I've seen other posts on this thread about this issue but it has not made the official list yet. My animals will not breed anymore. I put them into love mode, they go through the animation and the hearts stop flashing but no baby is born and they are immediately able to be put in love mode again without a cool down. I tested on the same set of sheep with an entire stack of wheat consecutively but all attempts failed. I've tested with sheep, cows and pigs in multiple locations and all have the same issue. I also tested on peaceful, easy and hard and game difficulty made no difference. My game mode is survival.
Yeah, I just noticed that most of that isn't on the PC either. I guess the main point would be the glowstone, since that's commonly used in redstone circuits.
It did happen in the PC for a period of time when certain block types were changed.
Rollback Post to RevisionRollBack
Twitter - @4JSteve
Currently Playing - League of Legends (EUW), Tales of Vesperia (PS4) and Kingdom Hearts 2 (PS4)
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I don't think this is a bug it is luck of the draw it might be though because I made a map and it too had not village this was with TU8.
I do know this has to be one and there has to be a work around on it
the HALL of DEATH
after TU8 and TU9 this never came back I have gone back to my bone yard where I test stuff and I cant get this to work any more this is where it was designed it worked and it was moved to project Aztec were it killed or wounded players to the point of rage quitting
I would like to be able to have my machine back I have shot video of it, it is as it was when it stopped working and sits there today waiting to kill again with a new patch.
4J cannot make a patch to fix a certain issue that ONE of millions of players has addressed, especially if it involves a personal build. 4J probably did it with the intention of decreasing in-game lag for users connected to the host, or even to prevent the arrow glitch that occurs, as arrows can still wig out and phase back and forth through empty space before hitting a player.
I suggest sticking with the good-ol' pressure plate-to-dispenser death machine, as no patch is required to fix anything for that.
In TU8 you were able to climb on top of ladders and now you people are telling me i cant?!
i have made 20 different parkour maps that have that "obstacle" in and im pretty sure some other people want it back to
This will be fixed in the Bug Fix.
Rollback Post to RevisionRollBack
Twitter - @4JSteve
Currently Playing - League of Legends (EUW), Tales of Vesperia (PS4) and Kingdom Hearts 2 (PS4)
Feel free to add me on Steam, PSN and XboxLive, Make sure and leave a message saying you are from the forums
I'm pretty sure I listed this before, but this is a much better bug report. See what happens when I wake from years of not posting.
Problem: Text input devices are not working properly on menu/GUI buttons for the ‘World Load Screen’ (after the Create World or picking a Saved World to load).
Description:
Example - Start The Game - Click Play Game - Click Create World and with a plugged in Text Input Device (USB Keyboard/Chatpad/etc). For my purposes I was using a USB keyboard (which I also used to after turning on the 360 to navigate to Minecraft, start Minecraft, and then navigate (including menu buttons) to the problem screen.
One can use the keyboard to move between the fields correctly and navigate to all the text boxes, check boxes, buttons, and sliders.
One can change the state of check boxes correctly.
One can enter text into the text boxes correctly.
One can adjust the difficulty slider correctly across the full range.
One cannot activate or change the state of buttons correctly.
The correct action should be that pressing one of the listed keys (A, SPACE, or ENTER) would be expected to trigger the default action for a button. Unfortunately at this time there is no key that will trigger button actions making the following impossible from the keyboard Change survival/peaceful, and anything else that requires button activation including progressing beyond this screen. As such one must use multiple devices to complete actions on a single screen.
Intent: As a user I expect to be able to complete the navigation of any single screen using a single supported input device regardless of which input device that I may be using as long as it is a valid type of input for the screen/actions being performed. The commonly accepted defaults for button actions on a Text Input Device for this platform is one of the listed keys (A, SPACE, or ENTER) as the default/A/Activate Controller equivalent action. Since (SPACE and ENTER) are both working as the activate function for check boxes the expectation is that at the very least those 2 keys would work for menu buttons. SPACE and ENTER also work correctly on the GUI Menu Buttons on any GUI prior to the ‘World Load Screen’ including the ability to Click Create World or pick a Saved World to load, and the Main Menu.
12. Sheep are destroying grass blocks! (Perhaps make it so they eat TALL grass to grow wool back)
13. Added to above, the sheep are doing this even when they still have their wool.
Grass respreads over the eaten blocks quickly enough. The solution you suggest is untenable since players would have to be continually replenishing tall grass inside their breeding pens. This would require a lot of bonemeal. In peaceful, players don't collect bones so that they can make the bonemeal, so they would essentially not be able to grow tall grass inside their breeding pens. This would essentially prevent them from farming wool.
