Does anyone know if the mob cap has been raised? All of my spawners from dungeons to self made, are producing alot of mobs. I can afk and go from 0 to 40 levels. That's at any of my spawners. I thought they might have raised cap being that they added new mobs. I know this question shouldn't be here, But I got no answers from the question and answer thread. So sorry about this.
I kept waiting for someone more knowledgeable than myself to chime in here... I did notice some interesting things. I have a world with a large subterranean cavern. (I dug out a space from y-4 to y-12 and 75x120 for a slime farm) This large area was well lit and usually empty. I remember being so excited to see a few slimes hopping around the corners, but they were actually still very rare.
After the update, I loaded my world and went down into the cavern, and found a freaking slime orgy! They were wall to wall! Little ones, big ones, all jumping around like crazy and I laughed out loud! I said to myself, "Well they changed something! They livened up the place for sure." Now I'm not sure what changed. I believed the limit was something like 16 per mob, but there were definitely more than 16 slimes down there. Also, it seemed to me that they changed the way certain mobs despawn. I think there are many situations when chickens and other valuable mobs get caught in cracks, caves, jungle leaves or other features, leading to an overall reduction of accessible mobs. When I thought about it, it made sense. I've been reading how people are getting upset to see their horses or other pets just disappearing without reason, but I think that whatever they did, it's definitely been a huge improvement. Minecraft is just getting more shiny and that's very good to see. I was so afraid Microsoft would do to Minecraft what they did to Skype. These changes are good, and we should all rejoice that brighter days are ahead.
If someone wants to chime in with more technical details on what's changed, please do.
There is an overall world cap, but I'm not sure what it is... I think it is around 106 Passive MOB entities and 50 villagers... but don't quote me on that.
There is also an area wide spawning cap 17x17 chunk area surrounding each player that is based on formulas depending on the type of MOB, but basically comes down to each 17x17 area surrounding each player is eligible for the following spawning limits:
Hostile = 79
Passive = 11
Ambient = 16
Water = 5
Breeding animals can surpass these spawning limits up to the world cap, but new spawns will not occur in these areas if these conditions are already met. (2 or more players close together, in the same chunk space, share the same spawning restrictions, while 2 or more players in separate 17x17 areas will each have their own condition set... overlapping areas will count toward each player's area totals). The following is the general formula used for computing area wide spawning limits:
Cap = Constant*Chunks/256
Where the Chunks are the unique active chunks surrounding each player (overlapping chunks are only counted just once between multiple players) in the square region defined by 9 chunks extended from the central chunk that player is in in each direction, or a 17x17 chunk area centered onthe player.
The Constant used in the formula is based on the MOB Type:
Hostile = 70
Passive = 10
Ambient = 15
Water = 5
Passive MOB's that cannot move more than 20 blocks distance are not able to despawn (unless they happen to be a horse...apparently...due to a bug).
I think Neutral MOBs are considered Hostile for Spawning purposes, but I don't have any clear source that clarifies that.
Ah! that explains a lot my surface spawners are surrounded by flat area all caves are lit up 120blocks in each direction, and my sky spawners are at least at level 200. I'm getting maximum spawning rates. From each. Thanks for the algorithm. Thanks you guys for the info. Was very helpful. : )
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After the update, I loaded my world and went down into the cavern, and found a freaking slime orgy! They were wall to wall! Little ones, big ones, all jumping around like crazy and I laughed out loud! I said to myself, "Well they changed something! They livened up the place for sure." Now I'm not sure what changed. I believed the limit was something like 16 per mob, but there were definitely more than 16 slimes down there. Also, it seemed to me that they changed the way certain mobs despawn. I think there are many situations when chickens and other valuable mobs get caught in cracks, caves, jungle leaves or other features, leading to an overall reduction of accessible mobs. When I thought about it, it made sense. I've been reading how people are getting upset to see their horses or other pets just disappearing without reason, but I think that whatever they did, it's definitely been a huge improvement. Minecraft is just getting more shiny and that's very good to see. I was so afraid Microsoft would do to Minecraft what they did to Skype. These changes are good, and we should all rejoice that brighter days are ahead.
If someone wants to chime in with more technical details on what's changed, please do.
There is an overall world cap, but I'm not sure what it is... I think it is around 106 Passive MOB entities and 50 villagers... but don't quote me on that.
There is also an area wide spawning cap 17x17 chunk area surrounding each player that is based on formulas depending on the type of MOB, but basically comes down to each 17x17 area surrounding each player is eligible for the following spawning limits:
- Hostile = 79
- Passive = 11
- Ambient = 16
- Water = 5
Breeding animals can surpass these spawning limits up to the world cap, but new spawns will not occur in these areas if these conditions are already met. (2 or more players close together, in the same chunk space, share the same spawning restrictions, while 2 or more players in separate 17x17 areas will each have their own condition set... overlapping areas will count toward each player's area totals). The following is the general formula used for computing area wide spawning limits:Cap = Constant*Chunks/256
Where the Chunks are the unique active chunks surrounding each player (overlapping chunks are only counted just once between multiple players) in the square region defined by 9 chunks extended from the central chunk that player is in in each direction, or a 17x17 chunk area centered onthe player.
The Constant used in the formula is based on the MOB Type:
- Hostile = 70
- Passive = 10
- Ambient = 15
- Water = 5
Passive MOB's that cannot move more than 20 blocks distance are not able to despawn (unless they happen to be a horse...apparently...due to a bug).I think Neutral MOBs are considered Hostile for Spawning purposes, but I don't have any clear source that clarifies that.