i am creating a rpg server for members of my clan and others and i would like to have some ideas of currency. this includes the value of what the item is worth and what the item is.
Its hard finding a currency value for Minecraft. Id love it if we could have a $ or some type of financial currency in the game. Id love to get myself an RPG style map with people with Shops and everything if currency existed. But how would the currency be obtained is the issue.
Also the hard part is if you have a currency and people will RPG will everyone stay true to the currency? Like lets say you make Diamond the currency. Will everyone go find Diamond and ruin it? The host should find something thats not easy to find in the map and make a ton of it and spread it to people as the currency. Or even a "trade" system with everyone having a job. Like 5 diamond from play A could cost play B 20 Iron, or 50 Sugarcane depending on what they are looking for.
I played in a faction server a while back and the host used virtual currency which he kept track of in a Microsoft Excel document.
All transactions had to go through him so he would know how much money each player had.
He based it off of an Iron Ingot, worth 10 "bits" as they were called.
In addition, he refused to buy certain items such as dirt and cobblestone since they were really easy to obtain in vast quantities.
This system worked very well and not a single member every really complained about it.
It's more effort than "I have X Ys, therefore I have Z monies," but it'll work.
i am creating a rpg server for members of my clan and others and i would like to have some ideas of currency. this includes the value of what the item is worth and what the item is.
in my Castaway map, i have a store that uses gold ingots as currency. when i made a bank in Kaiju City, I used gold ingots and paper. but i also use paper as tickets and hotel room keys. as for value it depends on what you're selling, how easy it is to find those in the wild, and what you allow the other players to do.
some factors to think of:
what do I allow others to do in the world?
how easy is it to find this item in the wild?
do I want a single source for my economy?
do I want an open(capitalism) economy?
is this currency worth the product/can they get this on their own?
if players are allowed to mine, it lowers the true value of the shop's items and they'll be paying for convenience of the item.
is something that CAN NOT be obtained in survival so that would be something to use as a currency that you cant counterfeit.
if you want yourself(or a bank) to be the only way to obtain currency then use an item that cant be replicated in survival.
if you want something that's rare-ish but can be found by players who can then contribute to the economy use gold, lapis, and/or diamond.
gold is practically useless overall and makes a great currency(i.e. real life).
lapis isn't too common but isn't rare and mostly is used as a dye or to make blocks for decoration and could make a secondary currency to gold.
most people use diamonds for armor and tools so no one would really want to spend their most valuable possession on something like torches.
the biggest factor when deciding currency is, is the product you're selling worth buying? and that really plays into the first question of what the players are allowed to do. cant mine coal? cant make torches. cant make a furnace? cant cook food. cant punch wood? cant make tools.
question 1 determines if you're a communist society or a capitalist society and thus shapes the rest of the system.
My group doesn't plan to use currency at all until we get villager trading. Emeralds are super rare and on existing maps, nonexistant until you can trade with villagers. But then we'll be able to get emerald from them and just use the same price chart for each other.
I'm sorry to bump this post.Imo, is that when you use a minecraft object, like gold, the value can be changed. This defeats the point of currency.(This example is assuming that the server rests the "wild" part after X Days). As Gold gets rarer, the supply is lower andthe demand is higher. I think you should use TSSF4Z3D's Idea
With villager trading added I guess you have the emerald system in play. HOWEVER I have a more expanded version. Keeping somewhat with standard villager trading,
iron = 1
gold = 2
diamond = 5
emerald = 10
You could also have item trading be stadardized.
Leather armor is the standard for armor, wood is the standard for tools.
It takes 2 leather helmets to trade for an iron one and same with tools
I'm sorry to bump this post.Imo, is that when you use a minecraft object, like gold, the value can be changed. This defeats the point of currency.(This example is assuming that the server rests the "wild" part after X Days). As Gold gets rarer, the supply is lower andthe demand is higher. I think you should use TSSF4Z3D's Idea
actually gold would stay constant. the same amount of gold is always in the game(unless you add it with creative) and therefore prices would never change. the only reason inflation exists in the real world is because governments dont know when to stop printing paper...
and to give the illusion people are getting richer but thats a different story for a different day...
so a pickaxe costing 1 gold on day 1 will still cost 1 gold on day 236...the only factor that could possibly change the economy is pigmen dropping nuggets.
actually gold would stay constant. the same amount of gold is always in the game(unless you add it with creative) and therefore prices would never change. the only reason inflation exists in the real world is because governments dont know when to stop printing paper...
and to give the illusion people are getting richer but thats a different story for a different day...
so a pickaxe costing 1 gold on day 1 will still cost 1 gold on day 236...the only factor that could possibly change the economy is pigmen dropping nuggets.
villager trading is already in the game
In the abstract sense, I agree, however, gold is not constant so long as it is an ingredient used in various recipes (esp. power rails) and where it can be farmed (by hunting Zombie Pigmen).
However, I agree that it will largely remain unchanged ... for the most part.
... and there are other factors that cause inflation besides governments printing of money... it is actually also the natural progression of a health economy without the influence of Government.
In the abstract sense, I agree, however, gold is not constant so long as it is an ingredient used in various recipes (esp. power rails) and where it can be farmed (by hunting Zombie Pigmen).
However, I agree that it will largely remain unchanged ... for the most part.
... and there are other factors that cause inflation besides governments printing of money... it is actually also the natural progression of a health economy without the influence of Government.
