Hi, I would just like to suggest the whole using mod packs as DLC because yes I know that the mod packs were made by actual players, but still they can be re-scripted to make them available for the console. I would say charge like two to four dollars for them though because they had to re-script them. But now I know some people are going to say that it can't be done because they were made by players, but hey check out skins and texture packs. A lot of them were made by players to so it can be done. I am jut saying it would add better experiences to the Minecraft Console world. Comment on your thought and opinions please.
"Can be done" and "can be done ethically" are two different things. I suspect 4J respects the rights of the players who wrote the mods in the first place too much for them to just "take them over" onto the Xbox without the express permission of those writers to do so.
Yes well all mod packs tell who made them and I am certain most to all creators would love to be on more than just the computer. So they could easily ask the creators to use them.
There's a difference between DLC (and updates) and "mods"?????
By the time we see it, how would we know it's a "mod" when it's being called DLC?
Why do some of you think having 'mods' on the consoles so darned important?
There's thousands of mods out there- what if they choose the wrong one(s)?
What makes you think the writers would even want their mods re-scripted? (I wouldn't.)
Doesn't matter. There's been plenty of "suggestions" in the past trying all kinds of different approaches to some way, any way, to get 'mods' on the consoles. Sorry, not happening.
We already got DLC and Mash Up Packs that change the look of the game, and Updates that add new features.
Isn't that enough?
Yes well all mod packs tell who made them and I am certain most to all creators would love to be on more than just the computer. So they could easily ask the creators to use them.
If I were the writer of a mod and someone else wanted to sell it... I'd want a cut of the action (just saying). Also, the mod writers are already encumbered by the terms of Mojang's EULA (which says they can't sell their mods).
Yes well all mod packs tell who made them and I am certain most to all creators would love to be on more than just the computer. So they could easily ask the creators to use them.
If I were the writer of a mod and someone else wanted to sell it... I'd want a cut of the action (just saying). Also, the mod writers are already encumbered by the terms of Mojang's EULA (which says they can't sell their mods).
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Alternatively, DLC's is what it might come down too. However, at this rate, these DLC's are gonna cost $$. & quite honestly, IDK how this is all gonna work because there is an agreement in which creators of these quote-unquote "Mods" aren't able to actually sell these MODS. All In all, it would be a big clusterf*ck of a written agreement to satisfy 4 Separate parties which are the following
1) Mojang (Who really aint trippin about the whole DLC or "MODS", but.......... read #2)
2) Development Teams / Content engineers. (Why?? Because Mojang has to submit a request to Microsoft to update the game, which comes at a fee every time you have to go into the game and update it.. No Free Labor >>>>> ASK EA DICE / Battlefield 4 fans about it)
SIDEBAR : So up to this point it might work.... Well maybe..
3) DLC Developers (They essentially have to give MOJANG their rights to their content & basically give them their creation that they have worked on for free. & do you think Mojang is gonna pay that fee for updating the game once a good DLC/MOD is chosen... If i were Mojang, I would say not at all. Therefore, the Developers are pretty much paying Mojang to use their content.. Thus making them a unpaid Mojang Employee that has to pay taxes at that rate lol... See why Mojang ain't trippin now???)
4) The Consumer (No explanation need)
I forgot to add.. If they could work this out, (which is possible, but highly unlikely,) then bro, IM ALL FOR IT... But as it stands now, this is a huge task to ask.
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Don't use the word mods. If they want to add ways to change gameplay as dlc they will. Constantly creating more threads asking the same question, is not gunna make it more likely
There are a few problems with "mods as DLC" that makes me against the idea.
1. Mods tend to break at every update. Break a lot. Many are barely usable in any version other than the one they were created for. That would mean additional work for programmers and testers after every TU to confirm that games works well with any combination of mods installed (assuming there will be more than one). Number of possible combinations of installed mods raises exponentially with number of mods making it untestable so lower quality.
2. Mods require programmers to implement. Not sure about you guys, but I prefer they spend time on next vanilla features than implementing extras that may break on next TU. That means less frequent updates.
For me this is just that plain simple: mods = less frequent updates and lower quality. I'm sorry, but I prefer vanilla because with mods we wouldn't have now anvils, jungle, iron golems and maybe even the end...
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By the time we see it, how would we know it's a "mod" when it's being called DLC?
Why do some of you think having 'mods' on the consoles so darned important?
There's thousands of mods out there- what if they choose the wrong one(s)?
What makes you think the writers would even want their mods re-scripted? (I wouldn't.)
Doesn't matter. There's been plenty of "suggestions" in the past trying all kinds of different approaches to some way, any way, to get 'mods' on the consoles. Sorry, not happening.
We already got DLC and Mash Up Packs that change the look of the game, and Updates that add new features.
Isn't that enough?
If I were the writer of a mod and someone else wanted to sell it... I'd want a cut of the action (just saying). Also, the mod writers are already encumbered by the terms of Mojang's EULA (which says they can't sell their mods).
If I were the writer of a mod and someone else wanted to sell it... I'd want a cut of the action (just saying). Also, the mod writers are already encumbered by the terms of Mojang's EULA (which says they can't sell their mods).
1) Mojang (Who really aint trippin about the whole DLC or "MODS", but.......... read #2)
2) Development Teams / Content engineers. (Why?? Because Mojang has to submit a request to Microsoft to update the game, which comes at a fee every time you have to go into the game and update it.. No Free Labor >>>>> ASK EA DICE / Battlefield 4 fans about it)
SIDEBAR : So up to this point it might work.... Well maybe..
3) DLC Developers (They essentially have to give MOJANG their rights to their content & basically give them their creation that they have worked on for free. & do you think Mojang is gonna pay that fee for updating the game once a good DLC/MOD is chosen... If i were Mojang, I would say not at all. Therefore, the Developers are pretty much paying Mojang to use their content.. Thus making them a unpaid Mojang Employee that has to pay taxes at that rate lol... See why Mojang ain't trippin now???)
4) The Consumer (No explanation need)
I forgot to add.. If they could work this out, (which is possible, but highly unlikely,) then bro, IM ALL FOR IT... But as it stands now, this is a huge task to ask.
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The Master Roleplayer was born...
You know who found that interesting?
Apparently the word "mod" has Magical Properties, causing a few Minecrafters to foam at the mouth at the mere mention.
(Sigh).
1. Mods tend to break at every update. Break a lot. Many are barely usable in any version other than the one they were created for. That would mean additional work for programmers and testers after every TU to confirm that games works well with any combination of mods installed (assuming there will be more than one). Number of possible combinations of installed mods raises exponentially with number of mods making it untestable so lower quality.
2. Mods require programmers to implement. Not sure about you guys, but I prefer they spend time on next vanilla features than implementing extras that may break on next TU. That means less frequent updates.
For me this is just that plain simple: mods = less frequent updates and lower quality. I'm sorry, but I prefer vanilla because with mods we wouldn't have now anvils, jungle, iron golems and maybe even the end...