Do you realize that music disc 11 isn't suppose to be obtained in survival?
Says who? o.0
The wiki: The disc where are we now was renamed to wait and was made available in game. 11 is also available in survival now. It is dropped by Creepers in the same way as other Discs.
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Yes, I first noticed it on opening it on another xbox. This has never happened to me before, however. And I often move between xboxs (I own two and I often play on my friend's when I go to his house).
When you opened the save on the other xbox are you sure it was at the same TU level? Example, both at TU 10?
If one was at TU9 and the one you originally saved on was TU10, then loading it on an Xbox that only had TU9 or earlier would destroy the world as per this item I originally listed as a suggestion and later stated it was a bug: http://www.minecraft...et-tcr-049-str/
and http://www.minecraft...0#entry21871697
ok so here is another one I have discovered it has turned out to be quite annoying with the survival maps and mazes as a moderator.
You load the creative map up in survival and you go to tag your self "can fly, exhaustion off and invisible," all that is there is "invisible" so you exit and reload the map again next load up you can't tag any thing.
Fix you exit to dash board and reload the game and now you have back all the host options again and this goes away.
No that map is not corrupt I have tested this with all the creative maps I have when it is occurring, it does this with every thing that was done in creative.
Next issue, same old issue, fix does not work or is inconsistent
Red stone timers I know I have blown the horn on this one over and over again even with the arrow machine, fact is the arrow machine never used a timer and worked fine it used inverters working against each other. this worked far better then the timers and was far faster then the red stone timers and always consistent.
Now that I am stuck with redstone timers, someone had posted a fixed to the redstone time about not using position 3 on the redstone repeater and your timer would continue to work. This only seems to be true in some cases and not all the time with all.
With the fix in mind, I thought life was good now and I an other player proceeded to put the smash-o-matic back in to Project Aztec with a nice twist this time, I am grateful for his help it saved a lot of time because I had reverted the save to pre smash-o-matic and with out his help this would not have gotten done over night.
So we put the redstone timer it runs for a short time 20 minutes and stops wow! That sucks we just put this all back in and saved! I went back and checked the whole map for any thing set to 3 on a redstone repeaters none. Solution I had to put a service tunnel in to restart the timer in the event or a timer failure now during a survival match.
Save and exit. This should not be the case, a timer set in to motion should stay in motion and never stop...
I have had many problems with mobs in survival. Not that they are over powered or anything, but their spawn behavior is stupid. They sometimes spawn literally, right behind you. I can let this go with every mob, except creepers. I have sooo many accounts of this bug, there is no "Oh, you are complaining about nothing!" I was between my castle and my barrack walls. Two tower castle and wall connecting them, so basically I was between two walls. I walked through the area slowly, looked around for creepers, and saw an enderman and a skeleton. I went to fight the skeleton, and a creeper came up behind me and killed me. The creeper had to spawn in an area I had already been through moments earlier, and if he did not spawn within visible distance of me, he would not have seen me. Creepers have their own glitches anyways. They blow up when you are far away from them, so far away that you don't take any damage. I have noticed they are more prone to do this near your stuff. Also, sometimes they explode when they are right in your face and they barely hurt you, and there are times that they blow up so far away that the crater doesn't reach you and it instantly kills you even when you are parrying. Also, the downwards pull when you are drowning, I heard they fixed this on PC and it made me mad. I have had it with these bugs. If 4J refuses to fix these bugs, I will learn to program and mod the game to fix the bugs myself.
I have been working on a world in Creative for a couple of weeks and had put in several hours of work into it when I logged in Wednesday to find that not only has the world completely reset itself, it seems like it has reset itself to an entirely different seed with different land masses. Strangely, the thumbnail from when I last saved still shows one of the structures I have been working on. Does anybody know how this happened and if there is some way to revert it back.
Is it in the cloud? That happened to me once. One of my worlds disappeared from the menus & took on the name of another one. Upon booting that one up, I recognized it as the world I thought I'd lost. If it's a completely new world, I don't know what to do, especially if it's saved on your hard drive.
http://gyazo.com/868...54e71dbff749fbc http://gyazo.com/a2b...3f4ab1a024eff70
I got music disc 11 legit survival. Suppose to be unobtainable in survival. Is this a bug? I'm probably one of the first to obtain it perhaps?
