Ok so I have MC 360 version and a world created in which I've built a house in creative mode and not a small 5x5 like you might normally see. My house is HUGE, like enough to fit three separately divided rooms in huge, but that's not why I'm here.
I wanted to give my house better lighting than torches or glowstone so I decided to use redstone lamps and make a lighting system. Now I'm not a everyday minecraft player and to be honest I don't know everything about it, I just play as a relaxation type of deal. So as you can imagine I didn't know how to do the lighting.
So I looked up videos on YouTube and found someone who did some in the roof of a small house he built. I figured the same thing could be used for my house since mine lighting is on the roof too so I went to it. After a long time of trying, failing, breaking, placing, and covering up what WAS basically a stairway of redstone wiring I finally had it done, but then I made a mistake that led to something unexpected.
I accidently broke off the redstone that that was connection the web of redstone (plus a few repeaters) to the staircase of wiring that led to the switch and what I found was crazy. The lights were STILL ON (well some of them not all of them). After some fooling around I found a way to get everything to light WITHOUT a switch and stay on all the time just by the web of redstone alone.
So I wanted to know, do I have a glitch that only works on 360, or have I actually done something that from everything I've seen and read on redstone (that it HAS to have a switch or button) should be impossible.
PS. Sorry for the caps I was trying to make sure I emphasized some points.
I don't think it is possible for that to happen. Likely, you had something close by that could power the redstone or lamp (redstone torch, lever, button) also redstone can travel through blocks.
That's exactly the thing though, I have none of the things you just named anywhere close to the roof. I mean I have some lighting lower down in the house (it's pretty tall) and those have levels, but they're nowhere close to the top where my main lighting is.
It's basically a web of redstone plus about 14 repeaters., layer of brick and then the lamps and then some more bricks over it (with enough room for my character to fit if I need to get in). To test if it could work again I made a smaller building that will work for storage shed for my character and tried the same thing I did with the house and again it did work.
I'm going to record a video tomorrow and show how I did it on my map by making trying to just make the lighting system as it works (no house just the blocks) and upload it to YouTube as proof.
I did an experiment similar to what I'm going to upload tomorrow and the secret seems to be the repeaters. You have to have a level to start but once you have power you can take off the lever.
Yes, if you have a source of power of some sort (including repeaters) this is possible to do. It is also possible to get occasional chunk redstone glitches that can cause some unexpected behavior too, (especially in rapidly changing redstone circuitry with low light levels), but I don't think that is happening here from what you've described.
Here's the thing, the repeater regenerates a redstone signal with a delay... so basically, you can loop a redstone signal back onto itself, and taking advantage of the delay in the repeater you can set up an always on, or even a flashing on/off loop (although the flashing sequence is easier to do with a redstone torch inverter in the loop as well).
It's something you have to watch for in redstone mechanics whenever you are dealing with repeaters and torches and other redstone circuitry.
I agree with GregNelson in that I believe this is a case of repeater feedback. You most likely have a repeater thats either powering a line thats feeding back into itself or powering a block that is powering a line that is feeding back into the repeater.
I have to ask however if you didn't care if you had a way to turn the lights on and off, why didn't you just stick leavers on the blocks besides each light from above so you wouldn't see them, this would have saved you a lot of red stone, time and effort in setting up the wiring.
Sorry for the late reply I just got back on today. I didn't know repeaters could loop to themselves but from what I've seen it does make sense after all without repeaters the trick doesn't work at all.
Also what I was originally going for was in fact an intact wiring system to turn the lamps on and off just so everyone knows, but in the process of doing that I found this "always on" method of lighting. Remember I only play to relax I'm not a full time Minecraft player, so if I really don't care how long something takes as long as it doesn't take a massive amount of time. (If it does I can always come back when I have more time though)
Anyway I don't have video for this trick yet, I was going to record one before posting, but it seems my question has already been answered. I might still do the video to show it off but it's going to take quite a bit. (I have to get a lot set up) If I do then I'll either post it here, or in the redstone creations part of the forum.
Either way I want people to see this neat trick because I think it's cool.
Well... I suppose if you want to do a youtube video on it... you can... but others already have done similar videos when doing redstone tutorials, and usually when they try and showcase their redstone clock cycle by accident (a lot of youtubers use a primitive redstone clock cycle design for some reason, which has a tendency to get into a 'locked' or 'always-on' state unintentionally).
