Hey I would like to know if anyone knows what's going on with these mobs being inside of my player when I come out of just about any portal?? Here's a video link of what is going on in my game ...
I've watched the video a few times already and I don't see any confirmation that this is on a console. But since I don't want to jump directly to the "troll card", I'll give you an educated guess, at best.
Now that mobs and item entities can enter portals, they will always group-up near the connected portal since the console version doesn't load the other dimension until a player enters. Maybe the game loaded your character inside the skeleton, causing some weird glitch where it will follow you around but can't "see" you.
If this is legit, I really don't know what's going on.
Yeah so I can't report bugs for whatever reason but in minecraft xbox360 version when large amounts of lava are poured on the ground and its extinguished a giant shadow is on the ground and really messes with things. If yall could pass that on it would be AMAZING.
I Can't move any button to look in any direction on the screen and i can't play without my looking button because its xbox 360 version of minecraft and if it isn't a bug please tell me how to fix the problem
I Can't move any button to look in any direction on the screen and i can't play without my looking button because its xbox 360 version of minecraft and if it isn't a bug please tell me how to fix the problem
THANKS!
I think I've seen this one before. Adjust the camera sensitivity manually and you will be able to look at more than a single direction again, I always set mine to 110%.
I Can't move any button to look in any direction on the screen and i can't play without my looking button because its xbox 360 version of minecraft and if it isn't a bug please tell me how to fix the problem
THANKS!
It is a long-known, very common bug. As FishOnAPogoStick said, the solution is to adjust your sensitivities. To reset them all quickly (in case more than just one has gone out of whack) just go to "Help & Options" - "Settings" - "Reset to Defaults."
I just had a mooshroom spawn inside a pen that's all grass blocks, not mycellium. In my survival island world, I have an farming base constructed underneath a mushroom island. I transported grass blocks underground using silk touch. The mycellium is 5 blocks above the pen... 3 air blocks high, then a layer of stone, and the mycellium layer above that... sometimes 2 thick due to the natural contours of the island. The pen holds regular cows that I farm for leather for books. This underground farm has been stable for several months now... producing only the cows I breed myself... all of a sudden, today, I've got a single mooshroom standing inside the pen... no way he could have climbed in from outside of it so he must have spawned there... even though mooshrooms are supposed to only spawn on mycellium, not grass. Theoretically, he should have spawned above ground. I wonder if "vertical" spawning errors like this one are also perhaps responsible for animals going missing from pens from time to time.
UpUp - looks like mooshrooms needing mycelium to spawn is a 1.8 feature (according to the wiki). I'm pretty sure the area in my TU0 map that changed to a mushroom biome after the last biome shift had a mooshroom in it (no mycelium on that map).
The underground part is strange.
Maybe the mooshroom gene is a recessive gene found in all cows and you got that one in a million chance that two normal cows can create a mooshroom. Yeah, that sounds plausible, sure.
There may be a few angry people after this but a bug is a bug. It is possible to duplicate rails with a very simple build. It will not duplicate regular rails but it will duplicate power, activator and detector rails. The build to duplicate this glitch is probably well known but still, I will not provide that here.
UpUp - looks like mooshrooms needing mycelium to spawn is a 1.8 feature (according to the wiki). I'm pretty sure the area in my TU0 map that changed to a mushroom biome after the last biome shift had a mooshroom in it (no mycelium on that map).
The underground part is strange.
Maybe the mooshroom gene is a recessive gene found in all cows and you got that one in a million chance that two normal cows can create a mooshroom. Yeah, that sounds plausible, sure.
I didn't realize that the mycellium thing only came in with 1.8 on PC. The update should prevent any more from appearing (not that I'm really complaining... I now have a steady supply of mushroom stew. I have had other passive mobs spawn in other underground farms where I've added grass and where there has been a real lack of grass on the surface... so they are not totally prevented from spawning randomly underground. I did think though that there was a "preference" for the game picking above ground spawn locations, which should have meant that this mooshroom should have "preferred" to spawn on the mycellium above my farm rather than the on the grass inside the pen. Still, probably not a bug then... just a misunderstanding on my part of the game's spawn mechanics.
I just found two new bugs in regards to this update:
1 - when using a map, only your arms and hands are switched to the default skin (Steve)
2 - Doors have a sound effect when opened, but don't have any if they're closed by the player.
welp.....well we all can say bye bye to any mountainous terrain. NOTHING will generate over Y 106. Nothing gets Even near the clouds. I don't know if that's a bug but the terrain generation is severely gimped and everything is way too condensed. Please can we have the pc algorithm? I have tested numerous maps and all the mountains or hills look to be cut in half or half generated.
Also witches are still using an empty bottle when hurt.
welp.....well we all can say bye bye to any mountainous terrain. NOTHING will generate over Y 106. Nothing gets Even near the clouds. I don't know if that's a bug but the terrain generation is severely gimped and everything is way too condensed. Please can we have the pc algorithm? I have tested numerous maps and all the mountains or hills look to be cut in half or half generated.
Also witches are still using an empty bottle when hurt.
That may be one way they are managing to squeeze all this stuff onto the Xbox 360... reducing demands on the console processor rendering terrain above Y106.
That may be one way they are managing to squeeze all this stuff onto the Xbox 360... reducing demands on the console processor rendering terrain above Y106.
Possibly, but it is also this way on xbox one. Hopefully, it's just a bug. There are some amazing seeds i was hoping to use from pc.
I've watched the video a few times already and I don't see any confirmation that this is on a console. But since I don't want to jump directly to the "troll card", I'll give you an educated guess, at best.
