Ok, so let's get this over with, I am an intermediate builder who loves to build really big structures, I follow tutorials excessively.
Now, I'm looking for some new ideas from you guys to help me build an amazing adventure map(and guys, please don't take from others without crediting them, I don't like that, so only posts with original ideas please). So with your help, I can build an amazing adventure map, and so, I ask this of you, will you help me please, I have been building lots, so if you'd like to help, I thank you for it(and just to make things perfectly clear, you will be credited for your own ideas, but, so I can get an idea of what you're thinking about, please post pictures of your build(but posting important details would help too)). So with that, Thank you, all who help with this build, it will benefit us all.
My avatar is from Baka and Test, transported from Sword Art Online, he has a special ability of Dual-handed- he can switch between hands in combat very quickly, and he has insane agility.
Build the Maze from Maze Runner, use sequencers set up to be activated by daylight sensors to cause the maze to shift and change off of a sequenced pattern over a several day interval.
My avatar is from Baka and Test, transported from Sword Art Online, he has a special ability of Dual-handed- he can switch between hands in combat very quickly, and he has insane agility.
Those are some good ideas, I think I will build them.
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My avatar is from Baka and Test, transported from Sword Art Online, he has a special ability of Dual-handed- he can switch between hands in combat very quickly, and he has insane agility.
I'm sorry to say, but, the daylight sensor is not yet implemented for the 360, but there Is a way to build one(Fed X Gaming on youtube).
By the time you get a sizable maze built, the next update will be out... and you can use levers to manually toggle the Day/Night signal until the next update... or as you said, you can use grass blocks, dirt blocks water and a BUD switch to build your own daylight sensor if you really want to. But the next update should be coming out real soon.
If you use 2 (or more) different sequencers with a different number of states, you can make some interesting combination challenges where certain sequences have to align just right to move on (sort of like a combo lock)... or have some sequencers triggered by some sort of game event.
By the time you get a sizable maze built, the next update will be out... and you can use levers to manually toggle the Day/Night signal until the next update... or as you said, you can use grass blocks, dirt blocks water and a BUD switch to build your own daylight sensor if you really want to. But the next update should be coming out real soon.
If you use 2 (or more) different sequencers with a different number of states, you can make some interesting combination challenges where certain sequences have to align just right to move on (sort of like a combo lock)... or have some sequencers triggered by some sort of game event.
Thank you for the info, I will do my best to see to it that your idea may be implemented into the adventure map.
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My avatar is from Baka and Test, transported from Sword Art Online, he has a special ability of Dual-handed- he can switch between hands in combat very quickly, and he has insane agility.
I've long hosted a series of adventure maps, which generally regarded as enjoyable and even replayable by some. Due to this tablet being questionable, I cannot provide a link to my topic (help, anyone? .w.), but you can find it through my profile.
They've given ideas before and even rekindled one into making maps again, so they may be worth your time.
I've long hosted a series of adventure maps, which generally regarded as enjoyable and even replayable by some. Due to this tablet being questionable, I cannot provide a link to my topic (help, anyone? .w.), but you can find it through my profile.
They've given ideas before and even rekindled one into making maps again, so they may be worth your time.
This is going to be a message for all, I have many different textures to use in this world, But if you have a 360 minecaft account, and you have these texture/mash up packs, please state which you think would be best, Halo, Elder Scrolls, Natural, Modern, Fantasy, Normal. Please state which you would think fits best for an RPG.
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My avatar is from Baka and Test, transported from Sword Art Online, he has a special ability of Dual-handed- he can switch between hands in combat very quickly, and he has insane agility.
That all depends on the theme of the world, really, as each pack has its goods and bads.
Yes, I am well aware of that, as of which, The theme for this world is the old times when they were just in the simple life(Which would mean stuff like Medieval times, I also have a person on youtube for that too(Jeracraft)). So as of which, you may now decide on which texture/mash up pack would be best suited for this RPG.
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My avatar is from Baka and Test, transported from Sword Art Online, he has a special ability of Dual-handed- he can switch between hands in combat very quickly, and he has insane agility.
