All natural villages have had their doors removed and villagers killed
I have an iron golem farm with 2 cells; this equals 32 villagers accounted for
I started an 'infinite' breeder and it currently has 3 villagers; that's 35 villagers accounted for
Now they won't breed anymore. If I kill off 1 then they will produce 1 but they won't breed anymore after that. 2 villagers will get together and start the hearts animation but they they break off and won't breed. I have MORE than enough doors to keep the cap at 5 but they won't even give me 4. I've been within range for days..... days and nothing. I have been over every square.... block in my world looking for another village or roaming villagers but there is nothing. I either have 15 villagers running around somewhere in my world or my cap is 35, which doesn't make sense.
You most defiantly have 15 villagers not accounted for. Sadly they could be anywhere in the overworld but most likely somewhere near the villages created by the game. If you didn't remove the doors from these they should be bound to the village, however they can sometimes but very rarely fall out of a village and become freebirds. This is why we need a 'f3 status' like display to help track down things like this.
See, when I had the iron farm and infinite breeder set up, I went to my second village (the first was already wiped out) and found 10-15 villagers there and I killed them off with the hopes that I could make up the numbers in the breeder. If I had known that they wouldn't breed I wouldn't have killed the villagers there and just brought them over. That's why this doesn't make sense to me. I already had the extra villagers in the second village and killed them off. Why isn't the game trying to reach the cap again?
Hmm, have you tried exit and saving, and reloading. Also you do know that it takes about 15 to 20 mins at max for a census count to take place.
Yeah, that's where my mind is. Confused.
Yes I have tried reloading and the only thing that does is take the villager out of the minecart which is no big deal. I've spent minecraft days waiting around. I've left the area to go to the other side of the map and came back and waited.... same results. Right now, my thinking is that if there are villagers roaming around wouldn't zombies attack them when I get close? By this time some of the 15 villagers should have died off already and with no doors they can't breed where they are.
Does the Villager cap include ALL passive mobs, or just villagers? I've seen it stated both ways.
Do you have any other farms going? I know that after I built my Iron Golem tower (2 spawning cells), I frequently got the message saying I can't breed anymore cows/pigs/sheep/chickens, and have to go kill off some wandering animals.
Does the Villager cap include ALL passive mobs, or just villagers? I've seen it stated both ways.
Do you have any other farms going? I know that after I built my Iron Golem tower (2 spawning cells), I frequently got the message saying I can't breed anymore cows/pigs/sheep/chickens, and have to go kill off some wandering animals.
I think it's just villagers. The only cap villagers have is set at the number of valid houses in their vicinity. On PC you can have enough villagers to completely crash the game. The only cap for villagers is the one 4J implemented to prevent crashes. I believe cows, sheep, pigs, and chicken are grouped together in a breed cap and villagers were set at 50 per world.
This is just a shot in the dark... but how far is your infinite breeder away from the iron golem farm? Perhaps somehow they are 'conflicting'.. Meaning it's possible that the villagers in one or the other are recognizing the doors in the breeder or farm. Check the farm cells, perhaps they bred a few extra in one of the cells. That or maybe they are hanging out in a cave somewhere..lol
This is just a shot in the dark... but how far is your infinite breeder away from the iron golem farm? Perhaps somehow they are 'conflicting'.. Meaning it's possible that the villagers in one or the other are recognizing the doors in the breeder or farm. Check the farm cells, perhaps they bred a few extra in one of the cells. That or maybe they are hanging out in a cave somewhere..lol
Yup, that's what I thought. Iron farm is running perfectly. I checked both spawning cells about 3 times, nothing wrong. Also, the farm is ways from the breeder. I mean, I got them to breed 1 baby at the breeder by killing off the one I had there already.
Yup, that's what I thought. Iron farm is running perfectly. I checked both spawning cells about 3 times, nothing wrong. Also, the farm is ways from the breeder. I mean, I got them to breed 1 baby at the breeder by killing off the one I had there already.
