If you want a specific enchantment for your tool such as efficiency IV, unbreaking III, and silk touch or fortuneIII then you can just save right before you enchant and if you dont get exactly what you want then just exit without saving and keep enchanting until you get THE GREATEST TOOL EVERRRRRR.
Also if you want to join my server on xbox just post ur gamertag on here or message me
And does anybody know if there is silk touch II or III or IV?
This is an old trick.. Soooo, I'm going to be lazy and cut and paste part of my comment from a similar thread.
I'm not a big fan of this trick. It's metagaming and borderline cheating in my view. And yeah, I've done it. I've realized my time is better spent rolling the dice than saving and reloading a hundred times. This method is extremely time consuming. Try doing this with a sword and you'll be there an hour trying to get the exact enchant you want. It's honestly a personal choice. If you want to spend your game time saving and reloading a few hundred times, which what will happen as you begin to do this regularly, go for it.
Personally I've decided to not do this on my current survival world. I've found that it's totally unnecessary with even a mediocre xp farm. Perhaps I've been lucky, or perhaps since of this self imposed restriction I've been motivated to build better and better xp farms... I have a small reserve of silk touch and fortune picks. Yes these are rare, but I don't think having these on every single pick is required. Mind you, I have had my share of tools that didn't turn out as well and with the number of possible enchantments on swords.... (And now I have an Enderman farm. Which makes saving and reloading even more obsolete.)
Do what you want with your game time.. But I recommend that playing the game is more productive than gaming the system. After playing a world without it, I think it's not necessary. Plus I think keeping the rarity of enchantment adds to the enjoyment for me.
I think 4J would be doing a good thing if somehow they made enchanting persistent through saves, or made a mode with it. Minecraft is easy enough even on Hard already. I think metagaming sorta defeats playing on Hard. (If that's what you do.) But that's just me..
RenagadeFade is being kind when he calls this just borderline cheating. It's cheating plain and simple... really just the same as continually rerolling the dice in a board game until you land on exactly the square you want. In multiplayer (either online or in splitscreen), it completely disrupts the gameplay to the extreme annoyance of anyone you may want to play with. Certainly, knowing that I might spend many minutes wasting my time while you continually reload the game while you are enchanting does not encourage me to want to play with you.
There are charts and tables available online that have analyzed the various odds and different levels of getting a particular enchantment on the particular grade of tool. Personally, I consult these beforehand and select a level of enchant that gives me the best chance of getting what I want the first time... then I live with the result and just adjust my gameplay accordingly. All enchantments are useful for something and if you play the game well, you will eventually acquire the enchantments you like.
lemme see if that copy and paste is from my thread.
edit
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It's amazing how my grammar and spelling changed tremendously In only a short time of 11 Months.
OT : You might lose interest If you keep doing that. You also are gonna be use to using amazing tools ALL the time, What happens If you join someone else's server? Baam! blockade
Ok first of all look at the title before you complain that this is cheating, secondly i dont even use this cheat in my server it just exists therefore the minecraft community should know about it and thirdly it doesnt take much time at all. I load a game in 20 secs max and exit in 7 secs so its not wasting time at all if it removes the frustration of LEGITAMATELY gaining xp for an hour to reach level 30 then getting a sword that cant kill anything because it sucks. Finally you say this is a cheat but you (renegadefade) use xp "farms" which in reality are cheating in their own way so stop complaining and saying all this crap that isnt true.
Ok first of all look at the title before you complain that this is cheating, secondly i dont even use this cheat in my server it just exists therefore the minecraft community should know about it and thirdly it doesnt take much time at all. I load a game in 20 secs max and exit in 7 secs so its not wasting time at all if it removes the frustration of LEGITAMATELY gaining xp for an hour to reach level 30 then getting a sword that cant kill anything because it sucks. Finally you say this is a cheat but you (renegadefade) use xp "farms" which in reality are cheating in their own way so stop complaining and saying all this crap that isnt true.
But the Minecraft community does know about it. This a quirk of the Xbox version. On PC it's not as easy to do. Yup, I did look at the title, which is why I came. You shared and encouraged a well known 'cheat' and well... You really shouldn't complain if a few players that enjoy legit play come by and encourage others to play Minecraft without cheating. Because.. well.. It's cheating.
You mention a enchanting a sword, let me explain that I do understand the frustration of getting a crappy sword. This is where this cheat falls flat and becomes a huge time suck.. The number of possible enchants on a sword is more than any other item at the moment. Getting the exact sword that you want is time consuming. This is where your fast load time doesn't really matter because as I mentioned before, if you do this regularly you'll spend a lot more time staring at a load screen than you'd likely care to admit.
