I made a poll. It's my first poll, so forgive me if I screwed it up! Curious to know what others think about the villager limit. I'm not liking it too much. I have two villages in one of the worlds I'm playing. One has developed an infinite breeding cell so is overpopulated. Now all the villagers in this particular village just spend their days chasing each other with hearts over their heads. The other village, the one I live in, will not produce enough villagers to get even one iron golem. I would prefer either each village to have it's own limit, rather than one limit for the entire map, or for the map to have a much higher limit.
I agree completely Traici. Any overall map limit should be very, very high for villagers. There should also be a limit of 32 villagers (enough for 2 iron golems) within a 64 block radius of a village centre and no more than 16 villagers within a 32 block radius of a village centre - regardless of what Y layer they are on). This would enable iron golem farms to be stacked 2 high (per the DocM model), but would eliminate villager infinite breeding cells. I would make the overall map limit at least 128 (which would enable 2 DocM style iron golem farms per map). If the limit is currently 50, we don't even have enough room to build one.
That is way too small. When you have naturally generated maps with 5 villages that would mean no development. There would be no way to make a kingdom from villagers alone. More like a small town or something.
I agree that the limit should be much higher, if 50 is the case. I actually didn't mind not having a limit personally. If to be having one then it should be really high in consideration to how many can actually be generated. This means my map with two villages will never grow no matter what, since those two villages practically equal that max already... so in essence I could not make another village about the same size if I wanted. At least not with villagers...
Oh well what can you do....
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My First World, always getting back to is a pleasure I enjoy with each new update that brings in more things to add in.
You know, I'll be honest.. I'd rather have slow mine carts than such harsh villager cap. I'm not sure what 4J was intentions are with such a low cap, but this limits any creative use of villagers. I know that breeding was going crazy before, I had a village with too many villagers to count, but didn't look at it and think, 'Oh this is a bug, I hope they fix this.." I thought,"Cool, it's time to make an Iron Golem farm.'
I'm sure a couple maps it went out of control, but perhaps there are other ways to adjust the 'problem'. Given the limited map size on xbox versus PC perhaps having 5 plus villages on a map isn't a great idea.(in my experience, on PC villages seem a little harder to find.) It isn't hard to generate a map with a larger number of villages. I think having a conditional villager cap per village is a much better idea, give room and options to people that want to grow a village, or use the villagers creatively.
The last update was a bug fix, and addressing this breeding problem with a harsh cap was a misstep in my opinion. I'm sure there are other ways that was fix this without the cap.
@OP Thanks for posting this topic. I agree with what has been said but I would be fine with no limit. My current solo hard survival map has 5 villages and I like seeing them populated. I would also trade slower rail lines for unlimited villagers. It is easy to limit villager breeding but nothing can be done about a hard cap.
I agree that if the limit is truly 50, than the limit is too low. I have 5 villages that are natually spawned on my world....although one is a blacksmith and a well that is partially submerged in the ocean and semi- close to another village, but that village has it's own well also so I think they are two different villages. That leaves less than 20 villagers for each village. Way too low. My one village is my main hub, but I hate to sacrifice any other villages(villagers) for my main one.
I am not 100% certain the limit is 50 but I have heard other people say that it is 50. Based on my own world where one village has two iron golems and the other village only has 7 or 8 villagers, I think the 50 limit is reasonably accurate. My small village has never had baby villagers, no matter how many doors I put up. My larger village has a few babies pop up after a zombie siege to replace the poor villagers who died (mostly from running into cacti to get away from the zombies...)
makes me still wonder what the cap actually is...hmm... Going on here-say isn't really all that accurate, as a confirmation, or presented number somewhere from an author.
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My First World, always getting back to is a pleasure I enjoy with each new update that brings in more things to add in.
I didn't know there was a limit. That kinda sucks!. I too have a 5 village seed going and wanted to develop it, in hopes of trading, when/if it comes to xbox. I'm probably pretty close to 50, now. Hope they increase it, in a future update.
When villages are spread over a map it's hard to get an accurate count. But I have accepted the 50 limit II heard based on what I have seen. After TU12 I had hundreds of villagers breeding and now when I count I have something less than 50. I have waited until night and blocked villagers in houses to try and get a better number but even if it's 45 or 55 limit it's not enough to make the villages look villagy when you have several or have and iron golem farm or something.
Edit: This is what the change log says: "Added a limit to the number of Villagers spawned by breeding."
Baldur, I found an easy way to count villagers. Make one large house with at least a two block high pit in the floor. Remove all other doors from village. Villagers come in at night and you stand back and count each one as they fall in the pit. They can't get back out so you don't have to worry about counting them more than once. This is how I found out I had 71 villagers in one village a little while ago
I never cared for Iron farms, mainly because I have almost 6 full stacks of Iron Blocks.
Since all villagers are useful for right now is farming (and I suppose lagging people if done right), I have no use for the 150 running around in my superflat.
