Change Item Frames (and their items), Paintings, TNT and Doors (when destroyed by hitting the top half) so they do not drop themselves upon being destroyed in Creative Mode. There may be others with similar effects.
Also, the particles that fly off the lilypad when you destroy it are grey, and not green.
The door thing is intentional. I would like TNT & item frames to be fixed though. As for lilypads, that's a glitch, & lava does it too (dripping is grey).
Edit:
old oak slabs won't stack with TU9 oak slabs. Also, I think white and dark wood slabs can be mined with an axe, but oak requires a pick.
That might be intentional too. I remember Etho on YouTube metioning a full large chest of "old oak slabs" that don't burn, so we might've gotten the new ones & since those burn, they would therefore be different items.
4J, check this out: http://www.minecraft...wiki/Issues/1.1
Some of the glitches I'm experiencing are from the PC version. Piston stuff namely. Read some of these glitches & see if they occur on the X360. Then you can fix them.
Edit: Here's a list of reasons why to fix the piston quasiconnectivity glitch. It opens up so many new possiblities & BUD switches can still easily be made. It also allows more compact circuits as well. BUD switches that used this glitch can easily be fixed too. http://www.minecraftwiki.net/wiki/Issues/Piston_Quasiconnectivity_Bug.
I put a bunch of squids in a 1x2 area, some glitches out and now they are fly swimming. Is really weird, one stopped moving and if I hit it it goes back to the area, then swims back to where it stopped.
I can also kind of confirm the boat glitch, but I have it reproduced differently...and oddly.
I have two boats on fountains, which have a still source block and flow in a + shape.
If you get in one, you will die upon it hitting the edge of the fountain.
A similar glitch happened to my friend when he was out boating.
It seems that boats somehow store fall damage.
Yes, I can confirm this. A bonus chest emptied and left in place out in the open will prevent another bonus chest for that player from spawning the next time they enter the world; however, merely covering that empty bonus chest over with dirt will cause another bonus chest to spawn in the same vicinity.
I'm not sure where I read this some time ago; but I have long been under the impression that leaving diagonal blocks for walls made a home base vulnerable to hostile mobs getting inside or perhaps it was spawning inside it. As a matter of course, I make any rounded walls two blocks thick such that there are no "corners" with only diagonal blocks touching each other.
hey thanks for confirming this one for me,
here is another strange one.... I built a jail house for people to spawn in there were no hazards no water no lava, and no pit of death. this instantly changed the spawn point where in version 1.6 is did not do this and I was able to set a welcome sign and a date of creation for people to see the when they spawn. So I removed every thing and put back dirt and the spawn point return back to the same place..
I can also kind of confirm the boat glitch, but I have it reproduced differently...and oddly.
I have two boats on fountains, which have a still source block and flow in a + shape.
If you get in one, you will die upon it hitting the edge of the fountain.
A similar glitc happened to my friend when he was out boating.
It seems that boats somehow store fall damage.
I was able to resolve this by placing soulsand under the water where the boat lands this way the boat and the player does not take damage, like so as configured below you can do this how ever you want it slows you down enough not to take damage. Hope this helps you all out.
------------------->B
wwwwwwwwwwwwdock
wwwwwwwwwwSSwwww <--- soul sand boat slip 2 blocks just under water
wwwwwwwwwwwwwwww
Also, the particles that fly off the lilypad when you destroy it are grey, and not green.
So if they take a little here and a little there then this is a given the flakes that come of the item while I am mining are not that important to me.
This could be a default action color, I don't think it should be required that each item should have a mining flaking color, I think this could add over head thus robbing us of features we could have instead like, ocelots or something else people have asked for or are explecting.
1. When harvesting vines any vines that are attached below it but not on a block (like here http://i.imgur.com/me9H5QA.jpg) are "broken" instead of dropping a resource.
2-3: corner vine piece bugs (as pictured here ).
2. When there is a vine piece on one of the "corner" blocks (see above picture) and place a vine on the other corner block it will remove the first piece. To bypass this you have to dig a block higher, place the vine there, and let the vine grow down. Then it doesn't break the other one.
3. When you get a vine piece on each corner block it makes a whole block sized hitbox instead of ladder/vine sized. This makes it impossible to place other block when on that vine piece on close to it.
This isn't really a glitch and it could just be my eyesight but the graphics look off to me like if you make a stack of any block type and look at it carefully it almost looks like it is very slightly leaning or askew
Again I am not sure about that so maybe other people could check
1. When harvesting vines any vines that are attached below it but not on a block (like here http://i.imgur.com/me9H5QA.jpg) are "broken" instead of dropping a resource.
Not a bug, you are supposed to mine hanging vines from the lowest to highest. Linked.
