Several people have helped make this a more complete and detailed report than when first posted. As such many replies quotes in this post may come from after it was originally posted. I'd like to thank everyone for their input on this issue. As the maps show 3 saves with 3 different results depending on when explored.
EDIT: added this same seed works to test TU8 to TU10.
Problem:TU8 worlds where map chunks containing the stronghold have not been loaded may find their stronghold missing/broken when attempting to reach them on TU9 and later (TU10). World Seed provided by Splodythecrafter, testing and coordinates by Kelendral.
This report was originally created as related to TU9. TU10 coordinates are the same as TU9. Issue is confirmed on a world created on TU8 then explored on TU10 as well.
You may have just found an example of a bugged world when loaded between TUs. All versions I was able to find the nearby mineshaft remnants.
Seed: 8674183965822414668
Test:
Created world with seed on TU8, followed Eyes of Ender on TU8 and explored/found stronghold on TU8 at coordinates listed for TU8
Created world with seed on TU9, followed Eyes of Ender on TU9 and explored/found stronghold on TU9 at coordinates listed for TU9
Created world with seed on TU8, immediately saved the game and exited, connected USB_2 with TU9 on it, rebooted console, loaded game, followed Eyes of Ender on TU9 and found no Stronghold. Eyes of Ender lead to same stronghold coordinates around -368,69,190 as though created on TU8. Dug straight to bedrock without hitting a stronghold. Could not find the End Portal room at all. So, it would seem to depend on how much exploring of the area you did on the TU prior to and after the Stronghold generation code changed.
Same as Prior, create on TU8 but explored on TU10.
Summary,
Created and loaded/explored/found on TU8 = OK
Created and loaded/explored/found on TU9 = OK
Created and loaded/explored/found on TU10 = OK
Created TU8 and loaded/explored on TU9 = Broken/Missing
Created TU8 and loaded/explored on TU10 = Broken/Missing
Eye of Ender Surface Coordinates are approximate based on throwing a large group and observing landing pattern.
(TU8)Eye of Ender Surface Coordinates: -368,69,190
(TU8)Stronghold Surface Point (dig straight down to get to next): -362,67,235
(TU8)End Portal (standing right on Silverfish Spawner): -362,15,235
(TU9/10)Eye of Ender Surface Coordinates: -112,70,127
(TU9/10)Stronghold Surface Point (dig straight down to get to next): -133,64,109
(TU9/10)End Portal (standing right on Silverfish Spawner): -133,25,109
EDIT: Just adding the following additional notes.
The TU8 only version of the world has never been loaded on TU9.
Both versions of the world/save created on TU8 have a cave spider spawner @ -136,15,108. Obviously the TU9 created version of this world does not have that since the End Portal is in roughly that area.
EDIT: Adding the following quotes from later in this thread to have them with the bug report just to make it easier to understand the problem.
this has this to be unique to the save file some thing has happen, if the eye of ender takes you there. then the portal has to be close in every case I have found the portal. Make some TNT and Xray the map it is there, it is with in 40 blocks of the eyes and any were between the surface and bedrock
It is unique to the save, but I can reproduce that save at will by following the same steps. Your point though does make it clearer and so I will be adding your quote and this reply to the main report.
Step1. Set up the 360 with storage devices attached and while offline such that only TU8 is available.
Step2. Start the Game and click create new world.
Step3. Use seed 8674183965822414668 to create the new world.
Step4. Save and Exit the game.
Step5. Turn off Xbox
Step6. Connect storage device or to Xbox live to obtain TU9.
Step7. Load previously saved world for seed 8674183965822414668
Step8. Check Eyes of Ender lead to -368,69,190 (approximate, surface location)
Step9. Check for lack of End Portal at TU8 coordinates -362,15,235
StepA. Check for lack of End Portal at TU9 coordinates -133,25,109
StepB. Continued search using various methods revealed no End Portal.
EDIT: Adding yet more information and this note. This is why we don't like deleting bug reports. Look at all of the additional information and narrowing down of the problem that has occurred by having the bug report remain and the community work together.
Is the TU9 stronghold location perhaps near the TU8 initial spawn point, such that the location where the portal is in the TU9 only world is within an area that was actually generating when you created the one in TU8 (to be explored in TU9)?
