I think the game should add Polar bears. They should only spawn in snowy areas, and are a neutral mob. They are weak against fire and lava. Uncommonly, a baby Polar Bear will spawn and will follow their chosen parents. Polar bears can be tamed with raw fish (just like ocelots), and they are tameable. If you attack or go near a polar bear that has cubs, their parents will charge at you. They also attack hostile mobs on sight if they have cubs. The hostile mobs they don't attack are creepers and enderman. They attack cows and pigs for their food. They are not easy to kill. Adult polar bears have 4-5 health and the cubs have about 3 hearts. They have no natural armor bonus. When killed, they drop white wool and leather. They adult polar bears also drop 4 XP and the cubs usually drop no XP, but rarely they will drop 2 XP when killed. If they enter in a desert, they will slowly start to die.
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", cursive">I think the game should add Polar bears. ", cursive">Okay. ", cursive">They should in snowy areas, and are a neutral mob.
", cursive">They are weak against fire and lava. Uncommonly, a baby Polar Bear will spawn and will follow their chosen parents. ", cursive">All righty.... ", cursive">Polar bears can be tamed with raw fish (just like ocelots), and they are tameable. ", cursive">Can be tamed and are tameable. ", cursive">If you attack a baby polar bear, their parents will charge at you. ", cursive">Logical. ", cursive">They are quite easy to kill. ", cursive">Health? ", cursive">When killed, they drop snowballs. ", cursive">Why...? That doesn't make too much sense. ", cursive">If they enter in a desert, they will die instantly. Why? I don't think that would happen IRL....
", cursive">Please share any feedback you have. ", cursive">Bad feedback is better than none. True that.
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Overall, I don't really see a point to having these put in.
Polar bears are fairly large, too, unlike the other two tameable mobs in the game, which would make it pretty bulky around the house.
They also don't drop anything unique and in fact drop something that is very easy to get in massive amounts.
If nothing else, they need to drop something like leather, otherwise there would truly be no point to them other than "pets."
I'd have to say no to the taming aspect... How many people have ever had a pet poler
Bear?
I would suggest they be hard to kill... Realistically they are one of the strongest land carnivores.
Which brings me to my next suggestion that they be aggressive on sight with a cub and passive without.
As far as drops, leather is reasonable, as well as... white wool? Bottle of coke? Iron tools from eaten prospecters?
Agree to spawn only in Arctic biomes, but I disagree that they should drop snowballs, be weak to fire/lava, die in desert, are tamable, etc.
they could drop meat or leather hide (or even a new drop, fur pelt that might be interchangeable/usable as leather hide in making armor or have separate crafting recipes... or even used as a fur throw rug)
Baby MOBs (hereafter refereed to as 'cubs') is an interesting idea, but as a neutral MOB, that would probably mean that the cub(s) and parent would have to spawn during the same spawn cycle, where cubs would follow the parent MOB like pets would follow the player upon their spawning, the parent would have their own MOB pathing algorithm.
I assume that you mean that the cubs are easy to kill... not the parent? # Hearts for each? Any Natural Armor Bonus? Attack Damage?
Would love a unique mob in arctic / icy regions. I think you can perhaps make them hostile at first but you're able to tame them if you have something to offer. Maybe make it so you have to throw a pork chop or meat at them from a distance until they acclimate to you.
Would be awesome to ride one; just throwing that out there even if it is unrealistic, it'd be pretty awesome. xD
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Polar bears would be good, the passive alone and aggressive with cub sounds interesting. They could be similar to wolves leave you alone unless attacked. For food as far as taming them it'd have to be fish or maybe pork chops. Polar bears in real life mostly eat seals for the high fat content. As for drops leather/fur pelt or raw fish maybe bear meat.