Hey 4jsteve, thank you guys for adding our issues to the list. I see the changelog for tu10 is up, Did you guys fix the sound effects issues as i see nothing listed for any of them?
Hey Steve, can you explain what the limit is? What area, and size of area would help(ex-in the chunk I am in, whole map, size of chunk). I was building an egg farm, I only have about 8 chickens in it right now. I have about 5 more next to it for my slaughter area for feathers. They will not breed, eggs aren't hatching. I have some animals about 20 or 30 blocks away, about 10 total. There are a TON of animals spawning around 100 blocks away or so. I've killed a bunch of cows, haven't been killing sheep yet, and lots of those wondering around too. If I need to go on a killing spree I will, but if I knew the area I need to kill in it would help.
I previously listed this as not sure if it should be classed as a bug. I am listing it as a bug now.
I've updated the thread [Suggestion] To better meet TCR # 049 (STR) I am re-listing it here as it is a bug. A kind person pointed out to me I failed to consider the subset TCR that must also pass. As such the test failed and it is a bug and potential future bug.
I'll be updating the test scenario and details once I complete a few more runs.
I've updated with a very basic test scenario.
Unfortunately due to the type and nature of the bug, end users can not test/confirm it on TU9 until TU10 comes out. Only 4J Studios and Microsoft can check the bug prior to a TU coming out on the current TU version. I can confirm the bug exists on TU8 as related to TU9. Obviously though I cannot confirm if it exists on TU9 without TU10's availability. By extension end users will not be able to check for the bug in TU10 until TU11 is released.
i also forgot about another bug i ran into that may cause a bit of a problem while droping items on the floor for a friend to have only me and him standing in the area he was not getting it all such as i droped a pile of 64 iron bars and he only ended up with 1 so 63 bars just magicly gone
Did you lower/change the limit with the new update? I didn't see anyting in the change list about it. Before the update, I had a farm system where I would breed an animal and kill one parent. I did this on a regular basis as it was my main source of food and never had a problem until the update. If there was a change could you provide some details on it?
Did you lower/change the limit with the new update? I didn't see anyting in the change list about it. Before the update, I had a farm system where I would breed an animal and kill one parent. I did this on a regular basis as it was my main source of food and never had a problem until the update. If there was a change could you provide some details on it?
Animals finally started spawning again on my world.. after all but four of my sheep vanished. I'd very much like to know if the cap was lowered as well. As an update, I have found some wool blocks, so they're probably dying instead of despawning, but if the cap has been reduced that much, animal farming will have become all but worthless.
Animals finally started spawning again on my world.. after all but four of my sheep vanished. I'd very much like to know if the cap was lowered as well. As an update, I have found some wool blocks, so they're probably dying instead of despawning, but if the cap has been reduced that much, animal farming will have become all but worthless.
I don't think the cap was lowered since I've been still able to get animals to breed to 35 in my one world. This was the apparent limit I was hitting in that world even before TU9. I even just recently got the breeding to continue up to 50 animals in another by spreading out the pens over a larger area. (This is without killing off any wild ones). In the world where I got up to 50 domestic animals, there had been very few wild animals spawning since the update anyway. I think what has perhaps happened is that the re-spawn rates of the wild animals has been slowed significantly (which would be in accordance with what many forum members were asking for) and perhaps the killing off the wild ones no longer frees up some room in the cap as it once did.
I would also appreciate it if 4J would post a detailed explanation of the spawning & breeding rationales on the Xbox to the Wiki.
Alright, so the sheep are supposed to shred the grass off the top of grass blocks. But can't you change it so they only do it when they have had their wool sheared? I thought that was the deal, anyway? I don't see dirt blocks everywhere on PC..
Also, my post with over 50 bugs listed has seemingly been removed, and the only one that ended up on the main topic post was the one where you can't stand on ladders. What's with that?
I'm sorry - I can't change anything. To set the record straight, I don't work for 4J and I am not a representative of 4J, Mojang, Microsoft or Curse in any way, shape, or form. If I've inadvertently worded anything such that it has left that impression, I am truly sorry. Also, obviously, I have no idea what's with the posts being removed. I personally don't like to see any posts removed from any thread as a matter of principle... it does generally make it more difficult to follow issues through to their ultimate resolution. However, I can understand how it prevents a lot of flame wars from happening and makes long threads like this one easier to read.
ETA: Just noticed that you did not actually quote me even though I was the one who wrote you about the sheep. Sorry, if I misunderstood to whom you were directing your post.