A Redstone clock cycle is basically a circuit of redstone that repeatedly flashes on and off again until turned off, and is often used in constructing redstone components that operate in a sequence of repetitive events, such as a piston elevator or a push-pull sled, or a tree farmer or a wall builder or...etc.
To make a simple feedback loop as you described above, all you need is one repeater, and a loop of redstone and any way to initialize the current on the line (such as a lever or a redstone torch). Once the current has gone around the circuit, the lever or torch can be removed and the current will remain on the line.
This really isn't very useful overall as you can get the same result of an always on current with just one redstone torch by itself and no repeater, or even a lever that is just left alone. Clock cycles are a much more useful application, but a design that incorporates a signal inversion is much better than a lot of the repeater only designs that I've seen going around.
I wanted to give my house better lighting than torches or glowstone so I decided to use redstone lamps and make a lighting system. Now I'm not a everyday minecraft player and to be honest I don't know everything about it, I just play as a relaxation type of deal. So as you can imagine I didn't know how to do the lighting.
So I looked up videos on YouTube and found someone who did some in the roof of a small house he built. I figured the same thing could be used for my house since mine lighting is on the roof too so I went to it. After a long time of trying, failing, breaking, placing, and covering up what WAS basically a stairway of redstone wiring I finally had it done, but then I made a mistake that led to something unexpected.
I accidently broke off the redstone that that was connection the web of redstone (plus a few repeaters) to the staircase of wiring that led to the switch and what I found was crazy. The lights were STILL ON (well some of them not all of them). After some fooling around I found a way to get everything to light WITHOUT a switch and stay on all the time just by the web of redstone alone.
So I wanted to know, do I have a glitch that only works on 360, or have I actually done something that from everything I've seen and read on redstone (that it HAS to have a switch or button) should be impossible.
PS. Sorry for the caps I was trying to make sure I emphasized some points.
It's basically a web of redstone plus about 14 repeaters., layer of brick and then the lamps and then some more bricks over it (with enough room for my character to fit if I need to get in). To test if it could work again I made a smaller building that will work for storage shed for my character and tried the same thing I did with the house and again it did work.
I'm going to record a video tomorrow and show how I did it on my map by making trying to just make the lighting system as it works (no house just the blocks) and upload it to YouTube as proof.
I did an experiment similar to what I'm going to upload tomorrow and the secret seems to be the repeaters. You have to have a level to start but once you have power you can take off the lever.
Here's the thing, the repeater regenerates a redstone signal with a delay... so basically, you can loop a redstone signal back onto itself, and taking advantage of the delay in the repeater you can set up an always on, or even a flashing on/off loop (although the flashing sequence is easier to do with a redstone torch inverter in the loop as well).
It's something you have to watch for in redstone mechanics whenever you are dealing with repeaters and torches and other redstone circuitry.
I have to ask however if you didn't care if you had a way to turn the lights on and off, why didn't you just stick leavers on the blocks besides each light from above so you wouldn't see them, this would have saved you a lot of red stone, time and effort in setting up the wiring.
Also what I was originally going for was in fact an intact wiring system to turn the lamps on and off just so everyone knows, but in the process of doing that I found this "always on" method of lighting. Remember I only play to relax I'm not a full time Minecraft player, so if I really don't care how long something takes as long as it doesn't take a massive amount of time. (If it does I can always come back when I have more time though)
Anyway I don't have video for this trick yet, I was going to record one before posting, but it seems my question has already been answered. I might still do the video to show it off but it's going to take quite a bit. (I have to get a lot set up) If I do then I'll either post it here, or in the redstone creations part of the forum.
Either way I want people to see this neat trick because I think it's cool.
A Redstone clock cycle is basically a circuit of redstone that repeatedly flashes on and off again until turned off, and is often used in constructing redstone components that operate in a sequence of repetitive events, such as a piston elevator or a push-pull sled, or a tree farmer or a wall builder or...etc.
To make a simple feedback loop as you described above, all you need is one repeater, and a loop of redstone and any way to initialize the current on the line (such as a lever or a redstone torch). Once the current has gone around the circuit, the lever or torch can be removed and the current will remain on the line.
This really isn't very useful overall as you can get the same result of an always on current with just one redstone torch by itself and no repeater, or even a lever that is just left alone. Clock cycles are a much more useful application, but a design that incorporates a signal inversion is much better than a lot of the repeater only designs that I've seen going around.