I think you may have the answer here as the TU9 location is much closer to the spawn point than the TU8 stronghold location. I will add these notes to the initial report as well in case it helps 4J.
(TU8) Player Spawn Point (approximate): -23,74,-7
I'm not sure of the Xbox 360 update range but that puts it the TU8 spawn offset from the TU9 Eye of Ender coordinates by 89X, 4Y, 134Z.
Although as reported, the Eye of Ender on the TU8 created, but TU9 explored version goes to the original TU8 coordinates.
EDIT: Adding screenshots of the maps. TU8 created+explored and TU9 created+explored are taken right in front of the located End Portals. TU8 Created but explored on TU9 has the map at the Player Spawn Point.
Problem:TU8 worlds where map chunks containing the stronghold have not been loaded may find their stronghold missing/broken when attempting to reach them on TU9. World Seed provided by Splodythecrafter, testing and coordinates by Kelendral.
You helped kyleere994 as well and I back it up on the same X Y Z as well by locating to eyes not dropping on the location and when you dug straight down there was nothing but bed rock and no stronghold as well eight I ended up looking for it with the xray to find the stronghold then even more time to find the ender.
did you not do this for kyleere994 as well and I back it up on the same X Y Z as well by locating to eyes not dropping on the location and when you dug straight down there was nothing but bed rock and no stronghold as well eight I ended up looking for it with the xray to find the stronghold then even more time to find the ender.
No, this is different. The stronghold & End Portal may be broken or doesn't even exist if you create the world on the TU8, don't explore, save, get TU9, then try to find the stronghold. Basically I have 3 different versions of that world now. 2 were created on TU8. One was explored on TU8. One was explored on TU9. The third was created and explored on TU9. The one created on TU8 but explored on TU9 is broken.
No, this is different. The stronghold & End Portal may be broken or doesn't even exist if you create the world on the TU8, don't explore, save, get TU9, then try to find the stronghold. Basically I have 3 different versions of that world now. 2 were created on TU8. One was explored on TU8. One was explored on TU9. The third was created and explored on TU9. The one created on TU8 but explored on TU9 is broken.
ok sorry my miss under standing I thought it was all part of the same bug thanks for pointing that out now
I don't think it was slowed. Before I got animals to spawn, I played all day long on the TU9 release and never saw one single wild animal spawn. And since I stopped replacing the ones that died/vanished and only kept four, they are back to spawning in large numbers quickly.
I went back to an older world where I had not introduced breeding at all (i.e had no animals in captivity)... and it had a significantly slower spawn rates of wild animals than it did before the update. I went into an older world where I had only 9 sheep and 4 chickens in captivity, and this world also had a notably slower spawn rate of animals than it did before the update. Not super slow, just noticeably slower. I also went back into the world where I had 48 livestock animals and 2 dogs and killed off about 50% of those animals, and the spawn rate of wild animals remained almost non-existent (2 pigs and 1 cow) over an area of the world that is about 500 x 500; whereas before the update, I was still regularly topping up my XP several levels by running around and killing wild animals. It was only when I created new TU9 worlds that the wild animals spawn rate seemed to be near its previous levels.
No, this is different. The stronghold & End Portal may be broken or doesn't even exist if you create the world on the TU8, don't explore, save, get TU9, then try to find the stronghold. Basically I have 3 different versions of that world now. 2 were created on TU8. One was explored on TU8. One was explored on TU9. The third was created and explored on TU9. The one created on TU8 but explored on TU9 is broken.
This makes logical sense given that the terrain generation formulas changed with the update. It is very likely that the structures have moved locations as well. The location of the fortresses changed in the nether when that formula was changed to try to ensure blaze spawners. So, even if the original seed put a strongholder in a particular location and if that location was left unexplored in the hopes that the seed would put in an intact end portal the result might be that the new formula moved the stronghold instead. What I'm not sure I'm understanding... are you saying the Eyes of Ender still go to the old location even though the stronghold itself has moved?
I believe I have figured out the flash people, the flash is in inheriting the colors from near by blocks in close proximity.
I was digging a room and noticed this because this time the flash was white and blue and divvied. The upper rooms have blue wool for floors and a iron square pattern in the middle. now in the other cases were I thought the flash was a false positive for lava it was may have not been because lava my have been in the area.
this explains why the flash is changing color as well
I have the proof you and see the 50 sec clip of the flash here, I was able to reproduce the block flash over and over again by getting close and just digging with a block in creative.
