Can mooshroom be generated as a biome for the mainland? i see mooshroom as small to medium sized islands way off of the island and i also see how desert, grassland, and snow have those transitions, yet no mooshroom for the mainland.
Can mooshroom be generated as a biome for the mainland? i see mooshroom as small to medium sized islands way off of the island and i also see how desert, grassland, and snow have those transitions, yet no mooshroom for the mainland.
A mooshroom is the actual cow mob not the actual name of the biome. The Mushroom Island biome is what it's called. Which sorta explains what they are mostly generated away from the mainland. They only can be generated in a or next to an ocean biome. Now and then you may find a map with a mushroom biome connected to the mainland by a small strip of land, but I've only seen that a couple of times.
Mooshroom islands are a part of Oceans.
Think of it like the water/lava springs--They will generate when in contact with one specific block (Stone) in one specific place (an air block to the side)--they have specific spawn conditions.
It is possible for them to be in contact with the mainland (the wiki has a picture of one), but it's very rare, probably moreso on the 360.
sidenote: i started calling the mooshroom after i saw that everyone else was doing it.
so the Mycelium cannot be apart from the water? that stinks. also, where do you find those pink trees that the islands have?
The giant mushrooms? Use bone meal on a small red mushroom. You'll sprout a giant one. Also, you might know already but you can obtain mycellium with silk touch, plant it where ever you'd like.. It spreads like grass over bare dirt, but won't overtake existing grass.
sidenote: i started calling the mooshroom after i saw that everyone else was doing it.
so the Mycelium cannot be apart from the water? that stinks. also, where do you find those pink trees that the islands have?
That wasn't your original question.... the Biome itself won't spread, but yes, you can get the Mycelium to spread like grass to normal dirt blocks, but you will have to manually clear the existing grass blocks to make them normal dirt blocks for adjacent block spreading of Mycelium.
It should also be noted that the only thing that can spawn on mushroom islands is the mooshrooms, not even hostiles can spawn within this biome. However because they boarder so close to other biomes, ie ocean, its possible that small parts of the island can be ocean or another biome which will allow hostiles to spawn on it.
A good steak only farm can be setup on mushroom islands which should provide you with ample steak, should you drop them through a lava blade, ya can even get it cooked and ready to go.
This is also partly why I set up my main home in my current seed on the Mushroom Island. I can build and fish the night away without being disturbed. Oh sure, the occasional skeleton will swim over for a visit, but I don't have any creepers giving me the skunk eye from a darkened corner. Plus, I'm odd, I like the look of the blocks.
It should also be noted that the only thing that can spawn on mushroom islands is the mooshrooms, not even hostiles can spawn within this biome. However because they boarder so close to other biomes, ie ocean, its possible that small parts of the island can be ocean or another biome which will allow hostiles to spawn on it.
A good steak only farm can be setup on mushroom islands which should provide you with ample steak, should you drop them through a lava blade, ya can even get it cooked and ready to go.
not true, unless they fixed that in TU13. Hostiles do spawn. On the pc edition they don't. From what I remember I have yet to see them not spawn hostile. Granted the only passive mob you'll find spawning there is the mooshroom.
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not true, unless they fixed that in TU13. Hostiles do spawn. On the pc edition they don't. From what I remember I have yet to see them not spawn hostile. Granted the only passive mob you'll find spawning there is the mooshroom.
Well I can confirm it is true, on my seed my mushroom island is huge, we spent more then 20+ hours there 'leveling', squaring, and building mushroom and mooshroom farms without seeing one hostile.
I've not had a hostile mob spawn on my island and I've been playing this seed for an excess of 250 hours. They spawn on the desert coast nearby and leer at me angrily, but nothing on the island itself (and I've quite a bit of dark space).
They have spawned on previous seeds pre-TU13. There was a large mushroom island on one of my previous seeds that seemed to spawn skeletons by the truck load.
I think I see where the OP was coming from. Can you just create biomes.... that begs my question..... are biomes inherent to the generation of the seed? I mean, are they set once the world is generated? If I were to take a desert biome and just strip it down to bedrock and replace it with dirt, stone, and water would the game still consider that area a desert biome or an ocean biome? Sounds kinda dumb and I'm thinking that the game won't change biomes during play but I wonder, is it the blocks or the world being generated that set the biome...?
My best guess is that it has to be a defined area in the game's programming. Otherwise it wouldn't rain on sand no matter where you put it. But it does rain on sand, just not in desert biomes. Same with snow. Now, can you migrate the Mycelium off the island and outside the defined boundary of the mushroom biome? That, I cannot say.
My best guess is that it has to be a defined area in the game's programming. Otherwise it wouldn't rain on sand no matter where you put it. But it does rain on sand, just not in desert biomes. Same with snow. Now, can you migrate the Mycelium off the island and outside the defined boundary of the mushroom biome? That, I cannot say.
Biome's are seed dependent...otherwise.... players wouldn't experience 'Biome shifts' when new Biome's are added to the game during Title Update releases. The seed dictates how MOB's Spawn and weather patterns, and initial surface terrain during new world generation... changing the surface does not move/change the borders of the Biome itself, it just changes the landscape within a non-native Biome.
A mooshroom is the actual cow mob not the actual name of the biome. The Mushroom Island biome is what it's called. Which sorta explains what they are mostly generated away from the mainland. They only can be generated in a or next to an ocean biome. Now and then you may find a map with a mushroom biome connected to the mainland by a small strip of land, but I've only seen that a couple of times.
Think of it like the water/lava springs--They will generate when in contact with one specific block (Stone) in one specific place (an air block to the side)--they have specific spawn conditions.
It is possible for them to be in contact with the mainland (the wiki has a picture of one), but it's very rare, probably moreso on the 360.
Stay fluffy~
so the Mycelium cannot be apart from the water? that stinks. also, where do you find those pink trees that the islands have?
The giant mushrooms? Use bone meal on a small red mushroom. You'll sprout a giant one. Also, you might know already but you can obtain mycellium with silk touch, plant it where ever you'd like.. It spreads like grass over bare dirt, but won't overtake existing grass.
That wasn't your original question.... the Biome itself won't spread, but yes, you can get the Mycelium to spread like grass to normal dirt blocks, but you will have to manually clear the existing grass blocks to make them normal dirt blocks for adjacent block spreading of Mycelium.
A good steak only farm can be setup on mushroom islands which should provide you with ample steak, should you drop them through a lava blade, ya can even get it cooked and ready to go.
not true, unless they fixed that in TU13. Hostiles do spawn. On the pc edition they don't. From what I remember I have yet to see them not spawn hostile. Granted the only passive mob you'll find spawning there is the mooshroom.
Well I can confirm it is true, on my seed my mushroom island is huge, we spent more then 20+ hours there 'leveling', squaring, and building mushroom and mooshroom farms without seeing one hostile.
They have spawned on previous seeds pre-TU13. There was a large mushroom island on one of my previous seeds that seemed to spawn skeletons by the truck load.
Very true...