(Sorry for no actual picture, I don't know how to use the picture thing on these forums.)
I have. A long time ago too. I'm not sure if it's a glitch.
Edit: I forgot to add 2 glitches:
When attempting to open Minecraft from dashboard, sometimes you get an error.
After sleeping in a bed, I woke up in a wall instead of on the ground. I could walk right through the wall as if it didn't exist after that.
I am afraid to use boats because my brother randomly died for no reason, I am afraid to use enderpearls because I keep teleporting into walls, GOD! What is next?
Ok, so my wife and i are playing MCX360 split screen this morning when i decide to explore a mineshaft. As i am going through the mineshaft, i get excted because i finally find a spawner. Hoping for a nice spider spawner, i cut through the webs and remove the gravel only to find, of all things....... a PIG spawner. about 5 minutes later, i find another spawner andmake my way to it only to discover it is also a pig spawner.
I knew there were spawners for the different hostile mobs. but i never thought there would be one for pigs. has anyone else run into these? i have never seen them mentioned on the forums, either. have i found a wierd glitch?
My wife and i play mostly peaceful/survival. i went to easy mode and checked the spawners and they were actually cave spider spawners. curious that they should appear as pigs in peaceful.
I am afraid to use boats because my brother randomly died for no reason, I am afraid to use enderpearls because I keep teleporting into walls, GOD! What is next?
Did your brother run into any mob? running into mobs, particularly wolves will sink your boat and kill you. even a friendly/tamed mob.
My mobs are still despawning even though they are fenced in! I had three sheep, now I have one.
I actually had the same issue.
I have a 15x15 pen in my Superflat survival world with 4 sheep.
I returned later to find only half of them there.
There's no way wolves killed them since Superflat does not spawn them and it seems very unlikley that they clipped out since I havr 16 sheep in an equally large pen that stay put in a different world.
I have a bug. So when I'm next to my house, I start sufficating when I'm a half-a-block away from my house, so I die there because i can't get out, and I'm not even moving at all. And another bug is that I feed a wolf and its in love mode and theres no other wolf around, it starts jumping up and down for 15 minutes and it wont teleport to me when I'm far away.
I forgot another glitch. When I'm with my friend and both of us are in the ender portal, it doesnt take us to the end and when we arrive at the end (I forgot to mention that we were standing in the portal for 30 seconds when it took us to the end), the chunk is unloaded and I don't see the ender dragon but my friend says he does AND when you use TNT on a superflat world on multiplayer, It lags and my friend doesnt move but he says hes moving but im not and im moving.... and so TNT lags on multiplayer...
I dont know where to start in suggesting how this happened so i will just leave these pics here and hope someone can tell me or declare it a full bug which i believe it is.
These pics and issue was first noticed the day that tu10 was released. Becuase i believed it was just me i had about a dozen of my friends pull this off in their main/test worlds and they would sit around doing nothing watching for it or just using their main worlds and place it in them someplace safe and out of mob touching reach and wait for it to happen.
Most of them over time came back with their own screenshots of this happening in almost the same way. The redstone would be lit in one part of the function and not the rest and would always keep the piston pushed out. This setup as you see it is a 1 second clock that i was using to update some of my main world stuff that would use a clock.
Any and all suggestions would be greatly helpful if there is a workaround for this problem. I have the need for this 1 second clock to work and i have a space of 6w 6L and 5 high useable for the 1 second clock.
I have had many problems with mobs in survival. Not that they are over powered or anything, but their spawn behavior is stupid. They sometimes spawn literally, right behind you. I can let this go with every mob, except creepers. I have sooo many accounts of this bug, there is no "Oh, you are complaining about nothing!" I was between my castle and my barrack walls. Two tower castle and wall connecting them, so basically I was between two walls. I walked through the area slowly, looked around for creepers, and saw an enderman and a skeleton. I went to fight the skeleton, and a creeper came up behind me and killed me. The creeper had to spawn in an area I had already been through moments earlier, and if he did not spawn within visible distance of me, he would not have seen me. Creepers have their own glitches anyways. They blow up when you are far away from them, so far away that you don't take any damage. I have noticed they are more prone to do this near your stuff. Also, sometimes they explode when they are right in your face and they barely hurt you, and there are times that they blow up so far away that the crater doesn't reach you and it instantly kills you even when you are parrying. Also, the downwards pull when you are drowning, I heard they fixed this on PC and it made me mad. I have had it with these bugs. If 4J refuses to fix these bugs, I will learn to program and mod the game to fix the bugs myself.
