Ok, so the maps are something to the effect of 860x860. The XBox one is a lot bigger, obviously.
The question is what is preventing the 360 from having a larger map? I am not talking about the Ones size, but doesnt seem like Minecraft is a resource intensive game as opposed to what is out there for the 360, wouldnt a map reaching 1200x1200 or so be reasonable?
I did see a vid once with the differences in the 360 and One, especially the rendering (in between the Fbombs that would re-level Hiroshima). Guess MC is a lot different than the surface indicates. Guess 4J needs to optimize for me lol
From what Ive heard (Forums), Xbox 360 doesn't use the same programs to run the game. MC on the PC uses Java to run the game. This is why xbox one runs larger worlds (uses coding language that is similar to Java).
The Xbox One has more overall capacity (i.e. more RAM, newer processors, etc.). That's why it can have larger worlds. It's using the same base language as the Xbox 360 edition and loads and unloads it's world in a similar fashion as the Xbox 360. That's why it still has a smaller world than the PC. As Syeonyx said, the console just simply doesn't support Java... that's why the game had to be translated into a C-based language in order to be released on a console in the first place. Even on PC, Minecraft is a deceptively resource-intensive game. Keep in mind that the recommended minimum RAM, etc. for running Minecraft on a PC is much more than the Xbox 360 has to offer; that is, it requires a minimum of 2 GB of RAM to run on the PC and 4 GB is recommended; whereas, the Xbox 360 has a total of 512 MB available.
BTW, shortening the render distance is one way that 4J has "optimized" the game to run on such a small system. Imposing limits on the numbers of animals and such is another way. In effect, what they have successfully accomplished is to squeeze a game designed to run on a much larger system on to much smaller ones. Despite this, the public has put extreme pressure on 4J since the beginning to enlarge the size of the Xbox 360 world. If it were in any way feasible or practical for them to do so, I'm sure that 4J would have succumbed to all that pressure by now and enlarged it.
This is very interesting info you guys have to offer. Though I have questions concerning other versions of this game. Is the Xbox some what similar to the PE edition in terms of hardware limitations. The previous versions of pocket edition have limitations like finite worlds, and server restrictions. I also question how these things have change in the past recent update.
The Banach-Tarski Theorem applies to solid objects. Unless you are saying you can physical dissemble Minecraft and physically re-assemble it somewhere else with double the content and without increasing the load on a system?
...
Yeah, didn't think so.
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Ok, so the maps are something to the effect of 860x860. The XBox one is a lot bigger, obviously.
The question is what is preventing the 360 from having a larger map? I am not talking about the Ones size, but doesnt seem like Minecraft is a resource intensive game as opposed to what is out there for the 360, wouldnt a map reaching 1200x1200 or so be reasonable?
Perpetually negative
I did see a vid once with the differences in the 360 and One, especially the rendering (in between the Fbombs that would re-level Hiroshima). Guess MC is a lot different than the surface indicates. Guess 4J needs to optimize for me lol
Perpetually negative
From what Ive heard (Forums), Xbox 360 doesn't use the same programs to run the game. MC on the PC uses Java to run the game. This is why xbox one runs larger worlds (uses coding language that is similar to Java).
----Strong Words----
The Xbox One has more overall capacity (i.e. more RAM, newer processors, etc.). That's why it can have larger worlds. It's using the same base language as the Xbox 360 edition and loads and unloads it's world in a similar fashion as the Xbox 360. That's why it still has a smaller world than the PC. As Syeonyx said, the console just simply doesn't support Java... that's why the game had to be translated into a C-based language in order to be released on a console in the first place. Even on PC, Minecraft is a deceptively resource-intensive game. Keep in mind that the recommended minimum RAM, etc. for running Minecraft on a PC is much more than the Xbox 360 has to offer; that is, it requires a minimum of 2 GB of RAM to run on the PC and 4 GB is recommended; whereas, the Xbox 360 has a total of 512 MB available.
BTW, shortening the render distance is one way that 4J has "optimized" the game to run on such a small system. Imposing limits on the numbers of animals and such is another way. In effect, what they have successfully accomplished is to squeeze a game designed to run on a much larger system on to much smaller ones. Despite this, the public has put extreme pressure on 4J since the beginning to enlarge the size of the Xbox 360 world. If it were in any way feasible or practical for them to do so, I'm sure that 4J would have succumbed to all that pressure by now and enlarged it.
This is very interesting info you guys have to offer. Though I have questions concerning other versions of this game. Is the Xbox some what similar to the PE edition in terms of hardware limitations. The previous versions of pocket edition have limitations like finite worlds, and server restrictions. I also question how these things have change in the past recent update.
----Strong Words----
Introducing the Banach Tarski Paradox-
Maybe minecraft isn't so limited.
----Strong Words----
The Banach-Tarski Theorem applies to solid objects. Unless you are saying you can physical dissemble Minecraft and physically re-assemble it somewhere else with double the content and without increasing the load on a system?
...
Yeah, didn't think so.