Over 12 million units sold of minecraft for xbox 360. 54 million units across all versions and over 100 million registered users on PC. Looks like a movie is coming (maybe next summer). Where is it going? Those numbers are big but I don't think they have scratched the surface yet. I can see 100 million copies being sold in China alone.
But if they can't create better anti-griefer systems they will continue to lose people.
Anti-griefing tool is in the options. Its called trust players off.
I'm so sick of people saying the same stupid stuff. That is like saying "hey if you don't want hurricanes, earthquakes, or tornadoes then don't live in the east coast, west coast or the middle of the country."
I don't understand how so many people on the Xbox 360 version of Minecraft have griefing issues.
Not once have I ever been griefed while playing Minecraft except from friends who are just messing around anyway.
I honestly just don't get it when people have a cry about people who grief in Minecraft, just kick them and only play with people you trust.
Common sense should prevail.
The people I know in real life don't play minecraft anymore. Several of them specifically because of griefing. So you have never once been griefed but oh wait yes you have been griefed.
The people I know in real life don't play minecraft anymore. Several of them specifically because of griefing. So you have never once been griefed but oh wait yes you have been griefed.
I wouldn't classify that as being griefed though because after my friends destroy something or cause an issue they resolve it afterwards whereas traditional griefers I imagine break stuff/be annoying and then leave.
I'm just curious to know why it is so hard for people to make a game that is invite only or simply only allow trusted people to join.
I am not trying to take a stab at anyone I am simply just trying to understand how people get griefed so often without doing anything about it.
Oh, there's a top half of this topic?
I was too bust looking at everyone debate about griefing and ignore the statistics.
Well he did makes this topic about griefing. He mentioned the sales and used that as a segue to say how the game is apparently losing people. Even if it is, it isn't losing large amounts of people. Having over 10 million steady users at the least puts this game ahead of some major AAA blockbuster games.
I wouldn't classify that as being griefed though because after my friends destroy something or cause an issue they resolve it afterwards whereas traditional griefers I imagine break stuff/be annoying and then leave.
I'm just curious to know why it is so hard for people to make a game that is invite only or simply only allow trusted people to join.
I am not trying to take a stab at anyone I am simply just trying to understand how people get griefed so often without doing anything about it.
Well if you play single player or only play with people you know and trust that is fine. For my specific situation and others I know that just doesn't work. I'm a landlord and have lots of time on my hands. I enjoy playing with people. The people I know in real life don't play minecraft or stopped. Several because of being griefed after putting loads of time into a project others got deployed, had babies, going back to school etc.
So if I want to play with people I usually meet them here. I have met good people here but again some of those have left. I have joined many different servers. The biggest issue there is the game being unplayable due to lag and of course griefing. I have run 24/7 servers. So the issue is you invite people to minecraft with and it's a mixed pot. You get some that are great to play with but you don't know until you have minecrafted with them for weeks or months and you can't find out if you have trust players turned off. And the worst griefing isn't someone that comes in and starts griefing it's the people that join a game build a house and then days later get bored (or I don't know what) and decide to destroy many hours of work.
Since there is a turnover rate with good people in order to have people to minecraft with you need to keep bringing in fresh people. For someone like me that may minecraft 10 hours a day that typically means I need 30 or more people to minecraft with.
So if I'm going to play with people knowing that there is a constant turn over rate I need more people to play with so I invite people on a regular basis. Every single bit of advice I get, about dealing with griefers, on here has failed in one way or another. Some worse than others. And this is not only me with this issue. I am more vocal than others but I know for a fact that it is a ongoing issue. I have joined several servers just in the last few weeks, from the multiplayer section, and several of those have stopped due to griefing.
Sales of minecraft and players of minecraft are two different issues. Minecraft is popular and will likely continue to do well in sales but having a loyal customer base means more than making a new sale. There are some fixes that are used on PC and could be included in all versions. I would be wiling to pay additionally for real anti-griefer tools. Like property rights: that is where you stake a claim like 100x100 blocks and no one else can mine blocks or do anything in that area. Or a time stamp for 24/7 servers so you know who was on the server and when.
Like I have said before I have my property griefed in real life and that is not as irritating as having it griefed in minecraft. In real life I have called out the sheriff, sued people, evicted people etc. So there are real world punishments for griefing but in minecraft kicking someone off a server is meaningless. Griefers expect that to happen anyway and they'll just go to someone elses sever.
If you are running a server it also becomes a maintenance issue. I do hard drive saves and a daily zip drive save but before I do a zip drive save I have to check everything to make sure I'm not saving serious griefing. I have spent 30 minutews to an hour just checking stuff like - have the blaze spawners been destroyed, has someone killed all the villagers, has someone poured lava over the houses built across the map, etc.
