There are way more efficent farms out there, but require much more work, depending on the map.
The primary work involved is controlling the amount of 'grass' in the area, and thus best biome is ocean or large swamps where there is not a lot of grass to start. Once you have control of the grass, you basically just create the standard 2x2 water channel mob grinder with 8x8 spawn padds that are well lit up from the ceiling.
You use trap doors above the water streams to get passive animals to fall into it, if you build it roughly 24 blocks above your head then the passive mobs will keep spawning as your collect your goodies. The 2x2 fall channel that converges in the center can be slightly altered. If you go down 5 blocks from the top at the very min and set a lava blade so that the last lava flow is just in the tube. This will cause passive mobs that fall through it to be lit on fire, the fall from 24 blocks will kill them, but because they are on fire the meat will be cooked. By adding a few pistons you can turn on/off the lava blade and thus toggle your meat cooked or raw, which will be useful with trading that is coming as villagers generally prefer their meat uncooked.
I've more or less got 2 of these systems, one is located on a mushroom isle that only spawns mooshrooms, However a bug in the 360 version only allows 2 to spawn at any given time regardless to the amount of passive mobs or entities currently on the map.
As I said above this really depends on how much grass is around, if you got a pretty good control on the grass system within your farm then you should generate a full chest of meat, wool, in about 20 to 30 mins at most.
However it should be mentioned that the above system will pretty much destroy all drops from chickens, however I do have an 'attachment' that can be added to the same system to handle them, again in both cooked and uncooked states.
If pics are needed I'll try to get some, but hopefully this gives some ideas.
yah thanks Cire360 so will The grass idea work in a desert biome
Well unfortunately not, as animals do not spawn in desert biomes. As I mentioned above your best bet is over a ocean or swamp biome as those have little grass in the area. Swamps generally have small islands that are 1 to 3 or 4 blocks height on average. The more grass you control the better. I generally try to control the grass at least 60 some blocks in a circular area around my farm to start, and improve upon it as time permits. Your aiming for 128 blocks circular around your farm for maximum output, this depends on any animal farms that you may have already such as sheep farms, ect. If you have none of these and control the grass at 128 blocks, expect your farm to yield high outputs, at least a double chest in 20 to 30 mins if not less, of all types of goodies, wool, cooked/uncooked steak/porkchops/chicken, leather and feathers.
... and thus best biome is ocean or large swamps where there is not a lot of grass to start...
Are you sure about the Ocean Biome? I haven't tested it, but according to the Wiki (http://minecraft.gamepedia.com/Spawn), only Squid will spawn in Ocean Biomes:
Animals do not spawn in desert or ocean biomes, with the exception of squid.
although... that might just be because there is no grass there, and not for a programmatic reason...or it might just be for the Java (PC) Version....
Are you sure about the Ocean Biome? I haven't tested it, but according to the Wiki (http://minecraft.gamepedia.com/Spawn), only Squid will spawn in Ocean Biomes:
although... that might just be because there is no grass there, and not for a programmatic reason...or it might just be for the Java (PC) Version....
You might be right, I havn't tested oceans either, but I do know for sure it works in swamps, as this is where I built mine. I think it might work in winter biomes if you were to clear cut the trees and then let it snow so that there is a layer of snow on the ground, this might be even easier, though you would need to make sure that any water streams you use are covered or protected by some light source to prevent freezing.
You might be right, I havn't tested oceans either, but I do know for sure it works in swamps, as this is where I built mine. I think it might work in winter biomes if you were to clear cut the trees and then let it snow so that there is a layer of snow on the ground, this might be even easier, though you would need to make sure that any water streams you use are covered or protected by some light source to prevent freezing.
I think for snow biomes, I think that you'd probably want your automatic farm to be underground anyway... if it was above ground, then any snow that gets removed from the ground beneath your farm will not automatically re-spawn when it snows (unless there is a roaming snowman to help).
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There are way more efficent farms out there, but require much more work, depending on the map.
The primary work involved is controlling the amount of 'grass' in the area, and thus best biome is ocean or large swamps where there is not a lot of grass to start. Once you have control of the grass, you basically just create the standard 2x2 water channel mob grinder with 8x8 spawn padds that are well lit up from the ceiling.
You use trap doors above the water streams to get passive animals to fall into it, if you build it roughly 24 blocks above your head then the passive mobs will keep spawning as your collect your goodies. The 2x2 fall channel that converges in the center can be slightly altered. If you go down 5 blocks from the top at the very min and set a lava blade so that the last lava flow is just in the tube. This will cause passive mobs that fall through it to be lit on fire, the fall from 24 blocks will kill them, but because they are on fire the meat will be cooked. By adding a few pistons you can turn on/off the lava blade and thus toggle your meat cooked or raw, which will be useful with trading that is coming as villagers generally prefer their meat uncooked.
I've more or less got 2 of these systems, one is located on a mushroom isle that only spawns mooshrooms, However a bug in the 360 version only allows 2 to spawn at any given time regardless to the amount of passive mobs or entities currently on the map.
As I said above this really depends on how much grass is around, if you got a pretty good control on the grass system within your farm then you should generate a full chest of meat, wool, in about 20 to 30 mins at most.
However it should be mentioned that the above system will pretty much destroy all drops from chickens, however I do have an 'attachment' that can be added to the same system to handle them, again in both cooked and uncooked states.
If pics are needed I'll try to get some, but hopefully this gives some ideas.
Well unfortunately not, as animals do not spawn in desert biomes. As I mentioned above your best bet is over a ocean or swamp biome as those have little grass in the area. Swamps generally have small islands that are 1 to 3 or 4 blocks height on average. The more grass you control the better. I generally try to control the grass at least 60 some blocks in a circular area around my farm to start, and improve upon it as time permits. Your aiming for 128 blocks circular around your farm for maximum output, this depends on any animal farms that you may have already such as sheep farms, ect. If you have none of these and control the grass at 128 blocks, expect your farm to yield high outputs, at least a double chest in 20 to 30 mins if not less, of all types of goodies, wool, cooked/uncooked steak/porkchops/chicken, leather and feathers.
Are you sure about the Ocean Biome? I haven't tested it, but according to the Wiki (http://minecraft.gamepedia.com/Spawn), only Squid will spawn in Ocean Biomes:
although... that might just be because there is no grass there, and not for a programmatic reason...or it might just be for the Java (PC) Version....
You might be right, I havn't tested oceans either, but I do know for sure it works in swamps, as this is where I built mine. I think it might work in winter biomes if you were to clear cut the trees and then let it snow so that there is a layer of snow on the ground, this might be even easier, though you would need to make sure that any water streams you use are covered or protected by some light source to prevent freezing.
I think for snow biomes, I think that you'd probably want your automatic farm to be underground anyway... if it was above ground, then any snow that gets removed from the ground beneath your farm will not automatically re-spawn when it snows (unless there is a roaming snowman to help).