Animal breeding went in the tank when the update happened yesterday (April 4, 2013). I have three pens each holding cows, sheep or pigs. Have been successful in breeding until max limit of animal until the update. Now even with only 6 of each in the pens they will take my food but will not breed. Before the update an animal that was "full" would not take any more food. Now they will eat and eat and eat until there is no more wheat left.
Issues I have encounter:
1. Extreme lag issues when down in the End
2. When trying to Breed Animals, Animals go into the animation but no Baby
3. Lighting Issues (as posted in the Forum already)
4. Saving the game sometimes freezes the game too
5. When player joins or leaves the game,has spurts of freezing for a couple seconds
6. Creepers have a Delay in exploding
7. Animals still lag through the fences
8. found a delay in the Sound of Ender Dragons wings flapping
9. Not really sure if it's a bug or not, but will the Ender Dragon egg eventually Hatch in the End over time
10. Kind of joking about this one but there is a surplus amout of Ghasts in the Nether just saying way too many
So, earlier I quoted someone who appeared to have the same wolf issue as I did. They reported that their pet wolves were experiencing random suffocation damage, and their solution was to simply replace the wooden planks on the floor of their home. I assumed by using the same method, my problem would be fixed. It was not.
Instead, by browsing for more troubleshooting for this issue, I came to the conclusion that it was actually the item frames that were somehow causing them to get hurt for no apparent reason. By simply having them on my wall, my dogs were taking damage. I took them off the walls and stowed them in my chest, and they were fine.
The same issue occurred when hanging frames in a nearby area (about 50 blocks or so away from my house). My dogs would be sitting inside my house, and as soon as I started mounting the item frames, they would take damage, teleport to me, and start running around in pain. So basically, I'm not allowed to have item frames within proximity of wolf teleportation distance.
Ok, animals stop spawning after about an hour. Noticed a loading screen message that stated they will not despawn if they cannot move more than 20 blocks (or something along those lines). It turns out that all the animals were spawning on 1x1 grassblocks the sides of every nearby cliff, or steep mountain. They do not attempt to jump down even when holding wheat. Even chickens remain glued to their little outcroppings for eternity.
Just to be clear, these steep cliffs are at the edge of a massive flat field, so its not as though they are spawning in the only open spot.
After killing them all I was able to get a few new animals to spawn on normal ground but within an hour they were all despawned/respawned and stuck on the ledges again. Heres a pic taken a few minutes after clearing all the nearby ledges... After about five minutes its already starting to fill up again. Pretty much every 1x1 block you see in this pic will be occupied by a motionless animal within an hour (they aren't going to fill up as fast this time because I've captured a handful of them for farming). If I move to the other side of the map while these mobs are spawned then there will literally be zero animals until I come all the way back and kill everything on the cliffs manually.
I've basically had to give up on any map with steep cliffs as they seem like magnets for spawns.
1. Having wheat in your inventory makes animals follow you. I was helping a friend with his build; he was building a second story to his abode and i was shearing the sheep for the floor. The pen for his sheep was literally against his house. So, while he's running up and down the stairs and back and forth across the new floor, i notice the sheep were pressing into and moving along the wall of the house. It looked like they were following him. If they got close enough to the house, they kept trying to get into it. If they moved back a bit, they stopped and went about their business. Rinse and repeat. One of the times i was on the new second story, i noticed my friend cycle through his items and he had wheat. Went back out to gather more wool and there they were, again, pressing into the wall. Some were even glitching through only to be "snapped" back to outside. After several more minutes, i asked my friend to put the wheat he was carrying into a chest. As soon as he did, the sheep all went back to grazing and meandering around their pen. I know we needed a fix for animals following wheat, but this is tweaked too far. I'll do some more testing on my own and keep you posted.
2. I've tried placing iron doors only to have them open when i place a pressure plate. And stay open. I've tried every way of making a doorway, and no matter if the door is placed first, middle, or last, it still stays open once it's triggered or the pressure plate is placed. Out of the dozen times i tried, the door only stayed shut once and then when i went to test it... it stayed open. Oddly, this reminds me of another door bug, but i can't seem to recall what that was exactly. Wooden doors for now i suppose. Good thing we don't get zombie raids.
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~My problem is a simple one: I'm severely allergic to stupid.~
I haven't read this bug in the previous post so here it is:
After TU9 I seem to have no look controls at all, it doesn't mater which control scheme I use. I can only walk in a straight line and side-step, and i can' t look left, right, up, down or turn. I've tried deleting and re-downloading both the game and update. I can't say I've seen any other bugs as this has basically made the game unplayable for me.
I suppose the silver lining is that I finished Bioshock Infinite.
I haven't read this bug in the previous post so here it is:
After TU9 I seem to have no look controls at all, it doesn't mater which control scheme I use. I can only walk in a straight line and side-step, and i can' t look left, right, up, down or turn. I've tried deleting and re-downloading both the game and update. I can't say I've seen any other bugs as this has basically made the game unplayable for me.
