I'm just wondering if I'll have to generate a new world in order to go to the End. I found an intact End portal in my current world, and I'm waiting for this update before I turn it on. If I have to generate a new world just to be able to go to the End, I'm gonna be super mad.
One thing I noticed that I don't recall hearing before: nether wart seemed to be growing randomly in soulsand. Don't think that's in the PC Version either...
CougRon - I noticed that too. I suppose it could have been placed there, but it does seem interesting. I guess we'll have to wait for the change log to see. I think this would be a great change and I hope they find a way for Blaze to spawn naturally in the nether as well (without Blaze spawners).
One thing I noticed that I don't recall hearing before: nether wart seemed to be growing randomly in soulsand. Don't think that's in the PC Version either...
That very ell could be 4Js way around the bad Nether Fortress generation. Maybe they still can't get the fortress to generate the right way so to make sure worlds have Nether Wart, they're making it grow randomly throughout the Nether We won't know until the changlelog comes out.
You don't have to "wait" until TU9 to turn it on - you can't turn it on! You make it sound like a choice you've made.
I've got 3 great worlds with no end portals and two that do. Then there will be anothe world or two to check out new beach generation and then eventually Jungle/complete world/s.
"You don't have to "wait" until TU9 to turn it on - you can't turn it on!" That doesn't make sense. As it is right now, there's no End in MCX360E, so you end up having to wait. I already knew that I couldn't turn it on as soon as I found it. When I found the End portal, I was like "SSSSWWWWEEEETTTT. An End Portal!!!! Oh wait, the End isn't out yet. I can't turn it on. Crap!" The other side of it is I don't have enough Eye of Ender. There's currently three in the portal frame, and I have four in my inventory, which means I need five more before I can activate the portal.
I made my initial post because this was an issue that cropped up with the Blaze spawners. In the 3rd version of the tutorial world, there was a Nerther fortress, but no Blaze spawners. A patch was later released to fix this, but you would have to generate a new world in order to get the Blaze Spawners to appeare in the Nether fortress. I just wanted to make sure this problem didn't happen again.
Hopefully, Blazes will spawn randomly throughout the nether. Id say Make it rare, but not impossible. That way if you get a bad or no nether fortress you can still get blaze rods if you are patient enough.
..I don't know if it's just me, or my problem with jumping to conclusion. I seen the dragon flying around and using his ender acid, then he kinda stops and hovers over the portal. I really hope that the ender acid is NOT the only attack for the dragon and he does not just stay over that portal the whole time. It'd be nice if he flew around a lot and not just be an easy target to kill off. Just me blowing out the worst case scenario. The trailer looks great though!
I'm just wondering if I'll have to generate a new world in order to go to the End. I found an intact End portal in my current world, and I'm waiting for this update before I turn it on. If I have to generate a new world just to be able to go to the End, I'm gonna be super mad.
just make the same seed get all stuff back and there you go
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Anyone assuming that Chain Armor will be craft-able since that guy was wearing it?.. probably not...
sorry i think not as they had a whole 2 updates to do it and nothing TU7 is when it came for creative TU8 they ignored it and TU9 they havnt even mentioned it. probably forgot about it
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Mmm... I am looking forward to the update. (mostly for the new items and crafting blocks) The end is all right, but not to big about it. Spawn eggs on other hand... oh yeah
Wow. Go read all the trailers comments on YouTube. The amount of misinformation is just incredible.
Ya thats why I stopped reading them lol. People don't take the time to read the actual information that has been released. They just assume things. I love how so many people are like "oh its coming out this week" or "it should be out tomorrow". Hasn't even gone in to cert testing yet as far as we know. smh.
i heard the update came out already. was that person right i havnt been on minecraft so i dont know for myself
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Someone mentioned on a youtube commentary that at about 0:09 in the video, if you look at the fences inside the house, they seem to be lighter in color than the oak wood near it. Maybe we're getting different colored fences too?
Someone mentioned on a youtube commentary that at about 0:09 in the video, if you look at the fences inside the house, they seem to be lighter in color than the oak wood near it. Maybe we're getting different colored fences too?
They do seem lighter, but it could be the lighting.
I'm surprised no one pointed out bows finally have their particle effect when fully charged now. This is a feature that makes me very happy.
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Retired StaffOne thing I noticed that I don't recall hearing before: nether wart seemed to be growing randomly in soulsand. Don't think that's in the PC Version either...
That very ell could be 4Js way around the bad Nether Fortress generation. Maybe they still can't get the fortress to generate the right way so to make sure worlds have Nether Wart, they're making it grow randomly throughout the Nether We won't know until the changlelog comes out.
"You don't have to "wait" until TU9 to turn it on - you can't turn it on!" That doesn't make sense. As it is right now, there's no End in MCX360E, so you end up having to wait. I already knew that I couldn't turn it on as soon as I found it. When I found the End portal, I was like "SSSSWWWWEEEETTTT. An End Portal!!!! Oh wait, the End isn't out yet. I can't turn it on. Crap!" The other side of it is I don't have enough Eye of Ender. There's currently three in the portal frame, and I have four in my inventory, which means I need five more before I can activate the portal.
I made my initial post because this was an issue that cropped up with the Blaze spawners. In the 3rd version of the tutorial world, there was a Nerther fortress, but no Blaze spawners. A patch was later released to fix this, but you would have to generate a new world in order to get the Blaze Spawners to appeare in the Nether fortress. I just wanted to make sure this problem didn't happen again.
Ya thats why I stopped reading them lol. People don't take the time to read the actual information that has been released. They just assume things. I love how so many people are like "oh its coming out this week" or "it should be out tomorrow". Hasn't even gone in to cert testing yet as far as we know. smh.
In those two screen caps I took from the trailer, you can clearly see the grass gradually changing color at the intersection of biomes.
No.
They do seem lighter, but it could be the lighting.
I'm surprised no one pointed out bows finally have their particle effect when fully charged now. This is a feature that makes me very happy.
its that simple lol
Hmm...