I don't see this on the first post, so I am hoping I can get some confirmation on this. Me and 3 of my friends are all having this issue: if we try to accept a game invite from the Xbox dashboard (without starting the game first) our Xboxes freeze up completely - the game starts and tries to load, but on the loading screen to join the game the entire console just freezes up and we have to completely restart the thing to get it working again. Several of my other friends are having this issue, though I personally have not: When they try to accept a game invite from the Xbox dashboard without first starting the game, they are told that they need to purchase the full game to play - and of course, they have had the full game for months. What the heck is going on?!
I still don't see this on the front page, even as unconfirmed. Does this belong here, or should I be reporting this on the Xbox Live forums?
Also, I have noticed that if I spawn villagers, they sometimes despawn. The map I noticed this on did not have a village in it (even though it was created after the most recent update); this was created using default settings, so generated structures was on. Another friend of mine is experiencing the same issue. The size of the building does not appear to matter, because out of 3 villagers placed in different buildings of the same size and structure, 1 will disappear. This has nothing to do with lag and the NPC cap, because Villagers placed before and after the ones that go missing are still present. I have killed and replaced the villagers in my player-built village 3 times and this continues to happen in the same 2 buildings. Very odd and annoying.
Also, a note on the lighting bug: a friend of mine showed me that if you place a rafting table in front of a placed door then break the table, the bottom half of the door goes black. Another door issue: Occasionally doors will only "half open" with either the top or bottom closed while the opposite end is open. Neither one of these is game-breaking, obviously, just wanted to report them.
I don't think the cap was lowered since I've been still able to get animals to breed to 35 in my one world. This was the apparent limit I was hitting in that world even before TU9. I even just recently got the breeding to continue up to 50 animals in another by spreading out the pens over a larger area. (This is without killing off any wild ones). In the world where I got up to 50 domestic animals, there had been very few wild animals spawning since the update anyway. I think what has perhaps happened is that the re-spawn rates of the wild animals has been slowed significantly (which would be in accordance with what many forum members were asking for) and perhaps the killing off the wild ones no longer frees up some room in the cap as it once did.
I would also appreciate it if 4J would post a detailed explanation of the spawning & breeding rationales on the Xbox to the Wiki.
I don't think it was slowed. Before I got animals to spawn, I played all day long on the TU9 release and never saw one single wild animal spawn. And since I stopped replacing the ones that died/vanished and only kept four, they are back to spawning in large numbers quickly.
I don't think it was slowed. Before I got animals to spawn, I played all day long on the TU9 release and never saw one single wild animal spawn. And since I stopped replacing the ones that died/vanished and only kept four, they are back to spawning in large numbers quickly.
I'll perhaps try giving it some more testing tonight after I get home.
1. Wasn't listed yet as a fix so I'm assuming it is still present... Animals can jump over 5 high fences if in a confined space. I made an area with a 5 high fence all the way around and fences on the ceiling to look like a lattice and I watched as the cows jumped right out of the pens!
2. Spruce trees in Swamp Biomes sometimes produce Oak Saplings.
3. Strongholds will generate on the edge of the map sometimes with there END Room cut-off.
4. Leaderboards are still broken for me =( ...
5. Randomly your game will change all your settings so that you can't move, are invisible, and can't see! (Game breaking if you don't check your settings; no this was not a prank by anyone)
6. Item framed maps do not show location of other item framed maps on map... I have a better idea for this here: http://pastebin.com/n4EcmV3u
7. Still can't place redstone on glowstone... kinda hard to follow PC Tuts with this issue. ( Not sure if this comes in later updates)
8. Sometimes if you have the build and mine privilege turned off it will turn back on and the player still can't build or mine.
9. Mushroom Blocks mined with the silk touch enchantment do not have a "What's This?"
10. Tall Grass is labeled "Grass Block".
11. Too much ice placed will cause the entire world to turn into a winter biome... (I had the map covered with a 1 block layer of ice and now the whole map is a winter biome lol).
12. Signs still appear to be disappearing on another person's screen but there "hit box" will remain.
13. If you turn three tracks facing three different directions they will not turn off or on at the same time. Yes the delay is the same, the redstone wire is the same length to each track, and no I'm not "tripping" (I'm very familiar with redstone and know what I'm talking about)
(Please note my bugs were not listed on the change logs so that is why I am not posting the lighting bugs, dispenser bug etc... again)
When placing a block at the most bottom layer (Y coordinate) in The End, you cannot mine it afterwards and remains there permanently. Much like trying to mine the bottom most bedrock layer in the Overworld and the Nether on Creative Mode.
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4J StudiosThat is because the animal limit has been hit.