This makes logical sense given that the terrain generation formulas changed with the update. It is very likely that the structures have moved locations as well. The location of the fortresses changed in the nether when that formula was changed to try to ensure blaze spawners. So, even if the original seed put a strongholder in a particular location and if that location was left unexplored in the hopes that the seed would put in an intact end portal the result might be that the new formula moved the stronghold instead. What I'm not sure I'm understanding... are you saying the Eyes of Ender still go to the old location even though the stronghold itself has moved?
There is no new location.
The world created and explored on TU8 is fine. If the world is fully explored on TU8 there is no problem (save1 working)
The world created and explored on TU9 is fine. If the world is fully explored on TU9 there is no problem. (save2 working)
Both above cases will find the Portal room and find it intact at previously listed coordinates.
The world create on TU8 then saved and exited right away. Then one can load and explore on TU9 by receiving the update/changing storage devices before loading the game again.
The Eyes of Ender go to the same location as TU8 generated stronghold. There is no Stronghold/Portal at the expected TU8 generated world location. There is no Stronghold/Portal in the TU9 generated location either. The Eyes of Ender lead to the TU8 location. (save3 broken)
3 saves, 2 with End Portals, one without. Eye of Ender goes to TU8 location on 2 saves. Eye of Ender goes to TU9 on the TU9 save only. End Portal exists on the TU8 exclusive and TU9 exclusive worlds only. The one loaded in the manner of create and save on TU8 then load on TU9 had no Portal at either of the coordinates even though the Eyes of Ender led to the TU8 coordinates.
The Eyes of Ender go to the same location as TU8 generated stronghold. There is no Stronghold/Portal at the expected TU8 generated world location. There is no Stronghold/Portal in the TU9 generated location either. The Eyes of Ender lead to the TU8 location. (save3 broken)
this has this to be unique to the save file some thing has happen, if the eye of ender takes you there. then the portal has to be close in every case I have found the portal. Make some TNT and Xray the map it is there, it is with in 40 blocks of the eyes and any were between the surface and bedrock. I have found the ender portal far form the strongholds in a room by them selves isolated and cut off.
such as the one I helped you with it dropped me on to nothing then I found the stronghold, then further out from there out found the isolated room.
it was buried in smooth stone and gravel I would not have found it had I not x-rayed for it again I walked around for a long time looking before doing this I was going to find this. I named the world PITA I am sure you can guess what that stands for and it is not the movement.
this has this to be unique to the save file some thing has happen, if the eye of ender takes you there. then the portal has to be close in every case I have found the portal. Make some TNT and Xray the map it is there, it is with in 40 blocks of the eyes and any were between the surface and bedrock
It is unique to the save, but I can reproduce that save at will by following the same steps. Your point though does make it clearer and so I will be adding your quote and this reply to the main report.
Step1. Set up the 360 with storage devices attached and while offline such that only TU8 is available.
Step2. Start the Game and click create new world.
Step3. Use seed 8674183965822414668 to create the new world.
Step4. Save and Exit the game.
Step5. Turn off Xbox
Step6. Connect storage device or to Xbox live to obtain TU9.
Step7. Load previously saved world for seed 8674183965822414668
Step8. Check Eyes of Ender lead to -368,69,190 (approximate, surface location)
Step9. Check for lack of End Portal at TU8 coordinates -362,15,235
StepA. Check for lack of End Portal at TU9 coordinates -133,25,109
StepB. Continued search using various methods revealed no End Portal.
There is no new location.
The world created and explored on TU8 is fine. If the world is fully explored on TU8 there is no problem (save1 working)
The world created and explored on TU9 is fine. If the world is fully explored on TU9 there is no problem. (save2 working)
Both above cases will find the Portal room and find it intact at previously listed coordinates.
The world create on TU8 then saved and exited right away. Then one can load and explore on TU9 by receiving the update/changing storage devices before loading the game again.
