They would never do that because there is literally no point in doing such a thing. I doubt the game could even handle a world that large.
He's making a joke. The dimensions he gave is the exact same area that UpUp calculated. Tennovan just gave it a different width and length. I thought it was funny.
A lot of what I see on this forum is impatient people asking what will be in the next update immediately after one comes out and people asking for, if not demanding infinite worlds. I don't understand why anyone wants worlds as big as the PC version. It's impossible to find anything and extremely easy to permanently lose your home if something goes wrong. For example, I wanted to find a jungle in a world I was playing on but I never even saw one. Even after exploring for about half an hour if not longer. When I gave up and tried to find my way home, I had to go into creative mode and fly around for 10-15 minutes because compasses and maps are useless in the PC version. Maps barely show anything and my compass didn't lead me to my bed for some reason. It lead to the original spawn point which was nowhere near my house. Not to mention that if I want to find a village I need to start new worlds until I spawn near one, which crashed the game at least 7 times one time I tried it! How does any of that sound appealing? Sure, the 360 worlds are a bit small but now people want infinite worlds on the One version. If it does end up having infinite worlds and the same map and compass mechanics as the PC version, I might stop playing Minecraft for good.
I agree, my cousin has the pc version, all she play is creative and every time she builds she gets lost
If you don't like large worlds or get lost allot, why not just stay within a certain boundary? Also you could make maps, pillars and compasses to find your way back.
The virtually infinite map in the PC Version = Virtually infinite adventure, being able to explore so much is a great thing to have, and having no worry of running out of a certain resource.
With all the excessive worrying going on here, I think the only "resource" people are in danger of running out of is antacid. (That is a joke, BTW).
Seriously, most of the resources in MC360 now are completely renewable... and other blocks can be readily recycled by pulling down old crappy builds to build new ones. IF people are really worried about running out of diamonds, just limit use of diamond pickaxes to cut obsidian and learn how to fight in iron armor. "Worrying" about running out of resources such that one doesn't feel comfortable unless they have an "infinite" supply could be classified as basically an "irrational fear." It's all just pixels anyways.
"Worrying" about running out of resources such that one doesn't feel comfortable unless they have an "infinite" supply could be classified as basically an "irrational fear." It's all just pixels anyways.
Absolutely.
* Since 4J gave us the ability to switch modes, to me there is no difference having a 'survival' or 'creative' world- except for leaderboads, which are hacked and virtually meaningless anyway. What you make of your world in MC is important- not some stupid bragging rights score.
* I don't get why people spend 2 (or more) months of rote digging for a certain resource when they could spend 20 seconds, switch, and have all of anything they need. Kinda negates the "I need infinite worlds cause I need infinite resources" argument. (Hey! I know where 'infinite resources' are if you have to have them!) If you want to really play survival, play survival. If you don't have something- make do with something else or do without.
* The 360 (and ps3) doesn't need more room to build- you have plenty. If you did build on it all, you couldn't see all of it at once anyway, even from way up. Isn't a world half full of quality builds better than one full of junk and crud just so you can say you filled it?
* There's only one viable reason to have infinite worlds- to explore. Not to actually do anything, just wander around and gawk at the scenery (well, repeating biomes). How is that actually playing the game? Aren't you just pretending to play MC?
I'm not against 'infinite' worlds, ok. But I don't think they're needed. Since no one will ever see 98% of one anyway, what's the point?
Anyway, back on topic. The original question was "Why do people want infinite worlds?"
Maybe the question should be: "Why do people think they need infinite worlds?"
* There's only one viable reason to have infinite worlds- to explore. Not to actually do anything, just wander around and gawk at the scenery (well, repeating biomes). How is that actually playing the game? Aren't you just pretending to play MC?