It did happen in the PC for a period of time when certain block types were changed.
Twitter - @4JSteve
Currently Playing - League of Legends (EUW), Tales of Vesperia (PS4) and Kingdom Hearts 2 (PS4)
Feel free to add me on Steam, PSN and XboxLive, Make sure and leave a message saying you are from the forums
4J cannot make a patch to fix a certain issue that ONE of millions of players has addressed, especially if it involves a personal build. 4J probably did it with the intention of decreasing in-game lag for users connected to the host, or even to prevent the arrow glitch that occurs, as arrows can still wig out and phase back and forth through empty space before hitting a player.
I suggest sticking with the good-ol' pressure plate-to-dispenser death machine, as no patch is required to fix anything for that.
"What? No. I want a Pop-Tart"
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4J StudiosThis will be fixed in the Bug Fix.
Twitter - @4JSteve
Currently Playing - League of Legends (EUW), Tales of Vesperia (PS4) and Kingdom Hearts 2 (PS4)
Feel free to add me on Steam, PSN and XboxLive, Make sure and leave a message saying you are from the forums
Project Aztec Server Stats: Rage Quits - 132 Deaths - 311 Survivors - 13, 11:36
Problem: Text input devices are not working properly on menu/GUI buttons for the ‘World Load Screen’ (after the Create World or picking a Saved World to load).
Description:
Example - Start The Game - Click Play Game - Click Create World and with a plugged in Text Input Device (USB Keyboard/Chatpad/etc). For my purposes I was using a USB keyboard (which I also used to after turning on the 360 to navigate to Minecraft, start Minecraft, and then navigate (including menu buttons) to the problem screen.
One can use the keyboard to move between the fields correctly and navigate to all the text boxes, check boxes, buttons, and sliders.
One can change the state of check boxes correctly.
One can enter text into the text boxes correctly.
One can adjust the difficulty slider correctly across the full range.
One cannot activate or change the state of buttons correctly.
The correct action should be that pressing one of the listed keys (A, SPACE, or ENTER) would be expected to trigger the default action for a button. Unfortunately at this time there is no key that will trigger button actions making the following impossible from the keyboard Change survival/peaceful, and anything else that requires button activation including progressing beyond this screen. As such one must use multiple devices to complete actions on a single screen.
Intent: As a user I expect to be able to complete the navigation of any single screen using a single supported input device regardless of which input device that I may be using as long as it is a valid type of input for the screen/actions being performed. The commonly accepted defaults for button actions on a Text Input Device for this platform is one of the listed keys (A, SPACE, or ENTER) as the default/A/Activate Controller equivalent action. Since (SPACE and ENTER) are both working as the activate function for check boxes the expectation is that at the very least those 2 keys would work for menu buttons. SPACE and ENTER also work correctly on the GUI Menu Buttons on any GUI prior to the ‘World Load Screen’ including the ability to Click Create World or pick a Saved World to load, and the Main Menu.
Grass respreads over the eaten blocks quickly enough. The solution you suggest is untenable since players would have to be continually replenishing tall grass inside their breeding pens. This would require a lot of bonemeal. In peaceful, players don't collect bones so that they can make the bonemeal, so they would essentially not be able to grow tall grass inside their breeding pens. This would essentially prevent them from farming wool.
The way it is IS just fine.
I hope that it just got accidentally not listed..
Hey Steve, can you explain what the limit is? What area, and size of area would help(ex-in the chunk I am in, whole map, size of chunk). I was building an egg farm, I only have about 8 chickens in it right now. I have about 5 more next to it for my slaughter area for feathers. They will not breed, eggs aren't hatching. I have some animals about 20 or 30 blocks away, about 10 total. There are a TON of animals spawning around 100 blocks away or so. I've killed a bunch of cows, haven't been killing sheep yet, and lots of those wondering around too. If I need to go on a killing spree I will, but if I knew the area I need to kill in it would help.
I've updated the thread [Suggestion] To better meet TCR # 049 (STR) I am re-listing it here as it is a bug. A kind person pointed out to me I failed to consider the subset TCR that must also pass. As such the test failed and it is a bug and potential future bug.
I'll be updating the test scenario and details once I complete a few more runs.I've updated with a very basic test scenario.
Unfortunately due to the type and nature of the bug, end users can not test/confirm it on TU9 until TU10 comes out. Only 4J Studios and Microsoft can check the bug prior to a TU coming out on the current TU version. I can confirm the bug exists on TU8 as related to TU9. Obviously though I cannot confirm if it exists on TU9 without TU10's availability. By extension end users will not be able to check for the bug in TU10 until TU11 is released.