The Eyes of Ender go to the same location as TU8 generated stronghold. There is no Stronghold/Portal at the expected TU8 generated world location. There is no Stronghold/Portal in the TU9 generated location either. The Eyes of Ender lead to the TU8 location. (save3 broken)
3 saves, 2 with End Portals, one without. Eye of Ender goes to TU8 location on 2 saves. Eye of Ender goes to TU9 on the TU9 save only. End Portal exists on the TU8 exclusive and TU9 exclusive worlds only. The one loaded in the manner of create and save on TU8 then load on TU9 had no Portal at either of the coordinates even though the Eyes of Ender led to the TU8 coordinates.
So, in the TU8 world, you're saying that the stronghold (or End portal only) did not generate in the TU9 location even though that area of the map was not explored while the world was open in TU8. Is the TU9 stronghold location perhaps near the TU8 initial spawn point, such that the location where the portal is in the TU9 only world is within an area that was actually generating when you created the one in TU8 (to be explored in TU9)? Or, alternatively, is this perhaps another possible example of a structure that generates in survival mode but does not generate in worlds created in creative mode (or vice versa - generates in creative mode but does not generate in survival)? - which is an apparent bug I've been trying to nail down/isolate since 1.8.2.
I believe I have figured out the flash people, the flash is in inheriting the colors from near by blocks in close proximity.
I was digging a room and noticed this because this time the flash was white and blue and divvied. The upper rooms have blue wool for floors and a iron square pattern in the middle. now in the other cases were I thought the flash was a false positive for lava it was may have not been because lava my have been in the area.
this explains why the flash is changing color as well
I have the proof you and see the 50 sec clip of the flash here, I was able to reproduce the block flash over and over again by getting close and just digging with a block in creative.
I believe it is related to the Xray glitch and lag... i.e. a quick flash of X-ray vision due to lag created by placing the block.
Is the TU9 stronghold location perhaps near the TU8 initial spawn point, such that the location where the portal is in the TU9 only world is within an area that was actually generating when you created the one in TU8 (to be explored in TU9)?
I think you may have the answer here as the TU9 location is much closer to the spawn point than the TU8 stronghold location. I will add these notes to the initial report as well in case it helps 4J.
(TU8) Player Spawn Point (approximate): -23,74,-7
I'm not sure of the Xbox 360 update range but that puts it the TU8 spawn offset from the TU9 Eye of Ender coordinates by 89X, 4Y, 134Z.
EDIT: added this and the other bits of information to the original bug report for this issue and included the following line: Although as reported, the Eye of Ender on the TU8 created, but TU9 explored version goes to the original TU8 coordinates.
There is no new location.
The world created and explored on TU8 is fine. If the world is fully explored on TU8 there is no problem (save1 working)
The world created and explored on TU9 is fine. If the world is fully explored on TU9 there is no problem. (save2 working)
Eye of Ender goes to TU8 location on 2 saves. Eye of Ender goes to TU9 on the TU9 save only.
Confused - are there two different coordinates or not? Your first statement makes me think no - your second makes me think yes. If there are two different coordinates, then UUAA is largely correct. Stronghold location is set at world creation, but the actual layout doesn't happen until the area is explored. Thus, a TU8 world where the location of the stronghold is known, but the chunk is unexplored would not necessarily have a stronghold there when it is explored in TU9 even though the system still see the endportal point as being there.
In contrast, if the coordinates for the wholly TU9 world are the same as the TU8 worlds, then yes, there is a problem.
EDIT: nvrmnd, I see in a later post that the TU8 coordinates and the wholly TU9 coordiantes are different. This is not a bug per se. Rather it is a quirk of terrain generation due to the interaction of shift int he biome code between the teo TUs and the actually creation of terrain upon exploration.
EDIT: nvrmnd, I see in a later post that the TU8 coordinates and the wholly TU9 coordiantes are different. This is not a bug per se. Rather it is a quirk of terrain generation due to the interaction of shift int he biome code between the teo TUs and the actually creation of terrain upon exploration.
You got it. The end result is one can be left with a world without an End Portal but where the Eyes of Ender all point to a non-existent stronghold/End Portal.
You got it. The end result is one can be left with a world without an End Portal but where the Eyes of Ender all point to a non-existent stronghold/End Portal.
I still think there is a portal and if I had the save I could find it, I think because of the dynamics involved between TU8 and TU9 the portal gets pushed out some were your not seeing off the location pointer that being the bug, because the pointer is becoming detached or unset from the target location
EDIT: added this same seed works to test TU8 to TU10.