Recently all I wanted was a Looting III sword and it just wasn't happening. I found a skeleton spawner, made a farm.. nope. Built a blaze farm, and I was denied.. Mind you this was over the span of a couple weeks. I had all the picks I could want but no looting III.. So pulled up myself by the bootstraps, grabbed tools and a couple buckets and took over an entire dimension. Poor Endermen. By this time kinda didn't need it anymore it was more a matter of 'honor'.. I deserved it dammit. After flooding the End, and making a farm.. You know the first thing I enchant was a sword. and Bam!.. Looting III. No lie..I am not kidding. This a true story and it was awesome.
If I had just exited the game I would have denied myself that adventure. I wouldn't have made a ton of useful things. I have tons of bonemeal, glowstone and good number of my furnaces hum sweetly with the most efficient fuel available. (Blaze rods if you don't know..)
An XP farm is not cheating. I'd love to hear someone explain how it's cheating in any way. Using things that are INSIDE the game in a creative way is something players have been doing before minecraft. Sooo. I'm I supposed to not use the redstone I find? Which is just as valuable as diamonds to me. If I find a skeleton or spider spawner I supposed to keep walking and not think about how I could use them to my advantage? Using something inside the game creatively is how Minecraft is played.
And then there is multiplayer... You get what you get. Good or bad. Live with it, make the best of it and move on. Either way you'll be surprised how much the enchantments do swing your way. Without reloading at all.
Look, how you play is your choice. Just don't be annoyed or surprised if you do this and people look at you like you duped a stack of diamonds.
Grinders aren't really considered cheating they're just an odd way to get EXP. Some people dislike grinders and others find them very useful, All depending on what kind of minecrafter you are. I'm more of the classic run around kill mobs guy, But that's only because I don't really know much about grinders. I've pretty much kept it this way for awhile.
Ok first of all look at the title before you complain that this is cheating, secondly i dont even use this cheat in my server it just exists therefore the minecraft community should know about it and thirdly it doesnt take much time at all. I load a game in 20 secs max and exit in 7 secs so its not wasting time at all if it removes the frustration of LEGITAMATELY gaining xp for an hour to reach level 30 then getting a sword that cant kill anything because it sucks. Finally you say this is a cheat but you (renegadefade) use xp "farms" which in reality are cheating in their own way so stop complaining and saying all this crap that isnt true.
Just try being the guy on the server who's trying to build something while the host is attempting enchanting and then exiting the map and reloading in order to get the specific enchant they want. IT SUCKS big time and I won't play with a host who wants to use this cheat.
Secondly, XP grinders are more in the spirit of the game. The spawning characteristics of the various mobs have been designed so that they it requires different ingenuity to build factory-type farms that work. Building ingenious contraptions IS why redstone exists in the game; and designing XP on your own requires a detailed knowledge of how mobs spawn and how redstone works... in addition to collecting all the necessary materials (if playing in survival). IF this game were meant to be just about hand to hand combat, it would have been designed more like an FPS and have a lesser emphasis on building and crafting and creating.
Conversely, the concept of saving and reloading a game IS, as I said, really just the same thing as continually re-rolling a set of dice in a board game... and who doesn't consider re-rolling the dice cheating?
Also, any sword in the game can successfully kill the mobs in the game (you just need to be more skillful so that you can get more hits in without dying) and any enchanted item is better than it's equivalent un-enchanted one (regardless of the specific enchant on it). That is, none of the enchants make the item worse than what it was before you enchanted it.
funny how i see some ppl call this cheating, but i put any money on the fact they use some sort of XP grinder to get XP to keep trying for the enchantment they want
funny how i see some ppl call this cheating, but i put any money on the fact they use some sort of XP grinder to get XP to keep trying for the enchantment they want
Even if you do consider XP grinders cheating (which I don't for the reasons RenegadeFade cited), it still doesn't make this process of reloading until you get a particular enchantment not cheating nor does it make it any less inconvenient for anyone playing with the person who wants to repeatedly exit the game and reload in order to re-enchant the same item over and over again.
you are trying to compare creating elaborate killing machines using in-game mechanics to manipulating the randomness of the enchantment system by using a save exploit
you could say that not killing the mobs yourself is cheating. or people could just play how they like and not try to label play styles as "legit" or not.
some people don't like to waste their diamonds on pick axes with silk touch.
and since minecraft is not a competitive game there is no real cheating, nor should anyone care how others play.
you could say that not killing the mobs yourself is cheating. or people could just play how they like and not try to label play styles as "legit" or not.
some people don't like to waste their diamonds on pick axes with silk touch.
and since minecraft is not a competitive game there is no real cheating, nor should anyone care how others play.
