Minecraft for the xbox should you bye it?Yes and these are the reasons why.Topic 1 disadvantage there are no mods but you can make them out of blocks.topic 2 advantages there are less lag and you dont have to sit in your computer chair you sit on your couch so bye now
After trying to comprehend what I was reading, I can't shake the feeling he was posting something just to be posting. The advantages/disadvantages of consoles have already been discussed many, many times over the years.... with lists a lot longer than this.
Children should never be given a smart phone until after they graduate from high school.
your less likely to experience lag on a modern computer over a 8 year old 360, specially as the 360 keeps its chunks loaded
mods dont just bring extra blocks, theres thousands of more features you can bring to MC from mods,
like Geneo said seems like someone just wanted to post this for no other reason than to post a thread
Despite the style of chunk loading/unloading, I think 4J has (so far) been able to compensate for the lag (fps drops) in single player pretty well. I usually only get it myself just after a feature adding update before the subsequent bug fix update (when they generally make their adjustments for it). I think the update in processor design on the One will essentially eliminate the issue... allowing them ultimately to add more than 8 players to the game at a time. As I posted on the other thread, I think they will stick with the 360-style of chunk loading and unloading... if even just to keep the console editions somewhat consistent (particularly in their handling of splitscreen mode). That way, from the perspective of their business, they can perhaps save on some programmer time.
just want to point out at no point have i said there was lag on the 360 single player
i presumed the OP was on about multiplayer which is why i pointed out it depends on the hosts connection,
having said that i did have issues with lag but that was in the early days when pistons first came out and i filled my world with redstone machines blindly not realizing the implications of doing so,
i do think considering how old the 360 is 4J have done an amazing job to keep things running as well as they are, specially when they keeping up with the pc version (pretty much)
Sorry, didn't mean to imply that you had. I'm, in effect, agreeing with you... particularly since you're the one who mentioned the shear age of the Xbox 360 system. People seem to want to always boil the issue down to just one thing (usually amounting to something that implies just careless programming on 4J's part). They forget that the whole system has to function as a unit with everything else it's connected with... not only newer designs of routers, but also the newer TVs. It also has to continue to work with the older peripherals since it can't be assumed that everyone has upgraded. I know that every time we upgrade one part of our TV/sound/internet system, it seems to cause often bizarre difficulties with a host of other parts of the system; sometimes starting a chain reaction of necessary upgrades before the whole system settles down and starts to operate properly again. I imagine programming for such a wide range of possible age combinations is a daunting task... the shear long-term success of the Xbox 360 just lengthens the list of things 4J has to consider.
Children should never be given a smart phone until after they graduate from high school.
Despite the style of chunk loading/unloading, I think 4J has (so far) been able to compensate for the lag (fps drops) in single player pretty well. I usually only get it myself just after a feature adding update before the subsequent bug fix update (when they generally make their adjustments for it). I think the update in processor design on the One will essentially eliminate the issue... allowing them ultimately to add more than 8 players to the game at a time. As I posted on the other thread, I think they will stick with the 360-style of chunk loading and unloading... if even just to keep the console editions somewhat consistent (particularly in their handling of splitscreen mode). That way, from the perspective of their business, they can perhaps save on some programmer time.
Sorry, didn't mean to imply that you had. I'm, in effect, agreeing with you... particularly since you're the one who mentioned the shear age of the Xbox 360 system. People seem to want to always boil the issue down to just one thing (usually amounting to something that implies just careless programming on 4J's part). They forget that the whole system has to function as a unit with everything else it's connected with... not only newer designs of routers, but also the newer TVs. It also has to continue to work with the older peripherals since it can't be assumed that everyone has upgraded. I know that every time we upgrade one part of our TV/sound/internet system, it seems to cause often bizarre difficulties with a host of other parts of the system; sometimes starting a chain reaction of necessary upgrades before the whole system settles down and starts to operate properly again. I imagine programming for such a wide range of possible age combinations is a daunting task... the shear long-term success of the Xbox 360 just lengthens the list of things 4J has to consider.
whoa...