Okay, so ive seen other threads talk abt this issue but ive found out some other stuff....
I made this horse stable and noticed the two components on the left would have a horse despawn and the one on the right would keep the horse... so now im in the process of testing if its a chunk related issue. I think its chunk related bcuz Ive been able to leash a horse in a random cave wihtout it depsawning when i left the area/logged out and when i moved this same horse to the far left component in this stable, it despawned when i left the area to get more. And so have 3 other test horses in each of the lefthand stables... so yea... testing it out currently. Ill post what i find out, and post what u find out too plz! I lost a saddle and a fast horse! ;(
Oh and i forgot to mention that i had also thought that it was a lighting issue bcuz the stable that kept the horse was more lit than the ones taht would despawn horses, but ive confirmed that lighting has nothing to do with it. They still despawned.
untill they update it to fix this bug the only way i have figured out to always work is to sign in another controller leave it AFK looking at the horses and they wont despawn
Good idea. Not perfect. I like to eventually turn off my xbox which may lead to despawnage... im trying to see if theres a simple fix, but the issue makes no sense to me.
Try moving your tamed & saddled horse into a fenced stall, dismounting, closing the gate behind you. Then save your game, exit and reload your save. Your horse is there, and it won't de-spawn. I built a 3-level, 36-stall barn and have been filling it with one of each horse. 10 horses and counting, and none has de-spawned. Still don't know what might happen if I leave one in some random place, but will find out eventually. For now, this is a decent workaround.
Try moving your tamed & saddled horse into a fenced stall, dismounting, closing the gate behind you. Then save your game, exit and reload your save. Your horse is there, and it won't de-spawn. I built a 3-level, 36-stall barn and have been filling it with one of each horse. 10 horses and counting, and none has de-spawned. Still don't know what might happen if I leave one in some random place, but will find out eventually. For now, this is a decent workaround.
So what ur saying is that if you, specifically you bcuz this is ur conclusion, took the saddle off ur horse and removed the gates from the stall, the horse will despawn?
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I had a horse in a 2x2x2 hole so it could not get out and it despawned. I put another horse in the same hole only this time i named it. It never despawned but all the horses that are just tamed despawn. So if you want to keep your Horse then name it. Only work around at the moment. hope that helps.
I had a horse in a 2x2x2 hole so it could not get out and it despawned. I put another horse in the same hole only this time i named it. It never despawned but all the horses that are just tamed despawn. So if you want to keep your Horse then name it. Only work around at the moment. hope that helps.
The thing is is that there have been cointless occurences of horses being named AND saddled AND leashed simultaneously AND still despawning.
Also, I have had unnamed but leashed horses not despawn after walking away AND logging off like regular play. But after moving them to these stables, releashing, and walking away, they despawned. So i dont think naming the horse has anything to do with them despawning. I think leashing the horse with a lead does. The belief that naming the horse solves all problems is just a common misconception that everyone feels safe to indicate but isnt always the case.
You sure about that? lol
Unless you meant in the link. I didn't click on that.
I misunderstood that it had to be simultaneous. I did sit on a horse, rode around, and logged out/walked away without it despawning. But when i later put it in these stables, gone.
@dratomic1 Can u walk away from the horse without it despawning? Have u tested without fencegates to see if theyre absolutely necessary? Getbent mentioned that he unmounted the horse. Have u tried that? Any specified pen size? Can the pen be big? Does that mean u can only have 1 horse since u can only ride 1 horse at a time while exitsaving? Will u lose ur first horse if u did the workaround on a new one? How many times have u done ur test? Sample size matters!
I misunderstood that it had to be simultaneous. I did sit on a horse, rode around, and logged out/walked away without it despawning. But when i later put it in these stables, gone.
@dratomic1 Can u walk away from the horse without it despawning? Have u tested without fencegates to see if theyre absolutely necessary? Getbent mentioned that he unmounted the horse. Have u tried that? Any specified pen size? Can the pen be big? Does that mean u can only have 1 horse since u can only ride 1 horse at a time while exitsaving? Will u lose ur first horse if u did the workaround on a new one? How many times have u done ur test? Sample size matters!
Those steps are good, except you don't need to save the game while mounted. You can save the game after you have dismounted and exited/closed the stable. The longer you wait to save after dismounting, the greater your chances of the horse de-spawning in the meantime. And yes, it seems you need to do this each and every time you dismount a horse. This also seems to work with horses I have dismounted and tethered to a post.
I am using an 18x18 pen for temporary housing, since I'm under the assumption that the standard less-than-20 blocks-movement rule applies to horses as it does everything else. I built a large 3-story stable with a dozen 4x4 stalls on each floor, to accommodate each of the 35 or 36 variations listed. Every time I put a new horse in his stall, I save, exit and reload. The stable is half full. No horses have de-spawned.