They could also add in grizzly bears for the forest biomes. Which would go great with honey bees. Which could have a hive that hangs from trees. The hive would act similar to the old TNT if struck it would fall to the ground. Afterwards the bees would come out and attack anything in a 20 block radius of the hive. Fallen hives could be harvested for honey. They could make it so if you use shears on a hive you can harvest it with the bees intact. They could make it so that moving a hive with a piston would make the hive fall. So players could use hives as defensive or offensive weapons. When attacked by bees you take venom damage which would act like poison already does.
I assume that you mean that the cubs are easy to kill... not the parent? # Hearts for each? Any Natural Armor Bonus? Attack Damage?
*Yes, I meant the cubs were easy to kill *I'd say the adult polar bears have about 4-5 hearts and the cubs have about 2-3 hearts *No natural armor bonus *I'd say the adult Polar Bears do 4 hearts attack damage, and the cubs are passive, until they grow up.
I would suggest they be hard to kill... Realistically they are one of the strongest land carnivores. Which brings me to my next suggestion that they be aggressive on sight with a cub and passive without. As far as drops, leather is reasonable, as well as... white wool? Bottle of coke? Iron tools from eaten prospecters?
*Yes, they would be hard to kill, just not the cub. *I agree, they should be aggressive with a cub and passive without *I'd say white wool and leather are good drops
*Yes, I meant the cubs were easy to kill *I'd say the adult polar bears have about 4-5 hearts and the cubs have about 2-3 hearts *No natural armor bonus *I'd say the adult Polar Bears do 4 hearts attack damage, and the cubs are passive, until they grow up.
*Yes, they would be hard to kill, just not the cub. *I agree, they should be aggressive with a cub and passive without *I'd say white wool and leather are good drops
I gotta add.. if they're hard to kill and do lots of damage they should also give a fair bit of exp as well. like... 2-4 zombies worth of exp?
Seems like a great well rounded suggestion. I'd ilke to see this implemented.
Also why not add seals as land/ water mobs that drop oil the poler bears can eat. They would spawn in snow and run towards water on sight.
The oil could be used for oil lamps or in a furnace maybe?
Also why not add seals as land/ water mobs that drop oil the poler bears can eat. They would spawn in snow and run towards water on sight.The oil could be used for oil lamps or in a furnace maybe?
I support the idea that polar bears are naturally passive (unless cub is nearby). They should also NOT be tameable. Drop fur/leather + wool type of dealing. Etc.
Another idea to throw out there. They would be aggressive toward ANY POSSIBLE threat when they have a cub nearby. (Zombies, skeletons, etc). They should also hunt, like wolves do too.
Another idea to throw out there. They would be aggressive toward ANY POSSIBLE threat when they have a cub nearby. (Zombies, skeletons, etc). They should also hunt, like wolves do too.
I think it would make sense if the passive mobs that they attack are pigs and cows, and they attack all hostile mobs except creepers and Enderman when they have a cub.
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I like this idea except they shouldn't be tameable. They should also be aggressive no matter what. The cubs should be afraid of you and try to run away.
I like idea of them being neutral, tameable and limited to snowy biomes. The AI ideas for baby/parent behavior is nice. Animals in the gme seem pretty braindead so it'd be nice to see more complex behavior. Having played a lot of Skyrim, I am not crazy about bears as an aggressive mob (the game IMO have too many aggressive mobs anyhow, and not particulary enjoyable ones to boot--I don't want to see more added). But I think they would need to be pretty rare. I'd like more diversity in animal and plant life in the game--the game enivronment, especially in single player, does get rather sterile and monotonous after a while--but it's more interesting if some things are rarer than others.
I think the game should add Polar bears. They should only spawn in snowy areas, and are a neutral mob. They are weak against fire and lava. Uncommonly, a baby Polar Bear will spawn and will follow their chosen parents. Polar bears can be tamed with raw fish (just like ocelots), and they are tameable. If you attack or go near a polar bear that has cubs, their parents will charge at you. They also attack hostile mobs on sight if they have cubs. The hostile mobs they don't attack are creepers and enderman. They attack cows and pigs for their food. They are not easy to kill. Adult polar bears have 4-5 health and the cubs have about 3 hearts. They have no natural armor bonus. When killed, they drop white wool and leather. They adult polar bears also drop 4 XP and the cubs usually drop no XP, but rarely they will drop 2 XP when killed. If they enter in a desert, they will slowly start to die.
