So, I was roaming through the forums about a year ago. I happened upon a post that said it had individualized saves for the players game. I'm wondering if that is possible. Here is my idea, if you have a way to make it work please inform me. If it is impossible, please don't say so without actually knowing what youre talking about because this would be huge for me and my friends. Alright... here we go
I want to make an adventure map (a preset, prequested map) now, for each team of people say me and my friends, or just me solo, i want individualized saves (where it's like two totally different saved worlds) one where me and my friends play and the other which is just me solo (without having to rebuild the map)
Like, duplicate the world on seperate saves, then keep the saves seperate so I can load them when the appropriate players want to play, without having to reset everything (since having to replace things like spawn eggs and blown up walls can be a huge pain)
someone told me I might be able to configure a cloud server to do this and just have another player load/save his or her own version to play.
Two possible methods:
1) Save the world to the cloud under different filenames (if possible) (e.g., world_solo, world_friends). Then pull the saved copies from the cloud back to your XBox.
2) Copy the map file to a flash drive. Then on a PC, make copies of the world file and save to the flash drive. Copy back on to the XBox.
You cannot configure the XBox cloud to allow others access.
Like #2 of the above post copy the file over to the USB drive. (not move); Do this via the xbox file management... ie the dashboard system file copy.
Then go into the game and rename the map file using the game's rename feature.
After that is done, all you have to do is copy the original file from the USB back to the hard drive through the same way you got it on there, but in reverse.
I hope I made that clear enough...
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My First World, always getting back to is a pleasure I enjoy with each new update that brings in more things to add in.
I want to make an adventure map (a preset, prequested map) now, for each team of people say me and my friends, or just me solo, i want individualized saves (where it's like two totally different saved worlds) one where me and my friends play and the other which is just me solo (without having to rebuild the map)
Like, duplicate the world on seperate saves, then keep the saves seperate so I can load them when the appropriate players want to play, without having to reset everything (since having to replace things like spawn eggs and blown up walls can be a huge pain)
someone told me I might be able to configure a cloud server to do this and just have another player load/save his or her own version to play.
Is my idea possible?
1) Save the world to the cloud under different filenames (if possible) (e.g., world_solo, world_friends). Then pull the saved copies from the cloud back to your XBox.
2) Copy the map file to a flash drive. Then on a PC, make copies of the world file and save to the flash drive. Copy back on to the XBox.
You cannot configure the XBox cloud to allow others access.
Like #2 of the above post copy the file over to the USB drive. (not move); Do this via the xbox file management... ie the dashboard system file copy.
Then go into the game and rename the map file using the game's rename feature.
After that is done, all you have to do is copy the original file from the USB back to the hard drive through the same way you got it on there, but in reverse.
I hope I made that clear enough...