I recently spent a long period of time building a jungle base across the seed from my main base. When I came out of the jungle, there were no animals anywhere in the world except in fenced in pens I had created. In looking for a solution it seems that an update may have changed the spawn rules for animals. I also notice that there are wolves everywhere. Is it possible that the wolves killed all the animals and now they aren't re-spawning? I have seen them kill things before. I have plenty of pigs and chickens, but in the whole seed I have only found 1 cow...inside a pen that I created at my jungle base.I have an incredible amount of time put into this survival mode seed and would hate to have to have to ruin the survival only status of this world to throw a couple of cows in.
Animals tend to be very, very stupid and will end up wandering into caves. I've found sheep and cows stuck in underground lakes around Y=30, so it is very possible that they found a hole and wandered in.
Better case scenario: They're stuck on ledges or small islands on the surface. Since they avoid water, they may be on islands that prevent despawning due to size.
As for wolves, they kill only sheep. Tame five or six of the stupid things and shove them somewhere out of the way so they can't be seen or heard and no more should spawn.
I recently spent a long period of time building a jungle base across the seed from my main base....
There haven't been any biome shifts since Jungles were introduced to my knowledge... Likely is as stated above, trapped animals that cannot wander more than 20 blocks away are considered 'penned' and will not despawn, reaching the passive MOB spawn cap will hinder natural spawning in those areas.
As for wolves, they kill only sheep. Tame five or six of the stupid things and shove them somewhere out of the way so they can't be seen or heard and no more should spawn.
I might have to try this.....getting tired of killing the stupid things.
TU16 most certainly shifted my biomes and weather patterns.
Last Biome Shift mentioned in the Console updates was TU13. Which seems accurate to me as that was the last time I saw any of my Biomes arbitrarily changing from my older (Pre TU13 worlds).
Biomes inold worlds may change to make room for the Jungle biome. (The biome will change, spawning cats, but no terrain will change unless it hasn't been explored before) (No planned fixes yet)
Now you have me doubting, looked it up, TU14 saw Emerald Ore added, world generation changes, temples added, so that could have caused the shift after the jungle shift.
The weather in my main city has changed from lush green (original) to snow, to something rainy, to desert. The desert change was the last one and that occurred sometime after the jungle patch.
Note that there's been plenty of shifts that weren't in the patch notes. TU15 and 16 were just bug fixes it seems, so that prolly threw me off.
Adding an ore should not in any way change biomes/weather. Emerald Ore only spawns at Y=20 or lower in Extreme Hills biomes which was already in the world as of TU5 on October 16, 2012. There is no reason that adding Emerald Ore to the world generation should (or would have) have caused a biome shift without changing on how biomes were generated...of which, 4J should have noted in their Title Update notes if it did happen.
I have worlds that were created in TU13 that have no Emerald Ore at all, that do not seem to be impacted in any way by any changes to biomes/weather/grass block coloration/passive MOB spawning/etc. all the way up to the current Title Update. But I have noticed a drastic biome shift from my pre TU13 worlds.
Better case scenario: They're stuck on ledges or small islands on the surface. Since they avoid water, they may be on islands that prevent despawning due to size.
As for wolves, they kill only sheep. Tame five or six of the stupid things and shove them somewhere out of the way so they can't be seen or heard and no more should spawn.
Stay fluffy~
There haven't been any biome shifts since Jungles were introduced to my knowledge... Likely is as stated above, trapped animals that cannot wander more than 20 blocks away are considered 'penned' and will not despawn, reaching the passive MOB spawn cap will hinder natural spawning in those areas.
I might have to try this.....getting tired of killing the stupid things.
Last Biome Shift mentioned in the Console updates was TU13. Which seems accurate to me as that was the last time I saw any of my Biomes arbitrarily changing from my older (Pre TU13 worlds).
Link: Console Edition version history (http://minecraft.gamepedia.com/Console_Edition_version_history)
Adding an ore should not in any way change biomes/weather. Emerald Ore only spawns at Y=20 or lower in Extreme Hills biomes which was already in the world as of TU5 on October 16, 2012. There is no reason that adding Emerald Ore to the world generation should (or would have) have caused a biome shift without changing on how biomes were generated...of which, 4J should have noted in their Title Update notes if it did happen.
I have worlds that were created in TU13 that have no Emerald Ore at all, that do not seem to be impacted in any way by any changes to biomes/weather/grass block coloration/passive MOB spawning/etc. all the way up to the current Title Update. But I have noticed a drastic biome shift from my pre TU13 worlds.