Why do console gamers have to pay for for texture packs and skins (I know it isnt that much but still) when Pc gamers can create their own. I support Minecraft on all devices i bought it for everything but android sadly, and since it came out for the consoles I was hoping for a way to convert texture packs and skins to Xbox and PlayStation3. This is what i hope. Console Gamers would be very appreciative if something like this came out and wasnt illegal so to say. I really want to play with texture packs like dokucraft and sphax and john smith when I am relaxing away from my PC.
Possibly copyright issues. Possibly part of the deal Microsoft and Sony had to agree to in order to get Mojang to allow Minecraft on consoles. There are many reasons why honestly.
In other news, the console versions have sold more than the PC version.
Why do console gamers have to pay for for texture packs and skins (I know it isnt that much but still) when Pc gamers can create their own.
Didn't you just answer your own question?
Let's rephrase the question: "Why do console gamers have to pay for DLC made by a company that produces and sells stuff to stay in business, when PC gamers can create their own at their expense of time and trouble for free (actually, the Mojang TOS says 'gamers' can't "try to make money from" so it has to be free).
Company made.
Fan made.
There's your difference and that's "why".
I was hoping for a way to convert (PC) texture packs and skins to Xbox and PlayStation3.
You wish.
It's not (really) your console. It's Sony's or MS's. They have total control what goes on them (for a reason).
Dell, Acer, HP, or whatever brand of PC you have- you can download anything you want to them (good or bad) and they could care less. You're on your own.
Have you ever heard of a console being infected with a virus? Has your console ever gotten a virus from being connected to someone else's console over the internet? No, because you expect them to just... work.... and that's why console makers keep tight control of what goes on them, and that's why they'll never be 'opened up' to the general public to download whatever they want.
You can 'hope' things change all you want, but it won't.
And, in a way, thank goodness!
I believe there is hope for some future DLC. Once minecraft comes to PS4 and xbox one. There are enough people playing minecraft that there would be a large market for additional content. The newer consoles can handle more of everything. I can see in maybe a year or so minecraft offer more creative content than just skins and textures. I only bought 1 skin pack and one texture pack but they are just not my thing. But I would gladly pay a few bucks for DLC that would add to the minecraft. Like a property rights mod where players could claim a 300 by 300 block area and that is the only place they can mine or change blocks. That would take care of the griefer problems.
I totally agree. There could be more and better DLC that come closer to the "mods" that some expect.
All I'm saying is they will only come from 4J- they won't be copies of "PC" mods, and they'll be no such thing as 'community' created DLC/mods.
The internet has various advertising practices set up that support "open-source" concepts (i.e. even though the mod user does not pay for the mod, the mod maker can make money from advertisers based on the numbers of people who visit his/her website promoting the mod and download it). This provides the mod makers with the incentives to make them and allow Mojang to wash their hands of the legal issues if, for example, the mod maker violates someone else's copyrights or they insert something that damages the user's PC etc. This is on reason why Mojang states in the EULA that the rights to the mod still belong to the mod maker and allows Mojang to still maintain some copyright control over their "original/vanilla" game by making the mod makers agree to not selling their mods directly. The consoles have no such advertising system in place... in fact, the console developers have deliberately put in rules and prohibits this sort of "open-source" system from developing. They have instead put procedures in place and encourage "closed source" development of games. In short, the money (what companies earn for making the games we all enjoy) flows differently on the Xbox than it does on the PC.
That the two systems are different is a benefit - since it allows users to choose from different environments on which they play their game. IF the console companies decide to change their environment and set different policies and procedures for the programmers to follow, much of the "security" of playing on the console will suffer. The "target" market of consoles is generally a little younger than the PC, so the console companies want to keep their systems more "safe" and "secure" - because these are qualities that appeal to parents of younger children. There IS room in the marketplace for both types of systems. Why would I want to own a console AND a PC is they are really just both the same "computer" environment in different boxes? It's not a bad thing that console Minecraft will grow (as a result) in a different direction than the PC Minecraft... it spurs diversity.
Thank you every body. Another thing Why doesnt mojang team up with the modders who create mods like tekkit and feed the beast and then mojang could sell the modpacks as add ons?
Thank you every body. Another thing Why doesnt mojang team up with the modders who create mods like tekkit and feed the beast and then mojang could sell the modpacks as add ons?
This is a far more complex question than, I'm sure, you realize... one that really only the corporate executives of Mojang, 4J, Microsoft, and all the various Minecraft modders MIGHT be able to provide a small portion of the answer. For starters, the "deal" that brought Minecraft to the Xbox in the first place involves Mojang, 4J and Microsoft forming what they have described as a "partnership." No one here knows the details and limitations of that "partnership" agreement. There could be clauses in there that literally prevent 4J from negotiating on their own with the modders.