And even when you check everything there are issues. This has happened several times where I have checked the map and found a house destroyed or some other major griefing so I have two real options. 1-I can go back to the daily save. I have done that and had people leave because they lost an entire days work on their house. or 2- I can save the griefing and just help the person that was griefed rebuild. Now typically when I have mentioned this issue before people give the same lame advice to 'just kick the griefer'. So before someone says that same stupid comment obviously I don't know who the griefer is.
The people even more affected by griefing are new players. They get the game build something nice, invite friends over and it gets destroyed. They loss interest in minecraft but statistically minecraft has made a sale so on paper it is growing at a steady healthy rate.
The minecraft is unique and has enormous potential but it won't get there with a sales only oriented strategy. And when I say potential I'm not just talking about making money.
Well if you play single player or only play with people you know and trust that is fine. For my specific situation and others I know that just doesn't work. I'm a landlord and have lots of time on my hands. I enjoy playing with people. The people I know in real life don't play minecraft or stopped. Several because of being griefed after putting loads of time into a project others got deployed, had babies, going back to school etc.
I just wanted to say... very well worded response. I know this has been a very difficult issue for you. Hopefully, the right people will start listening.
Well if you play single player or only play with people you know and trust that is fine. For my specific situation and others I know that just doesn't work. I'm a landlord and have lots of time on my hands. I enjoy playing with people. The people I know in real life don't play minecraft or stopped. Several because of being griefed after putting loads of time into a project others got deployed, had babies, going back to school etc
My suggestion to you would be to create a buffer time in order for others to be allowed to play.
It's something very commonly done of PC servers I used to play on. You had to be on the server for a specific amount of time before you gained the right to actually build anything or use chests, etc, etc. If the person leaves before the time is up, then you likely wouldn't have wanted them around anyway. IF they stay, they're more likely to actually want to play.
We're never going to get things like block logs that allow you to see who touched what and if something goes wrong to replace and fix what happened at the touch of a button. Most of the anti-griefing measures on PC, with the exception of the CPU heavy methods like block logging, are capable on the Xbox 360 through creative means.
My suggestion to you would be to create a buffer time in order for others to be allowed to play.
It's something very commonly done of PC servers I used to play on. You had to be on the server for a specific amount of time before you gained the right to actually build anything or use chests, etc, etc. If the person leaves before the time is up, then you likely wouldn't have wanted them around anyway. IF they stay, they're more likely to actually want to play.
We're never going to get things like block logs that allow you to see who touched what and if something goes wrong to replace and fix what happened at the touch of a button. Most of the anti-griefing measures on PC, with the exception of the CPU heavy methods like block logging, are capable on the Xbox 360 through creative means.
I am hopeful for the next generation of consoles. The PS4 and xbox one are more powerful and should be able to handle anti-griefer controls better. Simply not have huge chunck lag would be a plus. No matter how well you hide your house when people join a server and walking across the map gathering wood and materials unloaded chucks let them 'see' through the world like and x-ray.
My personal favorite option for anti-griefer controls is a feudalism system (this would work better on bigger worlds in new consoles). So when you join a world you are granted a 20x20 block area to build/mine. Those are the only blocks you can manipulate. Then later you can be granted a kingdom of say 100x100 blocks and then a realm of 300x300 blocks. Finally the host can grant you the ability to mine ect in all unclaimed areas.
Parents play candyland (board game) for their kids. Parents and grandparents play minecraft with their kids and that's a huge difference.
I can see a world where an average student can improve their grades by substituting a few hours a week of redstone builds in minecraft for surfing the net for the latest news on their favorite singer.
I can see a world where convicts with mild problems of working together can use team work to kill the dragon in minecraft as a stepping stone for working with people in a job.
I can see a world where griefers have been swept away by an iron tidal wave of anti-griefer controls.
I can see a world where wounded veterans from both sides of a conflict can heal the scars by building together in a minecraft world where all things are possible.
If you're a landlord, with lots of free time and I suppose a bit of disposable income, then I suggest you invest a little of both into backups. Before launching into a risky situation, back up your world to a memory stick or other external device. If it gets griefed beyond repair, restore it from the backup. Sorry if this is obvious, but I had to mention it. In real life, you can't push a button and have an apartment reset to its condition before a bad tenant griefed it. In Minecraft, you can.
If you're a landlord, with lots of free time and I suppose a bit of disposable income, then I suggest you invest a little of both into backups. Before launching into a risky situation, back up your world to a memory stick or other external device. If it gets griefed beyond repair, restore it from the backup. Sorry if this is obvious, but I had to mention it. In real life, you can't push a button and have an apartment reset to its condition before a bad tenant griefed it. In Minecraft, you can.
I wrote a lot earlier so I understand why you may have skipped it. I have done the zip drive before and this is what I wrote...
