So Im new to the whole realms thing. I played minecraft on the pc a few years back casually started playing on xbox. Due to not having two pc's anymore and wanting to play with my wife. We played for awhile but couldnt get into it like we did on pc due to not having a server like we did on pc that we invited all out personal friends too.
My question I just caught wind of this realms thing (I have xbox one now and have traded in the old xbox so haven't been playing lately) But it instantly got me and my wife thinking it would be the best thing ever to have a server just waiting for our friends to build things in and us not have to be online when they want to build. We both work and we have to make time for minecraft.
So does anyone know if theres been even a mention of it possibly coming to consoles or something similar. I know it came to Iphones so it cant be that crazy of an idea.
Anyways in the between time we are waiting for the xbox one edition. It seems this would be a obvious great addition for the new consoles. Ide gladly fork over 15 a month for a server.
After messing with google for a while (as I'm sure you have too), there's no mention of it coming to the consoles.
It's a Mojang thing- not a 4J thing. PCs and mobiles only.
Besides, the consoles don't need it- they're their own servers. The Good News is they can do it now, and they don't have to pay an extra $13 a month subscription service for the privilege of playing (Realms) on Mojang's "server" over the internet. The Bad News is that the host's console has to be on.
Sounds like, in your case, the fastest way for you, your wife, and your friends to play MC together is to wait for the One version to come out (which shouldn't be that much longer). It will have 'bigger' worlds, improved multiplayer, etc. Much better than the current console versions. The only down-side is that the host's console will have to be on for others to play.
Hmm I was wondering about this too. I assume that the XBOX ONE "always on" thing doesn't mean the same as actually leaving your xbox on with the game running? I'm not very tech savvy so sorry if this is a dumb or incomprehensible question. But aren't the new consoles technically always on and connected? That's one of the big down sides for me with MC on a console. I don't mind getting things two years after PC players get them, but I have participated on so many epic builds online with people, and then one day they ain't online anymore, or they don't want to play MC and all that work you put in is for nothing. The most frustrating experience of this was last year. I was doing an epic build project with a friend online. Another friend was also helping. They both fell out and as a result the guy who's save game it was wouldn't play any more!
Hmm I was wondering about this too. I assume that the XBOX ONE "always on" thing doesn't mean the same as actually leaving your xbox on with the game running? I'm not very tech savvy so sorry if this is a dumb or incomprehensible question. But aren't the new consoles technically always on and connected? That's one of the big down sides for me with MC on a console. I don't mind getting things two years after PC players get them, but I have participated on so many epic builds online with people, and then one day they ain't online anymore, or they don't want to play MC and all that work you put in is for nothing. The most frustrating experience of this was last year. I was doing an epic build project with a friend online. Another friend was also helping. They both fell out and as a result the guy who's save game it was wouldn't play any more!
Well actually, Microsoft withdrew its previous policies on the Xbox One due to overwhelmingly negative critical and customer response. The Xbox One is no longer slated to be "always online" (which is not the same as being 'always on', technically or literally). Now the Xbox One simply requires a one-time Internet connection for setting up the console and after that you are free to go about your business however you like.
It's a very interesting concept to think about if they could do that, though. I'd like to see it done.
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I don't think the One is 'always on', per se. When you turn it off it goes into a 'sleep' mode and it's only 'conscience' enough to listen for the 'xbox on' command to wake it back up. I also don't think it's 'always connected', because mine doesn't hook me to xbox Live until it wakes up. So yea, the 'always on' thing does not mean the same that as leaving your xbox on with the game running. Basically, when you turn it off ("xbox turn off") it really is, for all intents and purposes, 'off' and it disconnects from the internet.
You bring up a good point about spending time in other people's worlds. Always consider them 'temporary'. Solution: mega-build in your own world.
Yeah, it doesn't keep me awake at night worrying about it, but I do miss playing around in some of the worlds i've been involved in making. It would be cool if you could actually download someone else's world so that you could work on it on your own. Is this something you can do on a PC, or does it work differently?
you can download in the background when it's "off" so I don't see why a world couldn't be left "on" when you "turn off" your system. Hopefully that is one of the multiplayer improvements.
