I know you can add buildings to a villiage and as long as they have doors, villiagers will breed. But i dont believe you can build one up from scratch.
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The buildings are no issue... villagers are another story. However, zombie villagers will occasionally spawn randomly in a world. If you then cure two of them, you can breed them and eventually build up a village in survival. it's the only way I know of.
Yes, you can make your own village from scratch. I suggest browsing the wiki and/or youtube for all of the specifics involved. Be aware that the wiki is written primarily for the pc version so occasionally some of the information doesn't apply to the console edition. In this particular instance the console edition doesn't require the extra steps to get villagers to breed that the pc version does, I believe you have to trade with them and give them bread or something along those lines (for pc).
You can get them from oak tree leaves (You'll find them on the ground with saplings after cutting down a tree's wood), as well as bonus chests, farmer villagers, and chests in strongholds and blacksmith chests.
Growing in Oak Trees is the most common place to find them (and often the easiest)... when the leaves break, there is a chance of oak leave to drop either an oak sapling or an apple.
I also have a working village on a map that started with no villages...
Step9. Build village by building multiple valid houses (a door with a block above it counts as a house, provided the block in front of the door will be exposed to direct sunlight (nothing can be between that block and the sky), make sure to light up the place very well and mind dangers such as dropoffs and cacti.
Valid houses rules are a little more complex that this... but not by much.
First off, if you consider the row of blocks both in front of and immediately behind the door out to 5 blocks in both directions. there must be fewer blocks that block off direct access to the sky forward (outside the door) and behind (inside), and the door itself must be covered by an opaque block. (if the path to daylight exposure is equal on either side of the door, then there is no defined inside/outside and the house is not valid)
Villager breading will not occur if the village houses are located under water... although the villagers appear to be able to identify inside from outside... for some reason they will not enter breeding/love mode even if there is open access to the sky via transparent blocks (water and glass blocks).
Additionally, valid houses are counted by the number of qualifying doors that meet the above criteria, and the village population (number of villagers) can grow to 1/3 the number of doors that meet this criteria (if roughly in the same plane... if the doors are scattered in elevation, uncontrolled breeding could potentially occur, depending on where (Y Altitude) the villagers tend to congregate and where the center of the village (Y position) is determined by the average location of all doors.
Actually it's 4 in front of the door and 5 behind the door (the door itself counts as a spot).
Actually, I did account for that... 5+ in front and 5+ behind would be equal and would be an invalid house, no inside or outside determined, and it isn't based on the orientation of the door... you can still have an inset or a flush door to your exterior wall.
So yeah, you can't have 5 and 5, or 4 and 4, or 3 and 3, or 2 and 2, or 1 and 1, or 0 and 0...
but you can have: 5 and 4, 3, 2, 1, or 0; 4 and 3, 2, 1, or 0; 3 and 2, 1, or 0; 2 and 1 or 0; OR 1 and 0
You can breed villagers underwater but you'll need to create chimneys that have one (or multiple block(s) open in the middle (3x3) and have that light hit the spot in front of the door.
Using a chimney to gain direct light access doesn't count as 'under water' to me... Not quite what I was looking for originally... right now, I'm just farming the villagers on land and will be transporting them down to my sub-aquatic domain to live.
The rules for valid villager houses are over complicated imho, the only reason being Mohang wanting to prevent farming which they failed....
True, it is inordinately easy to build a village spawning platform that has a 10 block-wide roof and as long as you want, and as many stories as you want... just filled with doors (up to 5 long rows of doors on each side).
Wow, its cool to see other players playing around with villages and villagers. I have to admit for awhile I mostly used them to manage iron golem farms, which i still have 32 villagers allocate to golem production.
I also wanted a merchant hall, with the best of the best for trades, which i figured was alot easier to do then it was. I've gone through alot of villagers, and i mean alot, and so far only have 1 good or perfect villager. So I had to create a infinite villager breeder, but I ran into the problem that I only had about 18 villagers max to work with.
