Well good to know I was pretty much correct on the witch conversion thing. 1.7 or recent is what I said. The or recent implies the 1.8... I was just unsure which, and thanks for pointing out which one.:) I had a laugh at the reading mistake. All because of a "n". No biggy but I found it humorous as many people make mistakes.:)
Anyway baby zombies is a 1.6.2 feature. I looked on the wiki, as I knew they were out before 1.7; just not when. In fact in the 1.6.2 they just spawned with zombies with the same % as villager zombies.
Now the baby zombie jockey, that is a different matter and did come in at 1.7...
As far as already having a baby zombie naturally spawning, I am going to have to agree with greg in saying, if we do it is not a natural spawn. I haven't seen any at all, so I am inclined to say not that I am aware of. That is going to be interesting though to see em possibly in the next update.:) (meaning I would have to rethink certain defenses....)
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have we really had them? i thought i would have known since i Built Nuketown zombies. zombies of all types spawn every four minutes. i think if we had baby zombies i/we would probably have seen them.
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baby zombie and baby zombie villager are kind of two different things. If we have had the zombie villager baby it has not bee lumped in the zombie spawns. Otherewise you would hear more of it. although do remember something about it, but even that is unsurity. I have not seen it myself, so if it is in game it must be really rare to happen and a process other than spawning.
Regardless it will most likely come about eventually when the next one hits, or I would hope anyway; even if those lil' ones are sometimes a pain to deal with.:)
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How did you manage to build a place where zombie spawn every 4 minutes ?
Thanks to rakes idea (you know him by bloody pheonix) He and I (mostly he) built a zombie spawner with 1 minecart, railroads, railroad pressure plate,and some cobwebs. then i just hooked it up with all the redstone all around the map, some visible, some invisible. but besides the unlimited zombie spawner that rake did, i built nuketown and everything else in it.
but for screenshots I'll have to do that later today
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For me banners & armorstands would be nice to be pulled forward among other things like fishing... So many things they have added that look so nice, but as with any update I'll be happy with what ever they do put in. For the most part.:)
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My First World, always getting back to is a pleasure I enjoy with each new update that brings in more things to add in.
For me banners & armorstands would be nice to be pulled forward among other things like fishing... So many things they have added that look so nice, but as with any update I'll be happy with what ever they do put in. For the most part.:)
Seeing as how Fireworks are getting their own crafting UI, I wonder that if Banners are added that they'll get their own crafting interface, since there's dozens of different patterns.
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That is a good question. Probably so I would think. Even the armor stand would need its' own UI mainly just so you can place this and that; but hopefully it can be modified to put weapons/tools along with it.
It is amazing how many different combinations you can do with those banners more or less the fireworks which is even mass greater amount. Those are things I will happily play around with when the time comes; and usefulness of gunpowder, as mentioned before tnt I have off so makes that useless. I just hope fireworks are not tied to that check box. shouldn't be as they don't cause damage to terrain far as I know...
not sure what to make of the enchanting part though in the 1.7+. But there will be a time to discuss that later on if they do decide such. So many features I know I will be messing with, even the redstone that is going to be in. sorting system anyone...:)
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I haven't had a chance to mess with the stands on the pc version...><
Although it somewhat makes sense for ease of placement to have a UI. I know it could work without, with just the armor. Since on the pc if remember correctly was based on which ever portion your curser was pointin at. That in reference to when taking the armor off the stand.
So with that, adding in a weapon/tool to it would maybe need a UI for easier access. Well maybe not need, but preferable. After all the log placement is a bit wonky at the moment. Just an idea of what might be. More or less though it probably will end up being like the pc though without the UI.
One can dream & hope though.:)
I can hope that they change the log placement to be based on block facing and not the character facing, like it sort of is on the pc. Right now it is more tedious than it needs to be, especially when you want to make things with certain placement orientation...
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Three more screenshots from the PSEXperence. Witches, stained clay and more.