I think it's just villagers. The only cap villagers have is set at the number of valid houses in their vicinity. On PC you can have enough villagers to completely crash the game. The only cap for villagers is the one 4J implemented to prevent crashes. I believe cows, sheep, pigs, and chicken are grouped together in a breed cap and villagers were set at 50 per world.
You are correct, passive mobs have their own cap, and villagers have their own cap.
Now in respects to zombies killing off the wandering villager, very very very slime chance of this occurring, you would need to be within I believe its 32 or is it 64 blocks of the villager for this to happen. Main reason is mobs stop moving once outside of a certain range of the player, so you would need to be close enough to the villager to enable it to move as well as a spawned zombie, and that is providing the zombie ai can find a path to the villager.
Cire, I was thinking about that all day yesterday and I actually found this on the mob AI section of the wiki:
"All mobs except slimes will stop wandering within 5 seconds if there is no player within a 32 block radius. In this state, they will glance around randomly, but they won't walk anywhere. They can still be moved by other means such as flowing water, minecarts, etc. Zombies can walk when there is a villager they can attack even if they are over 32 blocks from a player, similarly villagers will flee when there is a zombie chasing them." http://minecraft.gamepedia.com/Mobs
Basically, as long as I don't go further than 128 blocks from a villager/zombie, a zombie should still be able to attack a villager if it can reach it.
First wow, I didn't know that zombies will continue to move after a villager if hes more then 32 blocks from a player. Thanks for this.
Second is the above option in some future version that we haven't gotten to yet? You really should try and test this, ie will zombies move more then 32 blocks away from a player if there is a villager in the area.
Third keep in mind that the further away a zombie is from you the shorter his lifespan is in that he will despawn before he gets to his target though maybe they can't despawn if they are tracking a villager not sure would need to test this as well.
First wow, I didn't know that zombies will continue to move after a villager if hes more then 32 blocks from a player. Thanks for this.
Second is the above option in some future version that we haven't gotten to yet? You really should try and test this, ie will zombies move more then 32 blocks away from a player if there is a villager in the area.
Third keep in mind that the further away a zombie is from you the shorter his lifespan is in that he will despawn before he gets to his target though maybe they can't despawn if they are tracking a villager not sure would need to test this as well.
Good point. Too many times I just go with what the wiki says. I should test it out and see. And you're right about the zombie lifespan. Between 32 and 128 blocks, I think, they have a chance to despawn and then 128 on out they immediately despawn.
But yes...... let the testing begin!!! ... right after work.....
Alright, tested. Zombies definitely despawn at 128 and beyond.
I marked out an area beyond 32 blocks. At exactly 50 blocks I witnessed a zombie move toward and kill a villager. I could see it move at distances greater than 50, like around 80-100 blocks. At this distance the zombie would attack the villager but would despawn before it would kill the villager. At least I know at 50 blocks zombies WILL attack villagers.
Nice, but since area is grouped or arranged by 32, 48, 64, and 128, I'm going going to go on a limb and say that he will probably track and move upto the 64 mark since the 50 mark is between 48 and 64.
Nice, but since area is grouped or arranged by 32, 48, 64, and 128, I'm going going to go on a limb and say that he will probably track and move upto the 64 mark since the 50 mark is between 48 and 64.
Good work.
Sounds good. I need to keep testing it. I sort of rushed it.
So, I made a copy of my seed in creative to see if I missed a village or something. Everything I found is the same plus I can spawn 50 villagers via spawn egg with no problem. I'm definitely not missing a village. Now I'm just frustrated. Re-logging does nothing. I've traveled at night to try and get the "wondering villagers" killed; did nothing.
Is there supposed to be a screen message when villagers try to breed and the cap is already reached? Because when they enter love mode there is no message and they break off before they can produce a baby villager...
