With the addition of the new game settings, I've compiled a list of game types that you can play on at least TU19. If you have any changes, or new suggestions, I'll add them to the list.
Collection lists can be found in the spoilers.
---------------------------------------------------------------------------------
Requires Game Options:
Game Type 1: Starvation: A game in which food is very scarce.
Create a new world on easy, and disable mob loot and disable tile drops.
You will need to get food before you starve. With no meats from animals, and no wheat seeds from grass, how and what will you eat?
(Hint: Become Gollum, what does he eat? And get stringses in your pocketses)
To ease up the game, use the bonus chest, and play on easy. You won't get hungry as fast, and you"ll have a little food to start off with. Play on a world with lots of villages, and lots of temples.
Game Type 2: Eternal night: Night never ends, and your foes are numerous.
Create a new world, and play on hard. Enable host privileges.
You have 10 minutes to collect whatever resources you can. When the sun sets, exit and save. Reload the world on adventure mode, with the daylight cycle disabled.
Night will now last forever, and you can only use whatever you mined on your fist day. How long will your armor last?
Game Type 3: Ultra Hardcore Mode: Gold is your new best friend. (I did not come up with this game type)
Create a new world, play on hard. Disable automatic health regeneration.
You have 10 minutes to collect whatever surface resources you can. You may not enter a cave, or mine any minerals, yet.
When the sun sets, head into a cave. You may not return to the surface at any time. Try to go as deep as you can. Survive until you are killed.
(Hint: Collect oak saplings on the surface, and gold underground. You'll need to eat golden apples to regen health)
Game Type 4: The mother of all challenges: Play Minecraft without mining or crafting.
Create a new world, play on hard.
You have 10 minutes to play normally and collect resources. After night falls, exit and save.
Disable the daylight cycle. Change to adventure mode. Disable: Daylight cycle, health regeneration, mob loot, tile drops and mob griefing.
Additionally, you may not mine, trade, or craft. Your goal is to defeat both bosses. Can you do it?
Settle in, this may take a while.
Game type 5: Survival Island: Look on the bright side. There's dirt, and water... and dirt. And water.
Create a world on a seed with one large island without any trees. Play on hard, and disable automatic health regeneration and mob loot.
Survive with the few things your island has. This is a sort of combination of UHC and the starvation challenge.
Game Type 6: Superflat Survival: Plenty of wide open spaces. (Rendition of BrandonvsGaming's idea)
Create a world in survival, with automatic regeneration disabled. Play on easy.
Try to survive in a superflat world for as long as possible. Kill animals for food, and try to find villages.
The game ends when you die.
Game Type 7: Nomad Challenge (Works best on the Next Gen consoles)
Create a world in survival, on a random seed. (On next gens, set world size to large). Play on adventure mode, with bonus chest enabled and automatic regeneration disabled.
Move across the entire world as a nomad. Don't stay in one place for too long. Climb mountains, cross oceans. Try to find the four corners of the world.
You can't go caving, and can't extensively mine, you must stay on or near the surface. The only armor you may wear is leather. And the rest of the rules are for you to decide on.
You "win" when you find the four corners, or have filled out your entire map. You must end the game if you die.
No Game Options Required:
Challenge 1: Benchmarking: Defeat the dragon without a crafting table (Credit goes to BloodyPhoenix for this one)
Create a new world, and play on hard. Enable host privileges for an extra challenge.
You must defeat the dragon without ever using a crafting table or trading. Use ingenuity to mine, and get into the nether.
(Game Option: Play in Adventure Mode, and disable health regeneration)
Challenge 2: Nether Challenge:
Create a new world, and load in creative. Create a nether portal, and give yourself 14 iron, a stack of cobble, 24 eggs, 2 oak saplings, 6 blocks of sand, 2 buckets of water, and 4 dirt.
Switch to survival, and head into the Nether. Try to survive for as long as possible.
You may not leave the nether. The challenge ends after you die. (Or if you get bored, try to defeat the wither)
To increase the difficulty of this challenge, give yourself only half the items.
(Game option: Play in Adventure Mode, and disable tile drops)
Group Competitions: Best Played with a group of friends.
Competition 1: Scavenger Hunt
Load up a new world with a random seed, and play in any difficulty. You don't need any host options.
Try to collect all of the items on the provided list (Or, use a list of your own)
Aim to be the first player to collect all of the items. You can also play Bingo style, and try to find all the items in one row.
For an additional challenge, disable automatic regeneration. If you die, you're out.