Those steps are good, except you don't need to save the game while mounted. You can save the game after you have dismounted and exited/closed the stable. The longer you wait to save after dismounting, the greater your chances of the horse de-spawning in the meantime. And yes, it seems you need to do this each and every time you dismount a horse. This also seems to work with horses I have dismounted and tethered to a post.
I am using an 18x18 pen for temporary housing, since I'm under the assumption that the standard less-than-20 blocks-movement rule applies to horses as it does everything else. I built a large 3-story stable with a dozen 4x4 stalls on each floor, to accommodate each of the 35 or 36 variations listed. Every time I put a new horse in his stall, I save, exit and reload. The stable is half full. No horses have de-spawned.
Ive done the whole saving after dismounting thing. My horses still despawned.
But ur build is bigger. You used 4x4 l, while i used 2x2. And u used gates, while i didnt. Hmm..... you're implying u could walk away w/o despawnage,right?
I currently have 7 horses in a 7x7x2 hole in the ground with a central fencepost to which they are all tied up, after doing the save/reload thing after using a horse or adding a horse I have not lost a single one and I have travelled all over my world.
Yea, i did this and they despawned. I think you're lucky/im unlucky.
Are ur pistons working good? Im asking bcuz i autosaved on my creative flatworld where i test out redstone stuff and now my pistons wont work at all.
I think Xbox needs to work some stuff out. And I'm agreeing its chunk related. Horses, donkeys stay leashed to a post in the field were I find them for a couple of log offs and days in the game, but whenever I saddle and bring home they despawn as soon as I'm out of sight. Whether or not I name them, leash them, tame or feed them. I can seem to keep them in my creative world but who cares there, just spawn more...
I made this horse stable and noticed the two components on the left would have a horse despawn and the one on the right would keep the horse... so now im in the process of testing if its a chunk related issue. I think its chunk related bcuz Ive been able to leash a horse in a random cave wihtout it depsawning when i left the area/logged out and when i moved this same horse to the far left component in this stable, it despawned when i left the area to get more. And so have 3 other test horses in each of the lefthand stables... so yea... testing it out currently. Ill post what i find out, and post what u find out too plz! I lost a saddle and a fast horse! ;(
Oh and i forgot to mention that i had also thought that it was a lighting issue bcuz the stable that kept the horse was more lit than the ones taht would despawn horses, but ive confirmed that lighting has nothing to do with it. They still despawned.
So what ur saying is that if you, specifically you bcuz this is ur conclusion, took the saddle off ur horse and removed the gates from the stall, the horse will despawn?
Yes. I mentioned so in the opening post.
The thing is is that there have been cointless occurences of horses being named AND saddled AND leashed simultaneously AND still despawning.
Also, I have had unnamed but leashed horses not despawn after walking away AND logging off like regular play. But after moving them to these stables, releashing, and walking away, they despawned. So i dont think naming the horse has anything to do with them despawning. I think leashing the horse with a lead does. The belief that naming the horse solves all problems is just a common misconception that everyone feels safe to indicate but isnt always the case.
You sure about that? lol
Unless you meant in the link. I didn't click on that.
I misunderstood that it had to be simultaneous. I did sit on a horse, rode around, and logged out/walked away without it despawning. But when i later put it in these stables, gone.
@dratomic1 Can u walk away from the horse without it despawning? Have u tested without fencegates to see if theyre absolutely necessary? Getbent mentioned that he unmounted the horse. Have u tried that? Any specified pen size? Can the pen be big? Does that mean u can only have 1 horse since u can only ride 1 horse at a time while exitsaving? Will u lose ur first horse if u did the workaround on a new one? How many times have u done ur test? Sample size matters!
Those steps are good, except you don't need to save the game while mounted. You can save the game after you have dismounted and exited/closed the stable. The longer you wait to save after dismounting, the greater your chances of the horse de-spawning in the meantime. And yes, it seems you need to do this each and every time you dismount a horse. This also seems to work with horses I have dismounted and tethered to a post.
I am using an 18x18 pen for temporary housing, since I'm under the assumption that the standard less-than-20 blocks-movement rule applies to horses as it does everything else. I built a large 3-story stable with a dozen 4x4 stalls on each floor, to accommodate each of the 35 or 36 variations listed. Every time I put a new horse in his stall, I save, exit and reload. The stable is half full. No horses have de-spawned.
Ive done the whole saving after dismounting thing. My horses still despawned.
But ur build is bigger. You used 4x4 l, while i used 2x2. And u used gates, while i didnt. Hmm..... you're implying u could walk away w/o despawnage,right?
Yea, i did this and they despawned. I think you're lucky/im unlucky.
Are ur pistons working good? Im asking bcuz i autosaved on my creative flatworld where i test out redstone stuff and now my pistons wont work at all.