When harvesting hanging vines it is important to remember to work from the bottom upwards for maximum yield. Breaking a hanging vine will destroy all sections lower than it, but will only yield one piece of vine regardless of how many pieces were destroyed.
2. There is a problem with normal rail tracks receiving power from redstone torches and powering powered rail tracks. [SEE PIC BELOW]
this is not a glitch you can make switch tracks you need to put the touch under the rail to be powered in this case to stop the problem.
this has always been there I don't know if it is documented or not but this has been here for some time
the other problem is you have put the track so close together that it has to effect all the pieces. The picture makes every thing look like it is with in a one to two block radius it is going to be effected.
The reason being as follows...
The way the red stone torch is set it is acting as an inverter. So the in assents there is only one block between your track, or in some cases no space causing a large problem for you
and inverter is always 3 large in any direction
BTC
B C
T T
C B
CTB
C = connection
its output is from the torch and it input is from any one of the blank sides and you can see the unintended or not inverter in the middle of the picture. you can test this out on the ground and see what I mean. so in fact it is not the powered rail powering the track it is the inverter that is over the track powering it.
When will the lighting issue be fixed? I can't mine with literally every block is mine is pitch black! Even when i dig a grass block same issue and it annoys me so much!
11. Item Frames causing Issues with Mobs Mobs standing on wooden floors will take damage/fall through with item frames in the world.
I can add passive mobs can take damage/die standing on a dirt floor next to oak plank walls. Had 3 sheep and a cow die as soon as I turned my back. Perhaps tied to the problem, I had just bred 3-5 animals. I had added item frames before I noticed the issue as well.
2. Invisible Chests.
Had this happen the other night in muiltiplayer. Reminded me of a similar bug we had a bit back that was tied to lag, but was localized a bit more this time. It was one double chest instead of a group of them. Also, unlike last time, placing torches or activating the chest did not induce the "flicker" of the chest.
this is not a glitch you can make switch tracks you need to put the touch under the rail to be powered in this case to stop the problem.
this has always been there I don't know if it is documented or not but this has been here for some time
the other problem is you have put the track so close together that it has to effect all the pieces. The picture makes every thing look like it is with in a one to two block radius it is going to be effected.
The reason being as follows...
The way the red stone torch is set it is acting as an inverter. So the in assents there is only one block between your track, or in some cases no space causing a large problem for you
and inverter is always 3 large in any direction
BTC
B C
T T
C B
CTB
C = connection
its output is from the torch and it input is from any one of the blank sides and you can see the unintended or not inverter in the middle of the picture. you can test this out on the ground and see what I mean. so in fact it is not the powered rail powering the track it is the inverter that is over the track powering it.
The rail recieving the signal is right like you said, but I'm pretty sure normal rail doesn't transfer power like powered rail does. Does it?
Edit:
When will the lighting issue be fixed? I can't mine with literally every block is mine is pitch black! Even when i dig a grass block same issue and it annoys me so much!
As soon as TU10 (next update). Also, torches sometimes fix it. Not always, but place one & destroy it to see if it helps.
The rail recieving the signal is right like you said, but I'm pretty sure normal rail doesn't transfer power like powered rail does. Does it?
Edit:
yes when it is acting like a switch rail it does you have to be very careful on the spacing as rail will interact with active redstone, redstone torches and inverters and conduct across two rails separated by a block
You can see the spacing here by this example here
there really is no fix for this either you want to be able to have switch track and be able to build complex rail with switching or they fix it so you can compress your rail systems down to zero blocks apart and have noting as far as switching, then you need to remove and suppress some of the some more of the redstone features as well when it comes to the rails even more.
The door thing is intentional. I would like TNT & item frames to be fixed though. As for lilypads, that's a glitch, & lava does it too (dripping is grey).
Edit:
That might be intentional too. I remember Etho on YouTube metioning a full large chest of "old oak slabs" that don't burn, so we might've gotten the new ones & since those burn, they would therefore be different items.
Every now and then you'll be walking by a block and you'll go slightly into the block and get caught on it.
2. Ghasts cause massive lag for non host players when they fire at you. This lag occurs even when the non host player is in the Overworld.
Some of the glitches I'm experiencing are from the PC version. Piston stuff namely. Read some of these glitches & see if they occur on the X360. Then you can fix them.
Edit: Here's a list of reasons why to fix the piston quasiconnectivity glitch. It opens up so many new possiblities & BUD switches can still easily be made. It also allows more compact circuits as well. BUD switches that used this glitch can easily be fixed too. http://www.minecraftwiki.net/wiki/Issues/Piston_Quasiconnectivity_Bug.
I have two boats on fountains, which have a still source block and flow in a + shape.
If you get in one, you will die upon it hitting the edge of the fountain.
