Recently I have begun attempts at creating and hosting faction servers on the Xbox version. This has led to a few different issues due to the limitations of the Xbox and being new to these kinds of projects. I have also joined other people's faction servers and I have seen a few differences in the way people build spawn structures and create rules. Since then I have began to think about how I can best improve my worlds in order to get the best faction server experience I can give. However, like I said the Xbox version has a few limitations and does cause creating and hosting these worlds difficult. So that being said, I would like to hear from you guys about your experiences with faction servers on the Xbox and what is view on how they should be hosted, if at all?
I've played in two, both of which worked fairly well.
-In the case of one, the spawn area was a no-fight zone; in the other, any slain player would remain as a "ghost" and could not interact with players until he did a specific task.
-The host would fly in between each group and make sure that they're behaving as they should.
-Each faction had its own party. The host would come and go as he pleased.
And what even are your problems? You mentioned them multiple times, but never clarified.
Sorry for not clarifying but here I'll explain. I started out my first faction server but did not think it through properly. I created the spawn structure, had people join, and anyone could start a faction. The problem was that I was trying to make sure there were no one man factions. Unfortunately, I think most people were simply playing FFA which led me to rethink how I hosted the world. Next time, I'll probably have people join a faction first before playing. I also did not label the factions on signs in the spawn which was another mistake of mine.
Like I was saying about other people's worlds is that often have unique qualities in the way they are created and hosted. Some have a limited number of factions such as two or three for example, others only allow for two man factions, etc. I have been wondering which ones work best and which ones don't work at all.
I figure the amount of factions, the amount of players in each faction, and the limits of only being able to have 8 players at a time would cause unbalance if not dealt with properly. Also since Minecraft does not have dedicated servers on the Xbox it means the host has to be online and playing that world. I suppose all of these are minor problems compared to the enjoyment you can get out of them but they are possible issues.
-In the case of one, the spawn area was a no-fight zone; in the other, any slain player would remain as a "ghost" and could not interact with players until he did a specific task.
-The host would fly in between each group and make sure that they're behaving as they should.
-Each faction had its own party. The host would come and go as he pleased.
And what even are your problems? You mentioned them multiple times, but never clarified.
Stay fluffy~
Like I was saying about other people's worlds is that often have unique qualities in the way they are created and hosted. Some have a limited number of factions such as two or three for example, others only allow for two man factions, etc. I have been wondering which ones work best and which ones don't work at all.
I figure the amount of factions, the amount of players in each faction, and the limits of only being able to have 8 players at a time would cause unbalance if not dealt with properly. Also since Minecraft does not have dedicated servers on the Xbox it means the host has to be online and playing that world. I suppose all of these are minor problems compared to the enjoyment you can get out of them but they are possible issues.
Never seen that before and if I had it explained I could understand the suggestion better.
To put it simply: Red VS. Blue.
Stay fluffy~