"Over 300,000 servers will be running this year for Xbox One to be used for "latency-insensitive computation" in Xbox One games and as dedicated hosts for multiplayer games." "Because of the cloud, the Xbox One platform can support persistent worlds that can be updated in real time. These worlds can continue to change/update while you're offline. Additionally, game worlds have the ability to stay in sync with the real world (sports, racing, fighting, etc.)."
However, its up to the game developers to include all these cool, new 'cloud' and multiplayer features. Some may, some may not. Also it says "These worlds can continue to change/update while you're offline". It does not say "These worlds can continue to be changed/updated by others while you're offline." Two completely different things!
A: Yes. The Xbox One is either in an "on state" or a low-power "standby" state. By being in a standby state instead of being completely turned off, the Xbox One can download updates in the background and do other things such as waking up at the voice command "Xbox, on".
So technically, no, I don't believe that the XBox One would not be able to continue to run the game as a server when it is in a Low-Power 'Standby' State, I believe it would have to turn itself back 'on' to an active state in order to do high end game processing in order to continue to run the game server side.
There is a huge difference between simply downloading content or turning on as opposed to handling millions of rapid high end calculations per second.
To be fair, however, this is a matter of personal opinion, and I don't have a way to verify or test this.
The easy way to handle this would be for them to create shared cloud saves. I would simply create a new world, assign who I want to give access to, and that's that. When I load up the world, the others would then have to join my game in order to play it. When I log off, one of the others can load it up and everyone has to join them to play it. They could even implement a host migration so that if we're all playing and the host logs off, it transfers control to someone else with access to the shared cloud save.
This would allow for a group of people to play a single world whenever they want, and only one instance of the shared save can be running at a time. Seems fairly straightforward but I don't think Microsoft supports shared cloud saves, so this would have to be something 4J or Mojang creates. I'd pay a small fee to have access to a feature like this, and it would be easier/faster/cheaper to implement than almost any other option. Make it a $4.99 DLC and you'd have at least one buyer.
The easy way to handle this would be for them to create shared cloud saves. I would simply create a new world, assign who I want to give access to, and that's that. When I load up the world, the others would then have to join my game in order to play it. When I log off, one of the others can load it up and everyone has to join them to play it. They could even implement a host migration so that if we're all playing and the host logs off, it transfers control to someone else with access to the shared cloud save.
This would allow for a group of people to play a single world whenever they want, and only one instance of the shared save can be running at a time. Seems fairly straightforward but I don't think Microsoft supports shared cloud saves, so this would have to be something 4J or Mojang creates. I'd pay a small fee to have access to a feature like this, and it would be easier/faster/cheaper to implement than almost any other option. Make it a $4.99 DLC and you'd have at least one buyer.
I don't really see why... as long as you have permission to do so, you can't just play off of someone else's public saved game file, whoever is in it that is not the owner, could be set as an 'acting host' for game server purposes (without having access to host privileges). Ownership of the game itself can be maintained by the originator, and yet the game remains playable for others online via cloud storage.
There could be a host options for cloud saved games:
Make Available When Offline
Make Backup of Current Save
That way, if players mod the game beyond the Host's preferences, they can always revert back to their (the Host's) last save point, or opt to keep the current game file.
The "make available offline" may cause more problems than it's worth.
* What if, a week later, you get back on and your 'friends' have taken your world in a completely different direction than you wanted?
* Or, since you're not around, they destroy it?
* What if it's not yours anymore- 'cloud' worlds become 'public' worlds. Anybody can, and will, mess with it.
I know you're envisioning how cool it would be that your 'friends' can get on and build in your world when you're not on.... but I see a lot of problems with that. It may not be as cool as you think.
I think this is a fair point, but anyone who makes it available will do so in that knowledge. Plus, if there is the option to save a backup copy, should such a thing happen then the owner can still revert to their last approved version. I'm not a techy, and don't know the full in's and out's of making that work in practical coding terms, but if you don't want to take the risk, don't 'publish' it.