Problem:TU8 worlds where map chunks containing the stronghold have not been loaded may find their stronghold missing/broken when attempting to reach them on TU9 and later (TU10). World Seed provided by Splodythecrafter, testing and coordinates by Kelendral.
This report was originally created as related to TU9. TU10 coordinates are the same as TU9. Issue is confirmed on a world created on TU8 then explored on TU10 as well.
EDIT: Just adding the following additional notes.
The TU8 only version of the world has never been loaded on TU9.
Both versions of the world/save created on TU8 have a cave spider spawner @ -136,15,108. Obviously the TU9 created version of this world does not have that since the End Portal is in roughly that area.
EDIT: Adding the following quotes from later in this thread to have them with the bug report just to make it easier to understand the problem.
EDIT: Adding yet more information and this note. This is why we don't like deleting bug reports. Look at all of the additional information and narrowing down of the problem that has occurred by having the bug report remain and the community work together.
Although as reported, the Eye of Ender on the TU8 created, but TU9 explored version goes to the original TU8 coordinates.
EDIT: Adding screenshots of the maps. TU8 created+explored and TU9 created+explored are taken right in front of the located End Portals. TU8 Created but explored on TU9 has the map at the Player Spawn Point.
TU8Created_T8Explored_Map_Framed:
You helped kyleere994 as well and I back it up on the same X Y Z as well by locating to eyes not dropping on the location and when you dug straight down there was nothing but bed rock and no stronghold as well eight I ended up looking for it with the xray to find the stronghold then even more time to find the ender.
http://www.minecraftforum.net/topic/1763482-no-end-portal-in-stronghold-xbox/
Project Aztec Server Stats: Rage Quits - 132 Deaths - 311 Survivors - 13, 11:36
I had 16 sheep and many chickens close together and the chest which held my wool turned invisible.
Stay fluffy~
ok sorry my miss under standing I thought it was all part of the same bug thanks for pointing that out now
Project Aztec Server Stats: Rage Quits - 132 Deaths - 311 Survivors - 13, 11:36
I went back to an older world where I had not introduced breeding at all (i.e had no animals in captivity)... and it had a significantly slower spawn rates of wild animals than it did before the update. I went into an older world where I had only 9 sheep and 4 chickens in captivity, and this world also had a notably slower spawn rate of animals than it did before the update. Not super slow, just noticeably slower. I also went back into the world where I had 48 livestock animals and 2 dogs and killed off about 50% of those animals, and the spawn rate of wild animals remained almost non-existent (2 pigs and 1 cow) over an area of the world that is about 500 x 500; whereas before the update, I was still regularly topping up my XP several levels by running around and killing wild animals. It was only when I created new TU9 worlds that the wild animals spawn rate seemed to be near its previous levels.
This makes logical sense given that the terrain generation formulas changed with the update. It is very likely that the structures have moved locations as well. The location of the fortresses changed in the nether when that formula was changed to try to ensure blaze spawners. So, even if the original seed put a strongholder in a particular location and if that location was left unexplored in the hopes that the seed would put in an intact end portal the result might be that the new formula moved the stronghold instead. What I'm not sure I'm understanding... are you saying the Eyes of Ender still go to the old location even though the stronghold itself has moved?
I was digging a room and noticed this because this time the flash was white and blue and divvied. The upper rooms have blue wool for floors and a iron square pattern in the middle. now in the other cases were I thought the flash was a false positive for lava it was may have not been because lava my have been in the area.
this explains why the flash is changing color as well
I have the proof you and see the 50 sec clip of the flash here, I was able to reproduce the block flash over and over again by getting close and just digging with a block in creative.
Project Aztec Server Stats: Rage Quits - 132 Deaths - 311 Survivors - 13, 11:36
The world created and explored on TU8 is fine. If the world is fully explored on TU8 there is no problem (save1 working)
The world created and explored on TU9 is fine. If the world is fully explored on TU9 there is no problem. (save2 working)
Both above cases will find the Portal room and find it intact at previously listed coordinates.
The world create on TU8 then saved and exited right away. Then one can load and explore on TU9 by receiving the update/changing storage devices before loading the game again.
