My world has 2 villages. It appears one village is breeding excessively and the other is not. Here is a list of details.
Village 1 (the one I adopted)
Edge of village is X: 269, Z: 307
90+ doors
13 villagers
0 golems
Village 2
Edge of village is X: 76, Z: 322
15 doors
30+ villagers
2 golems
I have placed lighting in Village 2 and a covered a couple of holes, but otherwise left it alone. Village 1 is fenced in, lighted, etc. As I have wandered between the 2 villages, I have noticed that Village 2 is breeding kids at a prolific rate. At one time, there were 6 kids running around Village 2. I accidentally killed a villager in Village 1, and 1 kid appeared to bring the village count back to 13.
My question(s) are related to why is Village 2 breeding kids when all of my doors are in Village 1? Does the game use the total number of doors in the world or only in a village to compute the population? And any theories as to why 30+ villagers in Village 2 would be helpful.
First off, the number of doors isn't the whole of the equation, it is actually the number of houses that are calculated in an area for village spawning.
A house is determined by the number of door that that has an opaque block above it and has a different number of opaque blocks above the path in front of as opposed to behind them out to 5 blocks out. In order to be considered as part of that village, that qualifying house door must be within 64 blocks of another qualifying house door.
Although villagers will then mate until the number of adult villagers equals 35% of the number of qualifying doors, the current village population calculated for spawning is calculated from the number of villagers (in a 5 block high) plane surrounding the central point of the village. This is different from the sphere that is used for calculating the number of qualifying doors...
Village 1 (the one I adopted)
Edge of village is X: 269, Z: 307
90+ doors
13 villagers
0 golems
If Village #1 is relatively flat, but only 38 of your 90 doors count as qualified village doors, then you have met your spawn limit of 13 for that village.
Village 2
Edge of village is X: 76, Z: 322
15 doors
30+ villagers
2 golems
Whereas if Village #2 is on multiple altitudes due to being on uneven ground, but each door is a qualifying door, and the population that stays vertically centralized with the center point of the village is frequently less than 5 villagers, then village #2 could breed out of control.
Also - IIRC the world villager limit is now 50. So, in theory you could have hundreds of doors in village 1, but if village 2 has 30 + villagers, no more will breed in 1 until you kill off a few villagers and free up some spawning slots.
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Village 1 (the one I adopted)
Edge of village is X: 269, Z: 307
90+ doors
13 villagers
0 golems
Village 2
Edge of village is X: 76, Z: 322
15 doors
30+ villagers
2 golems
I have placed lighting in Village 2 and a covered a couple of holes, but otherwise left it alone. Village 1 is fenced in, lighted, etc. As I have wandered between the 2 villages, I have noticed that Village 2 is breeding kids at a prolific rate. At one time, there were 6 kids running around Village 2. I accidentally killed a villager in Village 1, and 1 kid appeared to bring the village count back to 13.
My question(s) are related to why is Village 2 breeding kids when all of my doors are in Village 1? Does the game use the total number of doors in the world or only in a village to compute the population? And any theories as to why 30+ villagers in Village 2 would be helpful.
First off, the number of doors isn't the whole of the equation, it is actually the number of houses that are calculated in an area for village spawning.
A house is determined by the number of door that that has an opaque block above it and has a different number of opaque blocks above the path in front of as opposed to behind them out to 5 blocks out. In order to be considered as part of that village, that qualifying house door must be within 64 blocks of another qualifying house door.
Although villagers will then mate until the number of adult villagers equals 35% of the number of qualifying doors, the current village population calculated for spawning is calculated from the number of villagers (in a 5 block high) plane surrounding the central point of the village. This is different from the sphere that is used for calculating the number of qualifying doors...
What does this all mean?
If Village #1 is relatively flat, but only 38 of your 90 doors count as qualified village doors, then you have met your spawn limit of 13 for that village.
Whereas if Village #2 is on multiple altitudes due to being on uneven ground, but each door is a qualifying door, and the population that stays vertically centralized with the center point of the village is frequently less than 5 villagers, then village #2 could breed out of control.
http://minecraft.gam...ia.com/Villager
http://minecraft.gamepedia.com/Village
http://minecraft.gam...llage_mechanics
http://minecraft360.wikia.com/wiki/Villager