What I find interesting about the concept of it is that your world continues to 'live' (for good or bad) whilst you are offline. If I were to set one up I would be inclined to have a world where I don't care what happens to it, just to see how it evolves. Ideally, only people I know and trust would have access to it anyway so it shouldn't really be a problem. I never understand how people complain about people 'greifing' there worlds...why let complete strangers in and then get upset when they dynamite your mansion?
I understand what you're thinking about when you (and MS) says "that your world continues to 'live' whilst you are offline" (persistent worlds).
What they're talking about is, say, a racing game. While you are away, it checks the results of other racers on a track and when you return the other racers results are included in 'your' other (AI) racers. For instance, the average lap time of a track is now 2.40 instead of 2.37, or the AI racers now wrecks 2% less. Same with fighting stats, sports stats, etc. In other worlds, real world stats taken from real player results are integrated into your game. No more "The game's AI is too dumb (or too hard)".
That's completely different than having other players actually change the track while you're gone(!)... which is what would be happening in a MC world.
I absolutely agree that any world you put online should no longer be considered "your" world and you better not care what happens to it cause now it's the group's world..... for better or worse.
Can I just clarify then, how it works on PC. Are there dedicated servers on PC where you can share your world when offline? I have never played it on PC so wouldn't know. At the end of the day, I can live without it, just thought it would be an interesting option.
Can I just clarify then, how it works on PC. Are there dedicated servers on PC where you can share your world when offline? I have never played it on PC so wouldn't know. At the end of the day, I can live without it, just thought it would be an interesting option.
This page briefly describes the options a person has when they purchase PC Minecraft:
So, in short, Realms is the dedicated 24/7 "rental" server option. Ironically, it was brought in to give PC Minecraft players access to tighter security options (like limiting access to the world to approved players) and so that players would not have to learn how to set and manage their own full-blown servers just to play online with a few friends. That is, it was a step towards having an option more like how the Xbox Live option works. The only real drawback to how Live currently works as opposed to Realms is that the host has to be playing in the map for the map to be available to that player's friends... and as Geneo points out above, there are certainly drawbacks to having one's world available to others online when one isn't in it to monitor what happens.
Thank you, it would be interesting to know what PC players think about it all. Has it proven to be popular? As Geneo stated earlier, it may sound cool in theory but end up being more troublesome than it's worth.
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My question I just caught wind of this realms thing (I have xbox one now and have traded in the old xbox so haven't been playing lately) But it instantly got me and my wife thinking it would be the best thing ever to have a server just waiting for our friends to build things in and us not have to be online when they want to build. We both work and we have to make time for minecraft.
So does anyone know if theres been even a mention of it possibly coming to consoles or something similar. I know it came to Iphones so it cant be that crazy of an idea.
Anyways in the between time we are waiting for the xbox one edition. It seems this would be a obvious great addition for the new consoles. Ide gladly fork over 15 a month for a server.
It's a Mojang thing- not a 4J thing. PCs and mobiles only.
Besides, the consoles don't need it- they're their own servers. The Good News is they can do it now, and they don't have to pay an extra $13 a month subscription service for the privilege of playing (Realms) on Mojang's "server" over the internet. The Bad News is that the host's console has to be on.
Sounds like, in your case, the fastest way for you, your wife, and your friends to play MC together is to wait for the One version to come out (which shouldn't be that much longer). It will have 'bigger' worlds, improved multiplayer, etc. Much better than the current console versions. The only down-side is that the host's console will have to be on for others to play.
(I have a One and I'm patiently waiting too.)
Well actually, Microsoft withdrew its previous policies on the Xbox One due to overwhelmingly negative critical and customer response. The Xbox One is no longer slated to be "always online" (which is not the same as being 'always on', technically or literally). Now the Xbox One simply requires a one-time Internet connection for setting up the console and after that you are free to go about your business however you like.
It's a very interesting concept to think about if they could do that, though. I'd like to see it done.
God and history all in the same sentence
You know what all those things have in common
Only half the truth, if you tell it
You bring up a good point about spending time in other people's worlds. Always consider them 'temporary'. Solution: mega-build in your own world.
On consoles it "works differently" (you can't).
"Over 300,000 servers will be running this year for Xbox One to be used for "latency-insensitive computation" in Xbox One games and as dedicated hosts for multiplayer games."