For second, the modders and Mojang have their own agreement in place (the EULA) and Mojang is currently proposing changes to that agreement... so, it MAY just be that they need to wait until that situation stabilizes or their may be other issues.
Thirdly, mod packages are often based on the combination of several individual mods... so who owns the actual copyrights to those individual mods... the individual modders or did those rights pass onto some entity that manages the group of them collectively... or is there even an entity that manages the group of mods collectively?
Also, as I alluded to previously, because the internet has evolved into a "system" that frequently supports "open-source" environments, certain practices have been developed to help companies "wash their hands" of things like when individual contributors to a website violate the copyrights of someone else so that the website doesn't get held responsible... but the console environment is different and, therefore, the console maker and perhaps authorized programming companies like 4J may feel that they could possibly be held more legally responsible if, say, a community written mod that violates the copyrights of, say, another gaming company (because that modder perhaps didn't get proper permission to use a trademarked character, etc.) found its way onto the console.
... and as Wolfeuk mentioned... Yes, they do run a business first and foremost.
Well, the OP asked for the current versions, so I assumed..
Plus, depending on how they would run online play for it, 8gb of GDDR5 (PS4) would not be enough to smoothly run it all.
The consoles are actually all yours. You can really do whatever you want with it (stuff that's legal). It's the rental of the servers you use for Xbox Live and the Playstation Network that can get taken away from you. You can mod your console all day long. It's when you try to connect to the online service with that modded console that you get into trouble.
If you have an Xbox and purchase the disc you can play offline and mod it all you want. Don't connect to the internet though..... that's where you'll hit a wall.
1- It ain't happening, so why do we continue to discuss it? (Wait- what am I doing?)
2- Cost for a mod is a problem. It has to be high enough that there's enough profit for everyone involved, but low enough to sell halfway decent. Plus you'll never get away from the ole, "No way I'm paying for it when I can get it free for the PC!"
3- Which mod(s)? There's thousands out there, and everyone has their favorite. No matter which one(s) they pick, most people will want something else. ("When are they gonna add _____ mod?") Mojang/4J/MS/Sony/the modders can't win for losing.
4- Sales? We know there's a vocal minority out there that think they 'need' mods to play the game, but, looking at the Big Picture, is there that many people out there that even want mods, not to mention enough to pay for them? I don't and I won't. In other words, of the "We want mods!!" crowd, don't puff your chest out- I don't think there's enough "we's".
5- Finally, is it all in a name? Isn't all the new features added in updates, exclusive content (like quick crafting), and DLCs the same thing as a mod? What if 4J said, "Here's a new free update er, mod for you guys!" Would that make some of you feel better? Would you even know the difference? I doubt it.
Modding would be totally do-able but it would still need to go through the certification process. Everything that gets put on Live is certified by the cert team to be safe for the network. What do you think a texture pack or skin pack is? They are mods. Not very "heavy" mods but mods nonetheless. A gaming mod is anything that alters the vanilla game and that includes appearance. The source of the mods wouldn't be able to be John Everyman either. They would have to come from a developer or a Microsoft trusted source. It is semi-pointless to discuss this topic but it's nice to speculate.
ppl really need to distinguish between a mod, dlc and an update,
a mod is user made and its free, and will NEVER be allowed on any Microsoft console....
dlc is made by the author of the game and changes the aesthetics of the game, like texture packs or new skins, there running a business hence you have to pay for it
an update generally fixs bugs and adds new features to your game and are free.
modding will never be allowed on the xbox360 or the xboxone, words from Microsoft themselves
Slight correction - A mod is not necessarily "user made" - It can be written by a professional programmer (or even a corp), but the legal connection to Minecraft is through the public EULA. People writing mods for the PC may indeed be professionals and many do earn money for them (through website based advertising). They are free to the consumer because the EULA currently specifically forbids the writers selling them for a fee. The writers of these mods are not "authorized" (as defined in agreements with Microsoft in putting the addons (mods or DLC - whatever) onto the Xbox). 4J is authorized to write/port Minecraft on the Xbox because Microsoft and Mojang have authorized them (i.e. entered into a legal agreement that allows them to do it). They are also, obviously, authorized to write addons/DLC for Minecraft on the Xbox because they have already written skin packs, texture packs and mashup packs. It is unclear whether 4J gets all or any of the proceeds from the sale of these packs directly (the most likely scenario is that it involves some sort split of the proceed among 4J, Mojang, and Microsoft (as a "partnership").