"If you are running a server it also becomes a maintenance issue. I do hard drive saves and a daily zip drive save but before I do a zip drive save I have to check everything to make sure I'm not saving serious griefing. I have spent 30 minutews to an hour just checking stuff like - have the blaze spawners been destroyed, has someone killed all the villagers, has someone poured lava over the houses built across the map, etc.
And even when you check everything there are issues. This has happened several times where I have checked the map and found a house destroyed or some other major griefing so I have two real options. 1-I can go back to the daily save. I have done that and had people leave because they lost an entire days work on their house. or 2- I can save the griefing and just help the person that was griefed rebuild. Now typically when I have mentioned this issue before people give the same lame advice to 'just kick the griefer'. So before someone says that same stupid comment obviously I don't know who the griefer is."
So either way I go people leave. Even people you are willing to help rebuild leave because they don't want to put time into a build that may just get griefed again.
You are right "you can't push a button and have an apartment reset to its condition before a bad tenant griefed it." but it is satisfying to know they will pay a price for their behavior and future potential tenants know I'm serious.
In fact I just evicted someone 2 days ago. A retired officer that lives in a neighborhood with a house I own let me know about a tenant possibly smoking pot. This tenant actually walked down the driveway so they would be off my property to smoke but I was made aware of the situation and showed up at 12:30am. I told them that they were evicted; could pack everything up clean the house and leave or I could call the sheriff. By 4 am everything was packed, by 6am the house was clean and by 7:30 am they were off my property. When people know you are serious they react accordingly.
Besides the application and contract I stress 3 rules with every rental. 1-pay the rent on time 2- keep the place clean 3- don't do anything illegal
But if they can't create better anti-griefer systems they will continue to lose people.
http://www.gamespot.com/articles/minecraft-console-sales-pass-pc-series-nears-54-million-copies-sold/1100-6420724/
I'm so sick of people saying the same stupid stuff. That is like saying "hey if you don't want hurricanes, earthquakes, or tornadoes then don't live in the east coast, west coast or the middle of the country."
Obviously it doesn't fit every situation.
Not once have I ever been griefed while playing Minecraft except from friends who are just messing around anyway.
I honestly just don't get it when people have a cry about people who grief in Minecraft, just kick them and only play with people you trust.
Common sense should prevail.
The people I know in real life don't play minecraft anymore. Several of them specifically because of griefing. So you have never once been griefed but oh wait yes you have been griefed.
I wouldn't classify that as being griefed though because after my friends destroy something or cause an issue they resolve it afterwards whereas traditional griefers I imagine break stuff/be annoying and then leave.
I'm just curious to know why it is so hard for people to make a game that is invite only or simply only allow trusted people to join.
I am not trying to take a stab at anyone I am simply just trying to understand how people get griefed so often without doing anything about it.
I was too bust looking at everyone debate about griefing and ignore the statistics.
Stay fluffy~
Well if you play single player or only play with people you know and trust that is fine. For my specific situation and others I know that just doesn't work. I'm a landlord and have lots of time on my hands. I enjoy playing with people. The people I know in real life don't play minecraft or stopped. Several because of being griefed after putting loads of time into a project others got deployed, had babies, going back to school etc.
So if I want to play with people I usually meet them here. I have met good people here but again some of those have left. I have joined many different servers. The biggest issue there is the game being unplayable due to lag and of course griefing. I have run 24/7 servers. So the issue is you invite people to minecraft with and it's a mixed pot. You get some that are great to play with but you don't know until you have minecrafted with them for weeks or months and you can't find out if you have trust players turned off. And the worst griefing isn't someone that comes in and starts griefing it's the people that join a game build a house and then days later get bored (or I don't know what) and decide to destroy many hours of work.
Since there is a turnover rate with good people in order to have people to minecraft with you need to keep bringing in fresh people. For someone like me that may minecraft 10 hours a day that typically means I need 30 or more people to minecraft with.
So if I'm going to play with people knowing that there is a constant turn over rate I need more people to play with so I invite people on a regular basis. Every single bit of advice I get, about dealing with griefers, on here has failed in one way or another. Some worse than others. And this is not only me with this issue. I am more vocal than others but I know for a fact that it is a ongoing issue. I have joined several servers just in the last few weeks, from the multiplayer section, and several of those have stopped due to griefing.
Sales of minecraft and players of minecraft are two different issues. Minecraft is popular and will likely continue to do well in sales but having a loyal customer base means more than making a new sale. There are some fixes that are used on PC and could be included in all versions. I would be wiling to pay additionally for real anti-griefer tools. Like property rights: that is where you stake a claim like 100x100 blocks and no one else can mine blocks or do anything in that area. Or a time stamp for 24/7 servers so you know who was on the server and when.
Like I have said before I have my property griefed in real life and that is not as irritating as having it griefed in minecraft. In real life I have called out the sheriff, sued people, evicted people etc. So there are real world punishments for griefing but in minecraft kicking someone off a server is meaningless. Griefers expect that to happen anyway and they'll just go to someone elses sever.