I think you're even being too generous by giving them this one. There is only one moment when Minecraft drops you completely into the unknown with everything "out there" for you to explore... that's right when you start a new world. You might spawn in a tree or in the ocean or next to a dark cave filled with monsters and you have nothing... no sword, no armor, no food... just your wits and 10 minutes of daylight to find shelter for the night. In MC360, there are no guarantees that your new world will have everything... heck, I've spawned in some worlds that haven't even had a single tree and I had to think on my feet and adapt to all of those unknowns... to discover just how long I could survive under those harshest of conditions... and it was FUN. THAT, IMO, is what exploration in "survival Minecraft" is all about... not walking an infinite distance carrying months worth of supplies gawking at the recurring biomes... and you want to know the best of it? I can start an "infinite" number of completely unexplored worlds just by pressing one button - "Create New World."
No, it most likely means 36 times the total area. Current total area is 746,946 sq. blocks... times 36 = 26,873,856. If the world stays square, then each side would be equal to the square root of 26,873,856... which is 5,184 blocks on each side.
It could be even less IF they mean 36 times to total volume... but only if a height increase is involved as well.
Ah, thanks. I originally got something in the 5,000 range, dont know why I messed up this time :D.
Those of us who want to explore and "gawk" at the scenery, which includes me, there is a simple fix if you reach the end of the world walking in one direction; walk in the other. Once you've done that, circum-navigate. Exploring the whole world will take an incredibly long time. Just try to walk 5,000 blocks in pc minecraft, it takes ages.
He's making a joke. The dimensions he gave is the exact same area that UpUp calculated. Tennovan just gave it a different width and length. I thought it was funny.
Haha I'm glad someone enjoyed it. I was cracking up just thinking what the community reaction would be if they decided to make worlds extremely rectangular instead of square. Math jokes... that doesn't make me a nerd does it?
To the OP: infinite worlds, whiloe this may seem greedy, provide you everything you need in one world. I for one love exploring and finding new chunks that have the new stuff in them. i HATE making a new world every update just (in our case) for emerald ore and all... Also som etimes getting lost is fun, you find new stuff and get a fresh start.. That and infinite worlds can hold 8 players better as well.
You want to build near a village? ever hear of omething revolutionary? you can CREATE a village by curing 2 zombie villagers and havinjg them breed. did you ever think of that?
If you hate getting lost so much, do what others have said
build near spawn
write down the f3 coordinates
bring extra maps
OR, even install a mod call Zans minimap/reis minimap/voxel map
they let you set a waypoint so you can see whcch direction your house is and how far away it is no matter how far you explored
this can also save your inventory as it act like an infinite map as its a minimap in the corner of the screen
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Animes I've Watched/am watching - Sword art online , Fairy Tale , FMA Brotherhood, InuYasha
To the OP: infinite worlds, whiloe this may seem greedy, provide you everything you need in one world. I for one love exploring and finding new chunks that have the new stuff in them. i HATE making a new world every update just (in our case) for emerald ore and all... Also som etimes getting lost is fun, you find new stuff and get a fresh start.. That and infinite worlds can hold 8 players better as well.
You want to build near a village? ever hear of omething revolutionary? you can CREATE a village by curing 2 zombie villagers and havinjg them breed. did you ever think of that?
If you hate getting lost so much, do what others have said
build near spawn
write down the f3 coordinates
bring extra maps
OR, even install a mod call Zans minimap/reis minimap/voxel map
they let you set a waypoint so you can see whcch direction your house is and how far away it is no matter how far you explored
this can also save your inventory as it act like an infinite map as its a minimap in the corner of the screen
Dumb suggestion to "bring extra maps": 1) You can only look at one map at a time; 2) Those extra maps take up slots in your inventory that can be used better for other items like food, weapons, wood, etc. 3) If you die, you'll lose all your maps at once.
Your point about creating villages from zombie villages is valid for the small worlds on the Xbox 360 as well. You don't need an "infinite world" for that.
You can explore endless new worlds as easily as endlessly exploring one world. It's the same activity regardless... walking and gawking. An "infinite world" of repeating biomes is no more exciting to explore than several smaller worlds. The ONLY difference is a few clicks to close one file and open another.