In a sense it's an illusion of progress. I guess the correct thing to say is HYPERINFLATION is caused by excess printing and severe debt
In a sense it's an illusion of progress. I guess the correct thing to say is HYPERINFLATION is caused by excess printing and severe debt
...or Artificial Inflation...Government Induced Inflation...Any form of Inflation that is not natural to an economy is unhealthy to that economy and is detrimental on the whole. Conversely, Artificially Deflating the Economy isn't any better either.
It cracks me up whenever I hear a politician come on trying to take credit for that:
"Vote for me! Under my leadership, I've managed to increase the buying power of your Dollar!" (By causing unemployment rates to go up, freezing the circulation of money, cutting jobs and spending, and depressing the economy on the whole).
"Vote for me! Under my leadership, Full Employment has never been higher!" (Increased Taxation and Government spending has also caused unprecedented inflation and the value of the dollar has plummeted, while the working class is still making the same and able to buy less with it... interest rates are on the rise).
I like RPG worlds to be completely built in survival therefor using sugar cane as the currency is a great idea. Also Emeralds as a secondery currency now we have villagers. That way people in the server can make money by buying and selling from other players as well as buying and trading in Emeralds with villagers.
WOOT!!!!! I can print my own MONEY!!!!!!! Watch Out Fort Knox!!!!!!! Massive Sugar Cane Plantations, Here I Come!!!!!
All transactions had to go through him so he would know how much money each player had.
He based it off of an Iron Ingot, worth 10 "bits" as they were called.
In addition, he refused to buy certain items such as dirt and cobblestone since they were really easy to obtain in vast quantities.
This system worked very well and not a single member every really complained about it.
It's more effort than "I have X Ys, therefore I have Z monies," but it'll work.
Stay fluffy~
in my Castaway map, i have a store that uses gold ingots as currency. when i made a bank in Kaiju City, I used gold ingots and paper. but i also use paper as tickets and hotel room keys. as for value it depends on what you're selling, how easy it is to find those in the wild, and what you allow the other players to do.
some factors to think of:
how easy is it to find this item in the wild?
do I want a single source for my economy?
do I want an open(capitalism) economy?
is this currency worth the product/can they get this on their own?
if players are allowed to mine, it lowers the true value of the shop's items and they'll be paying for convenience of the item.
is something that CAN NOT be obtained in survival so that would be something to use as a currency that you cant counterfeit.
if you want yourself(or a bank) to be the only way to obtain currency then use an item that cant be replicated in survival.
if you want something that's rare-ish but can be found by players who can then contribute to the economy use gold, lapis, and/or diamond.
gold is practically useless overall and makes a great currency(i.e. real life).
lapis isn't too common but isn't rare and mostly is used as a dye or to make blocks for decoration and could make a secondary currency to gold.
most people use diamonds for armor and tools so no one would really want to spend their most valuable possession on something like torches.
the biggest factor when deciding currency is, is the product you're selling worth buying? and that really plays into the first question of what the players are allowed to do. cant mine coal? cant make torches. cant make a furnace? cant cook food. cant punch wood? cant make tools.
question 1 determines if you're a communist society or a capitalist society and thus shapes the rest of the system.
short answer:
9 Gold Nuggets = 1 Gold Ingot
9 Gold Ingots = 1 Gold Block / 1 Emerald (PC equiv)
Then use the following trading chart (From: http://minecraft.gamepedia.com/Trading) for further trading conversions:
this too. but mostly this.not sure why all my quotes keep doubling. i only hit "quote" once
iron = 1
gold = 2
diamond = 5
emerald = 10
You could also have item trading be stadardized.
Leather armor is the standard for armor, wood is the standard for tools.
It takes 2 leather helmets to trade for an iron one and same with tools
actually gold would stay constant. the same amount of gold is always in the game(unless you add it with creative) and therefore prices would never change. the only reason inflation exists in the real world is because governments dont know when to stop printing paper...
In the abstract sense, I agree, however, gold is not constant so long as it is an ingredient used in various recipes (esp. power rails) and where it can be farmed (by hunting Zombie Pigmen).
However, I agree that it will largely remain unchanged ... for the most part.
... and there are other factors that cause inflation besides governments printing of money... it is actually also the natural progression of a health economy without the influence of Government.
In a sense it's an illusion of progress. I guess the correct thing to say is HYPERINFLATION is caused by excess printing and severe debt
...or Artificial Inflation...Government Induced Inflation...Any form of Inflation that is not natural to an economy is unhealthy to that economy and is detrimental on the whole. Conversely, Artificially Deflating the Economy isn't any better either.
It cracks me up whenever I hear a politician come on trying to take credit for that:
"Vote for me! Under my leadership, I've managed to increase the buying power of your Dollar!" (By causing unemployment rates to go up, freezing the circulation of money, cutting jobs and spending, and depressing the economy on the whole).
"Vote for me! Under my leadership, Full Employment has never been higher!" (Increased Taxation and Government spending has also caused unprecedented inflation and the value of the dollar has plummeted, while the working class is still making the same and able to buy less with it... interest rates are on the rise).
WOOT!!!!! I can print my own MONEY!!!!!!! Watch Out Fort Knox!!!!!!! Massive Sugar Cane Plantations, Here I Come!!!!!
Hawaii is about to become the new Switzerland. "Mahalo, Bruddah, let your Big Cuz take care of that money for you."