Looks like the full range of stained clay, of course fireworks... not in front of my xbox right now... but aren't there only 18 spawn eggs in creative right now? The screen shot is showing 26, and I can Identify most of them with the following link: http://minecraft.gamepedia.com/Spawn_Egg
...which is nice because it appears to be going (mostly) in the same order (left to right first, then top to bottom...with some exceptions).
No changes to the first row (of 6): (In order: Creeper, Skeleton, Spider, Zombie, Slime, Ghast, Zombie Pigman)
The second row of 10 seems to be in order, Left to Right: (Enderman, Cave Spider, Silverfish, Blaze, Magma Cube, Bat, Witch, ...then skips 2 ..., Pig, Sheep, Cow)
The last row of 9 has 3 eggs without textures added yet, in order from Left to Right: (Chicken, Squid, Wolf, Mooshroom, Ocelot, 3 eggs without textures with the last one following those being a Villager)
The Eggs that were skipped include the following from the website: Endermite, Guardian, Horse, Rabbit.
The Horse seems likely to be one of the 3 untextured spawn eggs... I'm haven't heard anything about them bringing in Endermites, Guardians, or Rabbits as yet, so I'm not certain what the remaining 2 could be for certain... But I'm still not sure how spawning via these eggs will work for the Wither Skeletons, if there is one for the Wither or not, baby zombies and baby zombie pigmen, donkeys, or if mules are even in the game or spawnable.
I'm not 100% certain, but it almost looks like a roofed forest in the background in the distance on the left side of the screenshots showing fireworks and the one showing the spawn eggs... there was a rumor of that based on a PS add that went out which seemed to imply that the roofed forest and the mesa biome might be added in the next update.
Screen shots of PS4 add showing roofed forest and mesa biomes:
Screen Shot showing achievement added: Adventuring Time: Discover 17 of the 23 different biomes:
Edit:
In Looking around for related material to PSExperience, I found this screenshot as well:
Which shows the 2 new minecarts (TNT and hopper), the Activator Rail, the Dispenser and Dropper on the same screen, the Hopper, Daylight Sensor, The Comparator, the gold and iron weighted pressure plates, and most especially, the Trapped Chest shows here under the Redstone & Transportation, while the regular Chest shows next to the Ender Chest under Miscellaneous.
EDIT #2 : Per the video that DrAtomic1 posted a little later, the 3 (previously unidentified) spawn eggs are the Horse, Donkey, and Mule respectively, from left to right.
Can't wait. but with so little fireworks i wonder if that's all they have done with the fireworks so far...
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Do you like Minecraft? Do you like Pokemon? Click here then! ---->
Do you want Pictures to see what it's like? Click here then! ----> GameJolt
If you want information about the game but don't wanna click either links or you just want more information. then go to my profile Bio, Or send me a message.
From Oct 14 Teaser: layered snow (see below)
Implies:
Crafting recipe for snow cover added. {Java v. 1.5 (13w05a)}
From Oct 23 Teaser: hay bail, daylight sensor, redstone block, hopper, diamond horse armor, horses, and the beacon.
Implies :
Nether Star {First appearance 1.4.2 (12w36a)} which is dropped by the Wither to construct the Beacon Block
Wither (to drop the Nether Star)
Wither Skeletons (to drop Wither skeleton skulls to make the Wither)
Wither Skulls (as drops from the Wither Skeletons)
Iron and Gold Horse Armor
The ability to equip Horse Armor to Horses.
From Oct 31 Teaser: Wither, Witches, and Bats confirmed
Implies :
Witch's hut
Wither Skeletons (to drop Wither skeleton skulls to make the Wither)
Wither Skulls (as drops from the Wither Skeletons)
From Nov 5 Teaser: Firework Rockets (with creeper face pattern), and Firework Star
Implies :
Other Firework Star Recipes
Other Firework Rocket Recipes
From Nov 14 Teaser: Donkey, Leads, Coal Blocks, Hay Bales (again), and Name Tags, the ability to equip chests to Donkeys.
Implies :
Name tags allow any mob to be named with the exclusion of the Ender Dragon, and villagers have to be named as babies or else during multi player...which in turn prevents despawning.