I had the same problem with creepers spawning right behind me. Also while the game auto saves the game keeps playing and a creeper walked up behind and and once the save was done boom dead. I posted about the creepers spawning right behind you but everyone on here was like thats not a bug bla bla, its a mob spawning bug.
Any and all suggestions would be greatly helpful if there is a workaround for this problem. I have the need for this 1 second clock to work and i have a space of 6w 6L and 5 high useable for the 1 second clock.
Every one is waiting for a fix or looking for a solution, inverter clocks broken, redstone relay clock inconsistent, may or may not stay running, redstone / piston clocks broken, inverter piston clocks broken.
The only thing that does work for sure is the mine cart clock, unless you place stone or glass right next to the rails then there is no output only a cart going around.
I noticed when running if you jump while your running it will lag and you will freeze up for a couple seconds then you just stop running.
It also happens if you open a door while running when you go through the door you get stuck too.
Went to the nether to farm some blazes, came back to enchant a piece of armor and noticed the painting covering the pressure plate I use to get into the enchanting room was gone! So since I was playing splitscreen earlier I thought my sister took it without me knowing, so I got some wool and went to my storage room and noticed all my item frames were gone! Then I thought wait I had a lot of clocks in item frames so I went to my hidden brewing room to check, and the minecart I use to teleport through lava was gone as well! and it had just autosaved before I went to the nether, so I just exited without saving. All is well, but quite a strange glitch please fix it 4J!
This is a Frequent issue in my world #2, but it only happened to chests with signs above them, items were in the chests. It was a single chest, in a wall where 2 blocks were dug out. (One for the chest, one above it) the sign above the chest.
That's as desciptive as I can get.
(Sorry I can't disable the bold text after pasting)
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When you opened the save on the other xbox are you sure it was at the same TU level? Example, both at TU 10?
If one was at TU9 and the one you originally saved on was TU10, then loading it on an Xbox that only had TU9 or earlier would destroy the world as per this item I originally listed as a suggestion and later stated it was a bug: http://www.minecraft...et-tcr-049-str/
and http://www.minecraft...0#entry21871697
This is exactly what happened, I just tried it with a different world and it did it again. I dont understand why though, I did not save when it happened and yet when I went back to the xbox that had the update the world was still messed up. Is there any way to fix this
I actually had the same issue.
I have a 15x15 pen in my Superflat survival world with 4 sheep.
I returned later to find only half of them there.
There's no way wolves killed them since Superflat does not spawn them and it seems very unlikley that they clipped out since I havr 16 sheep in an equally large pen that stay put in a different world.
They despawn if the pen is too big. On load / save screens it shows a message on what sizes despawn animals. I can't remember it, but I think it may have been 20 X 20 blocks.
They despawn if the pen is too big. On load / save screens it shows a message on what sizes despawn animals. I can't remember it, but I think it may have been 20 X 20 blocks.
Believe me- BloodyPhoenix knows this... which is why he was specific on his 15x15 pen
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The wiki:
The disc where are we now was renamed to wait and was made available in game. 11 is also available in survival now. It is dropped by Creepers in the same way as other Discs.
If one was at TU9 and the one you originally saved on was TU10, then loading it on an Xbox that only had TU9 or earlier would destroy the world as per this item I originally listed as a suggestion and later stated it was a bug:
http://www.minecraft...et-tcr-049-str/
and http://www.minecraft...0#entry21871697
You load the creative map up in survival and you go to tag your self "can fly, exhaustion off and invisible," all that is there is "invisible" so you exit and reload the map again next load up you can't tag any thing.
Fix you exit to dash board and reload the game and now you have back all the host options again and this goes away.
No that map is not corrupt I have tested this with all the creative maps I have when it is occurring, it does this with every thing that was done in creative.
Next issue, same old issue, fix does not work or is inconsistent
Red stone timers I know I have blown the horn on this one over and over again even with the arrow machine, fact is the arrow machine never used a timer and worked fine it used inverters working against each other. this worked far better then the timers and was far faster then the red stone timers and always consistent.
