I play the PC, and once you name a mob (hostile or passive) its NOT supposed to despawn, and about 99% of the time it don't. However once in awhile it will. Also not sure if your aware of this but you can't 'craft' name tags, they have to be found in dungeons and what not. I think they can also be fished out of the sea but don't quote me on that.
If you want to name villagers you'll need to have a second player, the second player should trade with the villager, while he is trading you can safely apply the name tag. Again there are a few issues with name tags, but most of them have been ironed out now in later versions for the PC, only time will tell how well they preform on the 360, and if they imposed any limits. My guess is that they will count towards whatever is receving the tag, be it hostile, passive or villager.
Leads on the other hand are a bit....funky, and behave oddly at times, they often break (especially when going to and from the neither). They are rather fun to play with however as there is just something about hanging a sheep from a high ceiling and watching it dangle about. But as I mentioned they often break without any reason, at least on servers, I haven't played with them much on single player worlds, except for leading a horse around.
Hope this helps.
Thanks for the help! Great to hear, hopefully they work on xbox version like they do on PC. If it's just a small chance that they despawn then that's fine. I just want it to work like it's supposed and intended to do for most of the time.
And yes, I am aware that name tags are not craftable. I watch Mindcrack so I know some stuff about... stuff from them lol, except nametags (which of course is why I asked what I did) because I've never seen a video where they use one because the people I watch never seem to have time or use for them. They're busy building and caving.
As for leads, I won't use them a whole lot except when I'm first getting all the mobs I want/need so they're ok if they break every now and then. I've seen stuff with them but it's kinda the players fault they break so much (on the vids I watch) because they just keep walking and get way ahead and not paying attention most of the time to obstacles lol.
Sort of, you're just off slightly. With the largest world size being 5120x5120 that makes the largest map 26,214,400 x 26,214,400. Compared to the 360 map size which is 743,044 x 743,044. They actually count the increase in nether size as another 1x. Anyway, I though you meant 30,000 "X" by 30,000 "Z" which is the PC world size.
Besides the slightly less than obvious computational error, 36x size in Length AND Width would end up being 1296x overall world size... (assuming the same Y altitude).
864 is the block width that can be accessed/moved around in/mine and place... the effective game play-area... but the loaded chunk/world size on the 360 actually extends 5 chunks on each border side (that's the areas you can see, but can't go to/mine when at the world edge, 10 chunks added to length and width), or an additional 160 blocks in length and width, bringing it to 1024 blocks for the existing map.
36 times world size should effectively be a 6x6 multiplier increase in length and width, 1024 * 6 = 6144 (and remembering to take off the 2 x 80 block border from each side...or 160 from length and width)... This should yield a mathematical estimate of about 5984 x 5984 for the playable area on a guess.
Actually navigating the map (per link below) shows a traverse-able range of -2560 x 2559 in the X and Z directions of the overworld (map size 5120 x 5120 blocks)... but it (visually) looks like it has a border that extends well beyond the 360's typical 5 chunk border... assuming that the overworld map IS a total 6144 x 6144 that is being reduced to a 5120 x 5120 playable area, that would mean that the border is also expanded by almost 6 times as well (6.4 to be specific, or 1024 blocks/64 chunks from both overall length and width, or 512 blocks/32 chunks from each edge).
There is a pic on eco's tweet page showing things that have been added, a sort of 'changelog', which shows added 'adventure mode', My guess is this is where hes getting his info.
Echo posted a vid about this just today. A guy by the name of PlayStationFever took this pic at the PSX event and sent it to Echo. Screencap of the in-game change log at 0:51. Third entry from the bottom. Highlighted for clarity at 1:03.
Echo posted a vid about this just today. A guy by the name of PlayStationFever took this pic at the PSX event and sent it to Echo. Screencap of the in-game change log at 0:51. Third entry from the bottom. Highlighted for clarity at 1:03.
Cool, thanks for the source, but did you also note the last entry on the bottom (that has the text cut at the bottom) that reads:
"Mobs, items, and projectiles can now pass through portals."
Cool, thanks for the source, but did you also note the last entry on the bottom (that has the text cut at the bottom) that reads:
"Mobs, items, and projectiles can now pass through portals."
No, I did not see that. Projectiles can now pass through portals? Uhh, I'm not too crazy about that. Rather not get shot by a Skeleton in the over world while I'm in the Nether.
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No, I did not see that. Projectiles can now pass through portals? Uhh, I'm not too crazy about that. Rather not get shot by a Skeleton in the over world while I'm in the Nether.
Just because projectiles will be able to travel through portals doesn't mean that the skeleton in question will be able to continue to track and target you (and thus continue to shoot arrows at you) from the other end of the portal... unless, in multi-player, someone in the overworld saw you go through a portal and led a skeleton into the area and deliberately hid behind the portal to get the skeleton to shoot at him, knowing it would go through the portal where you just went.
so does this mean that the update is now finally out? or is that what we'll be seeing soon?
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so does this mean that the update is now finally out? or is that what we'll be seeing soon?