The items are in the spoiler:
Melon Block
Slime Ball
Diamond Shovel
Block of Lapis
Purple Wool
Bucket of Lava
Pumpkin Pie
Mushroom Stew
Ink Sac
Mossy Cobblestone
Clay Block
Cracked Stone Brick
Eye of Ender
Glowstone Dust
Gold Ore
Cooked Fish
Competition 2: Potions
Load up a new world with a random seed, in creative. Build a Nether portal, as well as a few small huts for each of your players. Inside each hut, place a brewing stand, and a chest filled with glass bottles. (Though you can create these yourself, if you want to get achievements)
Once the huts and portal are done, switch back into survival.
The goal of this competition is to brew one of each potion in the game. The first person to do so wins.
Potions obtained by killing a witch are fair game.
**For an added challenge, disable the daylight cycle at mid-day. This will reduce the spawn rate of spiders and witches.
The list of potions required to win:
Healing
Harming
Regeneration
Poison
Swiftness
Slowness
Strength
Weakness
Night Vision
Invisibility
Fire Resistance
Competition 3: Food
Load up a new world with a random seed, and play in any difficulty. You don't need any host options.
The goal of this competition is to collect these 16 types of different food.
Food may be obtained by killing animals, crafting, trading or finding loot chests (Found within generated structures.
Food may not be obtained by creative mode or stealing from other players.
The food you need to collect:
Bread
Steak (Cooked)
Pork (Cooked)
Chicken (Cooked)
Fish (Cooked)
Melon Slice
Pumpkin Pie
Cake
Apple
Golden Apple (Ingot Version)
Carrot
Golden Carrot
Baked Potato
Mushroom Stew
Rotten Flesh
Spider Eye
Game Type 4: Benchmarking: Defeat the dragon without a crafting table (Credit goes to BloodyPhoenix for this one)
Create a new world, and play on hard. Enable host privileges for an extra challenge.
You must defeat the dragon without ever using a crafting table. Use ingenuity to mine, and get into the nether.
For an extra challenge, disable tile drops.
You forgot the part about No Trading with Villagers, and for an extra extra challenge, switch to Adventure mode as soon as the game loads... (Hint: You may want to leave MOB griefing on for this one, and get creative with where you place your creepers.)
Why is it that when I finally get an idea for a topic that I want to post, someone ends up doing it right after I get the idea?._.
Sorry about that. I know how you feel, it's happened to me before. You can post your idea here, and if you'd like, I'll post it in its own section in my OP.
Ehhh...I think that mine is different enough to garner its own topic.
My idea was a highly customizable set of challenges that each player could pick and choose, each challenge having three different levels of difficulty. Say you wanted a slightly more challenging game, then you could take up two or three level 1 challenges and maybe a level 2; or maybe you like it rough and go for seven level 3 challenegs.
Ehhh...I think that mine is different enough to garner its own topic.
My idea was a highly customizable set of challenges that each player could pick and choose, each challenge having three different levels of difficulty. Say you wanted a slightly more challenging game, then you could take up two or three level 1 challenges and maybe a level 2; or maybe you like it rough and go for seven level 3 challenegs.
Something like that.
It does sound similar, but it still sounds interesting. If you still want to post this thread, you could post it over on the Xbox One discussion section.
With the addition of the new game settings, I've compiled a list of game types that you can play on TU19. If you have any changes, or new suggestions, I'll add them to the list.
Requires Game Options:
Game Type 1: Starvation: A game in which food is very scarce.
Create a new world on easy, and disable mob loot and disable tile drops.
You will need to get food before you starve. With no meats from animals, and no wheat seeds from grass, how and what will you eat?
(Hint: Become Gollum, what does he eat? And get stringses in your pocketses)
To ease up the game, use the bonus chest, and play on easy. You won't get hungry as fast, and you"ll have a little food to start off with. Play on a world with lots of villages, and lots of temples.
Umm, with no loot drops, how do you get string to make a fishing rod?
SuperFlat Survival (NOTE: for X-BOX tu18+, but has PC 1.6+ versions. Marked in {})
World Settings: Superflat {with preset 1.8:[3;minecraft:bedrock,5*minecraft:stone,2*minecraft:dirt,minecraft:grass;1;village] 1.6:[2;7,5x1,2x3,2;1;village]}
Start in creative, give yourself 1 set of stone tools, 1 set of chain armor, 10 Oak Saplings, 1 bucket of lava, 1 bucket of water, and 32 bread. Set difficulty to hard. You can die only 3 times.