This argument may hold up in a single-player world (where the person would truly be only cheating themselves), but not in one where the person is playing with others and where the action of exiting without saving and reloading can repeatedly undo whatever those other players have done while the person (host) using the glitch is enchanting and re-enchanting. At the very least it is then inconsiderate and selfish.
One does not have to continually enchant diamond tools at Level 30 to get silk touch. I've gotten several on iron pickaxes at lower levels. It's really a matter of adjusting... and there are rewards for doing it that way (as RenegadeFade originally explained). When I get a silk touch, I use it sparingly (i.e. not for just mining straight cobblestone) and then it usually lasts me quite well. Same with a fortune pickaxe... I just use it when I encounter ores that respond to the fortune enchantment. I've seen too many people burn up a diamond fortune pickaxe just mining towards the ores and then complain because they have to go enchant another. Some people argue that using other than a diamond pickaxe makes mining too slow, but Efficiency I can be gotten on ANY grade of pickaxe for just one Level (odds are 99.9%) and if you enchant around Level 11, you've actually got reasonable odds of getting Unbreaking on the same pickaxe.
I fail to see how people who make huge automated wheat farms and huge chicken roasting machines can see making a mob spawner into a grinder cheating. Designing and making a better mousetrap is a recognized objective of the game. Also, there are other ways to get XP... I get most of mine smelting cobblestone back into stone for use in my builds.
Personally I see no harm in it, we are at a crappy point in time in our MC version, with limited diamonds at our disposal, and no way to replenish them. Way back when the PC was at this point many used mods to see what enchantment they were getting, we have no such luxury, nor do we have the ability to trade with villagers to get gear, nor do we have the ability to enchant books and then build our gear as we need, and until that time I don't see the problem here.
For me, I respect those who don't use grinders, or farms, and do everything manually, and I would think that they too should respect those who do....It is after all a sand box game that can be played many different ways, and attaching labels should be really shunned upon.
Personally I see no harm in it, we are at a crappy point in time in our MC version, with limited diamonds at our disposal, and no way to replenish them. Way back when the PC was at this point many used mods to see what enchantment they were getting, we have no such luxury, nor do we have the ability to trade with villagers to get gear, nor do we have the ability to enchant books and then build our gear as we need, and until that time I don't see the problem here.
For me, I respect those who don't use grinders, or farms, and do everything manually, and I would think that they too should respect those who do....It is after all a sand box game that can be played many different ways, and attaching labels should be really shunned upon.
Except no one has ever said that not using a grinder is cheating. Conversely, people here continually attack people who do use grinders as being cheats... and using it to justify the use of this particular cheat is, IMO, pretty darned low. Regardless of how you feel about grinding, it does not justify the use of exiting without saving in order to re-enchant. The host is the only one who has access to it (i.e. a second player exiting the game does not reverse the progress of the game), so at the very least it is like a "host privilege" and is in no way fair to others playing in the same world as a host who uses this.
so basically what your saying UP UP is that if the (host) lets everyone know what they are doing and they choose not to be productive, or they leave the game then they are no longer cheating?
also i never said people have to have diamonds for silk touch. what i said was people dont want to waste diamonds on silk touch. by that i mean people dont want to continually get "useless" enchantments. Ive gotten it 2-3 times in a row while trying to enchant something. I dont need silk touch. certainly not 3 diamond pick axes with silk touch. this was also at lvl 30.
everyone can play however they choose. but attacking anyone for how they play a non competitive game such as minecraft seems a bit childish to me.
the only time this could ever be construed in anyway as cheating would be in an adventure map or mini game scenario. where there is a certain competitive element to the structure of the game play.
so basically what your saying UP UP is that if the (host) lets everyone know what they are doing and they choose not to be productive, or they leave the game then they are no longer cheating?
also i never said people have to have diamonds for silk touch. what i said was people dont want to waste diamonds on silk touch. by that i mean people dont want to continually get "useless" enchantments. Ive gotten it 2-3 times in a row while trying to enchant something. I dont need silk touch. certainly not 3 diamond pick axes with silk touch. this was also at lvl 30.
everyone can play however they choose. but attacking anyone for how they play a non competitive game such as minecraft seems a bit childish to me.
the only time this could ever be construed in anyway as cheating would be in an adventure map or mini game scenario. where there is a certain competitive element to the structure of the game play.