From Nov 21 Teaser: Beacon Block, Comparator, Droppers, Locked Repeater (functionality), Minecart with Hoppers, Minecart with TNT, Firework Stars, Gold and Iron Weighted Pressure Plate, Appears to be a Trapped Chest (likely but not confirmed)
Reappears from previous Teasers:
Name Tags
Fireworks
Hoppers
Redstone Blocks
Implies:
Trapped Chest (seems to be included but not totally confirmed as there can be seen a chest with a line of redstone dust directly connecting it to a block of nearby TNT)
From Nov 28 Teaser: Hopper Inventory/Interface, Horse Interface, Beacon Interface, Fireworks Crafting Interface, Wither Skeletons, Saddled Horse / Riding Horseback.
Image is very poor quality, but does show all 5 consoles in the Nether simultaneously, difficult to make out the rest but appears to revisit numerous items and also shows a Mounted Saddled Horse in the Nether while in (what appears to be) Survival Mode, directly implying the following Java v. 1.4.2 (12w34a) update: Mobs (and all other entities) can travel through portals.
Many items in inventories and hotbars are too indistinct to clearly discern, others have been previously confirmed. Several signs present, but similarly to indistinct to be able to clearly read.
From Dec 7PSExperience Screenshots: Spawn Eggs for Cave Spider, Bat, and Witch, and 3 more currently untextured spawn eggs that have later been confirmed to be for the Horse, Donkey, and Mule respectively, Stained Clay (full range of colors), Trapped Chest, Activator Rail, Nether Star
Reappears from previous:
Cart with Hopper
Cart with TNT
Gold and Iron Weighted Pressure Plates
Daylight Sensor
Comparator
Hopper
Beacon
Fireworks
Fireworks Star
Coal Block
Redstone Block
Trapped Chest
Implies:
Hardened Clay
Mules that can be equipped with chests.
Mules that are breed-able in survival by cross breeding a Horse and a Donkey.
Unconfirmed but still possible:
Skeletons and Zombies may spawn wearing armor (of the same type if multiple pieces)
Zombies may spawn with an iron sword or shovel
(On Oct 31st only) Skeletons and Zombies may spawn with a pumpkin or Jack-o-Lantern on their head
A head covering will protect a Zombie or Skeleton from catching fire in daylight.
Lighting Engine Optimization
Entities (Items and MOBs) can travel through portals.
Baby Zombies
Baby Zombie Pigmen.
Undead Horses
Skeleton Horses
Command Blocks (the Command Block is not likely in the next update, but it has not been confirmed or denied at this time).
Built in Easter Egg where mobs named "Dinnerbone" or "Grumm" were flipped upside down.
Possibility of being brought forward from later release (1.7.2 / 1.7.4 releases):
Stained Glass
Stained Window
Chicken Jockey (Zombie and Zombie Pigman)
Mesa Biome and Roofed Forest Biome (Per a PS4 Add for Minecraft that was issued)
Possibility of up to 23 total biomes (Per a screen shot showing Adventure time Achievement)
Possibility of being brought forward from later release (1.8 release):
Villagers (and Baby Villagers) Change to Witches when struck by lightning.
Daylight sensors may act as night sensors when completely isolated from access from sky light.
Special Note: Witches may spawn in older world seeds, with swamp biomes, in the regions where witch huts 'would have' spawned if the world was regenerated anew with the same world seed. Original Java coding (according to Dinnerbone) when implemented seems to tie the witch to the region where the huts would have or did spawn (if later destroyed), rather than to the actual huts themselves... He was calling this unintentional glitch a 'feature' at the time.
Due to the way the code works, witches will likely spawn in older maps's swamps even without a hut there. It's a bug that I'm calling a feature for the next 30 seconds. You'll have all the fun of witches, with none of the hassle of having to raid their loot and stuff!
3 eggs for horses? Well I can think of one possible way or thing it could be if not some other new mobs being pulled forward.
Could be that donkey mule and horses have their own egg. Just a guess but seems right.
Otherwise could be possible something brought forward...
