In the TU14 Change log, when it says "Nether mobs can spawn in the Overworld from Portals," what exactly does it mean? If I have a NP in my house could a Gast show up and blow me to bits?
Assuming it is the same as on the PC, sometimes Zombie Pigmen will spawn around the Nether Portal. They act the same way they do as in the Nether. It does not spawn Ghasts or any other Nether mob (at least on the PC assuming it's going to be the same).
It's almost like how spawners in dungeons spawn things except the Nether Portal spawns them at a much, much, much slower rate.
Yup, yup, Zombie Piggies in the basement.
I assume that the difficulty scale will also be put in, meaning in easy you'll barely see any, and hard will have a couple more.
They aren't a lot, though, unless you have portal after portal lined up....
Yup, yup, Zombie Piggies in the basement.
I assume that the difficulty scale will also be put in, meaning in easy you'll barely see any, and hard will have a couple more.
They aren't a lot, though, unless you have portal after portal lined up....
Which of course is how you harvest gold in pc, simiular to what you do with irion golems
Rollback Post to RevisionRollBack
Always remember the early bird catches the worm....
However the flipside of that is the early worm gets clobbered!
[url=http://samlancashire.com/quiz/creeper][/url
Hmm... that means if anything is near the portal it can go through, or spawning the little mobs.
On the pc, or at least with the newer larger portals, you can port a ghast through, but that takes a lot of patience and hard work among other finicky tid bits that go along with wrangling one to go through.
But I am going to assume that the xbox version means like what others have mentioned, the pigman, possiply blaze & magma cubes. More likely only pigman, but who knows till we get the update...
Rollback Post to RevisionRollBack
My First World, always getting back to is a pleasure I enjoy with each new update that brings in more things to add in.
Crap need to move my portal now. My portal is located next to the piston mob crusher attached to my dark room. Nice to know you can farm gold by stacking portals.
Hmm... that means if anything is near the portal it can go through, or spawning the little mobs.
No... it doesn't. It says very specifically:
"- Nether mobs can spawn in the Overworld from Portals."
This does NOT directly imply nor infer that any specific MOB cam 'travel through' a nether portal. Just that Nether Creatures can 'spawn' in the Overworld 'from' Portals. Which basically means that you still can't 'push' or 'lure' a MOB through a portal....yet.
That is a whole new/different paradigm shift in coding requirements to get MOB's (and items) to actually port through portals to the other side.
So mobs don't necessarily need to be near the Nether Portal in order to spawn in the Overworld? The only thing that matters is the lighting?
Not only do they not have to be near the Nether Portal on the nether side... but the Nether itself doesn't have to be loaded into memory at all for this to occur. Remember, if ther isn't a player actively 'IN' the Nether, the Nether doesn't really exist to the program, MOBs aren't moving around, spawning nor despawning on that side without a player being there.
does that mean that crops in the Nether won't keep growing if you leave?
If you are wondering if the crop is actively being updated while the Nether is not loaded, then no, technically it wouldn't... however, if the game is tracking time stamp from when it was planted, and evaluating growth when the nether is loaded, then it could seem like it is 'growing when not loaded' to the player as the game could just update to the appropriate growth when loading the Nether into memory... I'm not sure if it does this or not, would have to test, but I suspect it might based on my previous experience with Netherwart. AI pathing in a similar manner would be problematic and generally would be unnecessary.
Well I remember reading in the wiki that zombie pigmen can occassionaly spawn close to the nether portal in the overworld but that's it as far as I know.
i had one spawn in near a portal i had made inside a town i had built a fence around.... he just wandered around town aimlessly... by the beginning of the following day he had despawned.
It seems like my nether wart gardens are always growing while I am away. But my wheat and melons are sluggish, as expected due to lack of water.
Your plants have a growth rate over time. If you leave an area to where it is no longer actively being updated and then return to it later, the growth of the plants 'catches up' to where it should have been as if the plants growth was actively being updated whether or not that area was actively being updated in memory at the time.
There are a lot of games the behave like this, where you can play the game, turn off the console or the computer entirely (shut down/no power) for a time, then turn it back on and the game has progressed automatically 'as if' you never stopped playing.
I thought that was the case, but sometimes when I come back to my farm it doesn't seem to have grown much. I thought maybe there was a limit to the growth when things were out of sight.
Thanks
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
It's almost like how spawners in dungeons spawn things except the Nether Portal spawns them at a much, much, much slower rate.
I assume that the difficulty scale will also be put in, meaning in easy you'll barely see any, and hard will have a couple more.
They aren't a lot, though, unless you have portal after portal lined up....
Stay fluffy~
Which of course is how you harvest gold in pc, simiular to what you do with irion golems
However the flipside of that is the early worm gets clobbered!
[url=http://samlancashire.com/quiz/creeper]
On the pc, or at least with the newer larger portals, you can port a ghast through, but that takes a lot of patience and hard work among other finicky tid bits that go along with wrangling one to go through.
But I am going to assume that the xbox version means like what others have mentioned, the pigman, possiply blaze & magma cubes. More likely only pigman, but who knows till we get the update...
No... it doesn't. It says very specifically:
"- Nether mobs can spawn in the Overworld from Portals."
This does NOT directly imply nor infer that any specific MOB cam 'travel through' a nether portal. Just that Nether Creatures can 'spawn' in the Overworld 'from' Portals. Which basically means that you still can't 'push' or 'lure' a MOB through a portal....yet.
That is a whole new/different paradigm shift in coding requirements to get MOB's (and items) to actually port through portals to the other side.
Not only do they not have to be near the Nether Portal on the nether side... but the Nether itself doesn't have to be loaded into memory at all for this to occur. Remember, if ther isn't a player actively 'IN' the Nether, the Nether doesn't really exist to the program, MOBs aren't moving around, spawning nor despawning on that side without a player being there.
If you are wondering if the crop is actively being updated while the Nether is not loaded, then no, technically it wouldn't... however, if the game is tracking time stamp from when it was planted, and evaluating growth when the nether is loaded, then it could seem like it is 'growing when not loaded' to the player as the game could just update to the appropriate growth when loading the Nether into memory... I'm not sure if it does this or not, would have to test, but I suspect it might based on my previous experience with Netherwart. AI pathing in a similar manner would be problematic and generally would be unnecessary.
i had one spawn in near a portal i had made inside a town i had built a fence around.... he just wandered around town aimlessly... by the beginning of the following day he had despawned.
Your plants have a growth rate over time. If you leave an area to where it is no longer actively being updated and then return to it later, the growth of the plants 'catches up' to where it should have been as if the plants growth was actively being updated whether or not that area was actively being updated in memory at the time.
There are a lot of games the behave like this, where you can play the game, turn off the console or the computer entirely (shut down/no power) for a time, then turn it back on and the game has progressed automatically 'as if' you never stopped playing.
Thanks