I'm very much looking forward to the expanded worlds in the X1 version. The size they quote sounds perfect to me, it seems like we'll be getting bigger biomes, and more variety of them in one map which has always been an issue.
Dumb suggestion to "bring extra maps": 1) You can only look at one map at a time; 2) Those extra maps take up slots in your inventory that can be used better for other items like food, weapons, wood, etc. 3) If you die, you'll lose all your maps at once.
Your point about creating villages from zombie villages is valid for the small worlds on the Xbox 360 as well. You don't need an "infinite world" for that.
You can explore endless new worlds as easily as endlessly exploring one world. It's the same activity regardless... walking and gawking. An "infinite world" of repeating biomes is no more exciting to explore than several smaller worlds. The ONLY difference is a few clicks to close one file and open another.
bringing extra maps to increasse the range of your map .... you can make maps up to 6x bigger in area shown on pc
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Animes I've Watched/am watching - Sword art online , Fairy Tale , FMA Brotherhood, InuYasha
Dumb suggestion to "bring extra maps": 1) You can only look at one map at a time; 2) Those extra maps take up slots in your inventory that can be used better for other items like food, weapons, wood, etc. 3) If you die, you'll lose all your maps at once.
Your point about creating villages from zombie villages is valid for the small worlds on the Xbox 360 as well. You don't need an "infinite world" for that.
You can explore endless new worlds as easily as endlessly exploring one world. It's the same activity regardless... walking and gawking. An "infinite world" of repeating biomes is no more exciting to explore than several smaller worlds. The ONLY difference is a few clicks to close one file and open another.
and also, a larger PC world just has more space. you say repeating biomes, but they can have unique terrain that our maller worlds have, you can see more things. and have biome variety especially with the 1.7 bioes thrown in. a lot of my worlds dont even have a taiga or extreme hills and have very small jungles. PC, biomes can be bigger, terrain more unique, more caves, more resources, more "wow, thats unique terrain / glitch (like finding sugar cane growing on odd blocks or cactus on stone in a desert ravine)), more dungeons,an actual reason to explore, more temples, jungles are actually useful for finding temples in etc
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Animes I've Watched/am watching - Sword art online , Fairy Tale , FMA Brotherhood, InuYasha
IMO, I like the XBLA edition the size it is now. I don't see a reason why it needs to be bigger really.
What I really want is the draw distance (number of chunks you can see) to be increased. Make it further on solo games, but in mutiplayer it stands where it is know.
For me its not that I want a bigger world, but I would like to see the same chunk loading/unloading mechanics that the PC uses brought into play, this would seriously reduce the amount of ram the game chewed up, and dramatically reduce the amount of lag in the game. I'd also like them to stop babysitting me, in that I can only have so many entities, passive and hostile mobs. If I create a mob farm and ruin my game because I afk'ed at the farm for 8h then that's my fault. But I guess 4J feels they have our best interest at heart, and I won't condone them for their approach.
IMO, I like the XBLA edition the size it is now. I don't see a reason why it needs to be bigger really.
What I really want is the draw distance (number of chunks you can see) to be increased. Make it further on solo games, but in mutiplayer it stands where it is know.
You get both.
You can choose the size of your world on the Xbox One from Classic (Xbox 360 Edition size) to Large (5,000x 5,000 ish). The Xbox One also has greatly increased render distance.
I'd also like them to stop babysitting me, in that I can only have so many entities, passive and hostile mobs. If I create a mob farm and ruin my game because I afk'ed at the farm for 8h then that's my fault.
Welcome to consoles. They have limitations and they likely always will.
Welcome to consoles. They have limitations and they likely always will.