I'm saying it's a cheat (which the OP also called it) because it reverses whatever progress is being made by everyone on the map regardless of whether they agree to it.
That said, I have also said in the past that IF everyone in the map agrees to make a "rule" then that "rule" can be whatever. If a group of people playing Monopoly decide to play "store" instead of the game, then that's their privilege. They are just no longer playing the game as it was designed. The enchanting function in Minecraft was designed such that you're not supposed to know what enchant you're going to get. So, using this is NOT playing the game as it was designed by Mojang.
It IS clearly cheating, IF not everyone on the map agrees with it. Building a mob trap on a server that forbids it would also be cheating in that case. Building a mob trap in general is not cheating however. It IS playing the game how it was designed... since the mobs spawning characteristics are designed to enable them to be trapped in certain ways and creating devices for various purposes is encouraged by the game's developers. For example, dungeons and redstone would not exist in the game if this were not the case.
You've construed that I'm attacking people for cheating by re-enchanting in a solo game. Personally, I don't care what anyone does in their own little world. What I said, is I won't play with any host using this glitch.... and what I've been objecting to are people here attacking people who use mob grinders as cheating in order to justify their use of this particular glitch.
In my opinion, what it all comes down to is what's fun for you (or for everyone involved, in a multi-player game). UpUp used the example of Monopoly. A common "house rule" is that all money paid for things like Community Chest cards is put in the middle of the board and given to whoever lands on "Free Parking". It's not a rule -- in fact, the rules explicitly say that "Free Parking" is a no-op space and gives you nothing. But if everyone playing the game thinks that change is fine, then that's the way they should play. For that matter, if you're playing Solitaire with real cards and everything, and you decide to look under your top cards to see what's next in the stack, sure, by the formal rules of the game you're cheating. But by the rules of your game, which can be anything you want them to be, you're not -- you're just playing "solitaire with house rules" as it were. Same thing for Minecraft: if you're playing single player, anything you want is your business. It might not be how everybody (or anybody) else wants to play, but IMO, it's between you and ... well, you.
Want to peek at your cards in Klondike solitaire? Reload that Civilization save because you got a hostile tribe from the goodie hut? Play "comp stomp" games in Starcraft? Or save/reload until you get an enchantment you want? If you're not affecting other players, it's nobody's business but your own. IMO, something is only cheating if there's someone being cheated -- and in a single-player game, there isn't.
Personally I see no harm in it, we are at a crappy point in time in our MC version, with limited diamonds at our disposal, and no way to replenish them. Way back when the PC was at this point many used mods to see what enchantment they were getting, we have no such luxury, nor do we have the ability to trade with villagers to get gear, nor do we have the ability to enchant books and then build our gear as we need, and until that time I don't see the problem here.
For me, I respect those who don't use grinders, or farms, and do everything manually, and I would think that they too should respect those who do....It is after all a sand box game that can be played many different ways, and attaching labels should be really shunned upon.
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Also if you want to join my server on xbox just post ur gamertag on here or message me
And does anybody know if there is silk touch II or III or IV?
I'm not a big fan of this trick. It's metagaming and borderline cheating in my view. And yeah, I've done it. I've realized my time is better spent rolling the dice than saving and reloading a hundred times. This method is extremely time consuming. Try doing this with a sword and you'll be there an hour trying to get the exact enchant you want. It's honestly a personal choice. If you want to spend your game time saving and reloading a few hundred times, which what will happen as you begin to do this regularly, go for it.
Personally I've decided to not do this on my current survival world. I've found that it's totally unnecessary with even a mediocre xp farm. Perhaps I've been lucky, or perhaps since of this self imposed restriction I've been motivated to build better and better xp farms... I have a small reserve of silk touch and fortune picks. Yes these are rare, but I don't think having these on every single pick is required. Mind you, I have had my share of tools that didn't turn out as well and with the number of possible enchantments on swords.... (And now I have an Enderman farm. Which makes saving and reloading even more obsolete.)
Do what you want with your game time.. But I recommend that playing the game is more productive than gaming the system. After playing a world without it, I think it's not necessary. Plus I think keeping the rarity of enchantment adds to the enjoyment for me.
I think 4J would be doing a good thing if somehow they made enchanting persistent through saves, or made a mode with it. Minecraft is easy enough even on Hard already. I think metagaming sorta defeats playing on Hard. (If that's what you do.) But that's just me..