I suppose the silver lining is that I finished Bioshock Infinite.
Check your look sensitivity in the settings menu. Someone may have pranked you by setting it to 0%.
1. We've investigated the lighting, it seems certain chunks(16x16) are more heavily effected my the bug. We placed a torch on every block possible through a whole chunk and nothing updated, and then came back later to find one torch had lit up.
2. Ender dragon won't take damage to the head when sprayinh ender acid(may not be a bug)
3.My xbox slowed to an estimated 4 fps first time entering the end, didn't solute itself, and had to force shutdown console as I couldn't get into the menus.
4.End portal will stay existent after the frame has been removed. Is this supposed to happen?
Above all the other ones, I will not waste my time recording footage of an ender dragon survival on hard start to finish, because 90% of my footage is rendered useless because of the lighting. I am thoroughly disappointed that this made it through cert testing without being noticed. ITS OBVIOUS THAT BLOCKS ARE PITCH BLACK WHEN BROKEN INTO AND THIS MAKES GATHERING ORES IMPOSSIBLE! How was this let go, and why is this not being considered a huge issue! On top of that how are so many issues arising after going through 4j testing and Official Microsoft Certification. Did they hire monkeys? Couldn't have, they would have noticed they cannot see!
Rollback Post to RevisionRollBack
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Game freezes my XBox anytime I'm building/destroying something and somebody jumps on my map. Really freaking annoying and I had to set my game to "Invite Only" and get everybody to stop moving or doing anything while somebody attempts to jump on my map.
Just for giggles I am going to throw this minor bug that has existed all along on the pile. Since Text Input is supported, and thus USB Text Input, there is a bug on some UI menus where A/Enter does not work for some buttons (example one can not Hit A or Enter on the keyboard and switch from Survival to Creative and vice-versa {pretty much any of the buttons/checkboxes}). Very minor bug but annoying none-the-less when trying to start lots of different seeds looking for good ones.
On the topic of old bugs, this one has been in since forever -
when navigating the inventory, crafting menu or any other GUI the curser sometimes snaps to the top of the interface. Stills get annoying when you are trying to move things quickly (ie hotbarring a new sword before that creeper comes too close).
Game freezes my XBox anytime I'm building/destroying something and somebody jumps on my map. Really freaking annoying and I had to set my game to "Invite Only" and get everybody to stop moving or doing anything while somebody attempts to jump on my map.
It's not a glitch from my understanding. Even in the "Over World" you can't break blocks past a certain limit (Y:2 I believe)
Actually you can break blocks at y: 2 in the overworld and in the end. I think I know what's going on though. It might be that 4j used similar code to what the overworld uses for bedrock. Since you can't break past y: 1 in the overworld, the game thinks that its in the overworld, and in return, you can't break it... Unless of course you use tnt. And speaking of tnt, I don't see any lag with tnt on my xbox... Could the lag only be on a certain xbox. Like only the original xbox 360 gets the lag and the xbox 360 s (The black one) not get any (or your xbox memory might be getting full and you might need to clear some space )?
Just a guess, but anything is possible.
This update has seriously degraded the playable performance of minecraft and Mojang needs to immediately take some of that $$$$ they made breaking all of the records they brag about and FIX THIS !!!!
You spelled 4j wrong. Mojang doesn't decide what goes in xbox edition... And grow up, shi* happens.
Not sure if this should be classed as a bug since really it affects future Title Updates (it does relate to TU8/9), so instead I'll post the link to the suggestion here: [Suggestion] To better meet TCR # 049 (STR)
I just thought it would be funny to report on what happens if you enter the End, then go back to TU8 and load that save (scenario is in suggestion thread).
Being the type who likes/does test things I had to try that. Surprised it worked at all. Kudos for handling it gracefully. Slight down marks for not sending to the original overworld and instead spawning a whole new one thus losing all work on the original world.
1. Extreme lag issues when down in the End
2. When trying to Breed Animals, Animals go into the animation but no Baby
3. Lighting Issues (as posted in the Forum already)
4. Saving the game sometimes freezes the game too
5. When player joins or leaves the game,has spurts of freezing for a couple seconds
6. Creepers have a Delay in exploding
7. Animals still lag through the fences
8. found a delay in the Sound of Ender Dragons wings flapping
9. Not really sure if it's a bug or not, but will the Ender Dragon egg eventually Hatch in the End over time
10. Kind of joking about this one but there is a surplus amout of Ghasts in the Nether just saying way too many
Instead, by browsing for more troubleshooting for this issue, I came to the conclusion that it was actually the item frames that were somehow causing them to get hurt for no apparent reason. By simply having them on my wall, my dogs were taking damage. I took them off the walls and stowed them in my chest, and they were fine.
The same issue occurred when hanging frames in a nearby area (about 50 blocks or so away from my house). My dogs would be sitting inside my house, and as soon as I started mounting the item frames, they would take damage, teleport to me, and start running around in pain. So basically, I'm not allowed to have item frames within proximity of wolf teleportation distance.