Oh for peat sakes, here we go again, yes there are limits on consoles, but they don't have to be there, the same things can bring even the best PC's to its knees, case in point are mob farms, leave a mob farm running on a PC for awhile, and it will come to a screeching crawl, granted the numbers that cause this would be much higher then those on the xbox. Point is just because its a console don't mean that the limitations need to be in place. If we look at villagers, our limit is something like 50, and I know for a fact that the xbox 360 had no problems handling upwards of 200 villagers as it existed on one of my worlds prior to the limit of 50 being implemented by 4J.
Oh for peat sakes, here we go again, yes there are limits on consoles, but they don't have to be there, the same things can bring even the best PC's to its knees, case in point are mob farms, leave a mob farm running on a PC for awhile, and it will come to a screeching crawl, granted the numbers that cause this would be much higher then those on the xbox. Point is just because its a console don't mean that the limitations need to be in place. If we look at villagers, our limit is something like 50, and I know for a fact that the xbox 360 had no problems handling upwards of 200 villagers as it existed on one of my worlds prior to the limit of 50 being implemented by 4J.
Games on consoles must be the same across the board. It's how consoles operate. PCs can vary because PCs come in different shapes and sizes so to speak.
Consoles however do not. They're all the same. Their games must all run the same. It's how it's always been and it's how it will always be.
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Great, now I'm worried that 4J will make the world 31,104 x 864.
He's making a joke. The dimensions he gave is the exact same area that UpUp calculated. Tennovan just gave it a different width and length. I thought it was funny.
With all the excessive worrying going on here, I think the only "resource" people are in danger of running out of is antacid. (That is a joke, BTW).
Seriously, most of the resources in MC360 now are completely renewable... and other blocks can be readily recycled by pulling down old crappy builds to build new ones. IF people are really worried about running out of diamonds, just limit use of diamond pickaxes to cut obsidian and learn how to fight in iron armor. "Worrying" about running out of resources such that one doesn't feel comfortable unless they have an "infinite" supply could be classified as basically an "irrational fear." It's all just pixels anyways.
Absolutely.
* Since 4J gave us the ability to switch modes, to me there is no difference having a 'survival' or 'creative' world- except for leaderboads, which are hacked and virtually meaningless anyway. What you make of your world in MC is important- not some stupid bragging rights score.
* I don't get why people spend 2 (or more) months of rote digging for a certain resource when they could spend 20 seconds, switch, and have all of anything they need. Kinda negates the "I need infinite worlds cause I need infinite resources" argument. (Hey! I know where 'infinite resources' are if you have to have them!) If you want to really play survival, play survival. If you don't have something- make do with something else or do without.
* The 360 (and ps3) doesn't need more room to build- you have plenty. If you did build on it all, you couldn't see all of it at once anyway, even from way up. Isn't a world half full of quality builds better than one full of junk and crud just so you can say you filled it?
* There's only one viable reason to have infinite worlds- to explore. Not to actually do anything, just wander around and gawk at the scenery (well, repeating biomes). How is that actually playing the game? Aren't you just pretending to play MC?
I'm not against 'infinite' worlds, ok. But I don't think they're needed. Since no one will ever see 98% of one anyway, what's the point?
Anyway, back on topic. The original question was "Why do people want infinite worlds?"
Maybe the question should be: "Why do people think they need infinite worlds?"
I think you're even being too generous by giving them this one. There is only one moment when Minecraft drops you completely into the unknown with everything "out there" for you to explore... that's right when you start a new world. You might spawn in a tree or in the ocean or next to a dark cave filled with monsters and you have nothing... no sword, no armor, no food... just your wits and 10 minutes of daylight to find shelter for the night. In MC360, there are no guarantees that your new world will have everything... heck, I've spawned in some worlds that haven't even had a single tree and I had to think on my feet and adapt to all of those unknowns... to discover just how long I could survive under those harshest of conditions... and it was FUN. THAT, IMO, is what exploration in "survival Minecraft" is all about... not walking an infinite distance carrying months worth of supplies gawking at the recurring biomes... and you want to know the best of it? I can start an "infinite" number of completely unexplored worlds just by pressing one button - "Create New World."
