that 4J has the power and resources to really push the console edition ahead. Rather they chose to keep
it going at a really rather slow pace. Even youtubers are beginning to lose faith in 4J. And thats were being a dud comes
in. The game is beginning to see negative feedback and word spreads faster than lightning these days.
Minecraft was/is a cultural phenomenon but console edition appears to be slated over in the corner, forever behind, forever
ununique. So long as the same amount of effort keeps going in. 3-5 bug fixes here every 9 months to a year.
maybe a new block or a varient of a block there every year to year and 4 months. With the rare large update that may
contain up to 30 new features. Whether it is just complacency or just lack of motivation, 4J has really slowed down.
Perhaps they are simply trying to keep the game "fresh" but even then.
Youtube-eonwolfx9, Twitter @eonwolfx9
I think our understanding of the meaning of the word "dud is quite different. After a few years of playing and enjoying this game both by myself and with others, I would certainly not even remotely consider it a "dud" in a gaming sense. If I did think it was a dud, I would have never become interested in it and dropped it right away. It doesn't need to be kept "fresh" with constant updates - I use my own imagination to keep it fresh (new build ideas)... that was the point of it being such an open-ended sandbox game afterall. As I do with a host of other old games I still enjoy... I also take breaks away from playing... then whenever I get back too them, those games seem "fresh" again.
I also wanted to add that the number of bug fixes is a good thing... shows they're really try to ensure the game is as clean as possible before pushing it another step forward. If they encounter a bug that really can't be fixed, then that might be the cue for them to stop at that point and not put out the next planned big update... lest it leave us all with a completely unplayable game. Unlike others, the slowness gives me more faith that they're being prudent and practical about how they continue to push the old gen consoles... and it grows my faith in their competence. When you're adding logs to a wagon that is already overloaded, isn't it wise to perhaps just add smaller logs and add them more slowly and carefully and take heed if the suspension starts to groan and creak?
Interesting conversation. To answer the OP's question: no, the console version of MC is nowhere near a "dud".
I still have my 360 "millstone" happily connected to my TV, and I fire it up every few days, for one thing or another. But I've mostly moved on to the One. I agree that keeping the MC versions for these two consoles in lockstep makes moving forward more difficult. At some point, they need to finalize the old gen's version, and move ahead with the new one's. The 360 is already starting to creak under the weight of development shared with a more powerful system. Every time new music gets loaded in the background, the game hitches badly. This never happened in the earlier versions of the game.
Akynth makes a good point about the installed base of the 360, but then he recognized that much of that base is rather dormant. I am an example of that. (My 360 is connected, I still use it and sign into XBL with it occasionally, but I use the One at least 10 times as much.) It will be left behind at some point, and the sooner, the better it will be for the versions on the newer systems.
Then again, the lack of activity on the One's boards is distressing. If the game doesn't make a healthy, enduring transition to the One, then I'm not sure what's best anymore. Perhaps continuing to cater to the 360 crowd is not such a bad idea then.
@cobra951 it really depends on when Microsoft plans to start shutting down servers on the 360. I imagine for 4J the coding
is horrific. The One at least uses a similar program language to java, from what I understand. Forcing the 360 community
to update may not be so bad. They have had some pretty decent deals for it, combined with backwards compatability it
just sweetens the pot.
As for the whole dud bit, like I had stated "dud" may be a bit too harsh, just cannot think of a better word for it. Most games
that are enjoyable, even those without any form of updates, don't generally go on to recieve much negative feedback
regarding the game. We aren't talking controversial content, just the game itself. Say Super Mario. For me, I love minecraft,
I plan to pass this wonderful game down to my kids, by that time updates won't even matter. I just do not want to see
console edition to continue recieving bad rep for lack of content/updates. I know I have my own copy to pass on but
I think everyone who is interested should enjoy this game. With even the youtube community growing tired of waiting,
eventually, newcomers may be less likely to actually play the game. Granted 20 million fans can't be wrong. How many
of those who haven't bought it actually even play games at all.
Not entirely certain where I'm going with this. I just feel like the whole bit could have been handled better. But, in the very
least the game exists.
Youtube-eonwolfx9, Twitter @eonwolfx9
The Minecraft community is certainly far more into criticizing the game than the fan base of other games. My theory is that it stems from the fact that Mojang deliberately fostered community participation in the development of the vanilla game and extensively promoted modding in the PC version. These factors just don't translate well over to the more closed systems (i.e. the consoles) and particularly the Xbox 360 environment (given Microsoft's stringest rules and regs with respect to Live and also some of the prejudices people have held about Microsoft as a company). The animosity/resentment about not being able to participate in those ways on the console edition was, as a result, well imbedded in the community long before the 360 Edition even launched (remember I mentioned all those naysayers at the start?) Some of the "efforts" made over the years to show 4J up as incompetent have, I believe, stemmed from those feelings as well. All in all, I think 4J has weathered being in the middle of this "storm" with grace, dignity, and integrity. (I may sound like just a fanboy here, but really I'm not. They have made some mistakes certainly, and I do recognize those; but they have also done enough right to have earned my respect.)
The YouTubers impatience probably also has to do with the fact that it's been a rather slow summer for the release of new games overall and they do have a vested interest in getting new content up to keep more viewers watching their channels (so they can pay their bills). As things heat up a bit here before Christmas, they'll start happily previewing the new games again, I'm sure.
I can see you're point. It may just be that the next gen consoles came along after Minecraft had jumped the proverbial shark (i.e. was past it's prime to attract new players on the consoles in general). I still think, though, that the best bet is to press on with development on the One for a bit after stopping development on the 360. If Microsoft on the One can see it's way to really break with console traditions and protocols and allow for some form of "community participation in development;",then Minecraft may gain some added years of life on the One... otherwise, it may just fade into pretty much a PC exclusive game that attracts the sort of person who likes to tinker with self-programming and modding.
Of course, the other thing that the quiet on the Xbox One boards could be indicating is just plain ol' satisfaction - i.e. no issues to complain about so maybe people on the One are just happily playing the game.