It is what we will be seeing soon, this is what was showcased for the next update by 4J at PSExperience in California... Basically it was just a sneak peek at things to come...but if they are showing it off at a convention, then it should be near complete if not already in cert testing (as rumored).
I sure hope it's in cert or very close to cert. I'm super excited to play with clay, horses, name tags, redstone stuff and everything else!! It'd be awesome if it came out before Christmas but also awesome if It came out on Christmas lol. *crosses fingers for it coming soon*
Do any of you guys know whether or not the world resize option will also be in the 360 version? Or is that only on the Xbox one?
Larger world size was always advertised as a feature of the next gen consoles that have 16 times the on board RAM (XB1 and PS4). To my knowledge, there are no current plans to expand the world size on the XB360 or PS3 consoles due to hardware limitations, and I seriously doubt that they will be trying to further restrict the overall world sizes on the XB360 or PS3 for smaller worlds.
Larger world size was always advertised as a feature of the next gen consoles that have 16 times the on board RAM (XB1 and PS4). To my knowledge, there are no current plans to expand the world size on the XB360 or PS3 consoles due to hardware limitations, and I seriously doubt that they will be trying to further restrict the overall world sizes on the XB360 or PS3 for smaller worlds.
Okay, thanks for clearing that up.
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Thanks for the help! Great to hear, hopefully they work on xbox version like they do on PC. If it's just a small chance that they despawn then that's fine. I just want it to work like it's supposed and intended to do for most of the time.
And yes, I am aware that name tags are not craftable. I watch Mindcrack so I know some stuff about... stuff from them lol, except nametags (which of course is why I asked what I did) because I've never seen a video where they use one because the people I watch never seem to have time or use for them. They're busy building and caving.
As for leads, I won't use them a whole lot except when I'm first getting all the mobs I want/need so they're ok if they break every now and then. I've seen stuff with them but it's kinda the players fault they break so much (on the vids I watch) because they just keep walking and get way ahead and not paying attention most of the time to obstacles lol.
Not exactly. It allows you to expand existing world sizes (including transferred worlds) but only up to the largest size which is still 5250x5250.
Do you have to have an Xbox one for this? Or is this an update for the One that simply applies to the 360 version as well?
Yays!!!!!! XD *Head explodes*
Besides the slightly less than obvious computational error, 36x size in Length AND Width would end up being 1296x overall world size... (assuming the same Y altitude).
864 is the block width that can be accessed/moved around in/mine and place... the effective game play-area... but the loaded chunk/world size on the 360 actually extends 5 chunks on each border side (that's the areas you can see, but can't go to/mine when at the world edge, 10 chunks added to length and width), or an additional 160 blocks in length and width, bringing it to 1024 blocks for the existing map.
36 times world size should effectively be a 6x6 multiplier increase in length and width, 1024 * 6 = 6144 (and remembering to take off the 2 x 80 block border from each side...or 160 from length and width)... This should yield a mathematical estimate of about 5984 x 5984 for the playable area on a guess.
Actually navigating the map (per link below) shows a traverse-able range of -2560 x 2559 in the X and Z directions of the overworld (map size 5120 x 5120 blocks)... but it (visually) looks like it has a border that extends well beyond the 360's typical 5 chunk border... assuming that the overworld map IS a total 6144 x 6144 that is being reduced to a 5120 x 5120 playable area, that would mean that the border is also expanded by almost 6 times as well (6.4 to be specific, or 1024 blocks/64 chunks from both overall length and width, or 512 blocks/32 chunks from each edge).
Promised Link:
Confirmed where?
There is a pic on eco's tweet page showing things that have been added, a sort of 'changelog', which shows added 'adventure mode', My guess is this is where hes getting his info.
Echo posted a vid about this just today. A guy by the name of PlayStationFever took this pic at the PSX event and sent it to Echo. Screencap of the in-game change log at 0:51. Third entry from the bottom. Highlighted for clarity at 1:03.
Cool, thanks for the source, but did you also note the last entry on the bottom (that has the text cut at the bottom) that reads:
"Mobs, items, and projectiles can now pass through portals."
No, I did not see that. Projectiles can now pass through portals? Uhh, I'm not too crazy about that. Rather not get shot by a Skeleton in the over world while I'm in the Nether.
Just because projectiles will be able to travel through portals doesn't mean that the skeleton in question will be able to continue to track and target you (and thus continue to shoot arrows at you) from the other end of the portal... unless, in multi-player, someone in the overworld saw you go through a portal and led a skeleton into the area and deliberately hid behind the portal to get the skeleton to shoot at him, knowing it would go through the portal where you just went.
It is what we will be seeing soon, this is what was showcased for the next update by 4J at PSExperience in California... Basically it was just a sneak peek at things to come...but if they are showing it off at a convention, then it should be near complete if not already in cert testing (as rumored).
Larger world size was always advertised as a feature of the next gen consoles that have 16 times the on board RAM (XB1 and PS4). To my knowledge, there are no current plans to expand the world size on the XB360 or PS3 consoles due to hardware limitations, and I seriously doubt that they will be trying to further restrict the overall world sizes on the XB360 or PS3 for smaller worlds.
Okay, thanks for clearing that up.