The consoles are actually all yours. You can really do whatever you want with it (stuff that's legal). It's the rental of the servers you use for Xbox Live and the Playstation Network that can get taken away from you. You can mod your console all day long. It's when you try to connect to the online service with that modded console that you get into trouble.
If you have an Xbox and purchase the disc you can play offline and mod it all you want. Don't connect to the internet though..... that's where you'll hit a wall.
The discussion of allowing PC written mods (i.e. written under the terms of the EULA with Mojang) to transfer over onto the console really has little or nothing to do with modding the console itself/yourself (and whether or not you would be violating the TOS (which is, in effect, an agreement you enter directly with Microsoft for using their LIVE service... even just to update your games). Consider that the writer of a popular Minecraft PC mod may not even necessarily own a console... and the Microsoft TOS would then certainly not be applicable to them.
Slight correction - A mod is not necessarily "user made" - It can be written by a professional programmer (or even a corp), but the legal connection to Minecraft is through the public EULA. People writing mods for the PC may indeed be professionals and many do earn money for them (through website based advertising). They are free to the consumer because the EULA currently specifically forbids the writers selling them for a fee. The writers of these mods are not "authorized" (as defined in agreements with Microsoft in putting the addons (mods or DLC - whatever) onto the Xbox). 4J is authorized to write/port Minecraft on the Xbox because Microsoft and Mojang have authorized them (i.e. entered into a legal agreement that allows them to do it). They are also, obviously, authorized to write addons/DLC for Minecraft on the Xbox because they have already written skin packs, texture packs and mashup packs. It is unclear whether 4J gets all or any of the proceeds from the sale of these packs directly (the most likely scenario is that it involves some sort split of the proceed among 4J, Mojang, and Microsoft (as a "partnership").
The discussion of allowing PC written mods (i.e. written under the terms of the EULA with Mojang) to transfer over onto the console really has little or nothing to do with modding the console itself/yourself (and whether or not you would be violating the TOS (which is, in effect, an agreement you enter directly with Microsoft for using their LIVE service... even just to update your games). Consider that the writer of a popular Minecraft PC mod may not even necessarily own a console... and the Microsoft TOS would then certainly not be applicable to them.
You are correct, good sir. I'm just talking about the concept of modding consoles in general.
PC and console are their own worlds. PC can be so powerful and free but that freedom can get you places you didn't want to go, and stuck with things you didn't want. You can become lost and always worried about hardware requirements. Consoles, on the other hand, are plug and play; fire and forget. You don't need to worry about viruses or compatibility (so much) but all that security and comfort comes with strict rules and guidelines. I guess I say this because some people can't understand why DLC isn't "free" or why being on an online service isn't "free" because they pay for the Internet service already...
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In other news, the console versions have sold more than the PC version.
Didn't you just answer your own question?
Let's rephrase the question: "Why do console gamers have to pay for DLC made by a company that produces and sells stuff to stay in business, when PC gamers can create their own at their expense of time and trouble for free (actually, the Mojang TOS says 'gamers' can't "try to make money from" so it has to be free).
Company made.
Fan made.
There's your difference and that's "why".
You wish.
It's not (really) your console. It's Sony's or MS's. They have total control what goes on them (for a reason).
Dell, Acer, HP, or whatever brand of PC you have- you can download anything you want to them (good or bad) and they could care less. You're on your own.
Have you ever heard of a console being infected with a virus? Has your console ever gotten a virus from being connected to someone else's console over the internet? No, because you expect them to just... work.... and that's why console makers keep tight control of what goes on them, and that's why they'll never be 'opened up' to the general public to download whatever they want.
You can 'hope' things change all you want, but it won't.
And, in a way, thank goodness!
All I'm saying is they will only come from 4J- they won't be copies of "PC" mods, and they'll be no such thing as 'community' created DLC/mods.
That the two systems are different is a benefit - since it allows users to choose from different environments on which they play their game. IF the console companies decide to change their environment and set different policies and procedures for the programmers to follow, much of the "security" of playing on the console will suffer. The "target" market of consoles is generally a little younger than the PC, so the console companies want to keep their systems more "safe" and "secure" - because these are qualities that appeal to parents of younger children. There IS room in the marketplace for both types of systems. Why would I want to own a console AND a PC is they are really just both the same "computer" environment in different boxes? It's not a bad thing that console Minecraft will grow (as a result) in a different direction than the PC Minecraft... it spurs diversity.
