So basically I thougt the answer was "just focus on only that project" but I try and I'll end up building a nice starting structure but then I just lose all will power to keep adding on to whatever the build may be. When I lose that motivation even after forcing my self to stay on that world I just end up getting builders block and then deleting said world. I want to build huge epic worlds that I see all the time being posted on here and if I keep losing my motivation and getting bored then that won't happen. So what I'm asking is does anyone else experience the same thing or have a remedy for the situation?
Some have the motivation and patience to build "huge epic worlds", some don't. Don't worry about it.
I'd be much prouder of a smaller quality build than a huge, but cruddy, build.
I believe everyone has the capability to build awe inspiring epic worlds, not just a few special people. All I'm asking is what keeps those people motivated. Do they have pals they play with? Do they plan the whole thing or just let it flow? Anything like that that I could switch up in my routine to help me keep going with my builds so they develop into what I envision the end product to be.
I believe everyone has the capability to build awe inspiring epic worlds, not just a few special people. All I'm asking is what keeps those people motivated. Do they have pals they play with? Do they plan the whole thing or just let it flow? Anything like that that I could switch up in my routine to help me keep going with my builds so they develop into what I envision the end product to be.
I suspect you're going to get a full range of answers - some will plan and others will let it flow, etc. Me, I'm not really driven towards very many large epic builds... I just more or less tend to play the game. As a result, everything is pretty much always a work in progress.
I suspect you're going to get a full range of answers - some will plan and others will let it flow, etc. Me, I'm not really driven towards very many large epic builds... I just more or less tend to play the game. As a result, everything is pretty much always a work in progress.
the more answers the better. I just need to find the one that clicks with me and I'll be peachy keen. I prefer the creative aspect of the game rather then survival so Ive already built all of the smaller things I've wanted to build, leading me to wanting to make large projects. Which of course is what brought me to create this thread.
I fell the same, and I hate the feeling. I used to play on creative all the time, and I worked on small builds. The trick, I think, is to start off with the largest part of the project. Get that finished when you have the motivation. Then, add on as much as you want. If you get bored, you can leave and then come back when you are inspired or motivated again.
Just force yourself to do it, the satisfaction in the end will be way more well satisfying the looking at an unfinished build and wishing u had finished.
Just force yourself to do it, the satisfaction in the end will be way more well satisfying the looking at an unfinished build and wishing u had finished.
If you force a build, then you have a tendency to rush. When you have a tendency to rush, things are half built and less detailed. When things are half built and less detailed, you wont be satisfied with your work. When you aren't satisfied with your work, you tear things down. When you tear things down, you ruin your creation. Don't ruin your creation. Don't force things.
Don't know how old you are, but consider this, at some point in your life, you're going to need to work on a large project, and finish it.
It is basically, a mandatory skill to have, if you're going to be successful in this world.
Now that the obvious has been said, let's look at some techniques.
A classic proverb from Project Managers is this:
Q: How do you eat an elephant?
A: One bite at a time.
The meaning being, break your project down into smaller components. to build a large city, make a list of all the things you want/need in it. Draw a quick map of it (pencil, stick figures, nothing complex or you are over-planning).
Then pick the most important thing to build (a main focal point to align your map, or something really important). Build it. Then build the next thing.
One key thing to do is build in stages that are complete. Don't build the first floor of 50 buildings, then the second. Build one building so it is complete. If you quit there, you still have something worthy of taking a picture. then build the next building. And once again, you can quit there and have a "complete" something.
This approach helps you realistically get something useful out of your work, in case other priorities make you have to change focus.
Yep. That the key, take one step at a time. I'm working on a town map, for hunger games. I started out by planning the roads. Then I started the actuall build by making mid, which looks like a tourist center. I branched the rods off of that, then began to work on my first building (A mining museum). After that, I made a gas station across the street, and then started to make a restaurant.
Today, I finished the restaurant, but became bored of making buildings, so I worked on my train instead. Finished that, then moved onto a motel, a few other buildings and a park. And tomorrow, I think I'll star making some of my houses, and maybe, a McDonald's.
So the key, as many people have been saying, is to build bit by bit. Whenever you feel like it, just go and work on something. When you get bored, build something different. Then leave, and come back. It may take a while, but you can get a project done easily when you focus on the parts, not the whole.
I'd be much prouder of a smaller quality build than a huge, but cruddy, build.
I believe everyone has the capability to build awe inspiring epic worlds, not just a few special people. All I'm asking is what keeps those people motivated. Do they have pals they play with? Do they plan the whole thing or just let it flow? Anything like that that I could switch up in my routine to help me keep going with my builds so they develop into what I envision the end product to be.
I suspect you're going to get a full range of answers - some will plan and others will let it flow, etc. Me, I'm not really driven towards very many large epic builds... I just more or less tend to play the game. As a result, everything is pretty much always a work in progress.
the more answers the better. I just need to find the one that clicks with me and I'll be peachy keen. I prefer the creative aspect of the game rather then survival so Ive already built all of the smaller things I've wanted to build, leading me to wanting to make large projects. Which of course is what brought me to create this thread.
If you force a build, then you have a tendency to rush. When you have a tendency to rush, things are half built and less detailed. When things are half built and less detailed, you wont be satisfied with your work. When you aren't satisfied with your work, you tear things down. When you tear things down, you ruin your creation. Don't ruin your creation. Don't force things.
And switch to DirecTV today
It is basically, a mandatory skill to have, if you're going to be successful in this world.
Now that the obvious has been said, let's look at some techniques.
A classic proverb from Project Managers is this:
Q: How do you eat an elephant?
A: One bite at a time.
The meaning being, break your project down into smaller components. to build a large city, make a list of all the things you want/need in it. Draw a quick map of it (pencil, stick figures, nothing complex or you are over-planning).
Then pick the most important thing to build (a main focal point to align your map, or something really important). Build it. Then build the next thing.
One key thing to do is build in stages that are complete. Don't build the first floor of 50 buildings, then the second. Build one building so it is complete. If you quit there, you still have something worthy of taking a picture. then build the next building. And once again, you can quit there and have a "complete" something.
This approach helps you realistically get something useful out of your work, in case other priorities make you have to change focus.
Today, I finished the restaurant, but became bored of making buildings, so I worked on my train instead. Finished that, then moved onto a motel, a few other buildings and a park. And tomorrow, I think I'll star making some of my houses, and maybe, a McDonald's.
So the key, as many people have been saying, is to build bit by bit. Whenever you feel like it, just go and work on something. When you get bored, build something different. Then leave, and come back. It may take a while, but you can get a project done easily when you focus on the parts, not the whole.