I agree. Kudos to them. Now im sadly faced with either A) farthering my work on my tree and my new world or B ) tackling building rainbow land (my survival coaster)
well, I don't know what everyone was complaining about. I am getting a good speed out of my rail system, but then I have probably built it different then everyone else.
when just using 1 power rail for every 10-20 rails, it was painfully slow, my old lady and I had a race on a 300m stretch of track, she on the rail, me running (she isn't coordinated enough to run lol) anyway, in a 300m race, I won on foot with one power rail for every 15 normal rails.
I then remembered the design that Evil Dog Boy had on his "20 point ride". he had 10 power rails for every 10 normal rails. (man, that thing was so fast, it made my head spin. anyway, I decided to copy his design and laid out 10 power rails for every 10 normal rails. the trick is to put a redstone torch under both end rails to provide power to the whole 10 rail section. my old lady and I again had our race and this time she won by a good piece. now I am not saying it is as fast as it was pre TU12, but it is a lot faster than if you are just using 1 or 2 power rails for every 10-20 normal rails.
also make sure you don't use detector rails with this set up. they just get in the way and cause all kinds of problems. in fact, since learning how to build a rail system from Evil Dog Boy, I haven't used detector rails except for some experiments.
I cant say if I am happy or not about the speed increase in TU13. I may have to redesign my rail system again since it may be too fast for my purposes.
That's because one powered rail every dozen or so rails was plenty good enough with the old speed. More power is needed now because the carts go so slow in TU12 that they lose momentum between the old distances. I was prepared to go really heavy on powered-rail use, after giving into a lower-speed update. But now that won't be necessary. I'll stick with TU11 until 13 comes out.
That's a good test though--a race on foot against a cart. At least the carts can still be somewhat useful in TU12 slowland, with some extra gold and redstone help.
well, I don't know what everyone was complaining about. I am getting a good speed out of my rail system, but then I have probably built it different then everyone else.
when just using 1 power rail for every 10-20 rails, it was painfully slow, my old lady and I had a race on a 300m stretch of track, she on the rail, me running (she isn't coordinated enough to run lol) anyway, in a 300m race, I won on foot with one power rail for every 15 normal rails.
I then remembered the design that Evil Dog Boy had on his "20 point ride". he had 10 power rails for every 10 normal rails. (man, that thing was so fast, it made my head spin. anyway, I decided to copy his design and laid out 10 power rails for every 10 normal rails. the trick is to put a redstone torch under both end rails to provide power to the whole 10 rail section. my old lady and I again had our race and this time she won by a good piece. now I am not saying it is as fast as it was pre TU12, but it is a lot faster than if you are just using 1 or 2 power rails for every 10-20 normal rails.
also make sure you don't use detector rails with this set up. they just get in the way and cause all kinds of problems. in fact, since learning how to build a rail system from Evil Dog Boy, I haven't used detector rails except for some experiments.
I cant say if I am happy or not about the speed increase in TU13. I may have to redesign my rail system again since it may be too fast for my purposes.
Man, that's great! I only need a chest or two of gold and several hours of work, and I can have my rails running almost as good as they once did!
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when just using 1 power rail for every 10-20 rails, it was painfully slow, my old lady and I had a race on a 300m stretch of track, she on the rail, me running (she isn't coordinated enough to run lol) anyway, in a 300m race, I won on foot with one power rail for every 15 normal rails.
I then remembered the design that Evil Dog Boy had on his "20 point ride". he had 10 power rails for every 10 normal rails. (man, that thing was so fast, it made my head spin. anyway, I decided to copy his design and laid out 10 power rails for every 10 normal rails. the trick is to put a redstone torch under both end rails to provide power to the whole 10 rail section. my old lady and I again had our race and this time she won by a good piece. now I am not saying it is as fast as it was pre TU12, but it is a lot faster than if you are just using 1 or 2 power rails for every 10-20 normal rails.
also make sure you don't use detector rails with this set up. they just get in the way and cause all kinds of problems. in fact, since learning how to build a rail system from Evil Dog Boy, I haven't used detector rails except for some experiments.
I cant say if I am happy or not about the speed increase in TU13. I may have to redesign my rail system again since it may be too fast for my purposes.
That's a good test though--a race on foot against a cart. At least the carts can still be somewhat useful in TU12 slowland, with some extra gold and redstone help.