Well, the high Medieval times is associated with Fantasy a lot, it seems, due to the shield and banner paintings and gold-crested/trimmed everything.
You may also want to give Skyrim a shot. Build a simple something-or-another and see which pack suits you. I also have a texture world for seeing every single thing in the game if need be.
Well, the high Medieval times is associated with Fantasy a lot, it seems, due to the shield and banner paintings and gold-crested/trimmed everything.
You may also want to give Skyrim a shot. Build a simple something-or-another and see which pack suits you. I also have a texture world for seeing every single thing in the game if need be.
Thank you for the suggestions, I will try them both and see which one will be the best for the RPG, but in the mean time, you are all still capable of posting,(you just need to remember that I will be checking this forum multiple times, so, there is no need to wait for posts)
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My avatar is from Baka and Test, transported from Sword Art Online, he has a special ability of Dual-handed- he can switch between hands in combat very quickly, and he has insane agility.
Sky rim is pretty cool but some blocks/entities are too flamboyant, with that in mind, I'd go for the natural texture pack.
That was also a thought, I will try that one as well.
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My avatar is from Baka and Test, transported from Sword Art Online, he has a special ability of Dual-handed- he can switch between hands in combat very quickly, and he has insane agility.
Ok, so it's time for one more sub-topic change, but first, do any of you know what SAO is
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My avatar is from Baka and Test, transported from Sword Art Online, he has a special ability of Dual-handed- he can switch between hands in combat very quickly, and he has insane agility.
Now, I'm looking for some new ideas from you guys to help me build an amazing adventure map(and guys, please don't take from others without crediting them, I don't like that, so only posts with original ideas please). So with your help, I can build an amazing adventure map, and so, I ask this of you, will you help me please, I have been building lots, so if you'd like to help, I thank you for it(and just to make things perfectly clear, you will be credited for your own ideas, but, so I can get an idea of what you're thinking about, please post pictures of your build(but posting important details would help too)). So with that, Thank you, all who help with this build, it will benefit us all.
Could build a cathedral, an amusement park, Or just build a random building in a unique shape.
What I do most of the time.
By the time you get a sizable maze built, the next update will be out... and you can use levers to manually toggle the Day/Night signal until the next update... or as you said, you can use grass blocks, dirt blocks water and a BUD switch to build your own daylight sensor if you really want to. But the next update should be coming out real soon.
If you use 2 (or more) different sequencers with a different number of states, you can make some interesting combination challenges where certain sequences have to align just right to move on (sort of like a combo lock)... or have some sequencers triggered by some sort of game event.
Thank you for the info, I will do my best to see to it that your idea may be implemented into the adventure map.
They've given ideas before and even rekindled one into making maps again, so they may be worth your time.
/shamelessplug
Stay fluffy~
I believe this is the link?
Thê Bûrñt Lâñds -- A series of maps for the 360~
http://www.minecraftforum.net/forums/minecraft-xbox-360-edition/mcx360-multiplayer/mcx360-servers/2045583-the-burnt-lands-a-series-of-maps-for-the-360
Much appreciated.
Stay fluffy~
Stay fluffy~
Yes, I am well aware of that, as of which, The theme for this world is the old times when they were just in the simple life(Which would mean stuff like Medieval times, I also have a person on youtube for that too(Jeracraft)). So as of which, you may now decide on which texture/mash up pack would be best suited for this RPG.
You may also want to give Skyrim a shot. Build a simple something-or-another and see which pack suits you. I also have a texture world for seeing every single thing in the game if need be.
Stay fluffy~
Thank you for the suggestions, I will try them both and see which one will be the best for the RPG, but in the mean time, you are all still capable of posting,(you just need to remember that I will be checking this forum multiple times, so, there is no need to wait for posts)
That was also a thought, I will try that one as well.
Sword Art Online
Smithsonian Astrophysical Observatory
Sao civilisation
Sao Paulo, Brazil
Can you use it in a sentence or provide a source or a better reference? Maybe hum a few bars? Where are you getting it for?