This is a far more complex question than, I'm sure, you realize... one that really only the corporate executives of Mojang, 4J, Microsoft, and all the various Minecraft modders MIGHT be able to provide a small portion of the answer. For starters, the "deal" that brought Minecraft to the Xbox in the first place involves Mojang, 4J and Microsoft forming what they have described as a "partnership." No one here knows the details and limitations of that "partnership" agreement. There could be clauses in there that literally prevent 4J from negotiating on their own with the modders.
For second, the modders and Mojang have their own agreement in place (the EULA) and Mojang is currently proposing changes to that agreement... so, it MAY just be that they need to wait until that situation stabilizes or their may be other issues.
Thirdly, mod packages are often based on the combination of several individual mods... so who owns the actual copyrights to those individual mods... the individual modders or did those rights pass onto some entity that manages the group of them collectively... or is there even an entity that manages the group of mods collectively?
Also, as I alluded to previously, because the internet has evolved into a "system" that frequently supports "open-source" environments, certain practices have been developed to help companies "wash their hands" of things like when individual contributors to a website violate the copyrights of someone else so that the website doesn't get held responsible... but the console environment is different and, therefore, the console maker and perhaps authorized programming companies like 4J may feel that they could possibly be held more legally responsible if, say, a community written mod that violates the copyrights of, say, another gaming company (because that modder perhaps didn't get proper permission to use a trademarked character, etc.) found its way onto the console.
... and as Wolfeuk mentioned... Yes, they do run a business first and foremost.
Not an issue with the Xbox One or the PS4.
Well, the OP asked for the current versions, so I assumed..
Plus, depending on how they would run online play for it, 8gb of GDDR5 (PS4) would not be enough to smoothly run it all.
If you have an Xbox and purchase the disc you can play offline and mod it all you want. Don't connect to the internet though..... that's where you'll hit a wall.
2- Cost for a mod is a problem. It has to be high enough that there's enough profit for everyone involved, but low enough to sell halfway decent. Plus you'll never get away from the ole, "No way I'm paying for it when I can get it free for the PC!"
3- Which mod(s)? There's thousands out there, and everyone has their favorite. No matter which one(s) they pick, most people will want something else. ("When are they gonna add _____ mod?") Mojang/4J/MS/Sony/the modders can't win for losing.
4- Sales? We know there's a vocal minority out there that think they 'need' mods to play the game, but, looking at the Big Picture, is there that many people out there that even want mods, not to mention enough to pay for them? I don't and I won't. In other words, of the "We want mods!!" crowd, don't puff your chest out- I don't think there's enough "we's".
5- Finally, is it all in a name? Isn't all the new features added in updates, exclusive content (like quick crafting), and DLCs the same thing as a mod? What if 4J said, "Here's a new free
updateer, mod for you guys!" Would that make some of you feel better? Would you even know the difference? I doubt it.Slight correction - A mod is not necessarily "user made" - It can be written by a professional programmer (or even a corp), but the legal connection to Minecraft is through the public EULA. People writing mods for the PC may indeed be professionals and many do earn money for them (through website based advertising). They are free to the consumer because the EULA currently specifically forbids the writers selling them for a fee. The writers of these mods are not "authorized" (as defined in agreements with Microsoft in putting the addons (mods or DLC - whatever) onto the Xbox). 4J is authorized to write/port Minecraft on the Xbox because Microsoft and Mojang have authorized them (i.e. entered into a legal agreement that allows them to do it). They are also, obviously, authorized to write addons/DLC for Minecraft on the Xbox because they have already written skin packs, texture packs and mashup packs. It is unclear whether 4J gets all or any of the proceeds from the sale of these packs directly (the most likely scenario is that it involves some sort split of the proceed among 4J, Mojang, and Microsoft (as a "partnership").
The discussion of allowing PC written mods (i.e. written under the terms of the EULA with Mojang) to transfer over onto the console really has little or nothing to do with modding the console itself/yourself (and whether or not you would be violating the TOS (which is, in effect, an agreement you enter directly with Microsoft for using their LIVE service... even just to update your games). Consider that the writer of a popular Minecraft PC mod may not even necessarily own a console... and the Microsoft TOS would then certainly not be applicable to them.
You are correct, good sir. I'm just talking about the concept of modding consoles in general.
PC and console are their own worlds. PC can be so powerful and free but that freedom can get you places you didn't want to go, and stuck with things you didn't want. You can become lost and always worried about hardware requirements. Consoles, on the other hand, are plug and play; fire and forget. You don't need to worry about viruses or compatibility (so much) but all that security and comfort comes with strict rules and guidelines. I guess I say this because some people can't understand why DLC isn't "free" or why being on an online service isn't "free" because they pay for the Internet service already...