Thank god someone else has experienced this.
Did you lower/change the limit with the new update? I didn't see anyting in the change list about it. Before the update, I had a farm system where I would breed an animal and kill one parent. I did this on a regular basis as it was my main source of food and never had a problem until the update. If there was a change could you provide some details on it?
I don't think the cap was lowered since I've been still able to get animals to breed to 35 in my one world. This was the apparent limit I was hitting in that world even before TU9. I even just recently got the breeding to continue up to 50 animals in another by spreading out the pens over a larger area. (This is without killing off any wild ones). In the world where I got up to 50 domestic animals, there had been very few wild animals spawning since the update anyway. I think what has perhaps happened is that the re-spawn rates of the wild animals has been slowed significantly (which would be in accordance with what many forum members were asking for) and perhaps the killing off the wild ones no longer frees up some room in the cap as it once did.
I would also appreciate it if 4J would post a detailed explanation of the spawning & breeding rationales on the Xbox to the Wiki.
I'm sorry - I can't change anything. To set the record straight, I don't work for 4J and I am not a representative of 4J, Mojang, Microsoft or Curse in any way, shape, or form. If I've inadvertently worded anything such that it has left that impression, I am truly sorry. Also, obviously, I have no idea what's with the posts being removed. I personally don't like to see any posts removed from any thread as a matter of principle... it does generally make it more difficult to follow issues through to their ultimate resolution. However, I can understand how it prevents a lot of flame wars from happening and makes long threads like this one easier to read.
ETA: Just noticed that you did not actually quote me even though I was the one who wrote you about the sheep. Sorry, if I misunderstood to whom you were directing your post.
I still don't see this on the front page, even as unconfirmed. Does this belong here, or should I be reporting this on the Xbox Live forums?
Also, I have noticed that if I spawn villagers, they sometimes despawn. The map I noticed this on did not have a village in it (even though it was created after the most recent update); this was created using default settings, so generated structures was on. Another friend of mine is experiencing the same issue. The size of the building does not appear to matter, because out of 3 villagers placed in different buildings of the same size and structure, 1 will disappear. This has nothing to do with lag and the NPC cap, because Villagers placed before and after the ones that go missing are still present. I have killed and replaced the villagers in my player-built village 3 times and this continues to happen in the same 2 buildings. Very odd and annoying.
Also, a note on the lighting bug: a friend of mine showed me that if you place a rafting table in front of a placed door then break the table, the bottom half of the door goes black. Another door issue: Occasionally doors will only "half open" with either the top or bottom closed while the opposite end is open. Neither one of these is game-breaking, obviously, just wanted to report them.
I'll perhaps try giving it some more testing tonight after I get home.
1. Wasn't listed yet as a fix so I'm assuming it is still present... Animals can jump over 5 high fences if in a confined space. I made an area with a 5 high fence all the way around and fences on the ceiling to look like a lattice and I watched as the cows jumped right out of the pens!
2. Spruce trees in Swamp Biomes sometimes produce Oak Saplings.
3. Strongholds will generate on the edge of the map sometimes with there END Room cut-off.
4. Leaderboards are still broken for me =( ...
5. Randomly your game will change all your settings so that you can't move, are invisible, and can't see! (Game breaking if you don't check your settings; no this was not a prank by anyone)
6. Item framed maps do not show location of other item framed maps on map... I have a better idea for this here: http://pastebin.com/n4EcmV3u
7. Still can't place redstone on glowstone... kinda hard to follow PC Tuts with this issue. ( Not sure if this comes in later updates)
8. Sometimes if you have the build and mine privilege turned off it will turn back on and the player still can't build or mine.
9. Mushroom Blocks mined with the silk touch enchantment do not have a "What's This?"
10. Tall Grass is labeled "Grass Block".
11. Too much ice placed will cause the entire world to turn into a winter biome... (I had the map covered with a 1 block layer of ice and now the whole map is a winter biome lol).
12. Signs still appear to be disappearing on another person's screen but there "hit box" will remain.
13. If you turn three tracks facing three different directions they will not turn off or on at the same time. Yes the delay is the same, the redstone wire is the same length to each track, and no I'm not "tripping" (I'm very familiar with redstone and know what I'm talking about)
(Please note my bugs were not listed on the change logs so that is why I am not posting the lighting bugs, dispenser bug etc... again)
2. Frames drop an extreme amount in 'The End' and sound starts to bug out
3. Game occasionally resets all video, audio, control, HUD, etc. settings after the start menu
(BTW for people who can't sign on to their old worlds try disconnecting from XBL that should work)