Quite a few things confirmed and many more possibilities that could be in.:)
It makes sense for the donkey, horse, and mule to each have their own egg I guess. The good thing about this update is that they also have the advantage of hindsight. Basically this is like a second chance to do over the PC update, except they have the knowledge and experience in order to make it better the second time around than the first. So there is a possibility that they took player feedback from the original PC updates into consideration while doing this update.
Also it has been around April or march since TU 14 released. Which means they have been working on this next update for about eight month roughly. So given the total time this has taken, its quite possible we may see extra content added that was not there the first time, and possibly some content pulled forward from PC 1.7( or whatever its called...), given the fact that they seem to always pull stuff forward.
Finally 4J has never mentioned the future of the 360 version after this update releases. So its probably best to assume that we will still be receiving updates like normal every few months after this next one, unless they tell us otherwise afterwards.
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You forgot about the possibility of one of the eggs being to spawn giants. I would not think it would be included, but technically the mob is in the xbox 360 version, so I would not rule it out as a possibility as it only needs its own egg and spawn conditions changed. The reason that it cannot spawn in survival or creative is because the light levels it needs to spawn in are above 13 and below 9 (something like that) at the same time, which is technically impossible in the game.
Edit: Post was intended for GregNelson on page 199 of post # 4081, where he goes into detail on the latest pics that reveal new spawn eggs.
Not that naturally spawn that I'm aware of... although if a baby villager is killed by a zombie... then maybe?
Anyway baby zombies is a 1.6.2 feature. I looked on the wiki, as I knew they were out before 1.7; just not when. In fact in the 1.6.2 they just spawned with zombies with the same % as villager zombies.
Now the baby zombie jockey, that is a different matter and did come in at 1.7...
As far as already having a baby zombie naturally spawning, I am going to have to agree with greg in saying, if we do it is not a natural spawn. I haven't seen any at all, so I am inclined to say not that I am aware of. That is going to be interesting though to see em possibly in the next update.:) (meaning I would have to rethink certain defenses....)
Can you confirm is this was a converted baby villager? I still haven't seen a naturally spawning baby zombie nor a baby zombie pigman...
have we really had them? i thought i would have known since i Built Nuketown zombies. zombies of all types spawn every four minutes. i think if we had baby zombies i/we would probably have seen them.
Regardless it will most likely come about eventually when the next one hits, or I would hope anyway; even if those lil' ones are sometimes a pain to deal with.:)
Thanks to rakes idea (you know him by bloody pheonix) He and I (mostly he) built a zombie spawner with 1 minecart, railroads, railroad pressure plate,and some cobwebs. then i just hooked it up with all the redstone all around the map, some visible, some invisible. but besides the unlimited zombie spawner that rake did, i built nuketown and everything else in it.
but for screenshots I'll have to do that later today
Well the way I build...
So yes baby mobs, well the zombies anyway. Unsure of the jockey.
Things to hope for in the future.:)
Seeing as how Fireworks are getting their own crafting UI, I wonder that if Banners are added that they'll get their own crafting interface, since there's dozens of different patterns.
It is amazing how many different combinations you can do with those banners more or less the fireworks which is even mass greater amount. Those are things I will happily play around with when the time comes; and usefulness of gunpowder, as mentioned before tnt I have off so makes that useless. I just hope fireworks are not tied to that check box. shouldn't be as they don't cause damage to terrain far as I know...
not sure what to make of the enchanting part though in the 1.7+. But there will be a time to discuss that later on if they do decide such. So many features I know I will be messing with, even the redstone that is going to be in. sorting system anyone...:)
Although it somewhat makes sense for ease of placement to have a UI. I know it could work without, with just the armor. Since on the pc if remember correctly was based on which ever portion your curser was pointin at. That in reference to when taking the armor off the stand.
So with that, adding in a weapon/tool to it would maybe need a UI for easier access. Well maybe not need, but preferable. After all the log placement is a bit wonky at the moment. Just an idea of what might be. More or less though it probably will end up being like the pc though without the UI.