There are charts and tables available online that have analyzed the various odds and different levels of getting a particular enchantment on the particular grade of tool. Personally, I consult these beforehand and select a level of enchant that gives me the best chance of getting what I want the first time... then I live with the result and just adjust my gameplay accordingly. All enchantments are useful for something and if you play the game well, you will eventually acquire the enchantments you like.
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It's amazing how my grammar and spelling changed tremendously In only a short time of 11 Months.
OT : You might lose interest If you keep doing that. You also are gonna be use to using amazing tools ALL the time, What happens If you join someone else's server? Baam! blockade
Relaxed Survival Community Realm (NO KIDS)
But the Minecraft community does know about it. This a quirk of the Xbox version. On PC it's not as easy to do. Yup, I did look at the title, which is why I came. You shared and encouraged a well known 'cheat' and well... You really shouldn't complain if a few players that enjoy legit play come by and encourage others to play Minecraft without cheating. Because.. well.. It's cheating.
You mention a enchanting a sword, let me explain that I do understand the frustration of getting a crappy sword. This is where this cheat falls flat and becomes a huge time suck.. The number of possible enchants on a sword is more than any other item at the moment. Getting the exact sword that you want is time consuming. This is where your fast load time doesn't really matter because as I mentioned before, if you do this regularly you'll spend a lot more time staring at a load screen than you'd likely care to admit.
Recently all I wanted was a Looting III sword and it just wasn't happening. I found a skeleton spawner, made a farm.. nope. Built a blaze farm, and I was denied.. Mind you this was over the span of a couple weeks. I had all the picks I could want but no looting III.. So pulled up myself by the bootstraps, grabbed tools and a couple buckets and took over an entire dimension. Poor Endermen. By this time kinda didn't need it anymore it was more a matter of 'honor'.. I deserved it dammit. After flooding the End, and making a farm.. You know the first thing I enchant was a sword. and Bam!.. Looting III. No lie..I am not kidding. This a true story and it was awesome.
If I had just exited the game I would have denied myself that adventure. I wouldn't have made a ton of useful things. I have tons of bonemeal, glowstone and good number of my furnaces hum sweetly with the most efficient fuel available. (Blaze rods if you don't know..)
An XP farm is not cheating. I'd love to hear someone explain how it's cheating in any way. Using things that are INSIDE the game in a creative way is something players have been doing before minecraft. Sooo. I'm I supposed to not use the redstone I find? Which is just as valuable as diamonds to me. If I find a skeleton or spider spawner I supposed to keep walking and not think about how I could use them to my advantage? Using something inside the game creatively is how Minecraft is played.
And then there is multiplayer... You get what you get. Good or bad. Live with it, make the best of it and move on. Either way you'll be surprised how much the enchantments do swing your way. Without reloading at all.
Look, how you play is your choice. Just don't be annoyed or surprised if you do this and people look at you like you duped a stack of diamonds.
Play legit, earn bragging rights... Get pig.
Just try being the guy on the server who's trying to build something while the host is attempting enchanting and then exiting the map and reloading in order to get the specific enchant they want. IT SUCKS big time and I won't play with a host who wants to use this cheat.
Secondly, XP grinders are more in the spirit of the game. The spawning characteristics of the various mobs have been designed so that they it requires different ingenuity to build factory-type farms that work. Building ingenious contraptions IS why redstone exists in the game; and designing XP on your own requires a detailed knowledge of how mobs spawn and how redstone works... in addition to collecting all the necessary materials (if playing in survival). IF this game were meant to be just about hand to hand combat, it would have been designed more like an FPS and have a lesser emphasis on building and crafting and creating.
Conversely, the concept of saving and reloading a game IS, as I said, really just the same thing as continually re-rolling a set of dice in a board game... and who doesn't consider re-rolling the dice cheating?
Also, any sword in the game can successfully kill the mobs in the game (you just need to be more skillful so that you can get more hits in without dying) and any enchanted item is better than it's equivalent un-enchanted one (regardless of the specific enchant on it). That is, none of the enchants make the item worse than what it was before you enchanted it.
thats a really terrible comparison
Relaxed Survival Community Realm (NO KIDS)
Even if you do consider XP grinders cheating (which I don't for the reasons RenegadeFade cited), it still doesn't make this process of reloading until you get a particular enchantment not cheating nor does it make it any less inconvenient for anyone playing with the person who wants to repeatedly exit the game and reload in order to re-enchant the same item over and over again.
you are trying to compare creating elaborate killing machines using in-game mechanics to manipulating the randomness of the enchantment system by using a save exploit
there really is no comparing the two
Relaxed Survival Community Realm (NO KIDS)
some people don't like to waste their diamonds on pick axes with silk touch.
and since minecraft is not a competitive game there is no real cheating, nor should anyone care how others play.
