Ambient cave sounds, you are in and/or around a cave. They play randomly. Or you may be experiencing some sort of psychosis and should speak with a mental health professional.
I would go with the cave thing first, though. You'll hear them at the surface a lot when walking around. Like InlandSet7 said it just means there is cave close to you. When you hear it, stop walking and start digging and you'll hit something.
What about a super flat world? I always hear the sounds on a super flat world.
Ambient sounds can play in a space of any size, but they play much more likely in larger spaces positioned 10 - 20 blocks away from the player in any direction, and completely filled with a light level less than eight without any lighting from the sky (the ambience will more likely play from the direction of lower levels because of a lower light level). The space does not need to be sealed off - a sound can even play from a space that the player can actually see - nor does the player need to be underground to hear it. The sounds can also come from player-created spaces, even if that space is a box above the clouds.
So in close, if you made any structures that are closed off with a light level less that 8, you will hear the noise. Even on superflat worlds.
A torch emits a light level of 14, sunlight is 15 FYI
Oh ok. Dang. I was hoping I was gonna find a witch. LOL
Nope witches aren't in Xbox Minecraft.
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Lois: Together we can do anything: face any foe, overcome any obstacle.
Peter: Yeah, climb any mountain, rent any video, dial any phone. And not just our phone, Lois, other people's phones. Decent phones, God-fearing phones, phones that everybody else gave up on, but we knew better because we were a team!
Brian: What the hell are you talking about?
I hope that changes in the next update. I'll take witches over horses any day.
Yeah It's most likely that they will be included in the next update.
Rollback Post to RevisionRollBack
Lois: Together we can do anything: face any foe, overcome any obstacle.
Peter: Yeah, climb any mountain, rent any video, dial any phone. And not just our phone, Lois, other people's phones. Decent phones, God-fearing phones, phones that everybody else gave up on, but we knew better because we were a team!
Brian: What the hell are you talking about?
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That is a bug on the PC version which sounds like it's made its way onto the Xbox 360 Edition.
One of the cave ambiance noises is a scream.
Oh ok. Dang. I was hoping I was gonna find a witch. LOL
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Curse PremiumAmbient sounds can play in a space of any size, but they play much more likely in larger spaces positioned 10 - 20 blocks away from the player in any direction, and completely filled with a light level less than eight without any lighting from the sky (the ambience will more likely play from the direction of lower levels because of a lower light level). The space does not need to be sealed off - a sound can even play from a space that the player can actually see - nor does the player need to be underground to hear it. The sounds can also come from player-created spaces, even if that space is a box above the clouds.
So in close, if you made any structures that are closed off with a light level less that 8, you will hear the noise. Even on superflat worlds.
A torch emits a light level of 14, sunlight is 15 FYI
Nope witches aren't in Xbox Minecraft.
Lois: Together we can do anything: face any foe, overcome any obstacle.
Peter: Yeah, climb any mountain, rent any video, dial any phone. And not just our phone, Lois, other people's phones. Decent phones, God-fearing phones, phones that everybody else gave up on, but we knew better because we were a team!
Brian: What the hell are you talking about?
I hope that changes in the next update. I'll take witches over horses any day.
Yeah It's most likely that they will be included in the next update.
Lois: Together we can do anything: face any foe, overcome any obstacle.
Peter: Yeah, climb any mountain, rent any video, dial any phone. And not just our phone, Lois, other people's phones. Decent phones, God-fearing phones, phones that everybody else gave up on, but we knew better because we were a team!
Brian: What the hell are you talking about?