One can dream & hope though.:)
I can hope that they change the log placement to be based on block facing and not the character facing, like it sort of is on the pc. Right now it is more tedious than it needs to be, especially when you want to make things with certain placement orientation...
YES! Stained clay!! And the clay actually looks like the color it's supposed to be unlike PC. This just completes my life. No joke. Like seriously.
Looks like the full range of stained clay, of course fireworks... not in front of my xbox right now... but aren't there only 18 spawn eggs in creative right now? The screen shot is showing 26, and I can Identify most of them with the following link: http://minecraft.gamepedia.com/Spawn_Egg
...which is nice because it appears to be going (mostly) in the same order (left to right first, then top to bottom...with some exceptions).
No changes to the first row (of 6): (In order: Creeper, Skeleton, Spider, Zombie, Slime, Ghast, Zombie Pigman)
The second row of 10 seems to be in order, Left to Right: (Enderman, Cave Spider, Silverfish, Blaze, Magma Cube, Bat, Witch, ...then skips 2 ..., Pig, Sheep, Cow)
The last row of 9 has 3 eggs without textures added yet, in order from Left to Right: (Chicken, Squid, Wolf, Mooshroom, Ocelot, 3 eggs without textures with the last one following those being a Villager)
The Eggs that were skipped include the following from the website: Endermite, Guardian, Horse, Rabbit.
The Horse seems likely to be one of the 3 untextured spawn eggs... I'm haven't heard anything about them bringing in Endermites, Guardians, or Rabbits as yet, so I'm not certain what the remaining 2 could be for certain... But I'm still not sure how spawning via these eggs will work for the Wither Skeletons, if there is one for the Wither or not, baby zombies and baby zombie pigmen, donkeys, or if mules are even in the game or spawnable.
I'm not 100% certain, but it almost looks like a roofed forest in the background in the distance on the left side of the screenshots showing fireworks and the one showing the spawn eggs... there was a rumor of that based on a PS add that went out which seemed to imply that the roofed forest and the mesa biome might be added in the next update.
Screen shots of PS4 add showing roofed forest and mesa biomes:
Screen Shot showing achievement added: Adventuring Time: Discover 17 of the 23 different biomes:
Edit:
In Looking around for related material to PSExperience, I found this screenshot as well:
https://lh6.googleusercontent.com/-dqYco-6Ds3s/VIQsJuVXVdI/AAAAAAAAAJ8/T7VTAt3ugpw/w858-h514-no/2014+-+2
Which shows the 2 new minecarts (TNT and hopper), the Activator Rail, the Dispenser and Dropper on the same screen, the Hopper, Daylight Sensor, The Comparator, the gold and iron weighted pressure plates, and most especially, the Trapped Chest shows here under the Redstone & Transportation, while the regular Chest shows next to the Ender Chest under Miscellaneous.
EDIT #2 : Per the video that DrAtomic1 posted a little later, the 3 (previously unidentified) spawn eggs are the Horse, Donkey, and Mule respectively, from left to right.
From Oct 14 Teaser: layered snow (see below)
Implies:
From Oct 23 Teaser: hay bail, daylight sensor, redstone block, hopper, diamond horse armor, horses, and the beacon.
Implies :
From Oct 31 Teaser: Wither, Witches, and Bats confirmed
Implies :
- Witch's hut
- Wither Skeletons (to drop Wither skeleton skulls to make the Wither)
- Wither Skulls (as drops from the Wither Skeletons)
From Nov 5 Teaser: Firework Rockets (with creeper face pattern), and Firework StarImplies :
- Other Firework Star Recipes
- Other Firework Rocket Recipes
From Nov 14 Teaser: Donkey, Leads, Coal Blocks, Hay Bales (again), and Name Tags, the ability to equip chests to Donkeys.Implies :
- Name tags allow any mob to be named with the exclusion of the Ender Dragon, and villagers have to be named as babies or else during multi player...which in turn prevents despawning.