After many hours of playing around in creative I manged to create a infinite village breeder using only 3 villagers. The down side is that I only get 1 villager about every 20 minutes, but that's OK, by the time I work though the trades of 1 villager until the next one is coming along works out pretty close to 20 minutes. I also wanted to be able to turn it off.
I also tried my hand at creating the Iron titan, and managed to chain about 16 villages together before they start mergining. I think there's a hard code limit on the console version that when a certain number of villages in the area is reached they merge. I haven't tried rebuilding the titan since we got this update, but will eventually.
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Joel
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Retired StaffTo everyone: You might want to craft the golden apple and brew the potion before you capture the zombie villager, so that he doesn't despawn.
You can get them from oak tree leaves (You'll find them on the ground with saplings after cutting down a tree's wood), as well as bonus chests, farmer villagers, and chests in strongholds and blacksmith chests.
I do the same thing, with my brother's account, sometimes
Growing in Oak Trees is the most common place to find them (and often the easiest)... when the leaves break, there is a chance of oak leave to drop either an oak sapling or an apple.
I also have a working village on a map that started with no villages...
RE:
Valid houses rules are a little more complex that this... but not by much.
First off, if you consider the row of blocks both in front of and immediately behind the door out to 5 blocks in both directions. there must be fewer blocks that block off direct access to the sky forward (outside the door) and behind (inside), and the door itself must be covered by an opaque block. (if the path to daylight exposure is equal on either side of the door, then there is no defined inside/outside and the house is not valid)
Villager breading will not occur if the village houses are located under water... although the villagers appear to be able to identify inside from outside... for some reason they will not enter breeding/love mode even if there is open access to the sky via transparent blocks (water and glass blocks).
Additionally, valid houses are counted by the number of qualifying doors that meet the above criteria, and the village population (number of villagers) can grow to 1/3 the number of doors that meet this criteria (if roughly in the same plane... if the doors are scattered in elevation, uncontrolled breeding could potentially occur, depending on where (Y Altitude) the villagers tend to congregate and where the center of the village (Y position) is determined by the average location of all doors.
Actually, I did account for that... 5+ in front and 5+ behind would be equal and would be an invalid house, no inside or outside determined, and it isn't based on the orientation of the door... you can still have an inset or a flush door to your exterior wall.
So yeah, you can't have 5 and 5, or 4 and 4, or 3 and 3, or 2 and 2, or 1 and 1, or 0 and 0...
but you can have: 5 and 4, 3, 2, 1, or 0; 4 and 3, 2, 1, or 0; 3 and 2, 1, or 0; 2 and 1 or 0; OR 1 and 0
Using a chimney to gain direct light access doesn't count as 'under water' to me... Not quite what I was looking for originally... right now, I'm just farming the villagers on land and will be transporting them down to my sub-aquatic domain to live.
True, it is inordinately easy to build a village spawning platform that has a 10 block-wide roof and as long as you want, and as many stories as you want... just filled with doors (up to 5 long rows of doors on each side).
I also wanted a merchant hall, with the best of the best for trades, which i figured was alot easier to do then it was. I've gone through alot of villagers, and i mean alot, and so far only have 1 good or perfect villager. So I had to create a infinite villager breeder, but I ran into the problem that I only had about 18 villagers max to work with.
After many hours of playing around in creative I manged to create a infinite village breeder using only 3 villagers. The down side is that I only get 1 villager about every 20 minutes, but that's OK, by the time I work though the trades of 1 villager until the next one is coming along works out pretty close to 20 minutes. I also wanted to be able to turn it off.
I also tried my hand at creating the Iron titan, and managed to chain about 16 villages together before they start mergining. I think there's a hard code limit on the console version that when a certain number of villages in the area is reached they merge. I haven't tried rebuilding the titan since we got this update, but will eventually.
How do I get more villagers in in my survival map, What would be the simplest way for me to get them to breed /spawn more
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Worked perfectly
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