my latest project has went south. i placed a few too many chests, now when i get within 30+ blocks of them my frame rate gets into single digits.
started removing empty chests, but not seen any changes yet
anyone else ran into this problem and found the ok limit?
How many chests did you have in the one area because I can usually have around 40+ in the same area when I build my community chest hall and don't have any issues with that.
Are you sure it is number of chests and not signs? Too many signs can cause performance hit so if you label your chests with signs that may cause the issue.
my latest project has went south. i placed a few too many chests, now when i get within 30+ blocks of them my frame rate gets into single digits.
started removing empty chests, but not seen any changes yet
anyone else ran into this problem and found the ok limit?
If you are using item frames and/or signs 30+ in one area might lower your frame rate. Other than that the chests shouldn't be causing any lag. At least in my experience.
i have a stupid amount of chests and know i shouldn't here is a pic
top 2 are what i had, 38x38x10 room with 240 double and 320 single chests
in the lower left, shows the room being worked on in the tower
right is what one of the walls looked like when originally finished
40x40x25 with all the chests are separated by stone brick stairs with jack o' lanterns behind them for lighting.
so roughly 300 double chests per wall.
i had 2 walls completed and another 2 walls about 25% done. was moving stuff into all these didn't have any problems
and thought i was good to go.
one night, i went a head and just placed most all the chests and lanterns for the last 2 walls, didn't notice anything bad
the next day, it was lag central which extend out about 30+ blocks in all directions.
1st thing i did was remove all the lanterns, which didn't change anything. now i am removing chests but doesn't seem to be helping yet.
think i have less signs out currently than i had before, but removing some of them couldn't hurt.
anyway, just worried it isn't the amount of empty ones, but the amount of stuff there
thanks for the advice
i have a stupid amount of chests and know i shouldn't here is a pic
top 2 are what i had, 38x38x10 room with 240 double and 320 single chests
in the lower left, shows the room being worked on in the tower
right is what one of the walls looked like when originally finished
40x40x25 with all the chests are separated by stone brick stairs with jack o' lanterns behind them for lighting.
so roughly 300 double chests per wall.
i had 2 walls completed and another 2 walls about 25% done. was moving stuff into all these didn't have any problems
and thought i was good to go.
one night, i went a head and just placed most all the chests and lanterns for the last 2 walls, didn't notice anything bad
the next day, it was lag central which extend out about 30+ blocks in all directions.
1st thing i did was remove all the lanterns, which didn't change anything. now i am removing chests but doesn't seem to be helping yet.
think i have less signs out currently than i had before, but removing some of them couldn't hurt.
anyway, just worried it isn't the amount of empty ones, but the amount of stuff there
thanks for the advice
Wow, OK then you have a lot more chests than I though.
Now wonder my chest hall doesn't lag if I only have 50 haha.
You also have a large amount of signs... Technically, a chest by itself shouldn't lag the system too much unless many of them are accessed at the same time which would cause a strain due to data load at those intervals, but the text on each sign has to remain in active memory much of the time.
Getting rid of your lighting could cause your system to lag more, not less. Even lighting that doesn't change much is easier on the game than having to adapt to lighting changes due to sun rise and sun set and redstone updates.
In fact, it is a standard recommendation to use extra lighting to help avoid Lag cause by Redstone logic on the 360.
But then again, I've never used that many chests... so it could be a problem with the chests.
I'd try opening from a saved file, getting rid of your signs and adding a bunch of extra lighting to see if that fixes the lag issues you are experiencing, if it doesn't, you can always exit without saving.
That's more chests than I personally would ever use. O_O
Like the person above me has mentioned lighting, signs, and item frames contribute to lag... However the empty chests will not cause lag much or shouldn't, at least not when sitting there like someone else mentioned. The ones with stuff in them might if in excess I believe, but that has yet to be proven. After all define excess. I don't even use that much for cobble, what are you storing, or is it just stuff that will collect dust...?
I just think that is overly done for storage personally, and that coming from someone whom stores everything not being used...