From Nov 21 Teaser: Beacon Block, Comparator, Droppers, Locked Repeater (functionality), Minecart with Hoppers, Minecart with TNT, Firework Stars, Gold and Iron Weighted Pressure Plate, Appears to be a Trapped Chest (likely but not confirmed)Reappears from previous Teasers:
- Name Tags
- Fireworks
- Hoppers
- Redstone Blocks
Implies:From Nov 28 Teaser: Hopper Inventory/Interface, Horse Interface, Beacon Interface, Fireworks Crafting Interface, Wither Skeletons, Saddled Horse / Riding Horseback.
From Dec 7 PSExperience Screenshots: Spawn Eggs for Cave Spider, Bat, and Witch, and 3 more currently untextured spawn eggs that have later been confirmed to be for the Horse, Donkey, and Mule respectively, Stained Clay (full range of colors), Trapped Chest, Activator Rail, Nether Star
Reappears from previous:
- Cart with Hopper
- Cart with TNT
- Gold and Iron Weighted Pressure Plates
- Daylight Sensor
- Comparator
- Hopper
- Beacon
- Fireworks
- Fireworks Star
- Coal Block
- Redstone Block
- Trapped Chest
Implies:- Hardened Clay
- Mules that can be equipped with chests.
- Mules that are breed-able in survival by cross breeding a Horse and a Donkey.
Unconfirmed but still possible:- Skeletons and Zombies may spawn wearing armor (of the same type if multiple pieces)
- Zombies may spawn with an iron sword or shovel
- (On Oct 31st only) Skeletons and Zombies may spawn with a pumpkin or Jack-o-Lantern on their head
- A head covering will protect a Zombie or Skeleton from catching fire in daylight.
- Lighting Engine Optimization
- Entities (Items and MOBs) can travel through portals.
- Baby Zombies
- Baby Zombie Pigmen.
- Undead Horses
- Skeleton Horses
- Command Blocks (the Command Block is not likely in the next update, but it has not been confirmed or denied at this time).
- Built in Easter Egg where mobs named "Dinnerbone" or "Grumm" were flipped upside down.
Possibility of being brought forward from later release (1.7.2 / 1.7.4 releases):- Stained Glass
- Stained Window
- Chicken Jockey (Zombie and Zombie Pigman)
- Mesa Biome and Roofed Forest Biome (Per a PS4 Add for Minecraft that was issued)
- Possibility of up to 23 total biomes (Per a screen shot showing Adventure time Achievement)
Possibility of being brought forward from later release (1.8 release):- Villagers (and Baby Villagers) Change to Witches when struck by lightning.
- Daylight sensors may act as night sensors when completely isolated from access from sky light.
Special Note: Witches may spawn in older world seeds, with swamp biomes, in the regions where witch huts 'would have' spawned if the world was regenerated anew with the same world seed. Original Java coding (according to Dinnerbone) when implemented seems to tie the witch to the region where the huts would have or did spawn (if later destroyed), rather than to the actual huts themselves... He was calling this unintentional glitch a 'feature' at the time.Posted from 2 years ago on Reddit : http://www.reddit.com/r/Minecraft/comments/108s0s/witches_out_of_place/c6beiro
Could be that donkey mule and horses have their own egg. Just a guess but seems right.
Otherwise could be possible something brought forward...
Quite a few things confirmed and many more possibilities that could be in.:)
It makes sense for the donkey, horse, and mule to each have their own egg I guess. The good thing about this update is that they also have the advantage of hindsight. Basically this is like a second chance to do over the PC update, except they have the knowledge and experience in order to make it better the second time around than the first. So there is a possibility that they took player feedback from the original PC updates into consideration while doing this update.
Also it has been around April or march since TU 14 released. Which means they have been working on this next update for about eight month roughly. So given the total time this has taken, its quite possible we may see extra content added that was not there the first time, and possibly some content pulled forward from PC 1.7( or whatever its called...), given the fact that they seem to always pull stuff forward.
Finally 4J has never mentioned the future of the 360 version after this update releases. So its probably best to assume that we will still be receiving updates like normal every few months after this next one, unless they tell us otherwise afterwards.
Edit: Post was intended for GregNelson on page 199 of post # 4081, where he goes into detail on the latest pics that reveal new spawn eggs.