Course I have the 360 version, my question is how this differs from other console versions in terms of content and seed variations. For example, do seeds that have been tested on the One or PS4 work properly on the 360? I know the PC version is vastly different, so not even going there but may alter my website to focus on the 360 and other consoles if they are all at the same level in terms of what they offer and compatibility with seeds and stuff like that
As far as content, for the most part, both console brands have the same textures and mash-ups... Minus brand exclusive content, for example - Little Big Planet for the PS consoles.
Seeds between the XBOX and PlayStation consoles are usually the same. One exception is the PS4 and XBOX One editions. Simply because they have the option for larger worlds. I believe if those players opt for the small world size to start, it is the same as the last gen consoles.
Updates however I've noticed are a bit finicky. I've seen where a TU will come out for XBOX, and a few days later for PlayStation. I believe it has to do with the coding used to port the content from PC to PS and XBOX being slightly different. Someone correct me if I'm wrong.
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Course I have the 360 version, my question is how this differs from other console versions in terms of content and seed variations. For example, do seeds that have been tested on the One or PS4 work properly on the 360? I know the PC version is vastly different, so not even going there but may alter my website to focus on the 360 and other consoles if they are all at the same level in terms of what they offer and compatibility with seeds and stuff like that
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Retired StaffAs far as content, for the most part, both console brands have the same textures and mash-ups... Minus brand exclusive content, for example - Little Big Planet for the PS consoles.
Seeds between the XBOX and PlayStation consoles are usually the same. One exception is the PS4 and XBOX One editions. Simply because they have the option for larger worlds. I believe if those players opt for the small world size to start, it is the same as the last gen consoles.
Updates however I've noticed are a bit finicky. I've seen where a TU will come out for XBOX, and a few days later for PlayStation. I believe it has to do with the coding used to port the content from PC to PS and XBOX being slightly different. Someone correct me if I'm wrong.