World Settings: Superflat with preset 1.8:[3;minecraft:bedrock,5*minecraft:stone,2*minecraft:dirt,minecraft:grass;1;village] 1.6:[2;7,5x1,2x3,2;1;village]
Start in creative, give yourself 1 set of stone tools, 1 set of chain armor, 10 Oak Saplings, 1 bucket of lava, 1 bucket of water, and 32 bread. Set difficulty to hard. You can die only 3 times.
With the addition of the new game settings, I've compiled a list of game types that you can play on at least TU19. If you have any changes, or new suggestions, I'll add them to the list.
---------------------------------------------------------------------------------
Key- Achievements Disabled
Achievements Enabled
Collection lists can be found in the spoilers.
---------------------------------------------------------------------------------
Requires Game Options:
Game Type 1: Starvation: A game in which food is very scarce.
Game Type 2: Eternal night: Night never ends, and your foes are numerous.
Game Type 3: Ultra Hardcore Mode: Gold is your new best friend. (I did not come up with this game type)
Game Type 4: The mother of all challenges: Play Minecraft without mining or crafting.
Game type 5: Survival Island: Look on the bright side. There's dirt, and water... and dirt. And water.
Game Type 6: Superflat Survival: Plenty of wide open spaces. (Rendition of BrandonvsGaming's idea)
Game Type 7: Nomad Challenge (Works best on the Next Gen consoles)
No Game Options Required:
Challenge 1:
Benchmarking: Defeat the dragon without a crafting table (Credit goes to BloodyPhoenix for this one)Challenge 2: Nether Challenge:
Group Competitions: Best Played with a group of friends.
Competition 1: Scavenger Hunt
The items are in the spoiler:
Slime Ball
Diamond Shovel
Block of Lapis
Purple Wool
Bucket of Lava
Pumpkin Pie
Mushroom Stew
Ink Sac
Mossy Cobblestone
Clay Block
Cracked Stone Brick
Eye of Ender
Glowstone Dust
Gold Ore
Cooked Fish
Competition 2: Potions
The list of potions required to win:
Harming
Regeneration
Poison
Swiftness
Slowness
Strength
Weakness
Night Vision
Invisibility
Fire Resistance
Steak (Cooked)
Pork (Cooked)
Chicken (Cooked)
Fish (Cooked)
Melon Slice
Pumpkin Pie
Cake
Apple
Golden Apple (Ingot Version)
Carrot
Golden Carrot
Baked Potato
Mushroom Stew
Rotten Flesh
Spider Eye
You forgot the part about No Trading with Villagers, and for an extra extra challenge, switch to Adventure mode as soon as the game loads... (Hint: You may want to leave MOB griefing on for this one, and get creative with where you place your creepers.)
Buckets can be found in dungeon chests as random loot... that part may take awhile...
http://minecraft.gamepedia.com/Dungeon#Loot
Not that I'd be able to post my survival challenge topic without a PC, but still.
Stay fluffy~
Nope. I'll add another bullet saying this.
Sorry about that. I know how you feel, it's happened to me before. You can post your idea here, and if you'd like, I'll post it in its own section in my OP.
My idea was a highly customizable set of challenges that each player could pick and choose, each challenge having three different levels of difficulty. Say you wanted a slightly more challenging game, then you could take up two or three level 1 challenges and maybe a level 2; or maybe you like it rough and go for seven level 3 challenegs.
Something like that.
Stay fluffy~
It does sound similar, but it still sounds interesting. If you still want to post this thread, you could post it over on the Xbox One discussion section.
^^^^ Click it! You know you want to...
Thanks, glad I could be of use!
Umm, with no loot drops, how do you get string to make a fishing rod?
Here's another hint: Look for a certain underground structure
I think it is. But achievements will be disabled.
I realise you can get string from webs in dungeons, I dare say there is a good chance you would starve before finding one. Possible though.
Bonus chests.
SuperFlat Survival (NOTE: for X-BOX tu18+, but has PC 1.6+ versions. Marked in {})
World Settings: Superflat {with preset 1.8:[3;minecraft:bedrock,5*minecraft:stone,2*minecraft:dirt,minecraft:grass;1;village] 1.6:[2;7,5x1,2x3,2;1;village]}
Start in creative, give yourself 1 set of stone tools, 1 set of chain armor, 10 Oak Saplings, 1 bucket of lava, 1 bucket of water, and 32 bread. Set difficulty to hard. You can die only 3 times.
Hope you like it!
--Brandon
You do know this is an XBox360 forum... right?
Sorry. Just felt like a good place to put a single idea. Forgot it was X-BOX. I will change it to fit X-BOX.