We have a TU13 game with a railroad system, which uses some stations. These are using the dip design, which you can find in various posts and YouTube tutorials. The stations worked great in TU13, but after the TU14 update, the minecarts often will not start up again when you press the button for the next station or to return. The powered track lights up, but the mine cart doesn't move. Certain stations have this issue very repeatably.
Did something change in the mine cart physics? Maybe the carts are going too far into the station or something, though they still LOOK like they are on the downward sloped powered track.
We have a TU13 game with a railroad system, which uses some stations. These are using the dip design, which you can find in various posts and YouTube tutorials. The stations worked great in TU13, but after the TU14 update, the minecarts often will not start up again when you press the button for the next station or to return. The powered track lights up, but the mine cart doesn't move. Certain stations have this issue very repeatably.
Did something change in the mine cart physics? Maybe the carts are going too far into the station or something, though they still LOOK like they are on the downward sloped powered track.
Thanks,
J