In my world:
- All natural villages have had their doors removed and villagers killed
- I have an iron golem farm with 2 cells; this equals 32 villagers accounted for
- I started an 'infinite' breeder and it currently has 3 villagers; that's 35 villagers accounted for
Now they won't breed anymore. If I kill off 1 then they will produce 1 but they won't breed anymore after that. 2 villagers will get together and start the hearts animation but they they break off and won't breed. I have MORE than enough doors to keep the cap at 5 but they won't even give me 4. I've been within range for days..... days and nothing. I have been over every square.... block in my world looking for another village or roaming villagers but there is nothing. I either have 15 villagers running around somewhere in my world or my cap is 35, which doesn't make sense.I need help big time.
Yeah, that's where my mind is. Confused.
Yes I have tried reloading and the only thing that does is take the villager out of the minecart which is no big deal. I've spent minecraft days waiting around. I've left the area to go to the other side of the map and came back and waited.... same results. Right now, my thinking is that if there are villagers roaming around wouldn't zombies attack them when I get close? By this time some of the 15 villagers should have died off already and with no doors they can't breed where they are.
Do you have any other farms going? I know that after I built my Iron Golem tower (2 spawning cells), I frequently got the message saying I can't breed anymore cows/pigs/sheep/chickens, and have to go kill off some wandering animals.
I think it's just villagers. The only cap villagers have is set at the number of valid houses in their vicinity. On PC you can have enough villagers to completely crash the game. The only cap for villagers is the one 4J implemented to prevent crashes. I believe cows, sheep, pigs, and chicken are grouped together in a breed cap and villagers were set at 50 per world.
Yup, that's what I thought. Iron farm is running perfectly. I checked both spawning cells about 3 times, nothing wrong. Also, the farm is ways from the breeder. I mean, I got them to breed 1 baby at the breeder by killing off the one I had there already.
That sounds so cruel. lol
You are correct, passive mobs have their own cap, and villagers have their own cap.
Now in respects to zombies killing off the wandering villager, very very very slime chance of this occurring, you would need to be within I believe its 32 or is it 64 blocks of the villager for this to happen. Main reason is mobs stop moving once outside of a certain range of the player, so you would need to be close enough to the villager to enable it to move as well as a spawned zombie, and that is providing the zombie ai can find a path to the villager.
"All mobs except slimes will stop wandering within 5 seconds if there is no player within a 32 block radius. In this state, they will glance around randomly, but they won't walk anywhere. They can still be moved by other means such as flowing water, minecarts, etc. Zombies can walk when there is a villager they can attack even if they are over 32 blocks from a player, similarly villagers will flee when there is a zombie chasing them."
http://minecraft.gamepedia.com/Mobs
Basically, as long as I don't go further than 128 blocks from a villager/zombie, a zombie should still be able to attack a villager if it can reach it.
Second is the above option in some future version that we haven't gotten to yet? You really should try and test this, ie will zombies move more then 32 blocks away from a player if there is a villager in the area.
Third keep in mind that the further away a zombie is from you the shorter his lifespan is in that he will despawn before he gets to his target though maybe they can't despawn if they are tracking a villager not sure would need to test this as well.
Good point. Too many times I just go with what the wiki says. I should test it out and see. And you're right about the zombie lifespan. Between 32 and 128 blocks, I think, they have a chance to despawn and then 128 on out they immediately despawn.
But yes...... let the testing begin!!! ... right after work.....
I marked out an area beyond 32 blocks. At exactly 50 blocks I witnessed a zombie move toward and kill a villager. I could see it move at distances greater than 50, like around 80-100 blocks. At this distance the zombie would attack the villager but would despawn before it would kill the villager. At least I know at 50 blocks zombies WILL attack villagers.
Good work.
Sounds good. I need to keep testing it. I sort of rushed it.
Is there supposed to be a screen message when villagers try to breed and the cap is already reached? Because when they enter love mode there is no message and they break off before they can produce a baby villager...
I figured out a way to get infinte villagers again about half an hour before tu14 came out. but now I can't get any to spawn.