Please share any feedback you have. Bad feedback is better than none.
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Responses in bold.
Overall, I don't really see a point to having these put in.
Polar bears are fairly large, too, unlike the other two tameable mobs in the game, which would make it pretty bulky around the house.
They also don't drop anything unique and in fact drop something that is very easy to get in massive amounts.
If nothing else, they need to drop something like leather, otherwise there would truly be no point to them other than "pets."
As of now, no support from me.
Stay fluffy~
Top of that you've got some pretty valid features.
Far as drops, add leather. Snowballs can stay tbh.
Bear?
I would suggest they be hard to kill... Realistically they are one of the strongest land carnivores.
Which brings me to my next suggestion that they be aggressive on sight with a cub and passive without.
As far as drops, leather is reasonable, as well as... white wool? Bottle of coke? Iron tools from eaten prospecters?
What do you think?
they could drop meat or leather hide (or even a new drop, fur pelt that might be interchangeable/usable as leather hide in making armor or have separate crafting recipes... or even used as a fur throw rug)
Baby MOBs (hereafter refereed to as 'cubs') is an interesting idea, but as a neutral MOB, that would probably mean that the cub(s) and parent would have to spawn during the same spawn cycle, where cubs would follow the parent MOB like pets would follow the player upon their spawning, the parent would have their own MOB pathing algorithm.
I assume that you mean that the cubs are easy to kill... not the parent? # Hearts for each? Any Natural Armor Bonus? Attack Damage?
Would love a unique mob in arctic / icy regions. I think you can perhaps make them hostile at first but you're able to tame them if you have something to offer. Maybe make it so you have to throw a pork chop or meat at them from a distance until they acclimate to you.
Would be awesome to ride one; just throwing that out there even if it is unrealistic, it'd be pretty awesome. xD
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They could also add in grizzly bears for the forest biomes. Which would go great with honey bees. Which could have a hive that hangs from trees. The hive would act similar to the old TNT if struck it would fall to the ground. Afterwards the bees would come out and attack anything in a 20 block radius of the hive. Fallen hives could be harvested for honey. They could make it so if you use shears on a hive you can harvest it with the bees intact. They could make it so that moving a hive with a piston would make the hive fall. So players could use hives as defensive or offensive weapons. When attacked by bees you take venom damage which would act like poison already does.
*Yes, I meant the cubs were easy to kill
*I'd say the adult polar bears have about 4-5 hearts and the cubs have about 2-3 hearts
*No natural armor bonus
*I'd say the adult Polar Bears do 4 hearts attack damage, and the cubs are passive, until they grow up.
*Yes, they would be hard to kill, just not the cub.
*I agree, they should be aggressive with a cub and passive without
*I'd say white wool and leather are good drops
I play MINECRAFT. And TERRARIA. MESSAGE me if you want to play Terraria.
I gotta add.. if they're hard to kill and do lots of damage they should also give a fair bit of exp as well. like... 2-4 zombies worth of exp?
You're right - I never thought of the XP until you mentioned it. Maybe like 4 or 5 XP?
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Also why not add seals as land/ water mobs that drop oil the poler bears can eat. They would spawn in snow and run towards water on sight.
The oil could be used for oil lamps or in a furnace maybe?
Uhh yeah sure I guess.
Maybe the same amount as killing an Iron Golem
And they should hit hard... like golem hard.
I like the idea of seals and Polar Bears.
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I'm surprised PETA hasn't tried shutting this game down lol
Another idea to throw out there. They would be aggressive toward ANY POSSIBLE threat when they have a cub nearby. (Zombies, skeletons, etc). They should also hunt, like wolves do too.
I think it would make sense if the passive mobs that they attack are pigs and cows, and they attack all hostile mobs except creepers and Enderman when they have a cub.
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