This argument may hold up in a single-player world (where the person would truly be only cheating themselves), but not in one where the person is playing with others and where the action of exiting without saving and reloading can repeatedly undo whatever those other players have done while the person (host) using the glitch is enchanting and re-enchanting. At the very least it is then inconsiderate and selfish.
One does not have to continually enchant diamond tools at Level 30 to get silk touch. I've gotten several on iron pickaxes at lower levels. It's really a matter of adjusting... and there are rewards for doing it that way (as RenegadeFade originally explained). When I get a silk touch, I use it sparingly (i.e. not for just mining straight cobblestone) and then it usually lasts me quite well. Same with a fortune pickaxe... I just use it when I encounter ores that respond to the fortune enchantment. I've seen too many people burn up a diamond fortune pickaxe just mining towards the ores and then complain because they have to go enchant another. Some people argue that using other than a diamond pickaxe makes mining too slow, but Efficiency I can be gotten on ANY grade of pickaxe for just one Level (odds are 99.9%) and if you enchant around Level 11, you've actually got reasonable odds of getting Unbreaking on the same pickaxe.
I fail to see how people who make huge automated wheat farms and huge chicken roasting machines can see making a mob spawner into a grinder cheating. Designing and making a better mousetrap is a recognized objective of the game. Also, there are other ways to get XP... I get most of mine smelting cobblestone back into stone for use in my builds.
For me, I respect those who don't use grinders, or farms, and do everything manually, and I would think that they too should respect those who do....It is after all a sand box game that can be played many different ways, and attaching labels should be really shunned upon.
Except no one has ever said that not using a grinder is cheating. Conversely, people here continually attack people who do use grinders as being cheats... and using it to justify the use of this particular cheat is, IMO, pretty darned low. Regardless of how you feel about grinding, it does not justify the use of exiting without saving in order to re-enchant. The host is the only one who has access to it (i.e. a second player exiting the game does not reverse the progress of the game), so at the very least it is like a "host privilege" and is in no way fair to others playing in the same world as a host who uses this.
also i never said people have to have diamonds for silk touch. what i said was people dont want to waste diamonds on silk touch. by that i mean people dont want to continually get "useless" enchantments. Ive gotten it 2-3 times in a row while trying to enchant something. I dont need silk touch. certainly not 3 diamond pick axes with silk touch. this was also at lvl 30.
everyone can play however they choose. but attacking anyone for how they play a non competitive game such as minecraft seems a bit childish to me.
the only time this could ever be construed in anyway as cheating would be in an adventure map or mini game scenario. where there is a certain competitive element to the structure of the game play.
I'm saying it's a cheat (which the OP also called it) because it reverses whatever progress is being made by everyone on the map regardless of whether they agree to it.
That said, I have also said in the past that IF everyone in the map agrees to make a "rule" then that "rule" can be whatever. If a group of people playing Monopoly decide to play "store" instead of the game, then that's their privilege. They are just no longer playing the game as it was designed. The enchanting function in Minecraft was designed such that you're not supposed to know what enchant you're going to get. So, using this is NOT playing the game as it was designed by Mojang.
It IS clearly cheating, IF not everyone on the map agrees with it. Building a mob trap on a server that forbids it would also be cheating in that case. Building a mob trap in general is not cheating however. It IS playing the game how it was designed... since the mobs spawning characteristics are designed to enable them to be trapped in certain ways and creating devices for various purposes is encouraged by the game's developers. For example, dungeons and redstone would not exist in the game if this were not the case.
You've construed that I'm attacking people for cheating by re-enchanting in a solo game. Personally, I don't care what anyone does in their own little world. What I said, is I won't play with any host using this glitch.... and what I've been objecting to are people here attacking people who use mob grinders as cheating in order to justify their use of this particular glitch.
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Retired StaffWant to peek at your cards in Klondike solitaire? Reload that Civilization save because you got a hostile tribe from the goodie hut? Play "comp stomp" games in Starcraft? Or save/reload until you get an enchantment you want? If you're not affecting other players, it's nobody's business but your own. IMO, something is only cheating if there's someone being cheated -- and in a single-player game, there isn't.
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