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reduced it down to 780 double chest and there is just a minor amount of lag now.
figured i had 1200ish to start with and after removing 200ish, the really bad lag went away.
if i finish moving stuff, know i will have 200+ chest of cobble, which i will probable never need, but the 60 of stone brick blocks might be used one day other stuff just keeps adding up, like i have 3+ chests each of arrows and bones, and a full chest of power 1 bows from my skeleton farm. all around the base of my tower is a slime zone, so i have chests of slimeballs.
probably going to keep moving stuff to the room and see it that changes anything, if not will redo the lighting,
anyway
the whole project was away overboard to be on console, here is a pic at the top of the pit is like 80x140 and the grass is bedrock, looking down, up and across long ways all exceed the xbox's render range, so going to have to figure out a way to hide that later on.
I was storing cobble too, even though I have no less than 3 cobble generators in my world. Then I realized how dumb that was. I now throw all cobble I mine into a lava wall.
Signs and item frames will do that. I noticed the other day my chests had no lag issues, but when I applied item frames, it got really grainy when looking in my storage area. I found you can easily replace the item frames with a block of that item (in the case of things like dirt, sand, cobblestone, wool, wood, and even redtone torches, fences, and so on). This way you still have them labeled, but youre not using so many item frames. I wonder if they could get rid of this lag with item frames by making them a craftable item (a item frame with cobblestone in it acting like a picture frame or block rather than actively editable item). Annoying though it would be..
When I use to play my typical main store room had 200+ double chest. So I haven't had as many as you. I have had issues in rooms with that many chest but couldn't determine exactly what was giving me the issues.
started removing empty chests, but not seen any changes yet
anyone else ran into this problem and found the ok limit?
If you are using item frames and/or signs 30+ in one area might lower your frame rate. Other than that the chests shouldn't be causing any lag. At least in my experience.
here is a pic
top 2 are what i had, 38x38x10 room with 240 double and 320 single chests
in the lower left, shows the room being worked on in the tower
right is what one of the walls looked like when originally finished
40x40x25 with all the chests are separated by stone brick stairs with jack o' lanterns behind them for lighting.
so roughly 300 double chests per wall.
i had 2 walls completed and another 2 walls about 25% done. was moving stuff into all these didn't have any problems
and thought i was good to go.
one night, i went a head and just placed most all the chests and lanterns for the last 2 walls, didn't notice anything bad
the next day, it was lag central which extend out about 30+ blocks in all directions.
1st thing i did was remove all the lanterns, which didn't change anything. now i am removing chests but doesn't seem to be helping yet.
think i have less signs out currently than i had before, but removing some of them couldn't hurt.
anyway, just worried it isn't the amount of empty ones, but the amount of stuff there
thanks for the advice
Wow, OK then you have a lot more chests than I though.
Now wonder my chest hall doesn't lag if I only have 50 haha.
Getting rid of your lighting could cause your system to lag more, not less. Even lighting that doesn't change much is easier on the game than having to adapt to lighting changes due to sun rise and sun set and redstone updates.
In fact, it is a standard recommendation to use extra lighting to help avoid Lag cause by Redstone logic on the 360.
But then again, I've never used that many chests... so it could be a problem with the chests.
I'd try opening from a saved file, getting rid of your signs and adding a bunch of extra lighting to see if that fixes the lag issues you are experiencing, if it doesn't, you can always exit without saving.
Like the person above me has mentioned lighting, signs, and item frames contribute to lag... However the empty chests will not cause lag much or shouldn't, at least not when sitting there like someone else mentioned. The ones with stuff in them might if in excess I believe, but that has yet to be proven. After all define excess. I don't even use that much for cobble, what are you storing, or is it just stuff that will collect dust...?
I just think that is overly done for storage personally, and that coming from someone whom stores everything not being used...
figured i had 1200ish to start with and after removing 200ish, the really bad lag went away.
if i finish moving stuff, know i will have 200+ chest of cobble, which i will probable never need, but the 60 of stone brick blocks might be used one day
probably going to keep moving stuff to the room and see it that changes anything, if not will redo the lighting,
anyway
the whole project was away overboard to be on console, here is a pic at the top of the pit is like 80x140 and the grass is bedrock, looking down, up and across long ways all exceed the xbox's render range, so going to have to figure out a way to hide that later on.