If you are running a server it also becomes a maintenance issue. I do hard drive saves and a daily zip drive save but before I do a zip drive save I have to check everything to make sure I'm not saving serious griefing. I have spent 30 minutews to an hour just checking stuff like - have the blaze spawners been destroyed, has someone killed all the villagers, has someone poured lava over the houses built across the map, etc.
And even when you check everything there are issues. This has happened several times where I have checked the map and found a house destroyed or some other major griefing so I have two real options. 1-I can go back to the daily save. I have done that and had people leave because they lost an entire days work on their house. or 2- I can save the griefing and just help the person that was griefed rebuild. Now typically when I have mentioned this issue before people give the same lame advice to 'just kick the griefer'. So before someone says that same stupid comment obviously I don't know who the griefer is.
The people even more affected by griefing are new players. They get the game build something nice, invite friends over and it gets destroyed. They loss interest in minecraft but statistically minecraft has made a sale so on paper it is growing at a steady healthy rate.
The minecraft is unique and has enormous potential but it won't get there with a sales only oriented strategy. And when I say potential I'm not just talking about making money.
I just wanted to say... very well worded response. I know this has been a very difficult issue for you. Hopefully, the right people will start listening.
It's something very commonly done of PC servers I used to play on. You had to be on the server for a specific amount of time before you gained the right to actually build anything or use chests, etc, etc. If the person leaves before the time is up, then you likely wouldn't have wanted them around anyway. IF they stay, they're more likely to actually want to play.
We're never going to get things like block logs that allow you to see who touched what and if something goes wrong to replace and fix what happened at the touch of a button. Most of the anti-griefing measures on PC, with the exception of the CPU heavy methods like block logging, are capable on the Xbox 360 through creative means.
I am hopeful for the next generation of consoles. The PS4 and xbox one are more powerful and should be able to handle anti-griefer controls better. Simply not have huge chunck lag would be a plus. No matter how well you hide your house when people join a server and walking across the map gathering wood and materials unloaded chucks let them 'see' through the world like and x-ray.
My personal favorite option for anti-griefer controls is a feudalism system (this would work better on bigger worlds in new consoles). So when you join a world you are granted a 20x20 block area to build/mine. Those are the only blocks you can manipulate. Then later you can be granted a kingdom of say 100x100 blocks and then a realm of 300x300 blocks. Finally the host can grant you the ability to mine ect in all unclaimed areas.
Parents play candyland (board game) for their kids. Parents and grandparents play minecraft with their kids and that's a huge difference.
I can see a world where an average student can improve their grades by substituting a few hours a week of redstone builds in minecraft for surfing the net for the latest news on their favorite singer.
I can see a world where convicts with mild problems of working together can use team work to kill the dragon in minecraft as a stepping stone for working with people in a job.
I can see a world where griefers have been swept away by an iron tidal wave of anti-griefer controls.
I can see a world where wounded veterans from both sides of a conflict can heal the scars by building together in a minecraft world where all things are possible.
I wrote a lot earlier so I understand why you may have skipped it. I have done the zip drive before and this is what I wrote...
"If you are running a server it also becomes a maintenance issue. I do hard drive saves and a daily zip drive save but before I do a zip drive save I have to check everything to make sure I'm not saving serious griefing. I have spent 30 minutews to an hour just checking stuff like - have the blaze spawners been destroyed, has someone killed all the villagers, has someone poured lava over the houses built across the map, etc.
And even when you check everything there are issues. This has happened several times where I have checked the map and found a house destroyed or some other major griefing so I have two real options. 1-I can go back to the daily save. I have done that and had people leave because they lost an entire days work on their house. or 2- I can save the griefing and just help the person that was griefed rebuild. Now typically when I have mentioned this issue before people give the same lame advice to 'just kick the griefer'. So before someone says that same stupid comment obviously I don't know who the griefer is."
So either way I go people leave. Even people you are willing to help rebuild leave because they don't want to put time into a build that may just get griefed again.
You are right "you can't push a button and have an apartment reset to its condition before a bad tenant griefed it." but it is satisfying to know they will pay a price for their behavior and future potential tenants know I'm serious.
In fact I just evicted someone 2 days ago. A retired officer that lives in a neighborhood with a house I own let me know about a tenant possibly smoking pot. This tenant actually walked down the driveway so they would be off my property to smoke but I was made aware of the situation and showed up at 12:30am. I told them that they were evicted; could pack everything up clean the house and leave or I could call the sheriff. By 4 am everything was packed, by 6am the house was clean and by 7:30 am they were off my property. When people know you are serious they react accordingly.
Besides the application and contract I stress 3 rules with every rental. 1-pay the rent on time 2- keep the place clean 3- don't do anything illegal