Now that mobs and item entities can enter portals, they will always group-up near the connected portal since the console version doesn't load the other dimension until a player enters. Maybe the game loaded your character inside the skeleton, causing some weird glitch where it will follow you around but can't "see" you.
If this is legit, I really don't know what's going on.
coal blocks do not transfer down to the appropriate number of coal when broken down in the player crafting grid. It will give
one stack of 64 coal for 8 blocks. There should be an extra stack of 8 but the second stack does not appear. This seems to
only occur using the player crafting grid. The crafting bench grid has yeilded the appropriate amount.
Youtube-eonwolfx9, Twitter @eonwolfx9
Yeah so I can't report bugs for whatever reason but in minecraft xbox360 version when large amounts of lava are poured on the ground and its extinguished a giant shadow is on the ground and really messes with things. If yall could pass that on it would be AMAZING.
I Can't move any button to look in any direction on the screen and i can't play without my looking button because its xbox 360 version of minecraft and if it isn't a bug please tell me how to fix the problem
THANKS!
I think I've seen this one before. Adjust the camera sensitivity manually and you will be able to look at more than a single direction again, I always set mine to 110%.
It is a long-known, very common bug. As FishOnAPogoStick said, the solution is to adjust your sensitivities. To reset them all quickly (in case more than just one has gone out of whack) just go to "Help & Options" - "Settings" - "Reset to Defaults."
Game is freezing any time I try to load up the Skyrim MUP world save.
I just had a mooshroom spawn inside a pen that's all grass blocks, not mycellium. In my survival island world, I have an farming base constructed underneath a mushroom island. I transported grass blocks underground using silk touch. The mycellium is 5 blocks above the pen... 3 air blocks high, then a layer of stone, and the mycellium layer above that... sometimes 2 thick due to the natural contours of the island. The pen holds regular cows that I farm for leather for books. This underground farm has been stable for several months now... producing only the cows I breed myself... all of a sudden, today, I've got a single mooshroom standing inside the pen... no way he could have climbed in from outside of it so he must have spawned there... even though mooshrooms are supposed to only spawn on mycellium, not grass. Theoretically, he should have spawned above ground. I wonder if "vertical" spawning errors like this one are also perhaps responsible for animals going missing from pens from time to time.
UpUp - looks like mooshrooms needing mycelium to spawn is a 1.8 feature (according to the wiki). I'm pretty sure the area in my TU0 map that changed to a mushroom biome after the last biome shift had a mooshroom in it (no mycelium on that map).
The underground part is strange.
Maybe the mooshroom gene is a recessive gene found in all cows and you got that one in a million chance that two normal cows can create a mooshroom. Yeah, that sounds plausible, sure.
There may be a few angry people after this but a bug is a bug. It is possible to duplicate rails with a very simple build. It will not duplicate regular rails but it will duplicate power, activator and detector rails. The build to duplicate this glitch is probably well known but still, I will not provide that here.
Youtube-eonwolfx9, Twitter @eonwolfx9
I didn't realize that the mycellium thing only came in with 1.8 on PC. The update should prevent any more from appearing (not that I'm really complaining... I now have a steady supply of mushroom stew. I have had other passive mobs spawn in other underground farms where I've added grass and where there has been a real lack of grass on the surface... so they are not totally prevented from spawning randomly underground. I did think though that there was a "preference" for the game picking above ground spawn locations, which should have meant that this mooshroom should have "preferred" to spawn on the mycellium above my farm rather than the on the grass inside the pen. Still, probably not a bug then... just a misunderstanding on my part of the game's spawn mechanics.
Creating a flying machine with slime blocks causes all blocks in motion to disappear for a second or two.
Youtube-eonwolfx9, Twitter @eonwolfx9
I just found two new bugs in regards to this update:
1 - when using a map, only your arms and hands are switched to the default skin (Steve)
2 - Doors have a sound effect when opened, but don't have any if they're closed by the player.
welp.....well we all can say bye bye to any mountainous terrain. NOTHING will generate over Y 106. Nothing gets Even near the clouds. I don't know if that's a bug but the terrain generation is severely gimped and everything is way too condensed. Please can we have the pc algorithm? I have tested numerous maps and all the mountains or hills look to be cut in half or half generated.
Also witches are still using an empty bottle when hurt.
That may be one way they are managing to squeeze all this stuff onto the Xbox 360... reducing demands on the console processor rendering terrain above Y106.
Possibly, but it is also this way on xbox one. Hopefully, it's just a bug. There are some amazing seeds i was hoping to use from pc.
I understand completely. Here's hoping.
1.) Trying to use a texture pack that you don't own while offline soft locks the game on a featureless background.
2.) There is no way to obtain Elder Guardians in Creative.
3.) Doors and fences and silent when being closed.
4.) All 3x4 and 4x4 paintings have burst off of walls. They seem fine after that, and all smaller paintings stay on.
5.) Using a map will display Steve?'s hands.
6.) Where is the bedrock fog...?
7.) Paintings still freak out and fly everywhere.
8.) Entities lag badly in my world and to a lesser extent in others now.
9.) Blue wither skulls glitch out in orientation.
10.) The player one icon changes from white to grey, depending one the direction faced.
11.) Slime blocks turn blue while in motion
Stay fluffy~
X-ray doesn't work anymore though I figured that was a glitch or bug.
The starter chest does not re-spawn when reloading a map anymore.
edit: i've seen a rabbit just not on any of my own new maps
cows seem to have lost their volume. When hit/killed the sound barely plays.
Youtube-eonwolfx9, Twitter @eonwolfx9