The Meaning of Life, the Universe, and Everything.
Join Date:
10/20/2014
Posts:
46
Member Details
Well as far as I know only one partial village developed on my world. I play on hard mode so zombies killed all the villagers the first few days of the game. I have resurrected 4 villagers using the weakness spell and golden apple remedy. I have three of the villagers quarantined in my village that I made. Three of them are in a house with iron doors and other zombie proof features. The three vilagers in that building are a priest, librarian, and a butcher. I have another villager locked in a building in the actual partially developed village and he/she is a farmer.
Anyway my question is,
How can I get the three villagers in the village I made to reproduce? I know there is an equation about the number of doors you have in your village but I'm still foggy with how it works. I have 4 houses in my village all of them have doors. I also have around 9 farms in my village i have every type of produce growing. My farms are the same style the villagers make.
Additional info: my three villagers are all in one building with the ability to walk through a tunnel into a second building. They do not have access to the farms. I do not have any iron golems in my village.
So to rephrase, will my villagers reproduce in my village and if not what do I have to change or add?
You need 3 wooden doors for every villager. So if you want 10 villagers you need 30 wooden doors that the villagers can open. Better to have a few extra doors. In general a door needs to have light on one side and be shaded (roof) on the other. Farms don't matter to villagers. Iron golems will spawn naturally to protect your villagers if you have enough. You can make iron golems but they need to be fenced into the area where the villagers are or they may wonder off. Naturally spawned iron golems protect villagers better.
There are other specific issues like the size of the village, center of village etc. but just use the 3 wooden door rule and reasonable construction (ie. no glass roofs or lava fountains) and that should work.
One thing that I did was keep 5 villagers that I wholly exploit 1 block apart from one another with no zombie access (grass for the win!) Nearby is a "Moron Motel" that is essentially a large structure with doors one apart from each other, going up three floors with side stair access, totalling about a stack of doors, which can be shrunk/expanded easily.
Now...with three floors the morons will shove each other off unless railed in and eventually die, but with a few "breeders" with your preferred trades caged off, it's no big deal. It also lets you feel freer to kill the less useful ones...if you so desire. The village I have spawns up to two golems and even after a full-out seige that I missed, the poor fools still repopulated.
Basically, more doors = more villagers. Check the wiki, though, it'll help.
The Meaning of Life, the Universe, and Everything.
Join Date:
10/20/2014
Posts:
46
Member Details
Thank you for your responses they helped a lot. I have one additional question - does the roof type on the buildings the villagers live in need to have roof made out of staircases or can they just be flat?
Technically, the game calls it qualified houses or qualified doors, not just any and all doors... I'll explain below the difference.
[quote=Faithful_Miner;/members/Faithful_Miner;/forums/minecraft-xbox-360-edition/mcx360-discussion/2248971-villager-breeding?comment=4]Thank you for your responses they helped a lot. I have one additional question - does the roof type on the buildings the villagers live in need to have roof made out of staircases or can they just be flat? I'm glad you asked...
Although the number of qualified wooden doors is needed in order to count as 1/3 of the villager population level of a village... There are a few caveats.
In order for a wooden door to 'Qualify' it must have an 'inside' and an 'outside', this is determined by the number of opaque blocks in a row that directly obscure vertical access to the sky (straight down sunlight), blocks that are considered as 'transparent' do not count for this (to include glass, windows, slabs, stairs, glowstone, etc.) out to 5 blocks before and out to 5 blocks behind the door, the shorter path to a transparent access to the sky (within 5 blocks out either way) is determined as the 'outside' and the longer path is the 'inside'... but there must be a difference for it to be a qualified door (if they are equal, then neither is inside or outside and the door doesn't count toward the total.
Villages are determined by an overlapping (roughly spherical) zone around the qualified doors in the same 'village zone', but the population poll is only drawn from the mean average Y (+/- 2-3 blocks) of that village (this causes a lot of villages to have unchecked population growth issues when the villages are on uneven terrain where the qualifying doors cause this zone to be in an area where villagers tend 'not' to congregate.
So... in short, for counting and growth purposes, you need solid blocks covering the doors and including a path behind the doors (greater in length than the path of opaque/solid blocks above and in front of them).
Villager spawn pads are sometimes made by just having a 10 block with solid block roof stretched out as far as you want in either direction and filled with doors beneath this pad, with half the doors facing forward and half the doors facing backward.
Anyway my question is,
How can I get the three villagers in the village I made to reproduce? I know there is an equation about the number of doors you have in your village but I'm still foggy with how it works. I have 4 houses in my village all of them have doors. I also have around 9 farms in my village i have every type of produce growing. My farms are the same style the villagers make.
Additional info: my three villagers are all in one building with the ability to walk through a tunnel into a second building. They do not have access to the farms. I do not have any iron golems in my village.
So to rephrase, will my villagers reproduce in my village and if not what do I have to change or add?
Thanks
There are other specific issues like the size of the village, center of village etc. but just use the 3 wooden door rule and reasonable construction (ie. no glass roofs or lava fountains) and that should work.
Now...with three floors the morons will shove each other off unless railed in and eventually die, but with a few "breeders" with your preferred trades caged off, it's no big deal. It also lets you feel freer to kill the less useful ones...if you so desire. The village I have spawns up to two golems and even after a full-out seige that I missed, the poor fools still repopulated.
Basically, more doors = more villagers. Check the wiki, though, it'll help.
Stay fluffy~
FYI When you have enough villagers and an iron golem spawns then the golem will occasionally stand in front of a villager and give them a flower.
Technically, the game calls it qualified houses or qualified doors, not just any and all doors... I'll explain below the difference.
[quote=Faithful_Miner;/members/Faithful_Miner;/forums/minecraft-xbox-360-edition/mcx360-discussion/2248971-villager-breeding?comment=4]Thank you for your responses they helped a lot. I have one additional question - does the roof type on the buildings the villagers live in need to have roof made out of staircases or can they just be flat? I'm glad you asked...
Although the number of qualified wooden doors is needed in order to count as 1/3 of the villager population level of a village... There are a few caveats.
In order for a wooden door to 'Qualify' it must have an 'inside' and an 'outside', this is determined by the number of opaque blocks in a row that directly obscure vertical access to the sky (straight down sunlight), blocks that are considered as 'transparent' do not count for this (to include glass, windows, slabs, stairs, glowstone, etc.) out to 5 blocks before and out to 5 blocks behind the door, the shorter path to a transparent access to the sky (within 5 blocks out either way) is determined as the 'outside' and the longer path is the 'inside'... but there must be a difference for it to be a qualified door (if they are equal, then neither is inside or outside and the door doesn't count toward the total.
Villages are determined by an overlapping (roughly spherical) zone around the qualified doors in the same 'village zone', but the population poll is only drawn from the mean average Y (+/- 2-3 blocks) of that village (this causes a lot of villages to have unchecked population growth issues when the villages are on uneven terrain where the qualifying doors cause this zone to be in an area where villagers tend 'not' to congregate.
So... in short, for counting and growth purposes, you need solid blocks covering the doors and including a path behind the doors (greater in length than the path of opaque/solid blocks above and in front of them).
Villager spawn pads are sometimes made by just having a 10 block with solid block roof stretched out as far as you want in either direction and filled with doors beneath this pad, with half the doors facing forward and half the doors facing backward.
This might help, if you have more questions: http://minecraft.gamepedia.com/Tutorials/Village_mechanics