For me personally, the limit is fine, but that's just me.
There does need to be a limit within a given area. In TU12 I moved 4 villagers to my courtyard & put up some doors to get them to breed. I played for a while then went back to check on them & ended up lagging so bad that I couldn't break a fence, dig a hole, or kill even one villager. I ended up luring creepers into the area & having them kill as many as I could. Eventually they started falling in the creeper holes so I dumped lava into the holes then started tearing down doors.
I would be happy if they would stop glitching out of my iron farm. Sometimes when I walk toward it I see a waterfall of villagers falling out of the NW corner & I'm tired of fishing them out of the water.
There does need to be a limit within a given area. In TU12 I moved 4 villagers to my courtyard & put up some doors to get them to breed. I played for a while then went back to check on them & ended up lagging so bad that I couldn't break a fence, dig a hole, or kill even one villager. I ended up luring creepers into the area & having them kill as many as I could. Eventually they started falling in the creeper holes so I dumped lava into the holes then started tearing down doors.
I would be happy if they would stop glitching out of my iron farm. Sometimes when I walk toward it I see a waterfall of villagers falling out of the NW corner & I'm tired of fishing them out of the water.
The best way to keep villages from glitching out of their cells around an iron golem farm is to pour water in the 4 corners of each cell so that it creates a flow towards the center away from all the walls. This tactic also works for animal enclosures. Just remember to leave some grass in the center of the animal pen for the sheep to regrow their wool.
The same rules should apply to the xbox version that the PC follows, I believe its something like 75 blocks or is it 64, can't remember from each village else they merge, and villagers will continue to breed so long as the criteria is meet. If people wana be stupid and breed 50,000 villagers and lag ther map to hell, then let them.
I currently setup 4 villages to produce iron golems, in a smilar setup that DocM's tutorial on iron golem farm follows, however mine is heavily modified in that it kills iron golems almost immediately upon spawning so is more efficient then waiting for the iron golem to be shipped out of the village area.
In time we really won't need villager limits anyhow so long as we get comparators and hoppers we will eventually be able to construct TangoTex's Iron trench to fulfill all our iron needs, however currently the limit of 50 is just too small considering it takes a min of 16 villagers to spawn iron golems. I'd say 64 villagers at the very min, this would support the bare needs for 4 different villages, however i'd like to see around 80 to 100, so that merchant halls and what not could be created wtihout having to remove or work around using current villages, that is when we get trading.
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That is way too small. When you have naturally generated maps with 5 villages that would mean no development. There would be no way to make a kingdom from villagers alone. More like a small town or something.
I agree that the limit should be much higher, if 50 is the case. I actually didn't mind not having a limit personally. If to be having one then it should be really high in consideration to how many can actually be generated. This means my map with two villages will never grow no matter what, since those two villages practically equal that max already... so in essence I could not make another village about the same size if I wanted.
Oh well what can you do....
I'm sure a couple maps it went out of control, but perhaps there are other ways to adjust the 'problem'. Given the limited map size on xbox versus PC perhaps having 5 plus villages on a map isn't a great idea.(in my experience, on PC villages seem a little harder to find.) It isn't hard to generate a map with a larger number of villages. I think having a conditional villager cap per village is a much better idea, give room and options to people that want to grow a village, or use the villagers creatively.
The last update was a bug fix, and addressing this breeding problem with a harsh cap was a misstep in my opinion. I'm sure there are other ways that was fix this without the cap.
they should definetaly consider making it more
Edit: This is what the change log says: "Added a limit to the number of Villagers spawned by breeding."
Since all villagers are useful for right now is farming (and I suppose lagging people if done right), I have no use for the 150 running around in my superflat.
For me personally, the limit is fine, but that's just me.
Stay fluffy~
I would be happy if they would stop glitching out of my iron farm. Sometimes when I walk toward it I see a waterfall of villagers falling out of the NW corner & I'm tired of fishing them out of the water.
The best way to keep villages from glitching out of their cells around an iron golem farm is to pour water in the 4 corners of each cell so that it creates a flow towards the center away from all the walls. This tactic also works for animal enclosures. Just remember to leave some grass in the center of the animal pen for the sheep to regrow their wool.
I currently setup 4 villages to produce iron golems, in a smilar setup that DocM's tutorial on iron golem farm follows, however mine is heavily modified in that it kills iron golems almost immediately upon spawning so is more efficient then waiting for the iron golem to be shipped out of the village area.
In time we really won't need villager limits anyhow so long as we get comparators and hoppers we will eventually be able to construct TangoTex's Iron trench to fulfill all our iron needs, however currently the limit of 50 is just too small considering it takes a min of 16 villagers to spawn iron golems. I'd say 64 villagers at the very min, this would support the bare needs for 4 different villages, however i'd like to see around 80 to 100, so that merchant halls and what not could be created wtihout having to remove or work around using current villages, that is when we get trading.