The Eyes of Ender go to the same location as TU8 generated stronghold. There is no Stronghold/Portal at the expected TU8 generated world location. There is no Stronghold/Portal in the TU9 generated location either. The Eyes of Ender lead to the TU8 location. (save3 broken)
3 saves, 2 with End Portals, one without. Eye of Ender goes to TU8 location on 2 saves. Eye of Ender goes to TU9 on the TU9 save only. End Portal exists on the TU8 exclusive and TU9 exclusive worlds only. The one loaded in the manner of create and save on TU8 then load on TU9 had no Portal at either of the coordinates even though the Eyes of Ender led to the TU8 coordinates.
this has this to be unique to the save file some thing has happen, if the eye of ender takes you there. then the portal has to be close in every case I have found the portal. Make some TNT and Xray the map it is there, it is with in 40 blocks of the eyes and any were between the surface and bedrock. I have found the ender portal far form the strongholds in a room by them selves isolated and cut off.
such as the one I helped you with it dropped me on to nothing then I found the stronghold, then further out from there out found the isolated room.
it was buried in smooth stone and gravel I would not have found it had I not x-rayed for it again I walked around for a long time looking before doing this I was going to find this. I named the world PITA I am sure you can guess what that stands for and it is not the movement.
Project Aztec Server Stats: Rage Quits - 132 Deaths - 311 Survivors - 13, 11:36
Step1. Set up the 360 with storage devices attached and while offline such that only TU8 is available.
Step2. Start the Game and click create new world.
Step3. Use seed 8674183965822414668 to create the new world.
Step4. Save and Exit the game.
Step5. Turn off Xbox
Step6. Connect storage device or to Xbox live to obtain TU9.
Step7. Load previously saved world for seed 8674183965822414668
Step8. Check Eyes of Ender lead to -368,69,190 (approximate, surface location)
Step9. Check for lack of End Portal at TU8 coordinates -362,15,235
StepA. Check for lack of End Portal at TU9 coordinates -133,25,109
StepB. Continued search using various methods revealed no End Portal.
So, in the TU8 world, you're saying that the stronghold (or End portal only) did not generate in the TU9 location even though that area of the map was not explored while the world was open in TU8. Is the TU9 stronghold location perhaps near the TU8 initial spawn point, such that the location where the portal is in the TU9 only world is within an area that was actually generating when you created the one in TU8 (to be explored in TU9)? Or, alternatively, is this perhaps another possible example of a structure that generates in survival mode but does not generate in worlds created in creative mode (or vice versa - generates in creative mode but does not generate in survival)? - which is an apparent bug I've been trying to nail down/isolate since 1.8.2.
I believe it is related to the Xray glitch and lag... i.e. a quick flash of X-ray vision due to lag created by placing the block.
(TU8) Player Spawn Point (approximate): -23,74,-7
I'm not sure of the Xbox 360 update range but that puts it the TU8 spawn offset from the TU9 Eye of Ender coordinates by 89X, 4Y, 134Z.
EDIT: added this and the other bits of information to the original bug report for this issue and included the following line: Although as reported, the Eye of Ender on the TU8 created, but TU9 explored version goes to the original TU8 coordinates.
Confused - are there two different coordinates or not? Your first statement makes me think no - your second makes me think yes. If there are two different coordinates, then UUAA is largely correct. Stronghold location is set at world creation, but the actual layout doesn't happen until the area is explored. Thus, a TU8 world where the location of the stronghold is known, but the chunk is unexplored would not necessarily have a stronghold there when it is explored in TU9 even though the system still see the endportal point as being there.
In contrast, if the coordinates for the wholly TU9 world are the same as the TU8 worlds, then yes, there is a problem.
EDIT: nvrmnd, I see in a later post that the TU8 coordinates and the wholly TU9 coordiantes are different. This is not a bug per se. Rather it is a quirk of terrain generation due to the interaction of shift int he biome code between the teo TUs and the actually creation of terrain upon exploration.
I still think there is a portal and if I had the save I could find it, I think because of the dynamics involved between TU8 and TU9 the portal gets pushed out some were your not seeing off the location pointer that being the bug, because the pointer is becoming detached or unset from the target location
Project Aztec Server Stats: Rage Quits - 132 Deaths - 311 Survivors - 13, 11:36