"Because of the cloud, the Xbox One platform can support persistent worlds that can be updated in real time. These worlds can continue to change/update while you're offline. Additionally, game worlds have the ability to stay in sync with the real world (sports, racing, fighting, etc.)."
However, its up to the game developers to include all these cool, new 'cloud' and multiplayer features. Some may, some may not.
Also it says "These worlds can continue to change/update while you're offline".
It does not say "These worlds can continue to be changed/updated by others while you're offline."
Two completely different things!
So technically, no, I don't believe that the XBox One would not be able to continue to run the game as a server when it is in a Low-Power 'Standby' State, I believe it would have to turn itself back 'on' to an active state in order to do high end game processing in order to continue to run the game server side.
There is a huge difference between simply downloading content or turning on as opposed to handling millions of rapid high end calculations per second.
To be fair, however, this is a matter of personal opinion, and I don't have a way to verify or test this.
This would allow for a group of people to play a single world whenever they want, and only one instance of the shared save can be running at a time. Seems fairly straightforward but I don't think Microsoft supports shared cloud saves, so this would have to be something 4J or Mojang creates. I'd pay a small fee to have access to a feature like this, and it would be easier/faster/cheaper to implement than almost any other option. Make it a $4.99 DLC and you'd have at least one buyer.
I don't really see why... as long as you have permission to do so, you can't just play off of someone else's public saved game file, whoever is in it that is not the owner, could be set as an 'acting host' for game server purposes (without having access to host privileges). Ownership of the game itself can be maintained by the originator, and yet the game remains playable for others online via cloud storage.
There could be a host options for cloud saved games:
- Make Available When Offline
- Make Backup of Current Save
That way, if players mod the game beyond the Host's preferences, they can always revert back to their (the Host's) last save point, or opt to keep the current game file.good suggestions, it would really enhance the game having the ability to do all this
* What if, a week later, you get back on and your 'friends' have taken your world in a completely different direction than you wanted?
* Or, since you're not around, they destroy it?
* What if it's not yours anymore- 'cloud' worlds become 'public' worlds. Anybody can, and will, mess with it.
I know you're envisioning how cool it would be that your 'friends' can get on and build in your world when you're not on.... but I see a lot of problems with that. It may not be as cool as you think.
What I find interesting about the concept of it is that your world continues to 'live' (for good or bad) whilst you are offline. If I were to set one up I would be inclined to have a world where I don't care what happens to it, just to see how it evolves. Ideally, only people I know and trust would have access to it anyway so it shouldn't really be a problem. I never understand how people complain about people 'greifing' there worlds...why let complete strangers in and then get upset when they dynamite your mansion?
What they're talking about is, say, a racing game. While you are away, it checks the results of other racers on a track and when you return the other racers results are included in 'your' other (AI) racers. For instance, the average lap time of a track is now 2.40 instead of 2.37, or the AI racers now wrecks 2% less. Same with fighting stats, sports stats, etc. In other worlds, real world stats taken from real player results are integrated into your game. No more "The game's AI is too dumb (or too hard)".
That's completely different than having other players actually change the track while you're gone(!)... which is what would be happening in a MC world.
I absolutely agree that any world you put online should no longer be considered "your" world and you better not care what happens to it cause now it's the group's world..... for better or worse.
This page briefly describes the options a person has when they purchase PC Minecraft:
https://minecraft.net/download
Putting your world online multiplayer used to involve setting up a server, period. Now, there is an option of accessing Realms as an alternative:
https://minecraft.net/realms
So, in short, Realms is the dedicated 24/7 "rental" server option. Ironically, it was brought in to give PC Minecraft players access to tighter security options (like limiting access to the world to approved players) and so that players would not have to learn how to set and manage their own full-blown servers just to play online with a few friends. That is, it was a step towards having an option more like how the Xbox Live option works. The only real drawback to how Live currently works as opposed to Realms is that the host has to be playing in the map for the map to be available to that player's friends... and as Geneo points out above, there are certainly drawbacks to having one's world available to others online when one isn't in it to monitor what happens.