Just to be clear, these steep cliffs are at the edge of a massive flat field, so its not as though they are spawning in the only open spot.
After killing them all I was able to get a few new animals to spawn on normal ground but within an hour they were all despawned/respawned and stuck on the ledges again. Heres a pic taken a few minutes after clearing all the nearby ledges... After about five minutes its already starting to fill up again. Pretty much every 1x1 block you see in this pic will be occupied by a motionless animal within an hour (they aren't going to fill up as fast this time because I've captured a handful of them for farming). If I move to the other side of the map while these mobs are spawned then there will literally be zero animals until I come all the way back and kill everything on the cliffs manually.
I've basically had to give up on any map with steep cliffs as they seem like magnets for spawns.
1. Having wheat in your inventory makes animals follow you. I was helping a friend with his build; he was building a second story to his abode and i was shearing the sheep for the floor. The pen for his sheep was literally against his house. So, while he's running up and down the stairs and back and forth across the new floor, i notice the sheep were pressing into and moving along the wall of the house. It looked like they were following him. If they got close enough to the house, they kept trying to get into it. If they moved back a bit, they stopped and went about their business. Rinse and repeat. One of the times i was on the new second story, i noticed my friend cycle through his items and he had wheat. Went back out to gather more wool and there they were, again, pressing into the wall. Some were even glitching through only to be "snapped" back to outside. After several more minutes, i asked my friend to put the wheat he was carrying into a chest. As soon as he did, the sheep all went back to grazing and meandering around their pen. I know we needed a fix for animals following wheat, but this is tweaked too far. I'll do some more testing on my own and keep you posted.
2. I've tried placing iron doors only to have them open when i place a pressure plate. And stay open. I've tried every way of making a doorway, and no matter if the door is placed first, middle, or last, it still stays open once it's triggered or the pressure plate is placed. Out of the dozen times i tried, the door only stayed shut once and then when i went to test it... it stayed open. Oddly, this reminds me of another door bug, but i can't seem to recall what that was exactly. Wooden doors for now i suppose. Good thing we don't get zombie raids.
After TU9 I seem to have no look controls at all, it doesn't mater which control scheme I use. I can only walk in a straight line and side-step, and i can' t look left, right, up, down or turn. I've tried deleting and re-downloading both the game and update. I can't say I've seen any other bugs as this has basically made the game unplayable for me.
I suppose the silver lining is that I finished Bioshock Infinite.
Check your look sensitivity in the settings menu. Someone may have pranked you by setting it to 0%.
2. Ender dragon won't take damage to the head when sprayinh ender acid(may not be a bug)
3.My xbox slowed to an estimated 4 fps first time entering the end, didn't solute itself, and had to force shutdown console as I couldn't get into the menus.
4.End portal will stay existent after the frame has been removed. Is this supposed to happen?
Above all the other ones, I will not waste my time recording footage of an ender dragon survival on hard start to finish, because 90% of my footage is rendered useless because of the lighting. I am thoroughly disappointed that this made it through cert testing without being noticed. ITS OBVIOUS THAT BLOCKS ARE PITCH BLACK WHEN BROKEN INTO AND THIS MAKES GATHERING ORES IMPOSSIBLE! How was this let go, and why is this not being considered a huge issue! On top of that how are so many issues arising after going through 4j testing and Official Microsoft Certification. Did they hire monkeys? Couldn't have, they would have noticed they cannot see!
It's not a glitch from my understanding. Even in the "Over World" you can't break blocks past a certain limit (Y:2 I believe)
It is supposed to happen like that
Btw, the nether music is freaking AMAZING.
When you pay for DLC. Microsoft disallows developers from adding new achievements to free content.
when navigating the inventory, crafting menu or any other GUI the curser sometimes snaps to the top of the interface. Stills get annoying when you are trying to move things quickly (ie hotbarring a new sword before that creeper comes too close).
Actually you can break blocks at y: 2 in the overworld and in the end. I think I know what's going on though. It might be that 4j used similar code to what the overworld uses for bedrock. Since you can't break past y: 1 in the overworld, the game thinks that its in the overworld, and in return, you can't break it... Unless of course you use tnt. And speaking of tnt, I don't see any lag with tnt on my xbox... Could the lag only be on a certain xbox. Like only the original xbox 360 gets the lag and the xbox 360 s (The black one) not get any (or your xbox memory might be getting full and you might need to clear some space )?
Just a guess, but anything is possible.
That.Bug.Sucks. I swear I don't know how many times I've needed my sword and died because it went in my inventory automatically.
You spelled 4j wrong. Mojang doesn't decide what goes in xbox edition... And grow up, shi* happens.
Sounds like mindcrack server weather XD.
I just thought it would be funny to report on what happens if you enter the End, then go back to TU8 and load that save (scenario is in suggestion thread).
Being the type who likes/does test things I had to try that. Surprised it worked at all. Kudos for handling it gracefully. Slight down marks for not sending to the original overworld and instead spawning a whole new one thus losing all work on the original world.