Now that I am stuck with redstone timers, someone had posted a fixed to the redstone time about not using position 3 on the redstone repeater and your timer would continue to work. This only seems to be true in some cases and not all the time with all.
With the fix in mind, I thought life was good now and I an other player proceeded to put the smash-o-matic back in to Project Aztec with a nice twist this time, I am grateful for his help it saved a lot of time because I had reverted the save to pre smash-o-matic and with out his help this would not have gotten done over night.
So we put the redstone timer it runs for a short time 20 minutes and stops wow! That sucks we just put this all back in and saved! I went back and checked the whole map for any thing set to 3 on a redstone repeaters none. Solution I had to put a service tunnel in to restart the timer in the event or a timer failure now during a survival match.
Save and exit. This should not be the case, a timer set in to motion should stay in motion and never stop...
Project Aztec Server Stats: Rage Quits - 132 Deaths - 311 Survivors - 13, 11:36
Is it in the cloud? That happened to me once. One of my worlds disappeared from the menus & took on the name of another one. Upon booting that one up, I recognized it as the world I thought I'd lost. If it's a completely new world, I don't know what to do, especially if it's saved on your hard drive.
I have. A long time ago too. I'm not sure if it's a glitch.
Edit: I forgot to add 2 glitches:
I knew there were spawners for the different hostile mobs. but i never thought there would be one for pigs. has anyone else run into these? i have never seen them mentioned on the forums, either. have i found a wierd glitch?
My wife and i play mostly peaceful/survival. i went to easy mode and checked the spawners and they were actually cave spider spawners. curious that they should appear as pigs in peaceful.
Did your brother run into any mob? running into mobs, particularly wolves will sink your boat and kill you. even a friendly/tamed mob.
have no clue about the ender pearls.
I actually had the same issue.
I have a 15x15 pen in my Superflat survival world with 4 sheep.
I returned later to find only half of them there.
There's no way wolves killed them since Superflat does not spawn them and it seems very unlikley that they clipped out since I havr 16 sheep in an equally large pen that stay put in a different world.
Stay fluffy~
I dont know where to start in suggesting how this happened so i will just leave these pics here and hope someone can tell me or declare it a full bug which i believe it is.
These pics and issue was first noticed the day that tu10 was released. Becuase i believed it was just me i had about a dozen of my friends pull this off in their main/test worlds and they would sit around doing nothing watching for it or just using their main worlds and place it in them someplace safe and out of mob touching reach and wait for it to happen.
Most of them over time came back with their own screenshots of this happening in almost the same way. The redstone would be lit in one part of the function and not the rest and would always keep the piston pushed out. This setup as you see it is a 1 second clock that i was using to update some of my main world stuff that would use a clock.
Any and all suggestions would be greatly helpful if there is a workaround for this problem. I have the need for this 1 second clock to work and i have a space of 6w 6L and 5 high useable for the 1 second clock.
I had the same problem with creepers spawning right behind me. Also while the game auto saves the game keeps playing and a creeper walked up behind and and once the save was done boom dead. I posted about the creepers spawning right behind you but everyone on here was like thats not a bug bla bla, its a mob spawning bug.
Every one is waiting for a fix or looking for a solution, inverter clocks broken, redstone relay clock inconsistent, may or may not stay running, redstone / piston clocks broken, inverter piston clocks broken.
The only thing that does work for sure is the mine cart clock, unless you place stone or glass right next to the rails then there is no output only a cart going around.
Project Aztec Server Stats: Rage Quits - 132 Deaths - 311 Survivors - 13, 11:36
It also happens if you open a door while running when you go through the door you get stuck too.
This is a Frequent issue in my world #2, but it only happened to chests with signs above them, items were in the chests. It was a single chest, in a wall where 2 blocks were dug out. (One for the chest, one above it) the sign above the chest.
That's as desciptive as I can get.
(Sorry I can't disable the bold text after pasting)
This is exactly what happened, I just tried it with a different world and it did it again. I dont understand why though, I did not save when it happened and yet when I went back to the xbox that had the update the world was still messed up. Is there any way to fix this
They despawn if the pen is too big. On load / save screens it shows a message on what sizes despawn animals. I can't remember it, but I think it may have been 20 X 20 blocks.