Just putting my 2 cents here, im glad 4j followed up tu14 with a timely bugfix. (Thank you very much!) However i see a few things already not mentioned that im crossing my fingers here that is fixed, well actually a few.
1.) the mining/block placing animation that has been off since tu13 (why do they refuse to fix this??)
2.) villagers not breeding, i started a new world and am already down to just 2 and they will not breed. ( yes this is room in the village)
3.) villagers AND mobs getting stuck in walls and dying
4.) carpet, wool, and sand mining and placing is very low volume.
I know there are more but the first 3 at least are important to playing the game and enjoying what has been added and all in my opinion. I guess time will tell and they fixed these and hopefully just didnt mention them in the changelog.
In regards to the zombies drop change will they still drop iron tools as well and swords?
Now if only we could get some info on the X1 release. The time when everyone assumed we'd have next-gen details has officially come and gone -- it'll just start to get annoying now. It was a claimed to be a launch window title and since both the launch window and TU14 coincided last month, I think many assumed we were looking at a March release. Now we're all wondering whether the game will even make an April release? Jesus.
Throw us a bone here 4J. You guys do great work but could really improve on the community presence. You posted X1 teasers months ago, I think its time for a real update. And hopefully its not being held back for PAX or something similarly stupid -- the game sells on its own, no need for planned marketing to increase anticipation... because we've been anticipating a release for quite some time already.
[/rant]
On a lighter note, looks like I'll be dusting off the 360 once TU15 clears. Thumbs up for a quick turnaround on the bug fixes, and I hope that kind of speed propagates to future title updates as well.
Guess I'll have to wait and see if the one thing I am concerned about with my old worlds. That would be the bonus chest thing. If it will reappear as it did before. If it doesn't then I'll have to abandon a couple worlds. At least I have back ups, so not totally worried about that.
So if it is not fixed or changed in the next, but in the future, then I'll be ready to play that specific one again.
I am glad however that the zombies are going to be dropping stuff, as that would be important for my eldest world. This is one that never had a chance to use said chest; since it was made before that even came about. At least on that one I will be able to have a chance to get the new crops, as well villagers.
Always a plus and minus side to things, it is just you have to know where to look for them.
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My First World, always getting back to is a pleasure I enjoy with each new update that brings in more things to add in.
Darn it, I really want the minecart crap fixed, annoys the heck outa me that while riding in a minecart you can't pick up any blocks on half slabs that your head is in.
Actually they can. They just need to contact the creator of the pack and get that persons permission. That is where some of the difficulty comes into play for getting certain PC texture packs however. some have multiple creators while some, like the multiple Doku texture packs have dozens upon dozens of contributors. All of which 4J would need to contact and receive the go ahead to use the packs on the console versions.
Then there is the whole charging for the packs on the consoles. They have to decide if the PC creator gets a cut and if so how much, etc, etc. So they can, but the amount of work it would take is likely to large to go through just to get some textures which they could easily make something similar for use on the console.
did not know that but how interesting. yeah to much of a hassle to do such
Most of us know this, but to prevent any further confusion can we start calling it Classic 32?
i like that name more than faithful thats for surealso how wonderful i knew they were making the update but i didnt think it would have been this fast i thought we had about one more week before they did. i cant wait to get rid of all them bugs
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Do you like Minecraft? Do you like Pokemon? Click here then! ---->
Do you want Pictures to see what it's like? Click here then! ----> GameJolt
If you want information about the game but don't wanna click either links or you just want more information. then go to my profile Bio, Or send me a message.
Here is all the bugs ive noticed so far that 4J hopefully will get fixed soon
Blocks that when broken come back
Falling from a 1 block height and taking damage
Players Becoming invisible and to only way for you to see them is for them to die
You become invisible and the only way for players to see you is for you to die
You Become invisible and the only way for players to see you is if they were to die
Animals will despawn even if your standing right next to them
Mobs get stuck in walls and die
Note: when i say you or a player has become invisible i dont mean the option enabling them to. they forcefully become invisible whether the invisibility is on or off.
I think that is it.
Do you like Minecraft? Do you like Pokemon? Click here then! ---->
Do you want Pictures to see what it's like? Click here then! ----> GameJolt
If you want information about the game but don't wanna click either links or you just want more information. then go to my profile Bio, Or send me a message.
that texture pack actually looks really fun. i cant wait to buy it.
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Do you like Minecraft? Do you like Pokemon? Click here then! ---->
Do you want Pictures to see what it's like? Click here then! ----> GameJolt
If you want information about the game but don't wanna click either links or you just want more information. then go to my profile Bio, Or send me a message.
Here is all the bugs ive noticed so far that 4J hopefully will get fixed soon
Blocks that when broken come back
Falling from a 1 block height and taking damage
Players Becoming invisible and to only way for you to see them is for them to die
You become invisible and the only way for players to see you is for you to die
You Become invisible and the only way for players to see you is if they were to die
Animals will despawn even if your standing right next to them
Pigs, Cows, and Sheep dont follow wheat
Mobs get stuck in walls and die
Note: when i say you or a player has become invisible i dont mean the option enabling them to. they forcefully become invisible whether the invisibility is on or off.
I think that is it.
Pigs do not follow wheat anymore, not a bug. They only eat/breed with carrots with TU14 now. Though the sheep and cows still do, they follow wheat for me but it takes a little while for them to finally follow. Everything else will hopefully be fixed, check to TU15 change log.