A similar glitch happened to my friend when he was out boating.
It seems that boats somehow store fall damage.
Stay fluffy~
Confirmed on this one it cost me my XP I could not figure out what happen and this one kill me while running down a hallway under ground
I have not have this problem as yet every one has been in the nether when I am down there
Project Aztec Server Stats: Rage Quits - 132 Deaths - 311 Survivors - 13, 11:36
hey thanks for confirming this one for me,
here is another strange one.... I built a jail house for people to spawn in there were no hazards no water no lava, and no pit of death. this instantly changed the spawn point where in version 1.6 is did not do this and I was able to set a welcome sign and a date of creation for people to see the when they spawn. So I removed every thing and put back dirt and the spawn point return back to the same place..
I was able to resolve this by placing soulsand under the water where the boat lands this way the boat and the player does not take damage, like so as configured below you can do this how ever you want it slows you down enough not to take damage. Hope this helps you all out.
------------------->B
wwwwwwwwwwwwdock
wwwwwwwwwwSSwwww <--- soul sand boat slip 2 blocks just under water
wwwwwwwwwwwwwwww
Project Aztec Server Stats: Rage Quits - 132 Deaths - 311 Survivors - 13, 11:36
So if they take a little here and a little there then this is a given the flakes that come of the item while I am mining are not that important to me.
This could be a default action color, I don't think it should be required that each item should have a mining flaking color, I think this could add over head thus robbing us of features we could have instead like, ocelots or something else people have asked for or are explecting.
Project Aztec Server Stats: Rage Quits - 132 Deaths - 311 Survivors - 13, 11:36
I believe it's really a glitch where the powered rail connects to the torch diagonally. Happens w/ pistons too.
1. When harvesting vines any vines that are attached below it but not on a block (like here http://i.imgur.com/me9H5QA.jpg) are "broken" instead of dropping a resource.
2-3: corner vine piece bugs (as pictured here
2. When there is a vine piece on one of the "corner" blocks (see above picture) and place a vine on the other corner block it will remove the first piece. To bypass this you have to dig a block higher, place the vine there, and let the vine grow down. Then it doesn't break the other one.
3. When you get a vine piece on each corner block it makes a whole block sized hitbox instead of ladder/vine sized. This makes it impossible to place other block when on that vine piece on close to it.
Again I am not sure about that so maybe other people could check
Project Aztec Server Stats: Rage Quits - 132 Deaths - 311 Survivors - 13, 11:36
this is not a glitch you can make switch tracks you need to put the touch under the rail to be powered in this case to stop the problem.
this has always been there I don't know if it is documented or not but this has been here for some time
the other problem is you have put the track so close together that it has to effect all the pieces. The picture makes every thing look like it is with in a one to two block radius it is going to be effected.
The reason being as follows...
The way the red stone torch is set it is acting as an inverter. So the in assents there is only one block between your track, or in some cases no space causing a large problem for you
and inverter is always 3 large in any direction
BTC
B C
T T
C B
CTB
C = connection
its output is from the torch and it input is from any one of the blank sides and you can see the unintended or not inverter in the middle of the picture. you can test this out on the ground and see what I mean. so in fact it is not the powered rail powering the track it is the inverter that is over the track powering it.
Project Aztec Server Stats: Rage Quits - 132 Deaths - 311 Survivors - 13, 11:36
Mobs standing on wooden floors will take damage/fall through with item frames in the world.
I can add passive mobs can take damage/die standing on a dirt floor next to oak plank walls. Had 3 sheep and a cow die as soon as I turned my back. Perhaps tied to the problem, I had just bred 3-5 animals. I had added item frames before I noticed the issue as well.
2. Invisible Chests.
Had this happen the other night in muiltiplayer. Reminded me of a similar bug we had a bit back that was tied to lag, but was localized a bit more this time. It was one double chest instead of a group of them. Also, unlike last time, placing torches or activating the chest did not induce the "flicker" of the chest.
The rail recieving the signal is right like you said, but I'm pretty sure normal rail doesn't transfer power like powered rail does. Does it?
Edit:
As soon as TU10 (next update). Also, torches sometimes fix it. Not always, but place one & destroy it to see if it helps.
yes when it is acting like a switch rail it does you have to be very careful on the spacing as rail will interact with active redstone, redstone torches and inverters and conduct across two rails separated by a block
You can see the spacing here by this example here
there really is no fix for this either you want to be able to have switch track and be able to build complex rail with switching or they fix it so you can compress your rail systems down to zero blocks apart and have noting as far as switching, then you need to remove and suppress some of the some more of the redstone features as well when it comes to the rails even more.
Project Aztec Server Stats: Rage Quits - 132 Deaths - 311 Survivors - 13, 11:36