Ah, thanks. I originally got something in the 5,000 range, dont know why I messed up this time :D.
Those of us who want to explore and "gawk" at the scenery, which includes me, there is a simple fix if you reach the end of the world walking in one direction; walk in the other. Once you've done that, circum-navigate. Exploring the whole world will take an incredibly long time. Just try to walk 5,000 blocks in pc minecraft, it takes ages.
Haha I'm glad someone enjoyed it. I was cracking up just thinking what the community reaction would be if they decided to make worlds extremely rectangular instead of square. Math jokes... that doesn't make me a nerd does it?
You want to build near a village? ever hear of omething revolutionary? you can CREATE a village by curing 2 zombie villagers and havinjg them breed. did you ever think of that?
If you hate getting lost so much, do what others have said
build near spawn
write down the f3 coordinates
bring extra maps
OR, even install a mod call Zans minimap/reis minimap/voxel map
they let you set a waypoint so you can see whcch direction your house is and how far away it is no matter how far you explored
this can also save your inventory as it act like an infinite map as its a minimap in the corner of the screen
Animes I've Watched/am watching - Sword art online , Fairy Tale , FMA Brotherhood, InuYasha
Dumb suggestion to "bring extra maps": 1) You can only look at one map at a time; 2) Those extra maps take up slots in your inventory that can be used better for other items like food, weapons, wood, etc. 3) If you die, you'll lose all your maps at once.
Your point about creating villages from zombie villages is valid for the small worlds on the Xbox 360 as well. You don't need an "infinite world" for that.
You can explore endless new worlds as easily as endlessly exploring one world. It's the same activity regardless... walking and gawking. An "infinite world" of repeating biomes is no more exciting to explore than several smaller worlds. The ONLY difference is a few clicks to close one file and open another.
bringing extra maps to increasse the range of your map .... you can make maps up to 6x bigger in area shown on pc
Animes I've Watched/am watching - Sword art online , Fairy Tale , FMA Brotherhood, InuYasha
and also, a larger PC world just has more space. you say repeating biomes, but they can have unique terrain that our maller worlds have, you can see more things. and have biome variety especially with the 1.7 bioes thrown in. a lot of my worlds dont even have a taiga or extreme hills and have very small jungles. PC, biomes can be bigger, terrain more unique, more caves, more resources, more "wow, thats unique terrain / glitch (like finding sugar cane growing on odd blocks or cactus on stone in a desert ravine)), more dungeons,an actual reason to explore, more temples, jungles are actually useful for finding temples in etc
Animes I've Watched/am watching - Sword art online , Fairy Tale , FMA Brotherhood, InuYasha
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Curse PremiumWhat I really want is the draw distance (number of chunks you can see) to be increased. Make it further on solo games, but in mutiplayer it stands where it is know.
You get both.
You can choose the size of your world on the Xbox One from Classic (Xbox 360 Edition size) to Large (5,000x 5,000 ish). The Xbox One also has greatly increased render distance.
Xbox 360 render distance...
Xbox One render distance...
You can see a lot more.
Welcome to consoles. They have limitations and they likely always will.
Oh for peat sakes, here we go again, yes there are limits on consoles, but they don't have to be there, the same things can bring even the best PC's to its knees, case in point are mob farms, leave a mob farm running on a PC for awhile, and it will come to a screeching crawl, granted the numbers that cause this would be much higher then those on the xbox. Point is just because its a console don't mean that the limitations need to be in place. If we look at villagers, our limit is something like 50, and I know for a fact that the xbox 360 had no problems handling upwards of 200 villagers as it existed on one of my worlds prior to the limit of 50 being implemented by 4J.
Games on consoles must be the same across the board. It's how consoles operate. PCs can vary because PCs come in different shapes and sizes so to speak.
Consoles however do not. They're all the same. Their games must all run the same. It's how it's always been and it's how it will always be.