Pigs do not follow wheat anymore, not a bug. They only eat/breed with carrots with TU14 now. Though the sheep and cows still do, they follow wheat for me but it takes a little while for them to finally follow. Everything else will hopefully be fixed, check to TU15 change log.
yeah i just realized the pig thing. i just came on to fix my post
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Do you like Minecraft? Do you like Pokemon? Click here then! ---->
Do you want Pictures to see what it's like? Click here then! ----> GameJolt
If you want information about the game but don't wanna click either links or you just want more information. then go to my profile Bio, Or send me a message.
Pigs do not follow wheat anymore, not a bug. They only eat/breed with carrots with TU14 now. Though the sheep and cows still do, they follow wheat for me but it takes a little while for them to finally follow. Everything else will hopefully be fixed, check to TU15 change log.
I don't see anything on the change log, but hope that this does get fixed. The animals seem to follow at first, then become disinterested and you need to almost whack them up the side of their head to get them to follow again. Of course, once I get a few chickens penned up, I doubt I'd have to worry about it so much.
I don't see anything on the change log, but hope that this does get fixed. The animals seem to follow at first, then become disinterested and you need to almost whack them up the side of their head to get them to follow again. Of course, once I get a few chickens penned up, I doubt I'd have to worry about it so much.
I swear I saw the bug fixes they were going to fix in TU15 somewhere. Oh well, anyways I really hope these do get fixed. My animals take a while to get interested in the food but sometimes just lose interest a few seconds later. My sheep somehow keep getting out into other pens and I had to separate their pen into 3s so they weren't all crowding around each other.
I swear I saw the bug fixes they were going to fix in TU15 somewhere. Oh well, anyways I really hope these do get fixed. My animals take a while to get interested in the food but sometimes just lose interest a few seconds later. My sheep somehow keep getting out into other pens and I had to separate their pen into 3s so they weren't all crowding around each other.
When you go to xbox recent and upcoming updates to come to this thread there are other threads, one is change logs for updates, will say TU15, the full list can be found in that thread.
I don't see anything on the change log, but hope that this does get fixed. The animals seem to follow at first, then become disinterested and you need to almost whack them up the side of their head to get them to follow again. Of course, once I get a few chickens penned up, I doubt I'd have to worry about it so much.
There's an interest "range" AND there also seems to be some interaction with pathing ability. If you get a mob to start following you and get too far away OR follow a route that cause the pathing algorithms or hang - it will look as if the mob loses interest.
When you go to xbox recent and upcoming updates to come to this thread there are other threads, one is change logs for updates, will say TU15, the full list can be found in that thread.
We are well aware of that thread....I checked it, and nothing in there about the animals following you.
I did lead a sheep to a pen last night, kept him as close as I could and he seemed to do better. So just don't get more than 4 blocks ahead of him, and you might be fine.
We are well aware of that thread....I checked it, and nothing in there about the animals following you.
I did lead a sheep to a pen last night, kept him as close as I could and he seemed to do better. So just don't get more than 4 blocks ahead of him, and you might be fine.
Apparently WE are all not aware of it, I think there's some confusion here, I was replying to Emerald99's post who said, "I swear I saw the bug fixes they were going to fix in TU15 somewhere." Not your post.
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I'm submitting the same 2 cents.... ^^^^ This.
Throw us a bone here 4J. You guys do great work but could really improve on the community presence. You posted X1 teasers months ago, I think its time for a real update. And hopefully its not being held back for PAX or something similarly stupid -- the game sells on its own, no need for planned marketing to increase anticipation... because we've been anticipating a release for quite some time already.
[/rant]
On a lighter note, looks like I'll be dusting off the 360 once TU15 clears. Thumbs up for a quick turnaround on the bug fixes, and I hope that kind of speed propagates to future title updates as well.
So if it is not fixed or changed in the next, but in the future, then I'll be ready to play that specific one again.
I am glad however that the zombies are going to be dropping stuff, as that would be important for my eldest world. This is one that never had a chance to use said chest; since it was made before that even came about. At least on that one I will be able to have a chance to get the new crops, as well villagers.
Always a plus and minus side to things, it is just you have to know where to look for them.
- Blocks that when broken come back
- Falling from a 1 block height and taking damage
- Players Becoming invisible and to only way for you to see them is for them to die
- You become invisible and the only way for players to see you is for you to die
- You Become invisible and the only way for players to see you is if they were to die
- Animals will despawn even if your standing right next to them
- Mobs get stuck in walls and die
Note: when i say you or a player has become invisible i dont mean the option enabling them to. they forcefully become invisible whether the invisibility is on or off.I think that is it.
Pigs do not follow wheat anymore, not a bug. They only eat/breed with carrots with TU14 now. Though the sheep and cows still do, they follow wheat for me but it takes a little while for them to finally follow. Everything else will hopefully be fixed, check to TU15 change log.
^^^^ Click it! You know you want to...
YAY!!!!!!!
^^^^ Click it! You know you want to...
I don't see anything on the change log, but hope that this does get fixed. The animals seem to follow at first, then become disinterested and you need to almost whack them up the side of their head to get them to follow again. Of course, once I get a few chickens penned up, I doubt I'd have to worry about it so much.
I swear I saw the bug fixes they were going to fix in TU15 somewhere. Oh well, anyways I really hope these do get fixed. My animals take a while to get interested in the food but sometimes just lose interest a few seconds later. My sheep somehow keep getting out into other pens and I had to separate their pen into 3s so they weren't all crowding around each other.
There's an interest "range" AND there also seems to be some interaction with pathing ability. If you get a mob to start following you and get too far away OR follow a route that cause the pathing algorithms or hang - it will look as if the mob loses interest.
We are well aware of that thread....I checked it, and nothing in there about the animals following you.
I did lead a sheep to a pen last night, kept him as close as I could and he seemed to do better. So just don't get more than 4 blocks ahead of him, and you might be fine.