We have started a new TU15 game where we are trying to create a city. There were two villages that weren't too far apart, so we thought that we could grow the two villages towards each other until they joined. We started off adding some fairly normal houses, then a big one for us, and then some two- and three-story row houses. Everything is contained within a cobblestone wall, and well-lit.
At first we seemed to get some more villagers, and fairly quickly an iron golem. However, the villagers don't ever seem to leave the original town center - they don't really enter the new section of town at all. We even chopped off some of the doors in the far side of town hoping it would cause the center of town to shift, as indicated by the villagers congregating in the new area.
And there don't seem to be any more villagers.
Can the center of a village in an xbox minecraft village be shifted by adding houses with more doors?
Absolutely... they will "follow" the doors... but you will need to remove the doors in the old part of the village to do it and you have to keep the new doors within 16 blocks of where the old ones were until after they "latch onto" the new doors
To get more villagers, you need three valid doors per each villager. Also, there is an overall map limit on villagers on the Xbox. One you hit the cap anywhere on the map, it doesn't matter how many more doors you add, you won't get anymore villagers until you kill some.
I've seen several references to the cap being set at 50, but I've also read a post or two about their cap seeming to be set at 35.
This is my experience too. I have 6 good villages in my TU15 world, and I did a census and counted 35 villagers. One village was small, and I built it up to look like a large village -- one of every type of structure. A priest and librarian are the only two villagers living there, and they enter love mode but don't produce any children. In real life, this is great. But in the game...
I'm wondering if the cap used to be 50, but was somehow changed during one of the last two updates. I haven't seen this listed in any change logs, though. Maybe I missed something.
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We have started a new TU15 game where we are trying to create a city. There were two villages that weren't too far apart, so we thought that we could grow the two villages towards each other until they joined. We started off adding some fairly normal houses, then a big one for us, and then some two- and three-story row houses. Everything is contained within a cobblestone wall, and well-lit.
At first we seemed to get some more villagers, and fairly quickly an iron golem. However, the villagers don't ever seem to leave the original town center - they don't really enter the new section of town at all. We even chopped off some of the doors in the far side of town hoping it would cause the center of town to shift, as indicated by the villagers congregating in the new area.
And there don't seem to be any more villagers.
Can the center of a village in an xbox minecraft village be shifted by adding houses with more doors?
Thanks,
John
To get more villagers, you need three valid doors per each villager. Also, there is an overall map limit on villagers on the Xbox. One you hit the cap anywhere on the map, it doesn't matter how many more doors you add, you won't get anymore villagers until you kill some.
This is my experience too. I have 6 good villages in my TU15 world, and I did a census and counted 35 villagers. One village was small, and I built it up to look like a large village -- one of every type of structure. A priest and librarian are the only two villagers living there, and they enter love mode but don't produce any children. In real life, this is great. But in the game...
I'm wondering if the cap used to be 50, but was somehow changed during one of the last two updates. I haven't seen this listed in any change logs, though. Maybe I missed something.